President of California
- Jul 21, 2010
"Now the trumpet summons us again-not as a call to bear arms, though arms we need--not as a call to battle, though embattled we are--but a call to bear the burden of a long twilight struggle, year in and year out, "rejoicing in hope, patient in tribulation"--a struggle against the common enemies of man: tyranny, poverty, disease and war itself."
-- John F. Kennedy, President of the United States
In this game, we shall assume the position of the world as it was on March 5th, 1953. The world has yet to learn that Soviet leader Joseph Stalin has died due to a stroke, producing a jarring shift in the geopolitical landscape. The man who alone lead the Soviet Union through the Great Patriotic War was gone, his diplomacy and the future of the Soviet Union left in the hands of others. Few could predict the next moves of the Communist dictatorship, as the Party met to pick Stalin's successor.
But still, the world did not pause because of one man. Newly inaugurated President Dwight D. Eisenhower was overseeing the world's most powerful nation, the United States of America, as it looked on with suspicion of Stalin's Soviet Union. The Korean War was still locked in a stalemate, with American soldiers clashing with Chinese soldiers in increasing numbers. France was embroiled in a conflict in Indochina, supported by the United States, primarily against the Việt Minh. The United Kingdom, lead by the beloved Winston Churchill once again, was dealing with the Kenya Emergency, as natives rose up against British rule in the colony. Tensions were rising in the Middle East, as Israel was gripping with a massive influx of people, so much so that food, clothes, and even furniture was being rationed, as the Arab countries which surrounded it look to it with malice.
Thus, it is here we begin the journey of the Cold War, the future still uncertain and the history still unwritten.
The rules are essentially the same as they have been in all other games. You are free, at any time, to ask me questions about the mood of your country, what the politicians are thinking and how the people feel. You have a very large say of what goes on in your country and its internal politics and structure, but at the end of the day, Rule #1: The GM is always right, still applies.
The orders are, as always, pretty simple. Everyone gets a set amount of normal orders to use on whatever you want. They can be secret, meaning they won't be written in the update, but you will need to mark them as such. I can tell you if the order was successful or not, but you MUST keep track of this secret order's effects.
War orders, as they have been known, no longer exist. Instead, they have been replaced by a War Strategy order. With this, you need to outline a general idea of how many soldiers you want to commit to an action, outline the action, as well as try and indicate what you hope the intended success rates are. As the GM, I also act as the military and intelligence establishments in your country, and you can ask me about estimated sizes of the enemy forces. These are not guaranteed to be correct.
The Rebel Strategy orders are similar to the War Strategy, but they can be much more broad and overarching. In this sense, they can deal with political, as well as military, matters within whatever area you are attempting to overthrow, or engage with. They must outline the effects you wish to cause, as well as how you wish to cause them.
The Cold War Order is to be used only by the Superpowers. This order can only be used for projects that deal with the larger geopolitical conflict at hand, such as espionage or an important protect to gain prestige for you side. This is a very broad definition, and it is designed as such. This is to say, the order can be used to construct Cape Canaveral in Florida, but cannot be used to increase farm production in the Kazakh SSR.
All orders must be sent to me in a conversation. Title this conversation "Twilight Struggle: %CountryName%" Orders will always be due at Noon on the designated day, which will be posted in the thread as well as on the IRC channel. Only start one conversation with me, do not start one per turn.
This game will not feature skips.
All IC-only nations are allowed into the game. By ICing you will have an effect on the game itself through the update as well as the general flow of the international conversation. All IC Nations must be approved by me, and I actively encourage people to join in. The only disadvantage an IC nation has is the lack of stats or orders. You are free to conduct all diplomacy, IC as the nation in question, and write the history of your nation (with my approval).
Tier 1: 1 Cold War Order, 4 Normal Orders, War Strategy
United States of America - @MastahCheef117
Soviet Union - @Stormbringer
Tier 2: 3 Normal Orders, War Strategy
United Kingdom - @Cloud Strife
France - @99KingHigh
West Germany - @KeldoniaSkylar
Tier 3: 2 Normal Orders, War Strategy
East Germany - @TJDS
Yugoslavia - @sealy300
Japan - @Sneakyflaps
China - @Maxwell500
Tier 4: 1 Normal Order, War Strategy
Poland - @Shynka
Hungary - @baboushreturns
Israel - @etranger01
Cuba - @Luftwafer
India - @Rolman99
Pakistan - @Julius Maximus
Iraq - @XVG
Palestine - @Kho
Saudi Arabia - @Noco19
Egypt - @Harpsichord
Vietnam - @Mikkel Glahder
Iran - @Arrowfiend
South Korea - @oxfordroyale
Czechoslovakia - @Gorganslayer
Tier 5: Rebel Strategy
Fidel Castro - @Korona
Việt Minh - @naxhi24
Tier 6: Unlimited advertisements
Coca Cola Corporation - @jacob-Lundgren