A cross post suggestion I originally put in the the Teaser thread for Megacorps.
I'm hoping there will also be the ability to establish your own 'vassal' corporations as the game goes on. These would be spawned with a single branch office on a chosen planet, providing some of their income as tax to the owner. They will be able to interact with the market on their own to buy resources to build up branch office buildings, purchase new branch offices on both your worlds and other empire's worlds if you have a trade pact with them, and even potentially fund private colony ships to establish their own corporate colonies. They can even wage wars, if you let them, to seize branch offices from other corporations or foreign planets they already own offices on. Overall they are very similar in function to the patrician families in CK2 which give the benefits of having megacorps on your planets who also pay you a portion of their income.
Generally speaking this is just pure upside for the overlord, but a subject corporation that grows too widespread and powerful may eventually break free of your control or even stage a major mid-game crises where they trigger a civil war attempting to take over a large chunk of their parent empire. They're also very expensive to start and will take far longer to build up infrastructure than megacorps would, as their income will be much lower.
You can also have a system for corporate policies that control what the corps can do and how much you tax them, such as whether or not they can declare their own wars, if they have a subsidy, and other perks or limits on them. Another cool feature is if they had corruption too. Like some election candidates in republics can have awarding perks/privileges to subject corporations as their mandate and when you attempt to revoke some privileges you might be offered a bribe not to.
Particularly crime infested planets could also potentially spawn criminal syndicates, for more dynamic corporations. Probably there'd be something that stops you from eliminating the syndicate until after you'd reduced the crime on their branch planet enough or they'd established themselves somewhere else as a home base. Possibly the embargo CB can't remove criminal branches on worlds that have too high of crime rate? It just removes a bunch of the buildings and prevents more being added until the truce is up.
I'm hoping there will also be the ability to establish your own 'vassal' corporations as the game goes on. These would be spawned with a single branch office on a chosen planet, providing some of their income as tax to the owner. They will be able to interact with the market on their own to buy resources to build up branch office buildings, purchase new branch offices on both your worlds and other empire's worlds if you have a trade pact with them, and even potentially fund private colony ships to establish their own corporate colonies. They can even wage wars, if you let them, to seize branch offices from other corporations or foreign planets they already own offices on. Overall they are very similar in function to the patrician families in CK2 which give the benefits of having megacorps on your planets who also pay you a portion of their income.
Generally speaking this is just pure upside for the overlord, but a subject corporation that grows too widespread and powerful may eventually break free of your control or even stage a major mid-game crises where they trigger a civil war attempting to take over a large chunk of their parent empire. They're also very expensive to start and will take far longer to build up infrastructure than megacorps would, as their income will be much lower.
You can also have a system for corporate policies that control what the corps can do and how much you tax them, such as whether or not they can declare their own wars, if they have a subsidy, and other perks or limits on them. Another cool feature is if they had corruption too. Like some election candidates in republics can have awarding perks/privileges to subject corporations as their mandate and when you attempt to revoke some privileges you might be offered a bribe not to.
Particularly crime infested planets could also potentially spawn criminal syndicates, for more dynamic corporations. Probably there'd be something that stops you from eliminating the syndicate until after you'd reduced the crime on their branch planet enough or they'd established themselves somewhere else as a home base. Possibly the embargo CB can't remove criminal branches on worlds that have too high of crime rate? It just removes a bunch of the buildings and prevents more being added until the truce is up.
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