• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
... are not removed as it was in HoI2Arm. Event is missing bunch of
command = { type = delete_unit which = -2 } and
command = { type = delete_unit which = -3 } command.

Can this be fixed as it seriously disrupts war in Mediterranean if this fleet keeps on roaming?
 

Gringoesteban

Major
5 Badges
Jan 29, 2008
699
1
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III: Their Finest Hour
  • 500k Club
... are not removed as it was in HoI2Arm. Event is missing bunch of
command = { type = delete_unit which = -2 } and
command = { type = delete_unit which = -3 } command.

Can this be fixed as it seriously disrupts war in Mediterranean if this fleet keeps on roaming?

Updating the event would not solve the issue because the

command = { type = delete_unit which = -2 } and
command = { type = delete_unit which = -3 }


event commands are not working.

edit, for some reason I thought I was in the bugs thread, and I did not notice that the original post was over a month old.