President of California
- Jul 21, 2010
Hello! Welcome to the thread! Here, you will find all In Character (IC), Game Moderators Notes (GM Note), Updates, Mini-Updates, and much more for the next installment in the highly popular World in Revolution based games. Of course, as you can deduce from the title, this is not a World in Revolution game. Fear not, the name has not been retired, all those who are wondering. Instead, I have chosen to name this game after the board game "Twilight Struggle." The premise of that game, much like this one, is very similar. It involves the almighty match up of two of the greatest countries the world has ever seen. The United States of America and the Union of Soviet Socialist Republics. This was a fight between two fundamentally different system. Free Market Capitalism and Planned Socialism. For much of this period between 1945 and 1991, the world debated and the Superpowers squabbled over which system was the best, and which one could lead the world moving forward. As we all know, the Soviet Union is no more, and the American system reigns supreme above all others.
Now, who says it must happen here? Now is the chance for you to take hold of your nation, and pilot it through this uncertain time. Tensions will flare, wars will appear, and you will watch as the two Superpowers due battle above, attempting to eek out an existence, or move in the shadows to secure a larger haul for yourself. The nature of the game is open, do as much as you dare, but always be prepared for any possible push back that may occur. The Cold War was a period of mass activity for the Superpowers and countries involved in their antics, and you must now find your, and your nation's, role in this delicate ballet.
1.0 The Game Moderators are ALWAYS right.
1.1 Use common sense
1.2 IRC is REQUIRED in order to play Twilight Struggle
1.3 Updates are final. If the GM misses something or has interpreted an order incorrectly, you may question it, but it will never be changed.
1.4 Quitting is final. Should you announced in thread or to a GM that you quit, you are out, and may not apply for Twilight Struggle again unless the Head GM determines otherwise.
1.5 Orders are always due Friday, 12:00:00 GMT (24-hour clock) unless otherwise posted. If orders are not in by then, the GMs have full right to publish the update without your orders. Orders may thus be sent up until the update is posted. The Update will normally be on Friday or Saturday.
1.6 All orders are to be Private Messaged to the Head GM.
2.0 Democratic nations may not declare war unless cleared with the Head GM beforehand. No exceptions.
2.1 Any type of warlike action taken by a country against another country (PC or NPC), requires an IC Declaration of Hostilities twenty-four hours before the orders deadline. Violations to this rule will be met with punishment on a case by case basis.
2.3 Metagaming is banned. The Head GM will determine what is and is not metagaming. The first instance will be a warning and penalties to rolls. The next instance will be expulsion from Twilight Struggle.
2.4 IC must be posted at least once every 2 weeks. Failure to do so shows a lack of interest in Twilight Struggle, and will result in expulsion from the game, and your slot handed to another person.
2.5 All IC that is marked private or secret is to be treated as such. Violations of this rule and using the information for in-game knowledge will result in application of rule 2.3.
2.6 All conversations in #WiR_Main are considered to be Out of Character (OOC), while all conversations on IRC while NOT in the main channel are considered to be In Character (IC).
3.0 By submitting orders, or posting an In-Character Message, you agree to all of these above rules, and will be held liable should they be broken by yourself.
1) Use the link provided above.
2) Choose the Flash app or the Java app.
3) Create a screen name; it’s recommended that you use your forum name, if available.
4) Close the #coldfront channel that opens automatically.
5) In the command box, type “/join #WiR_Main” without the quotation marks.
6) You’re in the chat! Welcome!
Head GM: Frymonmon
Assistant GM: Dadarian
Orders and Rolls
Orders are simple and straightforward. They are the same as any World in Revolution game, except the total number of words for your orders as a whole may not exceed 300 words. This, and the following section, do not apply to the United States and the Soviet Union. Each nation gets 2 normal orders, 2 war orders, 1 election order (when your nation has an election), and 1 budget order. Unless you are Ab, who is special. Ab only gets 1 normal order, and that's it. War orders may only be used when engaged in active combat, and no other time. War movements that do not have stats may only send in the two war orders. In addition to this, the United Kingdom, France, and China (PRC) get 1 extra normal order.
Now, on to the United States and the Soviet Union. Due to the importance of both of these nations, they get an increased amount of orders. As it stands, both nations get 4 normal orders, 2 war orders, and 1 budget order. Unlike the other nations, both the USA and the USSR may use their War Orders for covert actions abroad, be it using the CIA or KGB, or supply rebels in some unknown territory. The United States, as it were, gets 1 election order every 2 years for Presidential and Midterm elections. Both nations will be extremely in advancing the cause of their system, and must be very hands on in their approach towards doing so, which is why they get such a large number of orders, as they will have very much to do.
In terms of rolls, they are generated from a normal distribution, centred on five (5) with a distribution of two and a half (2.5). All rolls, except war orders, with the exception of the superpowers covert actions, will follow this path.