ok i was trying to make the required event texts when i saw the new post , they are different .... uh oh
event = {
id = 90001
random = no
name = "Reinforcements"
desc = "Do you feel lucky, punk? Well, you are lucky, punk. Have some free units, punk."
picture = "assistance"
style = 0
action_a = {
name = "I am lucky, but I'm a punk"
command = { type = add_division value = interceptor when = 0 }
command = { type = add_division value = interceptor when = 0 }
command = { type = add_division value = interceptor when = 0 }
command = { type = add_division value = interceptor when = 0 }
command = { type = add_division value = strategic_bomber when = 0 }
command = { type = add_division value = strategic_bomber when = 0 }
}
}
# Custom Events
event = "db\events\more_events.txt"
Jeandeloch said:ok ! looks like while i was workin u gave me super easy directs ! heh heh thnks a ton looks like the way i did it im giving the AI 4 of each with the commands ?
Jeandeloch said:and how do i know what version of interceptor infantry whatever it will get ?
Jeandeloch said:wow thanx alot , no way i could have done that yesterday
thnk you both
Jeandeloch said:how long u think before they will show up on statistics ?
Jeandeloch said:also what was the function of "the raf recieves a new wing of interceptors" i didnt see that pop up or in game log ?
Jeandeloch said:ok thnk you i shall look for it , didnt happen at next 0:00
and i took your advise for 90003 (x 50)![]()
blue emu said:Save the game and load as England... see if they are there in the deployment queue.
You did call the event through the F12 console, yes?
<F12> event 90001 ENG