Welcome to Solaris: Rise of Humanity!
Solaris will be a space game centered around the solar system and maybe even beyond that, who knows after all!. In solaris players will play as a colonial governor, a simple colonist, colonial military men, a pirate or maybe you want to bring GOD to the colonies? if its your thing do it!. In any case you will then be from one of the main colonial powers of Earth.
So who are these colonial powers? they are the remaining nations of the world whom battle for supremacy on earth and populate the solar system for its resources. The Nations on earth will send from time to time depending player actions and events: supplies, money, weapons, soldiers and people to the colony or create new ones as they expand. They too will engage in warfare against one another and drag their loyal servants to conflict, for no one would ever think to revolt...right?
It is important to mention that Solaris will show several new systems for training and fleet maintenance in difference from my previous spaces games, another thing is one i am very proud of is a very comprehensive combat simulator which will take into account fleet composition, levels in training, different technology, the structural state of the fleet, and your luck for a very comprehensive battle result in which all will play a significant role to assure your victory.
I would lie if i did not say much of the game will be based in the colonies, their interactions and response to events on earth and the system at large, as such must mention that there are colonies all over the solar system so your colony can be anywhere really from the frozen pluto to the asteroid belt or the beautiful terraformed mars, where sprawling cities dot the landscape.. Much of the colonial Humanity however live in floating colonies inside the asteroid belts, the moons or simple great floating cities in the gravity belts of the planets of the system.
The story will start at the year 2350, humanity have advanced great strides across the centuries, currently being what have been named as the best era to be alive (of course when have human ever said that before!), technology have reached new heights, in all the areas, from advanced AIs, augmentation, virtual reality, genetic engineering to the colonization of the solar system by millions of men and woman.
Even so all this advancement have not deliver yet the panacea of eternal peace and happiness which was promised, instead inequality is greater than ever, repressive government, lack of freedom, back breaking labor and conflict remains and are aggravated by all the new advancements. After all no new technology or discovery can erase from humans the greed, the hunger of power and selfishness of the race. This is the world in which Solaris will exist and place where things are not fair and people struggle to make for themselves a place in the reaches of humanity.
Sign up Sheet
Name of Character: The name of your character
Citizenship: aka which nation you are from.
Title/government position/career: In here it goes what your character is, maybe a governor of a colony (say which), a pirate, a noble and so on.
Assets: possible material possessions or other things that make yourself a help
Bio/History: Your biography
Citizenship: aka which nation you are from.
Title/government position/career: In here it goes what your character is, maybe a governor of a colony (say which), a pirate, a noble and so on.
Assets: possible material possessions or other things that make yourself a help
Bio/History: Your biography
Game Mechanics
Travel time for Ships:
faster than Light travel have not being reached yet, as such ships simply navigate the void form trade post and colony to colonies. To have an estimate how much take to arrive somewhere, a fleet at full speed may arrive with enough luck by the end of the year to the Kepler ring, but that is departing on January, and unlikely. With that you can calculate the travel time to the planets and so on. As is a game some liberties will have to be taken as such, we will not use the real distance to the planets, but instead will "assume" the solar-system is on scale of distance (even if it really isn't)
Orders:
Every player have to "normal orders" and one Campaign order. The normal order is all related to administration and other things you may want to do, meanwhile the campaign order is your military order where you will detail your movements and objective etc for military operations.
faster than Light travel have not being reached yet, as such ships simply navigate the void form trade post and colony to colonies. To have an estimate how much take to arrive somewhere, a fleet at full speed may arrive with enough luck by the end of the year to the Kepler ring, but that is departing on January, and unlikely. With that you can calculate the travel time to the planets and so on. As is a game some liberties will have to be taken as such, we will not use the real distance to the planets, but instead will "assume" the solar-system is on scale of distance (even if it really isn't)
Orders:
Every player have to "normal orders" and one Campaign order. The normal order is all related to administration and other things you may want to do, meanwhile the campaign order is your military order where you will detail your movements and objective etc for military operations.
Unit Costs
Corvette: 700 million
Frigate: 5 billion
Cruiser: 20 billion
Destroyer: 20 Billion
Battle-cruiser: 120 Billion
Battleships: 120 Billion
Light Carrier: 70 Billion
Colonial Militia: 4 Million
Frigate: 5 billion
Cruiser: 20 billion
Destroyer: 20 Billion
Battle-cruiser: 120 Billion
Battleships: 120 Billion
Light Carrier: 70 Billion
Colonial Militia: 4 Million
Join us in our coldfront irc channel, meanwhile not mandatory it greatly enhance the experience: #Solari
Last edited: