Star PatricianWelcome to Star Patrician, my game set in a space opera/feudal universe. You may recognize my inspiration from Emperor of the Fading Suns and to a lesser extent Dune. The game begins after the death of the first emperor of the Imperium of Hu. After eight hundred years of interstellar history the known universe has fallen into the dark ages where humankind is organized into a feudal system to survive. Players take on the role of a member of the higher or lesser nobility, the church, or as a mercenary and will influence the course of events. The universe will remain in this feudalist science fiction setting meaning that democracies cannot exist in its most enlightened form although aristocratic republics are possible if the IC is sufficient and enough time has been invested. Currently the imperium is ruled by the twenty three year old Vactra II of Valdek the eldest son of the original emperor, the legendary Vactra the Virtueous. The potentate of the church and the imperial throne along with alien and factions not playable will be GMed by myself.
Coldfront.net - /join #StarPatrician
Coldfront.net - /join #StarPatrician
How To Play
Players will create a house ruled by a patrician. A patrician can be a High Prince or Baron/Bishop or Cardinal/Paladin or Mercenary.
A High Prince rules a principality and is heavily involved in the political management and general administration of the empire in the service of the emperor. They are the only members of society allowed to serve on the Imperial Council. Barons are the lesser nobility and cannot serve on the Imperial Council although they can still lead the emperor's units and as diplomats and state bureaucrats.
Bishops rules a Diocese representing the territory of the Church of MetaStar. They govern the church fiefdoms and serve the Potentate of Vespa. They can serve on the Imperial Council, lead imperial units, and act as diplomats and bureaucrats for the emperor. Cardinals do not govern fiefdoms and elect the Potentate after consulting with the Church shamans. They can excommunicate any sentient and are more concerned with evangelical work throughout the empire. Church characters can only use Church and Mercenary Units.
Paladins are lesser nobles usually having been recently granted a minor title by the emperor who serve in the interest of the Directive of Peace. They are our setting's knights and are expected to be virtuous and loyal to their prince or baron. They buy units by earning Prestige gained by successful orders. They can only buy paladin units with their prestige.
Mercenaries are free individuals who command mercenary companies serving the highest bidder. They make income by being paid for their services by characters with income typically fighting in battles or executing small level missions. They can only buy mercenary units.
A house’s characters can be members of the church or a pagan cult, or take up a low level office in the imperial government in direct control of your patrician.House/Mercenary Company Title: House Valdek
Patrician (Leader): Vactra I of Valdek
Fiefdom/Principality: Empress Lily (you can choose 1 principality or 1 fiefdom)(only a high prince can govern a principality.)
Title (s): Emperor, High Prince of Empress Lily, Ragnar, Pelos. Protector of the Church
Background: include the history of your house and introduce some of your characters especially your patrician and heirs
Fiefdoms/Titles provides your economic resources in the form of platinum bricks and represents the totality of your ability to build/buy infrastructure, raise armies and fleets, as well as IC projects meant to improve your income/economy.
GM events can randomly occur according to die roll which can bestow benefits like discovering a random technology, receiving a bad omen leading to rebellions, or perhaps an engineering expert or military leader arrives and offers their services for a price.
Imperial Units must be purchased with the consent of the emperor. All classes except for paladins can buy mercenary units.
1 PoP=1 Army Unit
1 PoP=0.5 Fleet Unit
Imperial Army Units=30 unit strength
House Army Units=20 unit strength
1 Imperial Army=-20,000 income/turn
1 House Army=-10,000 income/turn
Imperial Fleet Units=60 unit strength
House Fleet Units=40 unit strength/can transport 5 army units
1 Imperial Fleet=-50,000 income/turn
1 House Fleet=-25,000 income/turn
1 PoP=1 Peasant Unit
Mercenary Army=10 unit strength
Mercenary Fleet=20 unit strength
Peasant Army=5 unit strength
Paladin Army=30 unit strength
Paladin Fleet=60 unit strength
Mercenary and Paladin Units do not take up PoP.
1 Peasant Army=-1,000 income/turn
1 Mercenary Army=-5,000 income/turn
1 Mercenary Fleet=-10,000 income/turn
1 Paladin Army=10 Prestige
1 Paladin Fleet=20 Prestige
3 PoP=1 Church Unit
Church Army=50 unit strength
Church Fleet=80 unit strength
1 Church Army=-50,000 income/turn
1 Church Fleet=-100,000 income/turn
A fiefdom provides 25% of its PoP to the defense of a fiefdom in the name of their master when attacked automatically. Any additional peasant army costs 1,000 income/turn.
Each player has three Normal Orders and one War Time Order when their house is at war. A mercenary and paladin player receive two war time orders. A turn will last two weeks in real time. My objective is to post at least 3 updates per turn covering the orders of all the players and GM events. Orders should be bolded or they will be ignored. Make sure to post how much income and units you wish to commit to an order if required. If you have any questions speak with me via PM or IRC. One turn represents 1 year in game time.
Orders consist of anything that can take place within a year in time realistically. There is no travel times between fiefdoms although events can happen that stops you somewhere else for a turn or until you resolve the event.