Hello! Welcome to World in Revolution Lite: 1756! This game will be run by myself, with a huge thanks to Frymonmon, jacob, and others who helped put it together.This will be a small, quick-paced version WiR, so please keep that in mind.
Nation Registration: 20(!)/12 CLOSED
Rules & Procedures
The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Paris well. Go ahead. If you want to build a nuclear reactor in 1890, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.
Each turn will constitute twelve months. One turn will complete a year of game play. We start off in March of 1756, right before the French attack on Minorca that started the Seven Years' War. Some kind of war will certainly happen, but it certainly does not have to play out historically.
Now, your main goal in this entire game? Guide your nation through this turbulent era. This means building industry, infrastructure, waging war for your nation, diplomacy, keeping your government stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.
Orders
A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date, as well as the months this order is for. For example, for the United Kingdom in 1756 it would read "WiR - Untied Kingdom 1756"
The orders are fairly simple. Every nation is allowed to send me two (2) orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "war plan". You must clarify that your orders are war plans and every nation is entitled to two (2) of them. This way, a nation can submit a maximum of four (4) orders if it is at war.
Updates
There are three types of updates. A Normal Update is a 12-month time period of the year we are in. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A War Update is only used to highlight a specific battle or a surprise attack by another nation. These will normally happen if there is a large war going on, and I feel the need to release the opening shots of the battle, and have the rest play out in the Normal Update. The last kind of updates are the Mini-Updates. These simply serve to move along the In Character discussion with various tidbits and facts that effect gameplay and what not.
Table of Contents
The World in 1756
Overview of the events until 1756
North America in early 1756
Summer in North America and Europe 1756
Major events of 1756
The World in 1757
Major events of 1757
The World in 1758
The Far East in 1758
War in Eastern Europe 1758
Major events of 1758
The World in 1759
War in Germany and on the seas, Spring 1759
Major events of 1759
The World in 1760
Major events of 1760
The World in 1761
Papal Conclave of 1761
Major events of 1761
The World in 1762
Nation Registration: 20(!)/12 CLOSED
Rules & Procedures
The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Paris well. Go ahead. If you want to build a nuclear reactor in 1890, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.
Each turn will constitute twelve months. One turn will complete a year of game play. We start off in March of 1756, right before the French attack on Minorca that started the Seven Years' War. Some kind of war will certainly happen, but it certainly does not have to play out historically.
Now, your main goal in this entire game? Guide your nation through this turbulent era. This means building industry, infrastructure, waging war for your nation, diplomacy, keeping your government stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.
Orders
A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date, as well as the months this order is for. For example, for the United Kingdom in 1756 it would read "WiR - Untied Kingdom 1756"
The orders are fairly simple. Every nation is allowed to send me two (2) orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get supplemental "war plan". You must clarify that your orders are war plans and every nation is entitled to two (2) of them. This way, a nation can submit a maximum of four (4) orders if it is at war.
Updates
There are three types of updates. A Normal Update is a 12-month time period of the year we are in. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A War Update is only used to highlight a specific battle or a surprise attack by another nation. These will normally happen if there is a large war going on, and I feel the need to release the opening shots of the battle, and have the rest play out in the Normal Update. The last kind of updates are the Mini-Updates. These simply serve to move along the In Character discussion with various tidbits and facts that effect gameplay and what not.
Table of Contents
The World in 1756
Overview of the events until 1756
North America in early 1756
Summer in North America and Europe 1756
Major events of 1756
The World in 1757
Major events of 1757
The World in 1758
The Far East in 1758
War in Eastern Europe 1758
Major events of 1758
The World in 1759
War in Germany and on the seas, Spring 1759
Major events of 1759
The World in 1760
Major events of 1760
The World in 1761
Papal Conclave of 1761
Major events of 1761
The World in 1762
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