Hi,
First of all, I have to say, I know this game is not a Victoria, it is focused on warfare etcetcetc...
However, I was wondering if the free market economies also build their own industries? I mean, does all civillian industry rely on the player constructing "industry"?
Are there at least different modifiers to abstract it differently than Corporatism or Central Planning or Authoritarian Developmentalism?
What amazed me was the MEIOU&TAXES mod for EU regarding how they handled the concept of development. They made it event related which in turn depended on many modifiers including stability, culture, manpower...etc.
So I was wondering if it is possible to kind of "randomize" the economy a bit more and make it feel more dynamic rather than click-related through events?
Or if not, modders can keep this in mind. I thought it was a genius idea.
First of all, I have to say, I know this game is not a Victoria, it is focused on warfare etcetcetc...
However, I was wondering if the free market economies also build their own industries? I mean, does all civillian industry rely on the player constructing "industry"?
Are there at least different modifiers to abstract it differently than Corporatism or Central Planning or Authoritarian Developmentalism?
What amazed me was the MEIOU&TAXES mod for EU regarding how they handled the concept of development. They made it event related which in turn depended on many modifiers including stability, culture, manpower...etc.
So I was wondering if it is possible to kind of "randomize" the economy a bit more and make it feel more dynamic rather than click-related through events?
Or if not, modders can keep this in mind. I thought it was a genius idea.
- 1