President of California
- Jul 21, 2010
Hello! Welcome to World in Revolution: 1900! This game is the brainchild of myself, Frymonmon. I present this forum game for your enjoyment. After seeing the success of World in Revolution: 1861, I have decided to take the same concept, and branch it out further, add more depth to it, and make a more rounded, better game. Greatly aided by my Co-Moderators, RedNomNoms and etranger01 we will make the game work flawlessly, and although it seems difficult, it is really quite simple. All the hard work is done behind the scenes by us four.
Nation Registration: Open/CLOSED
Nations Taken: 31/31
The basic idea of this game is that it is the start of the new century. The world is undergoing great changes as the Victorian Era comes to a close, and the nations of Europe are getting caught up in a rapid frenzy of Nationalism, Militarism, and Colonial Aggression. You are to take the reins of a leader in this turbulent era, and attempt to guide your nation to peace and prosperity (or war and destruction). You are to pass laws, use your military, but you must remember, you are a leader only by the consent of the governed. If you lose your population's favour, you are removed from your country - and the game.
Rules & Procedures
The rules are fairly simple. As the leader of your nation, you send the orders you wish to do to me, Frymonmon. The orders you choose are basically unlimited, your only restraints are the time period and your imagination. This means, if you want to hatch a crazy plan of trapping African Gorillas and letting them loose in Washington, D.C. well. Go ahead. If you want to build a nuclear fusion reactor in 1940, it's not going to happen. Keep in mind, you can trade with other nations, create secret treaties, wage war and all of that.
Each turn will constitute a single year. We start off on January 1st, 1900. Turns shall always remain one year long, and I will supplement Great Wars with Mini-Updates to ensure that nothing is missed of the crucial wars.
Now, what is your main goal in this entire game? Guide your nation through the Post-Victorian Era. This means building industry, infrastructure, Waging War for your nation, Diplomacy, Keeping your Government Stable. You can pretty much shape your nation anyway you want to be, provided you have the support. World in Revolution takes into account for your population. Although you can ignore these movements and even suppress them, you should keep them in mind. This is to make sure the game is kept to a degree of realism. This will not be an absolute strict restraint on your nation, but it will be an underlying factor. World in Revolution is built on the underlying factors, which the GMs take care of, don't worry. At any time you can ask the GM the "Mood of your nation", and you can request a run down from me.
If you are going to post something In Character (IC) then you simply post in the thread, using a flag if you wish to help others know what nation is speaking. If you are saying something Out Of Character (OOC) then you must add the tag "OOC:" before your post. If you do not do so, your post WILL be taken as IC, and can be used against you by other players in IC.
A Nation shall submit their orders to me via Private Message. In the title of this message it MUST have your countries name and the date, as well as the months this order is for. For example, for the United States at the game's start, it would read "WiR - United States of America 1900"
The orders are fairly simple. Every nation is allowed to send me a number of, based on their ranking, orders of any kind encompassing anything. However, there is a twist. If your nation is at war, you get a supplemental "War Plan". You must clarify what is your War Plan, and you are entitled to use a certain number of lines or sentences to describe what you want done, depending on your counties rank. There are also Colonial Orders. A nation that hold Colonies is entitled to 1 Colonial Order, which can deal with anything about a colony. Adjusting borders, raising taxes, or releasing nations. Each Nation also as Treaty Orders, depending on their rank. In order to try and make sure our Game Moderators remain sane, and can produce updates, each nation is limited to using only two sentences for their orders. National Focuses are special orders that you can place that will never roll below a 4. In most cases this means it is a guaranteed success, just depends on how much it costs. For the purpose of this game, you may NOT set a National Focus on anything having to do with the Military or Warfare. Anything else is completely open.
Great Powers, nations ranked 1-8, shall be entitled to 1 Taxation Order, 2 National Focus Orders, 2 Normal Orders, 4 War Orders/Lines of a Warplan, 2 Colonial Orders, and 1 Treaty Order. Every other nation is entitled to 1 Taxation Order, 1 National Focus, 2 Normal Orders, 3 War Orders/Lines of a War Plan, 1 Colonial Order, and 1 Treaty Order.
There are two types of updates. A Normal Update encompasses on entire year. This is the largest update and most of the action takes place here. Wars, Diplomacy, Nation Building ect. The next type of update is a War Update. A Mini-Update is similar to the Normal Update, but it takes place alongside of the Normal Update, and it uses up normal orders. This can encompass anything a Normal Update normally would, but is generally more specific, such as details of a specific battle in a war, or turmoil in a country that would normally get two lines in the Normal Update.
This game has a total of Three Game Moderators. We each control specific aspects of the update, in order to ensure it can be pushed out with quality and quickly. The different sections are as follows:
Frymonmon: Australia, South Africa, Sweden, Spain, United Kingdom, Netherlands, France, Germany, Czechoslovakia, Russia, Japan, Ukraine
etranger01: United States, Canada, Central America, Argentina, Brazil, Chile, China
RedNomNoms: Greece, Yugoslavia, Romania, Ottoman Empire, Hungary, Italy, Switzerland
The IRC Channel is where a lot of discussion takes place, both in character and out of character. It is the true heartbeat of World in Revolution, as everyone gathers to discuss in-game and out of game issues. While it is not mandatory to be on the IRC Channel and to play World in Revolution, it is strongly recommended.
* All Mobilization by countries must be announced 24 Hours before the official order deadlines.
* Declarations of War are final, and cannot be taken back. Only a Peace Treaty may resolve the conflict.
National Statistics, also called "Stats", are the main thing that keep World in Revolution moving along. They are mostly all automated and kept in a Microsoft Excel Document, but they are quiet complex. As one could tell by looking at a sample nation, it is vastly different from any previous version of World in Revolution, and also kind of confusing. Here I will break it down for you. For this, let's take a look at The Argentine Republic.
Bank: $223,264,145.12 How much money you have
Income: $115,482,001.12 How much money you make each year
Gross Domestic Product: 144,839,200,000 The total amount of money produced in your nation during the year
Population: 13,255,560 How many people live in your country
Population Growth Rate: 4.15% How fast your population grows
Tariffs: 40% The level of Tariffs you have
Income Tax Rate: 1% How much you tax incomes
Industry Tax Rate: 15% How much you tax industry
Duty & Excise Tax Rate: 15% How much you tax Commercial
Bureaucracy: $39,766,680 How much money you spend on Government overhead.
Prestige: 560 Your international standing
Public Support: 61.00% How much your country supports the current government
Economic Stability: 96 How well investors see your country
Industry: 606 The amount of industry you have
Commercial: 404 The amount of shops and small business you have
Agriculture: 640 The amount of agricultural and mining output in your nation
Growth Rate: 4.35% The average rate of growth for those three sectors above
War Exhaustion: 0.00% How weary your country is, if it gets to high, you are forced out of the war
Infrastructure: 40 Measures the railroads, sewers, electricity, ect level in your nation
Infrastructure Spread: 100.00% How far reaching the above is across the country
Mobilization Level: Not Mobilized If you are bring soldiers into the army or not
Army Level: 27 How advanced your Army is
Equipment: 80% How well equipped your Army is
Regulars: 39,500 Your main standing Army
Irregulars: 0 The reserves of your Army
Militia: 0 Soldiers raised to fight by mobilisation
Navy Level: 26 How advanced your Navy is
Cruisers: 27 The amount of cruisers you have
Destroyers: 84 The amount of destroyers you have
Coastal Gunboats: 450 The amount of coastal gunboats you have
Transport Flotillas: 21 The amount of transports you have. 1 Transport can carry 1,000 men in 1 year
Submarines: 4 The amount of submarines you have
Dreadnoughts: 1 The amount of Dreadnoughts you have
Air Level: 6 How advanced your air force is
Fighters: 2 How many fighters you have
Bombers: 0 How many bombers you have
At War With: NONE Who you are at war with
Leader: President Hipólito Yrigoyen Who is the leader of your nation
Table of Contents
The Colombian Civil War - Part 1
The 1900 Olympic Games
The Assassination of William McKinley
The Balkan War
The Russo-Japanese War: 1901
Russo-German Frontlines: 1902-1903
The Eastern Front: 1903
The Eastern Front: Late 1903
Battle of the Mediterranean
The World Goes to War
The Fall of a Giant
The Slow Escalation of War
Civil Wars and War Torn Shores
Corruption, Campaigns, and Cantankerous Citizens
South American Troubles, Caribbean Miracle
The 1906 Olympic Games
The Rising Sun and the Slumbering Dragon
The Italo-Ethiopian War
The Second Bourbon Restoration
The Economic Collapse of 1910 - 1911
The New York Economics Conference Concludes
The Great American Jungle
The Central American Reunification
The United States Presidential Election of 1912
John D. Rockefeller Announcement
The United States House of Representatives Votes
News From Paris, 1912
Trials, Riots, and Speeches Galore
The Second World Cup
Black Gold, Yellow Gold, Whose Gold?
Sinking of the RMS Britannic
The 1916 Olympic Games
The 1916 United States Presidential Election
The Escalating Sound of War Drums
The Guns of April
The Bohemian Insurgency and the Rise of Czechoslovakia
The Worldwide Communist Revolution
The Eastern European Theatre of 1919
The Oil Bubble Bursts
The 1920 United States Presidential Election
La Repubblica Italiana!
The War to End all Wars: 1920 Western Front
All Quiet on the Western Front
The Collapse of the British Empire
"Peace" in Our Time
The Nam-Ngum Lake Incident
The March Revolution
The October Revolution
The Third World Cup
The Gear and the Cog
The Death of Pope Benedict XV
The Papal Conclave of 1924
The Death of Vladimir Lenin
Coronations, Catholics, and Contributions
The British General Election of 1925
Troubles in the Middle East
An Empire No More
The World's Problems
Germany and Russia
The British Commonwealth
A Big, WiR Family
The Cast of WiR
How the Three Emperor's War Started: Part 1
How the Three Emperor's War Started: Part 2
How the Three Emperor's War Started: Part 3
Britain is not of Europe
WiR's First Birthday
World War I