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I'm having trouble getting the game going with France, I smiple can't balance the budget with taxing everyone loads, and high tarriffs. This leaves the capis low of money and so there is no development at all, no railroads nothing...

I can't even slide education to the full...

Some tips please?

And should I promoted some larger pop's to capis?
 

Gwalcmai

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If your capis are having trouble accumulating wealth, I don't think spreading the income further will do them much good.

I think France may be a bit over-industrialized for their tech level, or something. With low industrial efficiencies and industrial pops being more expensive on certain parts of the budget, the industry might not be paying off. In which case, building more of it wouldn't do you much good anyway.
 

Gen. Skobelev

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Don't promote more capis as that would split their income even further making progress even more slow. Have you researched industrial and commercial techs? Sounds like you could use some efficiency-boosting inventions.
 

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m heading for some commerce and ind tech's first...

I don't want more factories what I want the capis to do is build railways...

It really sucks that I can't!! that would boost effciency too...

I have a choice, don't fudn the army, or education and they get wealth or steal their wealth...

Also they get to 500 (the amount needed in lazzie faire) and then do nothing... :(
 

Friedericus Rex

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Having one or two 40k+ cappies never hurts. Once mainland France has been covered with RRs, your export income will take off and your cappies will make a good deal of cash. In the meantime, do what you can do improve exports. That means splitting all Farmer and Labourers and expanding RGOs accordingly. Do that from the start of the game and you should be able to industrialize France quickly. Btw, France has one of the best parties for early industrialization, a liberal party with laissez-faire and protectionism policies. Set poor and middle class tax to 50% and leave rich taxes at 0%, while maximizing tariffs, perfect setup for making money and allowing your cappies build railroads at the same time!
 
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Friedericus Rex

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Go for the commerce techs that grant income bonuses to cappies. If you play other countries it is important to get Mechanical Production and Clean Coal before anything else, but as France you already start out with those techs, iirc.

Before researching an advanced RR tech I always make sure that my entire country has been blanketed with the current RR level, otherwise your cappies will build new the RRs in certain provinces while other parts of your country remain without any and it gives a real export boost if your entire country has at least lvl 1 railroads.

When cappies build factories don't delete them even if you don't like the type, and don't promote new pops to fill existing capacity. Cappies won't build new factories if there are already enough empty slots available, instead they'll build RRs.

If you find yourself short on cash, not funding army/navy/defense is definitely an option.

500$ is just the minimum requirement, other factors, like how many factories are already in your country also play a role, so don't expect cappies to build anything with less than 1000$ saved, even under laissez-faire.
 

Friedericus Rex

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Sure, why not. Later in the game you can easily afford to always keep the military sliders on max funding, early in the game you can just raise them when needed, and lower them to minimum funding again afterwards.

PS: Let us know how you're game is progressing, if the advise had any measurable effect on your game, and of course if you have more questions.
 

Gen. Skobelev

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Friedericus Rex said:
early in the game you can just raise them when needed, and lower them to minimum funding again afterwards.

Besides, defeating Algeria should not need entire French army with max defense spending. Capturing it should be relatively easy.

So I'd say military is one of those things where cutting the costs can and should be done, at least early in the game. Later game money should not be a problem.
 

zdlugasz

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Friedericus Rex said:
500$ is just the minimum requirement, other factors, like how many factories are already in your country also play a role, so don't expect cappies to build anything with less than 1000$ saved, even under laissez-faire.

True, they start building about 1100 or 1200, and that number grows with number of factories. In my game (as France) my Capitalists have to gather over 1800 cash in 1852.
 

-MoRiDin-

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ok i'm in 1846 and i didn't restart, but applied your advice...

Spliting pops on the rgo's helped alot, but I'm still nto up to 100% on education... I did the army slider all the way down and then back up and keep a few dvisions reinforced to deal with rebellions as I grab algeria and tunisa, I want morroco next, waiting for the rebel rate to drop in the other north african territories first...

I have some railroads springing up, but all my capis seem to want an empty factory each... sigh... the factories they've built will be handy but i'm not promoting pop's to fill them till france is totally railroaded, should I make sure that africa gets railroads too before researching the next rail tech and promoting pops into factories?

(I do wish some of them would expand the steel factory sigh)

I think I hate lassiez-faire... I normally play smaller nations and so jump on the high tech stuff when I first can, that way I end up with aircraft and tanks etc, but I can't do that in LF sigh...
 

Friedericus Rex

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Waiting for the rebel rate to drop is a good idea, otherwise you might find yourself overwhelmed. Since it's 1846 the Liberal Revolution will roll around soon, so you might want to pace yourself with new acquisitions and focus on militancy management and rebel control. Remember, military presence lowers the militancy of all pops in a province by 0.20, make use of that by garrisoning your most militant pops and liberal states before the revolution hits.

Don't worry so much about the empty factories, the more you have, the more RRs your cappies will build. Also, at the end of the day, it doesn't matter so much what kind of factories you have, they'll all make some money, some of them will perhaps run at a loss in the early years, but eventually all of them will turn a profit. Sure, it's nice to focus on expanding just the profitable ones and setting up proper chains, but it doesn't make that much of a difference. Keep in mind, that cappies will only expand factories if they can't build any more different ones, translates to, hardly ever.

If you're staying con-mon, which you should as France or just about every other European nation, you can just have the conservatives elected ones your country has been blanketed with railroads and continue expanding profitable factories.

About waiting for your overseas possessions to be railroaded before researching the next tech, really an aesthetic decision imo, I pretty much always wait for it though.

PS: Don't underestimate LZ parties, no other policy will industrialize a nation quicker. As France you have the double bonus of having a LZ/Protecionism party, creating the perfect balance between industrialization and making money, and your pops will vote them into power themselves right away, so no need to do any funny business with the elections that will prolly cost you militancy. I'm actually playing an MP with France right now and really having a blast with them!
 
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leaving empty factories will actually help in the Railroading. Once you fall below a certain % of employment in all factories in a state, the capis of that state will switch to railroads only, and will not start building more factories until the state factory employment rate reaches above a certain point (70% I think).

Basically when it comes to capis and factories, just let them build what they want, use the least valuable factories to be worked by small fragment POPs, and let them build beyond your employment if they are not really building railways, as they will switch once you get too much factory capacity in a state.
 

Friedericus Rex

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Check the revolt risk map ad send small corps to potential hot spots, that way you can react quickly to rebels and the most endangered provinces benefit from the garrison bonus to militancy. If you see nothing but light shades of pink you've been doing very well.
 

Orm

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OHgamer said:
leaving empty factories will actually help in the Railroading. Once you fall below a certain % of employment in all factories in a state, the capis of that state will switch to railroads only, and will not start building more factories until the state factory employment rate reaches above a certain point (70% I think).

The percentage makes no difference, as long as there is at least 1 POP in each factory the capitalists will build more. Factories currently being built count as empty in this respect.
 

-MoRiDin-

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Ok I've no idea how i'm doing, but,

I have morrocco now, sadly I wasn't pay attention to the date and took it a month before the crimean war, which I idiotically joined...

I got wiped, and after about 10 years of fighting managed a sepperate white peace... sigh..

I just can't afford to keep more than about 20 normal division, I just can't get my income up, the cappies are happily buildign facs and railroads, but I don't have the population to promote... should I just abandon the low income rgo's completly?
 

henryjai

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-MoRiDin- said:
Ok I've no idea how i'm doing, but,

I have morrocco now, sadly I wasn't pay attention to the date and took it a month before the crimean war, which I idiotically joined...

I got wiped, and after about 10 years of fighting managed a sepperate white peace... sigh..

I just can't afford to keep more than about 20 normal division, I just can't get my income up, the cappies are happily buildign facs and railroads, but I don't have the population to promote... should I just abandon the low income rgo's completly?



build native divisions, they are much cheaper to maintain.
 

-MoRiDin-

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OK,

So i need some advice, is it worth while promoting pops to fill factories at the expense of RGO production?

I've had the italian question event chain and italy unified under the two scilies with my help, then went with alliance with austria in the prussian bid for germany and got it, refused to back down over luxemburg, and the two scilies and austria joined me against the german states... conquered most of the german states but let them off as satelites, only thing stopping more complete destruciton of prussia was russian intervention... sigh... I now have a few more rhur land provenices... and most of north africa...

Whats next? it's 1871ish and I'm still only 2nd... sigh...
 

unmerged(42723)

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-MoRiDin- said:
OK,

So i need some advice, is it worth while promoting pops to fill factories at the expense of RGO production?

IMO yes.