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unmerged(26764)

General
Mar 14, 2004
1.833
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So, I just had the game spawn 100k rebel troops right on top my very expensive 20k retinue by magic while they were sieging a county. Literally. 100k.

I get the reason for this event, although I hardly agree with it. But this is frankly ridiculous. Sure I had a big empire. A big empire that was in the middle of another massive revolt, and having the Ilkhanate pick off each rebel duke one by one while I can't do anything about it. I can only levy 175 k. So 100k free random rebels?

And really, on TOP of my units. Destroying thousands of gold. While I'm helpless because those troops were airdropped by magic onto their heads?

This event needs some work.
 

lopeyschools

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I completely agree, I just lost a de Jure war over some sicily county because the rebelling vassal had a 30,000k doomstack that takes no attrition and is made up of thousands of heavy infantry, heavy calvary and horse archers.

These units need to take attrition. Where the Duke of Nikea received an army greater in number and composition then the whole of the Byzantine Empire boogles my mind.
 

unmerged(26764)

General
Mar 14, 2004
1.833
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As I played on: I had a new king come to the throne. I had two separate independence wars because each was it's own faction. I could have handled the vassals themselves, although it was a fight. But EACH got a 100k doomstack. Since I had just fought a war, and because half my levies went rebel, I could raise about 50-60k. Plus my retinue, which spent me broke in about 5 minutes as soon as it started fighting.

And then the dynamic of the war. You've got dozens of little vassal armies everywhere, siegeing things and getting warscore. Plus you have the doom armies to deal with. It's an impossible situation, when you deal with travel time. You can either clean up all the little siegeing armies. Or you can build superstacks to deal with the doomstacks assaulting your forts everywhere. You can't be everywhere at once. So good luck keeping all these groups from taking enough to win just in the time you can get a force there to deal with it.

This is frankly absurd and just not enjoyable.

I just posted in another thread about how I just beat the first Mongol invasion with this country a little bit before. It was very difficult, but I pulled it off. This revolt was much much worse. I would rather face the Mongols again than two revolts at the same time. The revolts are more troops. They're spread out all over the map, so you can't contain them. There's a million little armies seiging everywhere in a patchwork over your country. You have no idea what's going on half the time. And the revolts are more powerful.

That's just wrong. Two internal revolts should not be more powerful than the entire Mongol invasion. But they are. In raw power. Then with the dynamics of the war, they're even worse to beat.

Look, I like the new faction system a lot. I like the late game challenge it brings. But really? This free troops event is way unballanced. It awards far too many troops for the strength of your nation. It doesn't take into account that there are likely multiple revolts at once because of how factions work. It doesn't take into account the strategic situation of a million little armies all over the map PLUS doomstacks PLUS a timer to win before they reach 100 percent. It's way too easy for them to reach 100 percent anyway, because when you're a big empire a dozen counties is nothing. They can easily win before you can even get a force in place to beat them.

This wasn't a problem for a smaller nation. But for a big one -- this is very out of whack. I'm thinking I'm probably going to abandon my game now. It's just not fun at this stage. The only way to keep playing is to savescum. I have to make sure there's never more than one revolt at a time. Never one when I'm low on manpower. Never one when I'm at war. If the timing doesn't work out, I have to reload. Not because of the revolt itself. But because the number of free troops it awards is a like a Mongol invasion each time. 100K? Really? 200K on the field at the same time PLUS their own natural armies? Against a nation that can only call up 175K levies in the best circumstances when everybody's happy, which is much less when half the nation has revolted and everybody's angry because you got a new king.

Oh, and that new king was a grey enimnence with 25 diplomacy. Good luck if he had been a loser. Also, I did by best to keep folks content. When my new king came to the throne, I started buying off the biggest guys until I went broke -- about 1000k worth of bribes. Imagine what would have happened if I hadn't.

The game is really unplayable at the late game now. It's sad. It's otherwise a great patch.
 
Last edited:

Alerias

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While I love factions, I dont understand the notion of free extra troops. I got them on my side once and was like, WTF.

I'm sure its to create additional challenge or some such, but I really dont see it. A better way to do it would be to have random barons or even peasants rising in support of a popular rebellion randomly rather than merely giving cheat units.
 

El Danny

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This is ridiculous, it turned an easily manageable rebellion of 20K troops into a death stack of 100+K. I'll admit, when something as absurd as that happens I use cheats to keep rebuilding my gold supply until I assassinate the rebellion leader. It'#s just plain unfair and completely unrealistic, both the problem and my solution.
 

unmerged(26764)

General
Mar 14, 2004
1.833
5
While I love factions, I dont understand the notion of free extra troops. I got them on my side once and was like, WTF.

I'm sure its to create additional challenge or some such, but I really dont see it. A better way to do it would be to have random barons or even peasants rising in support of a popular rebellion randomly rather than merely giving cheat units.

I have to say, it's also really against the entire philosophy of Paradox games. Cheat units. That's really a good term. Generally, they don't buff the AI with obvious ridiculous cheats. That's what this is. Magic paradrops of Mongol sized stacks onto some random duke is just a hacky cheat.

And if you're going to do that, test it first. I can't believe anybody tested this with a big empire. It works fine when you're small. But it scales horribly. There is no way anybody playtested this thing in that situation.