- Sep 25, 2008
Hello dear readers and dear people who won't read what follows;
Welcome to this feeble attempt at making a new game based on the World in revolution format. I've long wanted to GM my own game and with Frymonmon ending Twilight Struggle, we talked about making it come to life at last. With Fry's stalwart support and continued pressure we ended up deciding to go ahead and there we are, we can proudly show you this new game. It is a new iteration of the World in revolution series and its core will be similar to other games made in the past. Each player thus play a whole nation and will have to guide it through the coming century. IC participation will be mandatory and you will find yearly updates and mini updates about the way the way the world is evolving, based on your own actions and those of all other players. In essence it will differ from other similar games, however. Simply put, Russia and the United States will no longer be overpowered, instead be prepared to see the Lower Countries set up permanent bases on Mars by the 1950s. On a more serious tone, we wish to move on from a rather rigid context to a more open one, emulating the first WiR games that had a sizeable amount of less plausible outcomes. Semi-realism remains key, all decisions need to be justifiable in context, metagaming and sheer stupidity aren't welcome, but we believe that with a more open setting players will be able to shape their country more to the way they see fit to. This why we present you World in Revolution: 1894.
Colonization has supposedly been settled in Berlin, but there is room for change and some want their piece of the African pie. Alliances keep shifting, all powers prepare for arms races and the rise of the United States, Japan, China and Russia threatens to change the Western European order. The Socialist International has been created and all conservatives see the workers' movements with fear, all need industry but Marxism could undo centuries-old systems. Alliances have just shifted and the Franco-Russian axis threatens German continental superiority and could lead to a renewed war, the Turkish hold on the Balkans is weakening, Latin American countries are progressing at a fast pace, catching up to Old Europe and everywhere, ambitious leaders seek to enhance their power and prestige. There is no certainty and you will have to thread carefully if you wish to preserve what you already have, let alone improve it.
Rules and guidelines:
Active participation is mandatory, but there will be no quota to fulfill to remain in the game. Instead each moderator will be allowed to kick the players he deems aren't active enough. The principle is that this game requires a lot of work from us and that we cannot be expected to work if you don't show consideration and implication.
Moderators are humans, with limited time on their hand and with broad but not infinite knowledge. We may make decisions that you consider don't make sense or lack information when we write updates. Nevertheless, what stands in the updates is final. You are free to discuss it with your moderator if you believe a mistake has been made, but the update won't be rewritten. You should give us the information we need beforehand, instead of complaining afterwards.
There won't be weekly updates, instead we will endeavout to bring three updates per month, with at least one week between the moment the update is posted and the orders deadline.
Orders must be sent before the deadline to the moderator in charge of your country. If you're unsure who they be sent to, they can always be sent to me. If your orders are sent past the deadline, the moderator is entitled to disregard them.
We will do our best to give you large freedom when it comes to your country. Regarding wars, please warn your moderator before declaring them, all declarations of war must be done IC. If you wish to launch a surprise attack, talk with your GM beforehand and send him orders to enable him to write a mini update. All declarations of war must take place at least 48h before the deadline.
Metagaming is banned.
IRC isn't mandatory per se, but presence on IRC is strongly advised. IRC must considered OOC, but if diplomatic talks take place on IRC, it can be assumed IC that talks took place.
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #WiR_Main” without the quotation marks.
6) You’re in the chat! Welcome!
To simulate what happens in your country, you are allowed to send orders. Orders have a broad focus, can be government programs, private initiatives and only your imagination limits. Their effects depends on the result of your roll and on the feasibility of the order.
Each country is allowed to send two normal orders, two war orders (to be used during wartime only) and one election order, if your country has an election; and you are all allowed to tweak your taxation and spending levels with a Budget Order (don't abuse it). The Great Powers (UK, US, France, Germany, Russia, Japan, Italy) get a third normal; Austria gets two orders and Hungary a single one (meaning they're a Great Power together). France, Great Britain and Germany get a single colonization order every three turns, to enable them to expand their dominions overseas. It cannot be used to improve existing colonies, simply to expand.