I wonder, can you actually attack the Saarland in Hoi4, thus averting the collapse of Poland at least for a little while? In Hoi3 I tried, but the attacking penalties were just ridiculous so it didn't work,
Honestly even if they make the AI take normal historical paths by default I hope they keep an option in game setup to put AI behavior to Historical, 'Normal' or Absolutely Bonkers. I know which one i'd choose most of the time.
Honestly, The game is less built on Rails and more a roadway system. Germany, America, and the Soviets from what we have seen have so many different paths that unless the AI is told to do the same thing every game, the Game could go anywhere. [...]
We know that for the NF-Tree the AI is scripted to choose the historical option, IF the player also stays historical and you have choosen the historical game mode. (with "sandbox" being the other.)Hopefully the way AI works is dynamic rather than scripted. That way it's not like "GER AI will not declare war on USSR if Paris is not controlled" or whatever, but the AI actually doing a force analysis and saying "We need to many forces for the front in France to sustain offensive operations against the USSR."
I don't know, really - I rather think the game should account for a World War, not necessarily the historical one.Yeah it be a bad game if you were playing single player USA and Germany can't whoop France.
Alternative reality is fun but, just assume I am Joe public and purchased a WWII game from steam, and I start a Game "single player" as USA start in 1936 and Germany doesn't whoop France, after spending a couple of hours building up USA, am I going to say gee that was creative from the software people, gee Manstien must have had an off day, or more likely think.... "where is actually is there any WWII involved in this"?I don't know, really - I rather think the game should account for a World War, not necessarily the historical one.
Let's say Gamelin is hit by a brick, decides to keep the reserve around, and forever discredits the blitzkrieg by stabbing its weak point (Guderian traveled tens of kilometres from the frontlines: a long corridor without supplies and without support that a reserve could have plugged dooming the armored corps, who even OTL had to refuel at civilian gas stations). Germany collapses, a democratic government is put into place... and the Soviet Union moves in, occupying the rest of Poland and maybe even East Prussia. Harsh words are said, the Red Scare surges, and one of the two sides starts shooting.
Hopefully the way AI works is dynamic rather than scripted. That way it's not like "GER AI will not declare war on USSR if Paris is not controlled" or whatever, but the AI actually doing a force analysis and saying "We need to many forces for the front in France to sustain offensive operations against the USSR."
Alternative reality is fun but, just assume I am Joe public and purchased a WWII game from steam, and I start a Game "single player" as USA start in 1936 and Germany doesn't whoop France, after spending a couple of hours building up USA, am I going to say gee that was creative from the software people, gee Manstien must have had an off day, or more likely think.... "where is actually is there any WWII involved in this"?
Yeah, I was really hoping the omnidirectional forts would be something they would fix in HoI 4.
Realistically even if the Germans capture the Maginot it would be a thorn in their side due to having to clear the minefields, poor infrastructure, bottlenecks, etc.
Be careful what you wish for. If the AI does an accurate force analysis then Germany will never invade the USSR![]()
Yeah, I was really hoping the omnidirectional forts would be something they would fix in HoI 4.![]()
But if I attack from the German side (with only one division and from 1 direction in this example) ther will be x bonus for France. When I bypass the Maginot line and attack from the french side the bonus will be the same. Which shouldn't be the case.To an extent they are. Forts in HOI4 lose part of their bonus if they are attacked from multiple directions. The more directions the greater the reduction in effectiveness. If part of the Maginot line is breeched France will be able to counter attack with the Germans getting very little of the forts bonus. If Germany is able to exploit the breech and get behind neighbouring fortified provinces they will find it much easier to capture them.
Fortifications in real life are very rarely entirely focused in a single direction. Doing so would make them very easy to neutralize.
To an extent they are. Forts in HOI4 lose part of their bonus if they are attacked from multiple directions. The more directions the greater the reduction in effectiveness. If part of the Maginot line is breeched France will be able to counter attack with the Germans getting very little of the forts bonus. If Germany is able to exploit the breech and get behind neighbouring fortified provinces they will find it much easier to capture them.
Fortifications in real life are very rarely entirely focused in a single direction. Doing so would make them very easy to neutralize.
Well, that's why there is a historical setting for the AI. It will only pick national focuses along a predetermined path. If all AI nations are following the historical script, you should get things fairly historical.
And surrender...
Has anyone got the USSR version of OP's picture?