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blue emu

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OK, I've found a bug... the "when" is the model.

Try setting "when" to 4 for the interceptors, 3 for the Soviet Infantry, and 2 for the Strat Bombers.

Re-save the more_events.txt file, with those changes made... Reload the game and try again.
 

OsirisReborn

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blue emu said:
OK, I've found a bug... the "when" is the model.

Try setting "when" to 4 for the interceptors, 3 for the Soviet Infantry, and 2 for the Strat Bombers.

Reload the game and try again.

do i have to fix this ?


command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }
command = { type = add_division value = infantry when = 0 }

to just :

command = { type = add_division value = infantry when = 50 }
 

blue emu

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Yeah, change all the Infantry "when =" parameters to 3, the Interceptor "when =" to 4, and the Strat Bomber "when =" to 2

Try that, after saving the changes and re-loading your save, and doing the <F12> thing again.
 

OsirisReborn

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ok after messing with it for awhile the nexw text looks like this :

event = {
id = 90001
random = no

name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
}
}

event = {
id = 90002
random = no

name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
}

event = {
id = 90003
random = no

name = "The soviet Union mobilises the Motherland!"
desc = "new divisions of infantry have joined the red army."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
}
}
 

blue emu

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Jeandeloch said:
ok after messing with it for awhile the nexw text looks like this :

event = {
id = 90001
random = no

name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
}
}

event = {
id = 90002
random = no

name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
}

event = {
id = 90003
random = no

name = "The soviet Union mobilises the Motherland!"
desc = "new divisions of infantry have joined the red army."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
}
}

Add "persistent = yes" after the "random = no"

The Soviet Infantry should be model 3
The Interceptors should be model 3 (I said 4 before... sorry)
The Strats should be model 1 (I said 2 before... sorry).

Any number of "command" lines is OK... each will create one unit.
 

OsirisReborn

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event = {
id = 90001
random = no
persistant=yes

name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
command = { type = add_division value = strategic_bomber when = 2 }
}
}

event = {
id = 90002
random = no
persistant=yes

name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
command = { type = add_division value = interceptor when = 4 }
}

event = {
id = 90003
random = no
persistant=yes

name = "The soviet Union mobilises the Motherland!"
desc = "new divisions of infantry have joined the red army."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
command = { type = add_division value = infantry when = 100 }
}
}



is this right now ?
 

blue emu

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interceptors should be "when = 3" ( 1940 model )
strategic_bombers should be "when = 1" ( 1940 model )
infantry should be "when = 3" ( 1941 model )

... I gave you the wrong figures the first time.

EDIT: also, I should have asked before... are you running any mods to your game? Anything that adds new events? Because if you are, those event numbers (90001 to 90003) might already be in use by something.
 

OsirisReborn

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sorry i had togoto the store ...
im thouroughly confused now ...
the when doesnt = quantity ?
when = year model ?
multiple lines = what ?

no mods vanilla 1.3b

edit: i see your post now ok when will be model then ill recheck it and post it again in a min ....assuming the multiple lines equal how many units u get
 
Last edited:

blue emu

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Jeandeloch said:
sorry i had togoto the store ...
im thouroughly confused now ...
the when doesnt = quantity ?
when = year model ?
multiple lines = what ?

no mods vanilla 1.3b

edit: i see your post now ok when will be model then ill recheck it and post it again in a min ....assuming the multiple lines equal how many units u get

Correct...

when = year model (with 0 = pre-war model)
# of lines = how many (with one line = one unit)
 

OsirisReborn

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no results , dont work i let it run a month again
sov built 1 INF and eng built 1 STR but this could have been normal builds tho
could it make a diff if u use event 90002 eng vs event 90002 ENG ?
i tried both but got no intercepters
still confused with how many units i should get with 1 f12 command is it 4 ? or do u need those 4 lines just to make 1 unit ?

this is what i have right now , i only have 2 lines for the first event because i thought that would make only 2 units ...


event = {
id = 90001
random = no
persistent = yes

name = "The RAF recieves reinforcements"
desc = "A new squadron of bombers has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = strategic_bomber when = 1 }
command = { type = add_division value = strategic_bomber when = 1 }
}
}

event = {
id = 90002
random = no
persistent = yes

name = "The RAF recieves reinforcements"
desc = "A new squadron of interceptors has joined the RAF."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
command = { type = add_division value = interceptor when = 3 }
}

event = {
id = 90003
random = no
persistent = yes

name = "The soviet Union mobilises Siberia!"
desc = "new divisions have joined the red army."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
command = { type = add_division value = infantry when = 3 }
}

event = {
id = 90004
random = no
persistent = yes

name = "The soviet Union mobilises the whole damned Motherland!"
desc = "ALOT of new divisions have joined the red army."
picture = "assistance"
style = 0

action_a = {
name = "Fine"
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
command = { type = add_division value = infantry when = 4 }
}
}
 

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Jeandeloch said:
honestly , im trying to do that units with 1 day left in production since i could do that one time for each circumstance and i dont liek having to type in an event like that say 100 times for the russians


Add in a persistent tag, and have the trigger be at war = GER or something.


You can have the USSR automatically spawn X infantry divisions every week or so if it is at war with Germany.
 

OsirisReborn

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i went ahead and loaded as britain just to be sure
no interceptors in redeployment or build que
the is a normally que'd strat bomber there so thats that
i did something wrong at some point , not sure what :(
 

OsirisReborn

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well ive been fighting this for quite long enuf so intend to go out for dinner but if anyone reads this and suspects where i went wrong plz feel free to post
thnx bbl
 

AOK. 11

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This thread is great for the clueless like myself.

So I would just take the above code, change interceptor to infantry/armor or whatever, get the correct model number for each, copy and paste to my hearts content, and trigger it for whoever needs it?

This is great to simulate Soviet mobilization.

I tried giving them 850IC, and that didn't work. This surely will.

Thanks guys.
 

blue emu

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AOK. 11 said:
This thread is great for the clueless like myself.

So I would just take the above code, change interceptor to infantry/armor or whatever, get the correct model number for each, copy and paste to my hearts content, and trigger it for whoever needs it?

This is great to simulate Soviet mobilization.

I tried giving them 850IC, and that didn't work. This surely will.

Thanks guys.

First we've got to get the friggin' thing WORKING... then you're welcome to use it.

@Jeandeloch : I've spotted a couple of mistakes in the code you posted... you are missing a } at the end of event 90002 and another at the end of event 90003... they should BOTH end with two } just like event 90001

I'll post in the mod forum and see if anyone can figure out what the problem is.
 

OsirisReborn

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ok thnk you i will correct the } }
i dont suppose that was whole problem ?
i will check tommorr night if it is still broken
 

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