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LM+

Surreptitious Son of Serendip
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May 28, 2004
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mex_1823_flag.gif


"Freedom isn't free"
A tale of Mexico

On September 16th, 1810, Father Miguel Hidalgo declared the independence of Spain's most valuable colony. From that day to this, this nation of Mexico has suffered multiple wars of independence, civil strife, the making and overthrow of an emperor, and the unsteady rise - and now the fall - of the First Republic.

And the turmoil has but just begun. Almost nowhere on Earth is there so stark a contrast between domatic priest and iconoclastic intellectual, privilaged caudillo and ignorant peon, aristocratic officer and rabble-rousing lawyer, the Creole capital and the Indian hinterland. Between anarchy and tyranny in Mexico the line is perilously fine.

Abroad, the situation is equally grim. A great republic rises in the north, with a Manifest Destiny that threatens to strip our northern lands away. The Europeans are even more aggressive, eager to find excuses to intervene and impose their kings upon us.

Darkness at home, shadows abroad. It will be no easy task to forge a Mexico worthy of the Mexicans. Ever and again we will learn anew, as our ancestors learnt so bitter, that terrible truth:

Freedom isn't free.


----------------

Setup:
- Using v1.03c, with VIP 0.4, Very Hard / Furious, with AI Assistance Mod


Goals:
- #1 in exports, #1 in prestige, #1 in industry, and #1 in military.
- Mexican troops must, at one point or another, control Washington, London, Madrid, Paris, Berlin, Vienna, Rome, Saint Petersburg, Moscow, and Tokyo.
- 20 badboy or less.


House Rules:
- Max of 1/2 native-quality troops. No native-quality troops with attachments. Must have ample soldier POPs of the correct culture to absorb all combat losses. A loss has to be a loss.
- No buying, building, or stealing colonial claims, or buying or seizing colonies, or attacking uncivilized nations, anywhere other than in the Americas unless and until Mexico has a Great Power industrial rating, and a Great Power army and navy.
- No seizing, buying, or otherwise acquiring any province in Europe, or any Chinese core territories.
- No building steel mills until the tech "cheap steel" is researched.


Changes:
- Various bonuses given to AI-controlled nations from about 1860 onwards, to compensate for the AI's weakness at using Capitalists, building railroads, and - especially - at mining industrial raw materials.
- Many naval techs given to the AI for free (as it satisfies various prerequisites), to compensate for its weakness in tech trading. Again, mostly has an effect in the second half of a campaign game.
- Some major AI-controlled nations get population growth bonuses to compensate for the AI's tendancy to impose maximal taxation on the poor. France's homeland population will not nosedive.
- AI nations focus a bit more on railroad building.
- Major AI nations cannot be satellited permanantly. Every 180 days, those with either Great Power status or an industrial rating of at least 150 have a 10% chance of regaining full independance. Former satellites continue to have a defensive alliance with the former master, and continue to give it military access.
- Mexico's flag and capital city icon edited some.
- All cases of the word "Mejico" changed to "Mexico".
- Other changes may be made as the story progresses; they will be described.


Story Format:
- Plain and simple diary entries. No novels here.


Overview of the nation:
- Mexico has among the best natural resources in all of Latin America. She is perhaps the only nation in that vast region with good coal reserves, iron is readily available, and in short order some of the world's richest gold mines will open up for exploitation. However, Mexico has no sulphur (in this mod).
- Mexico is short of manpower. Her seven million people are scattered over a wide area; production is low and military potential distinctly limited. Other weaknesses include a low literacy rate, few industries or factory workers, no machine parts, and wide-open frontiers and shores. However, this nation's worst problem will be internal strife (as reflected in the events).
 
Woohoo! First post! :D

Good luck with all those house rules.

EDIT: El Presidentse! :mad: <shakes fist>
 
Those are some pretty hefty goals you have set for yourself.

Goals:
- #1 in exports, #1 in prestige, #1 in industry, and #1 in military.
- Mexican troops must, at one point or another, control Washington, London, Madrid, Paris, Berlin, Vienna, Rome, Saint Petersburg, Moscow, and Tokyo.

This should be interesting at least.
 
LM+ said:
Goals:
- #1 in exports, #1 in prestige, #1 in industry, and #1 in military.
- Mexican troops must, at one point or another, control Washington, London, Madrid, Paris, Berlin, Vienna, Rome, Saint Petersburg, Moscow, and Tokyo.
- 20 badboy or less.
Great but at the same time please!!

Yeah looking forward to this, I'm sure those scripters have got some bitches of events lined up. :D All the best.
 
anonymous4401 said:
Woohoo! First post! :D

Good luck with all those house rules.

EDIT: El Presidentse! :mad: <shakes fist>

Bwahahaha! The red baron strikes again!!!


With those restrictions (especially the one on satelliting), I just don't see how you are going to prevent, to twist a phrase of Scythian's, being humped from all directions -- especially that of the USA, which hates you and wants you dead.

Again, good luck -- I can't wait to see you get started.
 
I'll watch if you leave Texas alone! :mad:
 
Mexico with VIP 0.4 - boy you do enjoy a challenge, don't you :D

Buena suerte - you will likely need it. Mexico is probably one of the most challenging nations to play with more than enough events to challenge even the most expert player.

Remember to watch your militancy levels - they become very critical with Mexico.
 
Just what is to be gained from doing this, ogreman/Kyujini/Whatever TC member this is? Spend time on something useful, like underwater basket weaving. At least then you can contribute something to the world. Do you really enjoy this that much? Can't you at least stop being a nuisance to this forum?

Anyways, sorry Josh, but I doubt that leaving Texas alone will be very helpful to his plans. But perhaps he could leave Hawaii alone? :D Or at least give it to the US of A.
 
Excellent - another LM+ AAR. I plan to be along for the ride on this one. Good luck as those goals do seem faily harsh. Looking forward to it.
 
Welcome, everyone! Thank you for your "good luck"s! Win or lose, I hope to entertain you. Viva Mexico!

A special message for JoseWeber the Texan:
"I have a little bad news for you, and I have a little lousy news. We'll start with the bad news."
 
mex_central_flag1.gif

1836, January 1st:
- We are at war with Texas, a much smaller break-away state carved out of our northeast corner. Disliking the threat to their own liberties posed by our centralising government, and desireous to prevent freedom being shared with the slaves they own, the white anglos have risen in rebellion. The Centralist party demands their suppression. Our army heads north.
Image01.jpg

- We use our 20 leadership to recruit a new commander of our armies: The wrathful warmonger Santa Ana. Santa Ana has been losing battles for more than ten years now, but his extrordinary charisma and high political skill have made him a force to be reckoned with. Spendthrift, gallant, unprincipled, handsome, and fiercely ambitious, he is Mexico's evil genius. Now, he again swings into the saddle, vowing to return the Texans to their allegance.
Image_Santa_Ana.jpg


1836, January 1st:
- Our finance minister rises taxes and tarrifs to the maximum. Education goes to 100%, crime spending to 60%, defence and navy spending to rock bottom, and army spending to about 50%, which will give us 50% divisional strength at about a quarter of full cost. We issue sell orders for a few of our stored goods to take advantage of first-turn high prices.
- The "Get a Job" police scour the whole of Mexico, turning all clergymen into farmers and labourers. 80,000 former priests in Mexico City are now in the "salvation through work" program.
- Mexican scientists take advantage of the nation's Liberty orientation to research Idealism. Unfortunately, our literacy rate of 12% and our lack of Clergymen, Capitalists, or Clerks means that we only get 0.47 research per month. This will need to improve. But first we need to get the economy moving.


1836, January 2nd:
- We spice up the game a little.
Image02a.gif
Image02b.gif

- Santa Ana abolishes the Constitution of 1824!
Image03.gif
While landlords, officers, and the Church are pleased with the imposition of Order, most Mexicans disagree, calling it a betrayal of their national ideals. People begin to agitate...

- Whatever other harm this change has made, it has it least given us more leadership points to spend. So we do, and win the services of General Cos, that impulsive aristocrat. His speed bonus will help troops get to Texas faster.

- Our supply clerks are hard at work figuring out the intricacies of the world market. They suspect that, since we have large stocks of certain high-priced goods, other nations may have such stocks too - and want to unload them. We raise our bid amounts on liquor, steel, small arms, luxury clothes, and machine parts, hoping to get them at favourable prices.
Image04.gif


1836, January 3rd:
- The plan works. Mostly; some high-prestige injit nabbed the machine parts. Now, we'll sell the goods again slowly, at maximal taxation and for a whopping profit. We spend the remainder of January and the early part of February doing this.

- We notice that all of our factories except for the glassworks in Mexico City are losing money. As we haven't got any patience with loss-makers, we shut the white elephants down and put the craftsmen to work in the fields.


National statistics as of February 1st, 1836:
Population: 6,874,000 (18th in the world)
Cash on hand: $15,000 (+uncertain income)
Prestige: 3 (17th: 1st is Great Britain with 125)
Industry: 26 (21st: 1st is Great Britain with 142)
Military: 9 (15th: 1st is Great Britain with 103)
Science: 0.47 / month)
Exports-when stockpiles are full: uncertain (?)
badboy: 0
Image05.gif


1836, February:
- Santa Ana's cavalry meet Houston's small force in Corpus Christi and force it to withdraw. General Cos's infantry arrive shortly afterwards; he takes command of the combined force.
- Our miners aggressively expand the scale of their operations with government support, as do our lumber harvesters and tobacco planters. Where all these good folks expect the labour to fill up their works will come from, nobody knows. Certainly immigration is flat out as long as the Centralists rule.

- Mexican officers are seduced by Jominian thought! From now on, while other nations focus on destroying enemy forces in the field, our leaders will be wasting their time on spirit cultivation and war-by-maneuver. This will hurt us - especially in the long run. However, in the short run Jominian thought will aid our cavalry. Since we Mexicans raise some mighty fine horses, this advantage can be put to use. Every cloud has a silver lining.
Image06.gif


1836, March:
- General Cos masses troops against Houston. The Texas are caught flat-footed and, towards the end of the month, stage a deliberate withdrawal from the province.
Image07a.jpg


1836, April 1st:
- Mexican armies storm and sack the Alamo. Although with this victory we take San Antonio province, the Texans have a battlecry. They mobilize for national survival!


1836, April 10th:
- We take Houston. All the Texans have is their capital. We are tempted to end the war now, but Santa Ana insists upon sacking Austin too. As he has so many times in the past, Santa Ana wins his point. Off he rides, to glory!


1836, April 22nd:
- Well, actually no. Texas's General Houston has routed his army and captured our general-President! In order to save his skin, Santa Ana signs an outrageous treaty, calling for our cession of the entirety of Texas, Arizona, and New Mexico. Our nation is infuriated at his presumption. We send an officer to the prisoner. He hands a loaded pistol to Santa Ana and tells him "Your safety will not be purchased with a square centimeter of Mexican soil. Traitor, you have only one honorable course.". Santa Ana refuses the suggestion. The Texans then decide to stir up trouble, and ship him back to us. Cruel!
Image07b.gif


1836, May-June:
- Our forces attack the Texans in Corpus Christi and Austin, touching off a pair of bloody battles which we win only through superior numbers. Our army takes grave losses but Texas loses every man in the field.

Texas's last stand.
Image07c.jpg


1836, June 16th:
- Gold is discovered in Sonora province! The deposits of precious metal here are extrordinarily rich, probably the world most productive. Unfortunately, the craze for gold has wiped out our only sulphur mine, leaving us without a supply of this crucial industrial raw material.
Image08.jpg


1836, June 26th:
- General Cos seizes Austin. Texas, without land or an army, is obliged to hear Mexico's terms. They are harsh: Satellite status, war indemnities, and an understanding that Mexico's northeastern border lies along the Nueces River. Texans swear that their brothers back East will avenge them, but Mexico has nevertheless won a great victory.
Image07d.gif

Mexican rule can be irksome. Perhaps what some of the Texans detest most about us Mexicans is our attitude towards human property.
Image09.gif


1836, Summer:
- Happy or not, Texas will make a good buffer state between us and the Americans, giving us the time we need to get our own house in order. We refocus on domestic matters.

- Our nation now has the second-highest prestige in the world, placing us 9th in the overall rankings. This warms the heart, although we know it won't last.

- As our gold hits the world market, our income jumps upwards; with maximal taxation on our officers and aristocrats, we are making more than 60 pounds of profit a day, and have $22,000 stashed away. All nation find ready money handy, but for Mexico it is essential.
 
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I don't think Josh will be happy with these developments...
 
:(
 
Well done crushing Texas. Turning them into a buffer state seems like a good idea, though whether that will prevent United States meddling or not...