Four Suggestions to make Trade Ship management easier

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InnocentIII

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I have a few suggestions for making the management of trade ships easier. First, let me say that the system is already very user-friendly. Self repairing alone saves a lot of time and micromanagement. I often leave fleets untouched for the better part of a century. Four aspects of the system could be improved IMHO.

1 - offer to automatically combine fleets protecting the same trade. Most of the work I do is trying to catch the main trade fleet when additional ships are going to join it. When I assign a second fleet to protect a trade node that already has a fleet assigned, I'd like a popup or a button to check "Automatically combine with other trade fleets?" If I say yes, then the first time this fleet and the other one protecting the same node are in the same sea zone, group them up into one fleet.

2 - I'd like to see trade fleets temporarily dump badly damaged ships rather than lock the whole fleet. Pick them up again when the main fleet gets back to the partial fleet and the latter is repaired. Or at least give me a notification option. This is especially an issue when I capture some crap Heavy Ships with my trade flotilla of awesome. A hundred undamaged state of the art trade ships sit for months while a few out of date heavies repair. If there was >50% difference between the least damaged and the most damaged, or >75%, split the fleet. This could use a variation on the routines that accomplish #1, where the repairing fleet would be given orders to join up automatically with the main fleet when it hits 100%.

3 - Please give a "dock up in wartime" option. For trade fleets, some need to be protected in wartime, I'd like to check a box to automatically dock for the duration, and return to patrol after the war is over. I often forget to do both. This could be an option for all patrolling fleets, since some pirate-hunters aren't up to the task of fighting real enemies.

4 - automate upgrading ship types. No, I don't mean give me a discount for scuttling hundred year old hulks. I'd like to upgrade ships in a trade fleet to the newest model, designate ports along the trade route to build the ships, and have them autobuild like those event ships that come at a discount (or the one crappy ship that comes at a huge premium). When the fleet is in the adjacent sea zone, the new ships go out to meet it and the old ones are disbanded. This might seem too complicated to be worth the effort, but the AI does something similar for its own fleets, just let me borrow whatever that mechanism is to save me the trouble of rebuilding my trade fleet five times every game.

Failing #4, two options would get most of what I want. First, let us separate obsolete ships of a certain type (alt- or control- or shift- click on the ship icon the way we do now to separate all of a ship class)(if there's old and really old, the first split gets anything not top of the line, and each successive split would remove progressively older types). Second, a rally point would be good, and it would be great if the "point" could be a specific trade fleet. Then I trash the old ships, build new ones manually, but they rally to the new fleet without me having to order twenty or fifty ships and try to catch a moving trade fleet to combine them (Q "Wouldn't it be easier if you weren't so concerned about not missing one months trade power" A "quiet, you").

No, I'm not lazy. I just want the computer to do things for me so I don't have to do them myself.
 

Jaol

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Great suggestions.

#1-3 are things I definitely want. Merging trade fleets is serious PitA, as is managing damaged/threatened fleets.

Not completely sold on #4, but I like the idea of a detach obsolete button.
 

TheSavage01

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1 - offer to automatically combine fleets protecting the same trade. Most of the work I do is trying to catch the main trade fleet when additional ships are going to join it. When I assign a second fleet to protect a trade node that already has a fleet assigned, I'd like a popup or a button to check "Automatically combine with other trade fleets?" If I say yes, then the first time this fleet and the other one protecting the same node are in the same sea zone, group them up into one fleet.

This!

2 - I'd like to see trade fleets temporarily dump badly damaged ships rather than lock the whole fleet. Pick them up again when the main fleet gets back to the partial fleet and the latter is repaired. Or at least give me a notification option. This is especially an issue when I capture some crap Heavy Ships with my trade flotilla of awesome. A hundred undamaged state of the art trade ships sit for months while a few out of date heavies repair. If there was >50% difference between the least damaged and the most damaged, or >75%, split the fleet. This could use a variation on the routines that accomplish #1, where the repairing fleet would be given orders to join up automatically with the main fleet when it hits 100%.

At the very least, if one were implemented you could split the damaged ships, dock them, and then instruct them to rejoin the main trade fleet when repaired. Not quite as automatic, but still cuts down on micro.


4 - automate upgrading ship types. No, I don't mean give me a discount for scuttling hundred year old hulks. I'd like to upgrade ships in a trade fleet to the newest model, designate ports along the trade route to build the ships, and have them autobuild like those event ships that come at a discount (or the one crappy ship that comes at a huge premium). When the fleet is in the adjacent sea zone, the new ships go out to meet it and the old ones are disbanded. This might seem too complicated to be worth the effort, but the AI does something similar for its own fleets, just let me borrow whatever that mechanism is to save me the trouble of rebuilding my trade fleet five times every game.

This! There should be a way to automatically start building new ships at the nearest ports, and then auto scuttle the old ships when the new ships join the fleet.
 

Schmoekoeksklok

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Why not just let the ai play your nation, It'll do all this and more for you!~
No they won't, when I integrate nations they often have multiple fleets protecting the same trade node :p

Anyway, some comments:
#1 I do like this, but there are some cornercases where it could go wrong. What happens if you're protecting trade from both sides in Alexandria to patrol all your provinces?

#2 I do not like this. Let's say you patrol with 5 ships, because that's safe from pirates. Now your fleet gets into a fight with a pirate ship and all but one ship take damage. Next time they hit port the fleet leaves behind all but one, and that one ship goes on to hit a double heavy ship pirate fleet and dies. Breaking up fleets is not something that should happen automatically imo.

#3 It's kind of annoying, and I guess it could be fine if it was optional. But really I don't think any warfare tactics (even running and hiding) should be automatic.

4# A rally point would be great, and so would a button to detach obsolete ships, but automated upgrading is not something I'd want. I don't really want the game spending money outside of the monthly costs.

But that's just my opinion ofcourse :D
 

InnocentIII

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#1 I do like this, but there are some cornercases where it could go wrong. What happens if you're protecting trade from both sides in Alexandria to patrol all your provinces?

Hadn't thought of that, but I suspect Alexandria is treated as two routes by the AI and so I'd continue to treat them as separate, sending new ships to whatever route they would have gone to in the first place and combining only if two would end up in the same place.

#2 I do not like this. Let's say you patrol with 5 ships, because that's safe from pirates. Now your fleet gets into a fight with a pirate ship and all but one ship take damage. Next time they hit port the fleet leaves behind all but one, and that one ship goes on to hit a double heavy ship pirate fleet and dies. Breaking up fleets is not something that should happen automatically imo.

It's imperfect, and probably the reason Mr. Alwayhelpful chimed in. Maybe a better option would be to offer to scuttle captured ships, or at least separate them. Sometimes they're fine, but in my experience it's mostly junk I don't want to pay the upkeep for. Early Carrack in 1650? Thanks!

#3 It's kind of annoying, and I guess it could be fine if it was optional. But really I don't think any warfare tactics (even running and hiding) should be automatic.

Think of it as non-shattered retreat. And it's only a button "this fleet not meant to fight".
 
Last edited:

TheBloke

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Yes I like these principles.

Ship upgrade could be automatic if it were free like troops are. But that would be a bit overpowered I guess. So in that case, I'd like ship upgrades as a manual button - automating the process of deleting and rebuilding, but doing it quicker, and at half the cost.

Actually the ideal solution would be a hybrid. A button you could click on each ship stack, saying "Allow auto upgrade." Next time it reached port, it would upgrade.

But that's more work, so just having the manual option, a button you can click manually when they're in a port, would be enough.

Ditto the "Drop damaged ships" could be better as a button rather than always, for the reasons Schmoe mentions. I often make stacks large enough to survive going into war (in the absence of dock-in-war option), and wouldn't like to suddenly find they had half their numbers after I'd just DOW'd. 20 ships where half are damaged is still better than 10 perfect ships.
 

Djoums

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automated upgrading is not something I'd want. I don't really want the game spending money outside of the monthly costs.
That's actually something I would take immediatly :p Upgrading your fleets is just a pain, make it a X years process that takes monthly income, ajustable through a slider like colonization.
Right now I'm just not bothering with it, it's fairly common for me to have some of the starting boats alive in 1820.