blue emu said:
I agree with your conclusions, but not with the details.
FM can indeed build just as many units at once... and build them faster as well.
Consider two countries, both with 100 ICs available to devote to builds, both building units costing 5 ICs (base). The CP country gets a +25% IC bonus, so can build 25 of them instead of 20. The FM country only pays 80% of the IC cost, so can also build 25 of them instead of 20... and builds them faster.
Granted, FM is usually associated with Democratic / Open slider positions, and thus requires more CGs... but that also means that they don't have to produce Supplies for export, in order to gain a Cash surplus for Intel operations.
You might feel that the CP country can afford to maintain a larger Army from the same base ICs, since it gets +25% TC from the IC bonus... but CP countries are also Closed Society countries, and as soon as they start conquering provinces, they will have to put up with three or four times as much Partisan Activity as the FM (Open Society) country; as well as much larger Dissent hits for releasing Puppets. That will cancel out... and most often, more than just cancel out... their 25% advantage in TC.
Yeah, I don't like to crunch the numbers in this game. But you did raise the points of the dependence upon other sliders.
As for partisan activity, that's what I use my Expeditionary Forces for when I play as Germany, so I really don't factor that in to be honest. It's merely a side item that gets relegated to "Meh, wouldn't it be nice..."
As for the Consumer Goods, it's also freakishly dependent upon your BASE IC, Open/Closed Society (I think), FM/CP, Interventionism/Hawk, etc. etc. etc. It is also dependent upon ministers and such.
To be honest, that's a lot of freakin' situations, so the best would be to consider fully maxed, at which point, I maintain they are balanced, especially when taking strategic position into account. Germany NEEDS CP for TC and such. The USA doesn't, mostly because you should be releasing puppets as the USA.
Also, those countries with FM starting out, also have the IC Penalty, and it does take time to get rid of them.
Whenever I play as Germany, everything is usually maxed by '41, everything until standing army maxed to the right, everything standing army and under to the left. That gives FM a -25% (I believe) production time and upgrade time, which I really couldn't care less about AT THAT POINT IN THE GAME.
blue emu said:
I do agree, though, that FM and CP are pretty well balanced... so well balanced that the choice between them ought to be made based on factors that really have nothing to do with the relative merits of CP vs FM.
For instance, your starting slider position is probably the single most important determining factor... you should normally head for the end of the spectrum that you can reach most easily. Nations that will be making many DoWs are probably better off heading for Authoritarian / Closed / CP. "Liberating"... as opposed to "Conquering"... nations would do better with Democratic / Open / FM... for the low-Dissent Puppet release feature.
I should really read the whole thing and plan out my response a bit better...
blue emu said:
In SP, you can get rid of all except 20% of the Peacetime penalty just by waiting for the Marco Polo Bridge event and them using GM on Japan. You can quite easily drive their Belligerence up high enough to trigger all three Gearing events by early 1939 (at the latest).
I've never actually tried that as I do prefer to try to make it a little bit difficult for the US, but in MP I have played against someone who did that with the US. Of course, they had the same philosophy as FM+Full Hawk+StandingArmy = Domination.
Boy, did he ever lose...
Just because America might have 500 units, doesn't mean they can stand up to Germany's 300 SUPERIOR doctrine units.
Disclaimer: You must also play according to your strengths. Plus Germany's doctrines make ARM cheaper, so that helps to balance out the FM/CP question, which is what I meant by that...