I also have to disagree with Erthul here - but i dont agree with you either.
I think Paradox should stick more with their great sucesses instead of trying new stuff - seriously, games like EU3 with a crappy graphic system, etc, only beated EU2 in a few aspects - like national decisions, governments, advisors, etc. People loved the historical aspect of EU2 - but Paradox decided to make EU3 totaly random based. EU3, IMO, lost the entire "EU2" feel that made the game so great.
Worst then that, was that there was quite a lot of bitching but Paradox did nothing except implement "Historical leaders/Monarchs" option for NA. Where is the historical AI? Where are the historical events? Where is the EU2 feel?
Gone.
I actually agree with Paradox's general direction with EU3 having played both EU2 and EU3 extensively. EU2 certainly has far more historical flavor-- this cannot be debated, but it lacks context. And you always knew how things were going to play out. Oh, it's 1540, let me prepare to inherit Hungary as Austria. Etc, etc.
Some of the criticisms about especially the original EU3 being bland are quite well placed though in my opinion. The engine itself is sound, but events were not customized for each nation, and to compound this, the number of events were probably kept to a minimum to reach the largest audience. But this decision hurts the overall flavor.
With the advent of EU3:IN, however, there is no question in my mind which is the superior game, although apparently you disagree. Some of the mods, e.g. Magna Mundi have further strived to mod the game to follow [relatively] historical paths. I also do not know the numbers but I am relatively sure that EU3 outsold EU2 by a fairly large margin, so outside of the eyes of a certain segment of gamers outraged by a 'soulless' game, it should be considered a success.
And with all of that said, I think EU3: Rome is the worst of the Paradox games that I've played. I have a vanilla install of Rome & VV, and the game is highly unstable on a machine which runs EU3 just fine. To me this is the most unforgivable aspect of a game.
But even more than that, it seems like it got the shaft in terms of design and while there are a few interesting gameplay elements, it seems like many more either poorly designed or just to annoy the player. Such as the absurd number of civil wars. Or the fact that when a governor secedes you have to declare war manually. Or a lack of a mechanism to handle provinces that break away from him during the civil war. Or the trade micromanagement hell, which in my opinion adds less strategy than tedium to the game. It's small things like this which combine together and give me the distinct impression that the game lacks the polish of most other Paradox titles.
I don't feel cheated though, I got easily a few hours of play out of it before losing interest and at least the money goes to Paradox so they can work on what-looks-to-be-amazing HoI3 and the ubiquitous EU4 and Victoria 2 and CK 2!