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BlackCrown

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Apr 2, 2017
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Hello and welcome to the “The World in 1861,” a forum game run by yours truly. The opening year of the game is to be set in, as one could guess, 1861, a time of much change and strife, with each successive turn lasting a year, barring occasional exceptions. In the west, America lays on the brink of war, as seven states of the Deep South have declared their own secession from the Union, forming the Confederate States of America, with similar sentiments spreading throughout the remaining slave states. Beneath this conflict, Mexico struggles to pay off its foreign debts and the great powers of Europe eye the former Spanish colony with great interest. Europe too faces great change, from the escalating tensions in the German Confederation and the collapsing Ottoman Empire to the rise of a united Italy. Within the Orient, the stagnant Qing Empire continues its decline as revolutions and rebellions plague it’s once grand nation, while a declining Tokugawa Shogunate finds itself in a civil war against those who support the Emperor. It is in this time of conflict that players are to guide their nations through the weathering of the storm, and the upheavals that come with it.

Each player will play as country until they either quit, are kicked by the GM (me), entirely annexed by a foreign power, but not after a violent or peaceful overthrow of the government, barring extreme circumstances. I would like to remind players that they are not only representing it’s nation’s government, but also its populace, and as such, I encourage players to write of the changes occurring within their nation and not limit themselves solely to governance.

Though I hope to not interfere too much with the game, I encourage players to follow three main laws:
1. The Law of Plausibility: Just because you are aware of modern farming techniques, great generals that were unknown at the time, or another concept one can look back on, doesn’t mean your nation or government did. Thus, for the sake of preventing min maxing and for the purpose of sticking towards a “plausible” history, I ask of players that, for major decisions, such as alliances, wars, a shift in government, and etc., that there is an historical, or at least in the game’s universe, reason for such to occur. Player’s are allowed to provide their own reasons, even if not historically proposed, on why it is plausible, and if satisfactory, shall be allowed.


2. The Law of Governance: An extension of the Law of Plausibility, this focuses on your nation’s politics and what orders one can do, providing limits based upon your ruling governance. If one has a reactionary party in power, one would be limited by these reactionary developments, with orders focusing on social, economic, and governmental reforms being heavily limited. This law also applies to shifts in governance, whether it be a transition of political parties, or a brand new form of government. For instance, an autocratic nation such as Russia or Austria, would be prevented from suddenly declaring themselves a republic, barring extreme circumstances such as a revolution or foreign occupation. Players can instead slowly prepare themselves for a change of governance through a gradual series of orders, whether it be limiting or increasing the power of legislature, political rights within the nation, and etc.


3. The Law of Story: The World in 1861 is not a game of winning, and players should understand that. One should not play the game solely for the purpose of victory, but rather to build an interesting and, as the above laws state, plausible story. While players are certainly encouraged to seek a status as a great power and to seek dominance within their region, I must request players do not min-max their nation solely for that purpose. If every nation is a paradise onto itself, then there is no game, and as such, I encourage players to make “poor” decisions, such as taking heavy foreign loans or giving in to foreign demands. Few governments are perfect, and an occasional “bad” order can spice up the game and make things far more plausible from an outside standpoint. I must also ask players to stay within their realm of interest, and not to intervene in a foreign crisis solely for the sake of intervening.

Players send orders to me detailing what they'd like to have done in a turn. Similar to World in Revolution, this is divided between normal orders (every turn), military orders (when at war), and election orders (when there is a nationwide election). Normal orders can encompass internal party politics, education reform, military reforms and improvements, and other things. War orders are cover orders of engagement, orders of battle, and general strategic plans for your military during a conflict (declared or otherwise). Election orders detail party platforms, potential candidates, and so on in any election held across your country. You can choose whether or not you would like to prefer the victory of one party/faction over another. I would ask that you keep track of your elections, though I will try to be on top of them, after all it would not due for a democracy to avoid elections. Orders will be sent in through a forum conversation label along the lines of "World in 1861 - [Country Name]".

Great Powers: (3 General Orders, 2 Military Orders, 1 Election Order)

Kingdom of Prussia - @Arrowfiend

United Kingdom of Great Britain and Ireland - Unclaimed

Austrian Empire - @Adamgerd

United States of America - @The Quiet Dreamer

Russian Empire - @StarCrow25

The French Empire - @Riccardo93

Secondary Powers: (2 General Orders, 2 Military Orders, 1 Election Order)

Confederate States of America - @Guaire123456789

Kingdom of Italy/Sardinia Piedmont - @Rapop101

Kingdom of Spain - Unclaimed

Ottoman Empire - Unclaimed

United Kingdoms of Sweden-Norway - @Caspoi

Netherlands - Unclaimed

Belgium - Unclaimed

Mexico - Unclaimed

Minor Nations: (1 General Orders, 1 Military Order, 1 Election Order)
Tokugawa Shogunate - @Irontiger
Switzerland - @Tristen91
Venezuela - Claimed through player on Discord
Chile - @QingChina31
Poland - @adriankowaty
Colombia - @Janha

An explanation of stats, divided into appropriate categories, are as follows using the glorious Republic of Exampleland:
Nominal
Exampleland ~ This shows the name of your state
Government: Constitutional Federal Republic ~ This shows the current government form of one’s nation
Leader(s): President John Doe ~ What officials serve as head of state and/or government
Internal Issues and Factors
Population: 51.372 Million ~ Your state’s population and workforce, if it is declining or stagnant it will be specified.
Economy: Average (9/10 - Growing) ~ Your state’s economy. If poor, population growth slows and other stats begin to suffer, as well as increased political unrest. If above average, population growth grows and it will have beneficial effects upon your society and stats/
Infrastructure: Average (5/10) ~ Your state’s infrastructure, it affects troop mobility, economic capability, and sustainable population. A highly populous state with poor infrastructure has a high chance of suffering from severely negative effects.
Administration: Average (8/10) ~ A nation’s administrative efficiency, this affects how much is received in taxes, improves success of orders, and lowers discontent.
Industry: Average (4/10) ~ Industry affects both economic growth and unrest. Should a highly industrialized society not reform labor laws, social reform movements will begin to spread throughout the nation, some violent. A non-industrialized society, however, shall suffer from a worse off economy and will quickly fall behind industrialized competitors.
Revolution(S): Socialist: Rioting (4/5) Secessionist: Discontent (1/5) ~How close certain demographics in your nation are towards revolution, modifiers will appear and disappear as new movements occur. Having a modifier move up is rarely a good thing.
Government Wealth
Balance: -$ 1.94 Million ~ The amount of money going into the treasury after adding together income and expenditures.
Income: $ 1,459.67 Million (4.07% Average Tax Rate) ~ How much money the state receives yearly through taxes, donations, and other methods, prior to expenditures.
Expenditures: $ 1,461.68 Million ~ How much money the state spends yearly on its policies, offices, military, and etc.
Treasury: -$ 3,047 Million ~ How much money is, or isn’t, in the state treasury.
Military
Army: 90,000 Regulars, Average (5/10) Equipment & Training ~ Soldiers currently employed in the nation’s army, and the rating of their equipment and training. Soldiers are divided into two categories so far, trained Regulars and conscripted Militia. Militia are cheaper to raise and maintain, but do not pose a serious threat to a well trained enemy army.
Reserves: 8,500,000 Able bodied men ~ The state’s manpower, representing how many more can be recruited into the army before one has to enact “desperate” measures.
Navy: 4 Ironclads, 10 Ships of the Line, 50 Sail Frigates, 34 Steam Frigates, 25 Minor Vessels, Poor (4/10) Equipment & Training ~ The quantity and quality of one’s navy, minor vessels include corvettes, sloop-of-war, repurposed civilian vessels, and other such ships.
Foreign Relations
International Status: (75/100) ~ One’s theoretical prestige on a global scale, this is used to show one’s standing and capability of threatening lower non-player nations
International Standing: (54/100) ~ One’s respect on a global scale, this represents how liked your nation is, barring outside friendships and rivalries, and affects how friendly a non player nation will act towards you.
Miscellaneous
Status: An Example, Mass Strikes (-2 Economy yearly), Foreign Influence (???) ~ Things relevant to the nation, this may include internal issues the state is facing, current modifiers (some with effects unknown), or simply a warning towards its player over a fact they may otherwise overlook.

Signups are always free and open, if one wishes to play as a certain nation, simply ask to do so. With the UK being open, there is still one more slot open for a player to join as a Great Power.
 
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Die Österreicher Reich/The Austrian Empire
Die Österreiches Hymne

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His Imperial Majesty, Francis Joseph III, by the Grace of God Emperor of Austria, President of the German Federation, Apostolic King of Hungary,King of Bohemia, of Dalmatia, of Croatia, of Slavonia, of Galicia, of Lodomeria, of Lombardy-Venetia and of Illyria, King of Jerusalem, and so forth, Archduke of Austria, Grand Duke of Tuscany and of Cracow, Duke of Lorraine, of Salzburg, of Styria, of Carinthia, of Carniola and of the Bukovina, Grand Prince of Transylvania, Margrave in Moravia, Duke of Upper and Lower Silesia, of Modena, Parma, Piacenza and Guastalla, of Auschwitz and Zator, of Teschen, Friuli, Ragusa and Zara, Princely Count of Habsburg and Tyrol, of Kyburg, Gorizia and Gradisca, Prince of Trent and Brixen, Margrave of Upper and Lower Lusatia and in Istria, Count of Hohenems, Feldkirch, Bregenz, Sonnenberg, and so forth, Lord of Trieste, of Cattaro and of the Windic March, Grand Voivode of the Voivodship of Serbia, and so forth, Sovereign of the Order of the Golden Fleece.

b. 18 August 1830, Vienna, Austrian Empire
r. 2 December 1848-present

-o-

State Correspondence, Declarations, Treaties, Conferences and Miscellaneous Documents


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The Kingdom of Italy
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His Grace Victor Emmanuel II of Italy
Born 14 March 1820
Reign: 17 March 1861 - present
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Förenade Konungarikena Sverige och Norge/
De Forenede Kongeriger Norge og Sverige/
The United Kingdoms Sweden and Norway


King Karl XV of Sweden-Norway
Born 3rd of May 1826
Reigned from 8th of July 1859
 
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Empire Français
Partant pour la Syrie

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His Imperial Majesty, Napoleon III, By the Grace of God and the will of the Nation, Emperor of the French

b. 20 April 1808, Paris, French Empire
r. 2 December 1852-present

-o-

Correspondence, Declarations, Treaties, and Miscellanea
Concerning 1861


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Treaty of Kiel (1861)
I. Land Transfer
A. Frederick III of Denmark shall cede the rights of the Duchy of Saxe-Lauenburg to King George V of Hannover.
B. Frederick III of Denmark shall cede the rights of the Duchy of Holstein to Frederick VIII of Schleswig-Holstein. The Duchy of Holstein shall be confirmed as a member of the German Confederation.
C. The Duchy of Schleswig shall be partitioned between the German Confederation and Denmark, with the southern portion (see Fig. A) being ceded to the German Confederation and the northern portion being integrated fully into the Kingdom of Denmark.

II. Compenstation

A. The Kingdom of Prussia shall pay 750,000 Vereinsthalers to the Kingdom of Denmark in compensation.

III. Rights

A. German shall be confirmed as the official language of the Duchy of Holstein. Danish shall be recognized as a co-official minority language in the Duchy of Holstein and shall be allowed usage in the court and official documents.
B. Danish traders will be granted favored status in the port of Kiel.
C. In times of peace, the Danish fleet may harbor in the port of Kiel.
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Signatories
[X] King Wilhelm I of Prussia
[X] Otto von Bismarck, Minister of Foreign Affairs of Prussia
[X] King Frederick III of Denmark
[X] Carl Christian Hall, Minister of Foreign Affairs of Denmark

Observer Signatories
[X] Édouard Thouvenel, Minister of Foreign Affairs of France
[X] King George V of Hannover
[X] Prince Frederick VIII of Schleswig-Holstein
[X] Ludvig Manderström, Prime Minister of Foreign Affairs of Sweden-Norway
Any other relevant parties
 
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Treaty of Kiel (1861)

[X] Édouard Thouvenel, Minister of Foreign Affairs of France


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On the behalf of the United Kingdoms of Sweden and Norway we shall sign this treaty. We believe that it is in the interests of our kindred nation of Denmark that this most unfortunate of situations is remidied, so that the Danish and German peoples of Slesvig-Holstein can be united with their respective nations. We believe that by doing so we may ensure peace, prosperity and stability in the region. May friendship ever reign between the German and Scandinavian peoples.

[X] Ludvig Manderström, Prime Minister of Foreign Affairs of Sweden-Norway

 
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Treaty of Kiel​
[X] King Frederick III of Denmark
[X] Carl Christian Hall, Minister of Foreign Affairs of Denmark
[X] King George V of Hannover
[X] Prince Frederick VIII of Schleswig-Holstein

On another note, Orders will be due 12:00 AM EST Saturday, December 23
 
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Królestwo Polskie (Kingdom of Poland)
Enstablished: 3.05.1815 (the treaty between Austrian Empire, Kingdom of Prussia and Russian Empire)
Head of State: Emperor Alexander II Romanov as King of Poland (in his name governor and ministry of finances Alexander Wielopolski)
 
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The Austrian Empire, as having the presidency of the German confederation is pleased with the Danish King's acceptance of the German majority in Holstein and with the return of the duchy of Holstein into the German confederation. Austria is also pleased of southern Schleswig being given to the German confederation and that the balance of power and the concert of Europe is maintained. Lastly, Austria is pleased at the Danish acceptance of the German people's wishes and with the recognition of the Augsburg's family claim to the throne of Holstein and Schleswig, welcoming the duchy of Holstein and Southern Schleswig along with the germans in the area back into the co. Thus Austria both as itself and as president of the German confederation signs the Treaty of Kiel, 1861.

[X] Emperor Francis Joseph I von Habsburg of the Austrian Empire and President of the German Confederation
[X] Count Johann Bernhard von Rechberg and Rothenlöwen, Foreign Minister of Austria and Chairman of the Austrian Minister's conference

-Emperor of the Austrian Empire, Francis Joseph I Von Habsburg
 
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BY THE PRESIDENT OF THE UNITED STATES:

A PROCLAMATION

WHEREAS the laws of the United States have been, for some time past, and now are opposed, and the execution thereof obstructed, in the States of South Carolina, Georgia, Alabama, Florida, Mississippi, Louisiana, and Texas, by combinations too powerful to be suppressed by the ordinary course of judicial proceedings, or by the powers vested in the marshals by law.

Now, therefore, I, ABRAHAM LINCOLN, President of the United States, in virtue of the power in me vested by the Constitution and the laws, have thought fit to call forth, and hereby do call forth, the militia of the several States of the Union, to the aggregate number of seventy-five thousand, in order to suppress said combinations, and to cause the laws to be duly executed.

The details of this object will be immediately communicated to the State authorities through the War Department.

I appeal to all loyal citizens to favor, facilitate, and aid this effort to maintain the honor, the integrity, and the existence of our National Union, and the perpetuity of popular government; and to redress wrongs already long enough endured. I deem it proper to say that the first service assigned to the forces hereby called forth will probably be to repossess the forts, places, and property which have been seized from the Union; and in every event, the utmost care will be observed, consistently with the objects aforesaid, to avoid any devastation, any destruction of, or interference with, property, or any disturbance of peaceful citizens in any part of the country.

And I hereby command the persons composing the combinations aforesaid to disperse and retire peaceably to their respective abodes within twenty days from this date.

Deeming that the present condition of public affairs presents an extraordinary occasion, I do hereby, in virtue of the power in me vested by the Constitution, convene both Houses of Congress. Senators and Representatives are therefore summoned to assemble at their respective chambers, at twelve o'clock, noon, on Thursdays the fourth day of July next, then and there to consider and determine such measures as, in their wisdom, the public safety and interest may seem to demand.

By the President: ABRAHAM LINCOLN
Secretary of State WILLIAM H. SEWARD