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BlackBishop

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Spring of 500 After Cataclysm

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The Holy Army of Dominator Raphaelus IX lays siege to Qeuceuni, the heretical hive of Administrator Goulad.

In the spring of the five hundredth year since the cataclysm, the paralyzing fear of a trauma five centuries in the making had taken a new turn. For many, the Blood Sky had been an ordained event, marking the end times when the destruction sewn in the past would finally come to finality. For others, it marked a new hope, a sign that fortune has turned for the beleaguered world, and the mourning of the past was at long last over. For the continent of Pangea Minos, it was an interesting mix of both these ideologies.

In the Far North, the lands dominated by the Macesiji, the peoples who long hold the Cataclysm to be a divine event, rejoiced at the prospect of a second cataclysm, and prepared to take a storied position in the end times. Dominator Raphaelus IX sought to raise an army of 10,000 to realize the divine ambitions of his people. From his capital in Tujikan, the ruler sent the call far and wide for warriors to gather to his banner. The summons proved ineffecitve. Many in the surrounding riverlands were preoccupied with gathering food in the wake of a harsh winter, and feared the consequences of leaving their hungry families behind. After a month of warriors slowly trickling into his city, Raphaelus grew impatient and marched out with half of the troops he had hoped to raise.

At the Djerik city of Qeuceuni, Dominator Raphaelus summoned Administrator Goulad, the ruler of Qeuceunit, to submit to his authority, in the name of the Diviner, the dejure ruler of the Dominion, and pledge 5000 troops to join his holy army. Goulad refused however, stating he would bow only to the Diviner, spurning the de-facto rule of Dominator Rapaelus. What followed was a siege to depose of the rule of Goulad. The dominator invoked the will of the Diviner, accusing Goulad of being of the taint that bests their holy leader. The people of Qeuceuni were split in their loyalties to the Diviner and Goulad, and much bloodshed followed. After a moon's turn, and many dead, Goulad was executed before Raphaelus and a loyal Macesij put in his place.

Spring was now fading fast, and the melt from the Highlands had engorged the Ithica and Yula Rivers, flooding the usual fords one might cross. Nevertheless, the aggression of the dominator incited a stern reaction from the administrators of Gergia and Kilika. With an army of three thousand, the forces of the alliance marched into the highlands to circumvent the flooded rivers and challenge the Dominator to meet them in battle.

Raphaeus brooded with anger in Qeuceuni, his army marred with resistance within the city, and only able to safely march forth with five thousand troops, lest he endanger his rear flank from uprisings. In the highlands a rebel army of three thousand challenged his authority, fewer in number, but with higher ground.

((Djerik Dominion raises 5k troops, a rebel army of 3k camps in the Steramew Highlands.))


In the lands of Wali-Dah, the spring broke in an uneasy peace, with goblin activity that infested the boglands and mountains seemingly quiet. As the weeks went on, and a new moon shimmered in the night, the hermitages of the Wali went on with life as usual, unguarded from the inactivity their goblin adversaries. In that time a startling explosion of raids and bloodshed marked the rest of the spring, the unfearing goblins trodding deep into Wali lands. The vermin were wise enough to avoid the strong fortifications of the Wali, mighty fortresses that surpassed all in the Pangeas, and instead targeted the fertile Sykim River Valley.

Dozens of farming villages were razed, their inhabitants fled or slaughtered. Militias were raised to combat the goblins, and some were driven back only to return in greater number, and ferocity. By spring's end, much of the valley was lost, along with the croplands the hermitages depended upon for sustenance.

((Noco has angered the Cryspo Gods ~ Goblin raiders have siezed a food resource, causing demand in food and a declining population.))


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At the Gap of Lindor, throngs of Dwarves are spotted making the arduous journey from the Pelegins,
to the Malimadhm Mountains, looking for a new life in the wake of their destroyed home.

Along the southern border, Kharakrim dwarves emerged from the Pelegin Mountains, crossing the Gap of Lindor to reach the Malmadhms. Some ten thousands dwarves followed their homeless king, Khar Narroweye. For more then two moons they had traveled an exhaustive journey, made even longer by spring snows that paralyzed them within the Pelegins. Some had perished to snowcats, others to the dangers of the mountain pass, while a wave of flux took others. Yet the hardy dwarves marched on, though many envious of their kin that made for Cosmogne.

With their former home in ruins, the smoking pit that was once the proud city of Khartoba, the dwarves were resolved to forge a new home, and the resource rich mountains of Malimadhm seemed an appropriate place to start. Though their journey was hard, the dwarves were ill prepared for the aggressive goblins that waited for them. Raiding across the hermitages of Wali-Dah, the goblins looked greedily upon the Kharakrim caravans, attacking in the night, and stealing away with precious supplies. Nevertheless, the dwarves are a hardy folk, and they took such hardships admirably, even bloodying a few of the goblin raiders.

By spring's end, the Kharakrim had found a suitable mountain home south-east of the wali city of Shem.

((Khar Narroweye finds a suitable mountain within the Shem hermitage, yet the exhaustive journey leaves little time to begin building. 500 perish to goblin raids and the dangers of the road.))

In the Beskrajan Steppes, the Bloody Sky preludes a disaster that sweeps across the region in late spring. A pestilence of bloat flies fester after an unseasonable humid spring, creeping up from the Cruetia Marshes. The parasite lays it's eggs in the flesh of cattle, and before long the animal is riddles with worms that eat the hapless creature from the inside out - only to hatch and burst from the bloated dead creature in an unsightly swarm of more bloat flies. As a result, the many herds that graze along the steppes wither away, and the sheperds leave the steppes in droves, driven away by the flies and hoping to catch goats that breed within the Pelegins to replenish their lost herds.

((Alex has angered the Crypso Gods - The Iseul Theocracy loses their food abundance, and their population declines.))

In the Cosmogne Union, the human and dwarven alliance mourns their fallen leader, the esteemed High King Arngrim the Second. In his place, King Gudrun of Karaskand is named regent of the Union until a new high king is formerly elected. Fearing internal strife in the wake of Arngrim's death, Gudrun dispatches agents across the realm to monitor the activities of the Union's lords, in particular the untrustworthy and opportunistic. The increased watchfulness has an added benefit of a more secured border, a lucky thing given that in late spring a herd of pigs was stopped at Solnur pass. The herders were trying to escape the bloat-fly epidemic that swept across the Beskrajan Steppes. Upon careful inspection, it was discovered the pigs were indeed infected. The swine were killed and promptly burned, and the herders turned away.

Some of Gudrun's guards make the acquaintance of Richard Miller. While off duty, one of Gudrun's captains engages the odd human in a game of King, Queen and Bastards. The game seems to be going well for Gudrun's officer, until a string of bad hands and over confidence lands him out of a month's pay. Enraged, the captain accuses the man of cheating, and attempts to seize him. From some unknown corner, the captain and his men are beset by the gambler's loyal dogs, who engage the guards while Miller slips away. The dogs themselves were able to avoid the ropes and swords of the entire tavern and leave it in a ruined wreck as they barked and whined out the tavern door. Miller was not seen again, witnesses claiming they seen a man matching his description taking a ship out of Varches.

((King Gudrun maintains order in the Cosmogne Union, averting a bloat-fly epidemic. Richard Miller departs the Union, landing in Sidon.))

Bloodshed in the Viric forest continues throughout the spring. Chief Gnurl the Restorer carries on his campaign of genocide against the elves, killing every last one he comes across, hanging them from the trees in a grisly display. The Orc's hope is to burn the elves out of their capital, yet for all his efforts the site of the elven village escapes him. Instead, Gnurl is content with burning out various Elven glades and woods. The elves are not idle in the face of such wanton destruction.

Though their former commander is dead, the elves organize a series of raids along the front lines. Many are caught in the blaze set by the orc invaders, yet some manage to penetrate the fire lines and strike at the orc camps. The elves strike hard and fast, their objective seeming to be Gnurl himself, and the retrieval of their lost relic. The fighting is fierce, and keeps the orcs from their search of the elven capital. By spring's end five hundred more elves are dead, and Gnurl counts two hundred less Orcs among him.

((Gnurl sets the forest ablaze, but loses 200 orcs in raids - while the elves lose 500 in the fires.))

In the Cruetia Marshes, the Blood Sky is taken as a sign of Uvarathi's return to greatness. The Draconi people, eking out an existence in the harsh marshes, declare the intentions to unite the peoples of their former empire. Summons are sent out to their scattered remnants, attracting far flung Draconians, Serpkins, and Lizardmen to the banner of Zovarax the Lastborn. As well as amassing the shunned and exiled of his former empire, Zovarax also sent messengers to the Trolls of Bogda, offering crafts and promise of winning back their home in the Augustus Mountains. The Trolls were receptive, but not swayed by the offerings of the scale-skins. Nevertheless, the troll chieftain was able to sway 100 of his clan to fight for the Uvarathi.

((2000 join the Uvarathi, along with 100 trolls of the Bogda Clan.))

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Lizardmen set their predatory gaze on Campestribus

In Campustribus, the empire is assaulted along it's border. The lizardmen of Cruetia marched along the Augustinus Mountains, and seeped into the passes toward the border regions of the human empire. 3000 in all, the finest fighters of the Razor Tail, Yellow Speckle, and Black Claw Clans. The warriors ascend the mountain passes and assault mining camps for their precious ore, hoping to gain resources to craft arms and armour. Fortunately for the Lizardmen, they attack an empire in disarray.

Following the Bloodsky, the Empire's doomsayers begin rising in influence, and the order of the empire begins to break down. The legions march out from Porta to establish control, but one by one, the governors of the imperial cities succumb to the power hungry, and the empire burns. Devolving into a fractured realm of warring city states, few troops are spared in order to combat the lizard-folk incursion, save for peasant militia that only manage to wound a few of the lizard-folk. The militia is soon driven out, and the mining camps seized by the lizardmen.

At the Aptor River, where the springs feed into it from the mountains, the Ridgeline and Blueback clans establish a colony in order to supply their newly conquered mining operations. Strips of soil along the river are tilled for farming and rudimentary huts are built. Iron is carted to the new colony for forging, but by spring;s end they are vulnerable. They lack the stone and wood to establish defenses, and the food to sustain a large population, however Iron weapons and armour begin churning out of their forges within the final days of spring.

((@Stingrex loses his region for inactivity, though welcome to continue on as a nomadic faction. The Campestribus Empire descends into a warring region of multiple city states.))

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Sha'ddin Raiders cut deep into Shterpeler.

In Pangea Minos the early spring and early rain season was known for it's violence, the Blood Sky apparently an omen for blood to be spilled across the land. For the Tregeveltic League, they hoped to expand their merchant empire, forging new trade routes across the coasts of Minos. This effort was hindered by the subsequent raids carried out by the Sha'ddin Tribes.

The raiding parties reached deep into Shterpeler, crossing the Hurkabil Confederacy, Kingdom of Shterpeler, and even within the surrounding badlands of Tregevelt. As merchant ships sailed off to procure new routes, back home the supply of their goods was threatened by the desert raiders. Soon their routes dried up, and their promise of goods with them.

In Kalifa, the Sha'ddin tribes of Imran, Suod, Talal and Waddah worked together to circumvent the Spine and cross into Shterpeler. Though their focus was on food, and food alone, a lot of the over land traders feared to venture out for fear of assault - the movement of goods rendered a stand still in much of Makhennet.

Militias were raised across the region, the largest being in the Kingdom of Shterpeler. The raiders were soon cut off in hostile territory as militia blocked their escape. After a series of skirmishes, and losses from both sides, the militias relented, and allowed the raiders to escape.

All in all the raids were a failure, the Sha'ddin unable to steal away with more then a token amount of food, just enough to provide a few meals to their people, not to allow for any growth.

((The Tregeveltic Leagues merchant ships are called home after a series of raids. The Sha'ddin fail to acquire any meaningful quantities of food. Aggressive actions against players should be pm'd by thursday so a mini can follow, giving players a chance to respond.))

In Druma, the Braln Confederacy brokers a peace agreement with the Valkron. The Valkron had assaulted Kitlock, the prairie home of the Braln, stealing away with their cattle and laying siege to their capital, Ilchester, and threatening the city of Cennan. The Braln agreed to pay a tribute of food, mainly the cattle in which the beastfolk and undead terrors already managed to ensnare, allowing them to leave their lands peacefully.

The siege was abandoned following the agreement, and the Valkron rescinded into the night, the odd call of cows echoed long after before the peace of night settled. A force of nearly two thousand was mustered in haste to ensure the peace would be honoured, and to the surprise of the Braln, it was.

The peace agreement would prove costly for the Braln, for much of their abundant livestock was now gone. While they had enough food to ensure all were fed, that which was usually abundant now waned, and their trade would suffer.

((Braln lose their abundance of food until next spring. Valkron gain a block of food they may consume for population growth.))

In Rayatik, the Johou make adequate use of the coming rain season, gathering roots and hunting desert beasts for sustenance. The mood of the nomads, and their diverse followers, have been tense of late, with new ideas being injected into the following with the many newcomers that find their way into their ranks. Thus far the chiefs have managed to keep the peace, but the friction is ever present.

((Johou survive for another season, though tensions are being felt.))

In the Lhana Wastes, the Jin Confederations prepare for battle, rigorously training their warriors to hone their sword and bow craft. The drills are relentless and exhausting but undertaken with resolve. Who their intended target may be is hard to say, but some traders that brave the harsh desert say that the Suun are ill spoken upon the tongues of the centaurs.

((Jin Confederation trains for war, their battle skills honed for the season to come.))

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Shallan's journey takes her far from home, to Seletan.

As peace talks between the Valkron and Braln were underway, the slave Shallan al-Masi exploited the chaos within the city streets. All the city was panicked over news of the approaching Valkron horde. Stout men were rallying others, taking to the walls, foreigners and merchants were stocking their ships and preparing to disembark, while mothers and wives filled all they could with water to battle fires from a possible siege.

Shallan slipped away from her owner's manse and made her way to the docks, enrobed from head to toe to hide her slave collar. Desperate to find a ship, Shallan promises jewels stolen from her masters, which one ship captain accepts. The journey is long and arduous, and though she payed a fine price to secure a place on the ship, she was treated as a slave.

Forced to perform labouring tasks, and confined to the ship's stores at night, her treatment was not much better then in her old home. Upon her journey she caught rumours of the world beyond. She learned that the ship was initially bound for Tedram, a mining city on the island of Seletan. There the crew learned that the Felnar Volcano threatened the isle's inhabitants, and even rumours that Granar had become active once again. Of course all this was bizarre and foreign to Shallan.

After learning of the impending doom, the captain decided to sail south, across the Fuming Sea, to Sidon, which took the remainder of the Spring. Shallan fearing she was now in the hands of a new master, was relieved to know the captain honoured his word, and released the slave within the city.

((Shallan makes good her escape, journeying to Sidon. The Crypso Gods frown upon @Dr.Livingstone, his islands in danger of being swallowed up by lava for inactivity.))

Another new arrival within Sidon is the mercenary Vulf the Ysling. It is a common saying in Ulsa that when in Porta do as the Portans do. Of course the saying is waning along with the Campestribus Empire. Be that as it may, Vulf takes to the merchant customs of the Sidonese, investing shares in the merchant vessel which transported him. The venture proves an astounding success, and a begrudging captain who was happy to take the mercenary's gold, now bulks at having to pay out his profit. It is not wise to run afoul of Vulf and he is soon paid his share of gold.

((Vulf the Ysling earns 5 gold.))

To the south, at the Okagweti Islands, word spreads of the fleet shipwrights labour over within the ports of the Ebudike Confederation. The region's lumber is exhausted as their supply is exceeded in order to fill the ambitious task of a new fleet built by next season. The effort is a minor success, but as the shipwrights are quick to point out, their lumber reserves can only accommodate so much. By the end of the season, ten addional ships were built.

((The Ebudike Confederation build a small fleet of 10 ships.))

 
Last edited:

oxfordroyale

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OGYSfxG.jpg

Pictured: A Warrior Klik (left) and a Ruler Klik (right)​

Region: The Spine

Nation: The Colony

Ruler: The Red Queen

Prominent Race: Klik (Clickers)

Racial Strengths: Hive Mind – Although the number who lean towards independent thinking has increased in recent centuries, the Klik have a long history of collective thinking as a hive-mind which is maintained to this today, albeit only in specialized fields. When performing their menial labour, Worker Klik tap into a hive mind that dramatically increases their efficiency, stamina, and effectiveness through cooperation. Warrior Klik also utilize a form of hive-mind during battle, allowing each soldier to experience the battle through they sense of every other and adapt their fighting accordingly, making an overall commander meaningless during an engagement.

Specialization – The Klik are not one contiguous species but are instead made up of several subspecies, each possessing racial characteristics that lend themselves well to certain tasks and poorly to others. For example, Worker Klik are of a shorter, stockier build than other Klik, with high muscle memory but inferior overall intelligence that makes them suited to the repetitive, tiresome jobs that they perform, such as construction and food-gathering. Warrior Klik are stronger and more athletic than other Klik, with less aversion to both taking life and sacrificing their own. Ruler Klik are less physically able than other Klik and yet many degrees more intelligent, facilitating their talent at administration and leadership.

Racial Weaknesses: Lack of Creativity – Due to their highly collectivized nature and their racial traits of obedience, group thinking, and specialization determined from birth, the Klik possess an extreme dearth of free-thinking and creativity. While this means that the artistic works of other cultures are highly prized, the Klik produce nothing of their own.

Structural Flaws – The Red Queen lies at the very heart of the Klik race, and she were to be destroyed it would through their entire society into chaos. Similarly, as independent thinking and opposition to subspecies specialization has grown quietly within the younger generations of Klik, the strain is slowly starting to appear in all aspect of their society. Perhaps the Klik way of doing things is unsustainable in the long run?

Beneath the umbrella of the Klik species there exists several distinct subspecies, each with their own place within a strict caste system. From the highest in the caste system to the lowest, they are as follows:

1. The Red Queen – the Red Queen is an adult, reproducing female Klik that is more often than not the mother of all other Kliks in the Colony. She is massive, a bloated, immobile creature whose body is dark red and whose swollen mass can fill a large cavern. She can live for approximately two centuries, and upon her death another Red Queen takes over her duties as Colony mother. All other female Kliks in the colony are sterile, with only the Queen able to reproduce. She possesses a strong mental connection with all her children and can at any time initiate a massive hive-mind with herself at the center.
2. Ruler Klik – smaller, weaker, highly intelligent
3. Warrior Klik – tall, strong, brave, agile
4. Worker Klik – short, hardy, unintelligent, tireless

Besides the characteristics unique to each subspecies, the Klik are generally uniform in appearance and composition – they tend to be between seven to nine feet in height, possess four arms with three-fingered arms and two legs with two claws, a hard exo-skeleton protecting their internal organs and nervous system, mandibles, two eyes and twin antennae that facilitate auditory and gustatory sensations. The Klik are also nocturnal creatures, and subsist on a diet primarily of vegetation and underground animals and insects such as moles and worms. They can often go weeks or even months without food, and are a sexually polygamous species.

The Klik (called Clickers for the sound their mandibles make when they speak) are an ancient race that predates the cataclysm, though as little is known of them then as now. It is thought the Spine has always been the heart of their civilization and the location of their primary colony, as it seems to have been where the Red Queen has always been located.

The Klik continue to infest the gloomy, haunted caverns of the Spine, one of the few species who can bear to drink its toxic water or spite the foul curse that seems to hang over the place. They are extremely hostile to outsiders, and as such little is known of them except for that they live within a complex network of winding caverns and underground lakes, speak in a harsh, incomprehensible language made by clicking their mandibles.
 

BlackBishop

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((Update is complete! Stats to be updated shortly. Sadly Noco has resigned, leaving lots of room for expansion in Ulsa if you can take on his Wali Npc's. He will be missed. I'd like to express gratitude to all of you so far who have IC'd and shown so much enthusiasm for the game. As a token of my appreciation I have decided not to kill you all with bloat-flies. You're welcome.))
 

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Lion of the Broken Pride Chapter 2: The Call to War
It was a cool and cloudy afternoon as a light ocean breeze rolled through the harbor. Standing there quietly on the docks, Emir Nnamdi Ezenwa surveyed the new fleet. It was certainly mighty. Ten ships carefully crafted with tropical lumber with the fronts lightly reinforced with Ebudikan Iron. The iron was just enough to give some extra power to a ram without compromising the ship's speed and agility. And to top it all off was the crown jewel of the Ebudikan fleet, the Aghazu. The Aghazu was a massive ship, dwarfing every other ship in the harbor, and it was built for war, specifically invasion forces where it could transport large numbers of men. Nnamdi wished he had a ship like this during the war. It could have rammed through enemy ships like a knife through a worm and could have taken quite the beating. He was quite pleased with the ship and saw to it that the shipwrights who designed and built it received a bonus.

Nnamdi was eager to send the fleet out. The Brothers' War had torn the Ebudike apart and nothing brought them together like war. The new fleet would smash their enemies to pieces and hopefully bring his people together. Now he just needed a target for his forces. He returned to his hall and called for his spymaster. She was a small, young woman with a shaven head and hard eyes who went by the simple name of Nza. "What news do we have out of Sidon?" The Sidonians often worried about the few Ebudikan traders in Sidon, making a fuss that they could be assassins or conspirators, planning the downfall of their city. The truth was much less glamorous. Most of the permanent Ebudikan traders were nothing more than simple spies, sending back interesting bits of information from around the world that they had heard on the streets, at the dock, or out at the many taverns. With Sidon getting far more trade than the Confederation, they tended to hear of world happenings first and it was sometimes swifter to get the rumors straight from them than to wait around for them to filter to the Ebudike. Of course, the spies also sent back the important happenings of Sidon, keeping tabs on rumors about the major houses and the Lord Mayor with interest and casually gauging the mood of the city.

"What kind of news are you looking for? I make my spies send back thorough reports. Some might say too thorough. I can tell you the price of every spice known to Pangea accurate to last month or I can tell you which of the merchant's wives had their litters or perhaps you're looking for some racy scandals? It's the last one isn't it? The wife isn't doing it for you in the bedroom and let's be honest, our writers can't make up a story as good as the scandals of those merchants." She gave him a wry smile before throwing her head back to laugh. When she saw the hard look on Nnamdi's face she quickly sobered up. "Or perhaps you're looking for more helpful information, like the fact that our dear friend Leopold Blackwall was attacked at his home."

Nnamdi raised an eyebrow. It wasn't the news he was looking for but it did interest him. "Have these reports been confirmed?"

"Oke heard it from the mouth of some Blackwall cousin. And other reports made mention of it. I'd say that's as confirmed as we'll get on something like that."

"Is he dead?" The question had escaped Nnamdi's mouth before he had time to think of it. Leopold had been a thorn in the Confederation's side since he took over the Blackwalls. His death would be a gift from Nneka.

"Unfortunately, no." Nza sounded just as sad as Nnamdi was. There was little love for the Blackwalls among the Ebudike, since it was their ancestor that led the settler army on Kakanu. "However I did hear his daughter was badly wounded by a bolt. Nneka willing she dies before sprouting out any more of those monsters."

"You'll have to give me the full report sometime later, I'd be interested to hear more about the incident. However the reason I called you here was to talk about military targets. If we were to launch a mass raid, where should it be?" He walked over to a map of Pangea and the surrounding islands. Nza thought a moment before pointing up to southern Ulsa.

"There. The Campestrian Empire has been devoured by its own greed and now it sits ripe for the pickings. If we wish to send out our fleet, we'd face little resistance there. The cities are too divided to unite."

Emir Nnamdi considered it. "Hm, if that's so it'd be a tempting target. Many of its southern cities sit on the sea, perfect targets for our raiders." He turned and called for his marshal. When the man arrived he asked, "How soon will it take to prepare our fleets?"

"A week at most, sir. Why? Is it the Sidonians?"

"No, nothing so simple as that. We're raiding Ulsa, tell the men."

Brief:
The Ebudike Confederation prepares to send out a raiding fleet, finding an easy target in the fractured Campestrian Empire.
 

Draorn

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Garadohi’s POV

When the clan elders met following the events of the Spring, the mood was one of optimism. The expected response to their new colony had not materialized as the empire had crumbled upon itself, and devolved into individual warring city states. There was hope that the colony would last the year, long enough to earn a name. Life in the swamps was harsh, things had to prove they could survive to earn a name and a place in the tribe.

Li-itza spoke first, proclaiming that the time of the Lizardmen had come, and that we should seize the empire to the South for ourselves, regardless of the fact that we would be hopelessly outnumbered by several of the individual city states, even if they no longer fought together. Loqmazda and Garxhol quickly offered those very gems of wisdom and opposed a unilateral conquest of the empire.

I quickly considered an alternative and spoke, “I quite agree that we could not take the empire alone. Taking the empire with allies would be completely different. There are two other tribes in the swamps who might aid us, and what of the orcs themselves? Perhaps certain city states would ally with us as we strive to form a new empire, one that would hold a place for the Lizardmen, and perhaps the other tribes as well? I know that the Draconians would leave, and the Trolls can be approached. As for the Orcs, if we were to approach Orcusidium to the South. Between us we control all of the Iron of the former Campestrian Empire, an alliance with them would give us the advantage in any campaign. All who join with us will have an equal place on the new ruling council, those that do not, will forfeit their place by their own decision.”

Li-itza, Kroxhex, Ligor supported my approach, as Loqmazda and Garxhol raised some objections, they agreed that there was no harm in sounding out our neighbours to see what might be accomplished. Kailoq offered support and the matter was decided. We would approach our neighbours to see who would join with us in reforming an empire.

((Diplomatic approaches are made to the Draconians, Bogda Trolls and the City State of Orcusidium))
 

BlackBishop

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Fall of an Empire

fantasy-warrior-in-battle-landscape-730x400.jpg

The once proud Imperial Legion is offered as food to carrion, in the wake of several devastating battles.


In the decades leading up to the Blood Sky, there were signs that the Campestribus Empire was in sharp decline. Firstly there was the Arcania Rebellion that ended in the Empire's defeat, giving birth to the Arcania Dominon, ruled by their King-General from his seat in Hanatius. The rebellion opened the door to countless other uprisings throughout the years, many of which were barely contained by the emperor and his legion. The Empire itself had a proud history, standing since before the cataclysm, and surviving that fateful disaster largely intact. It seemed incomprehensible that such a stalwart apparatus of human governance could one day fall, much less to internal disputes.

Following the Blood Sky, internal tensions boiled over. For years a dangerous cult of doomsayers, known as the Bloodied Hand, prophesied a sign from the Mystical Realm that would signal a second cataclysm, the Gods angered that a corrupt empire survived their wrath five centuries ago. On the day of the Bloody Sky, their premonition seemed to come true. Anarchy spread across the cities of the Empire. The Arcania Dominion seized on the opportunity, laying siege to Orcusidium and Colestii. In the palaces of the imperial governors, angry mobs of cultists attacked, slaying the imperial loyalists that once propped up the rule of the emperor. The only city that managed to keep a semblance of order was the capital, Porta.

Quelling a riot and believing to have destroyed the Bloodied Hand leadership, the emperor dispatched the Legion to march out and restore order to his fledgling empire. Order has thus far eluded the Legion, their captain-general, commanding the First Legion, currently campaigning in southern Montealis, battling the rebels of the cities Noveteleni and Agrippentius. The Second Legion has since been wiped out to the orcs of Arsa-labut, emboldened by word of the Empire's decline, while the Third Legion was decimated and scattered by the Arcania Dominion upon the knees of the Augustinus Mountains.

As Summer turns, word spreads that the Bloodied Hand leadership still lives, and an angry mob has stormed the Imperial Palace in Porta, capturing the emperor and tearing him apart as well as much of the remaining nobility. The Campustribus Empire is truly at an end.
 

Plutonium95

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The Wolf of Sidon

The city of Sidon was unlike any that Vulf had ever seen. The city was clustered around the wide natural harbor on the northern shore of Nukwala, the largest island in the Okagweti archipelago. It was grand and ornate in scale, yet at the same time it was patchwork, as if the many races and cultures that called it home were seeking defiance against the others in the form of architectural achievement. In all, he was rather impressed, if only because a place as chaotic as this was bound to have work for a skilled swordsmen.

Now though, Vulf mused that even finding work wouldn’t be strictly necessary as he made his way through the city’s busy streets. If the purse that hung from his belt was any indication, this was a place where a man with business sense could make unseemly amounts of money. Not that he would ever reduce himself to growing fat in some mansion while sending proper men to do business, even if he could pull it off, but the idea at least amused him.

Vulf was taller than most men, but, to the surprise of some who had hired him based on his reputation, he was certainly no giant, and while his features were strong, they were too rugged compared to those a highborn lord to truly be called handsome. His frame was muscular but not possessed of the massive thews that would have sacrificed his flexibility. Vulf’s hair, long and startlingly white, was shaved at the sides and pulled into a short ponytail at the back, while a carefully trimmed beard covered his jawline. His eyes were a grey as cold as steel. He wore an expensive blue silk shirt that was far more suited to the island climate that his usual fur-lined armor and his sword had been left at the inn where he was renting a room.

He moved out into the street, forcing his way through the sailors and fishermen and whores that crowded around a doomsayer in tattered robes who was preaching the necessity of sacrificing virgins to appease the gods following the bleeding sky. Vulf scoffed this off as nonsense and wedged his arm between a tall human and a stocky troll. “Excuse me,” he said politely.

The human and the troll back at the well-groomed old man in his fancy dress who had somehow ended up on the docks, then smirked at each other. The human said, “Piss off, merchant. Find your own spot.”

Vulf was usually a rather reasonable man, but the blood of the wolf that flowed through his veins would, on occasion, demand retribution in the face of insults, wolves were proud creatures, after all. “I have,” Vulf told them, he shoved them violently apart. They stumbled into people to either side, neither remotely prepared for his unexpected strength. The human seemed to wisely recognize that this man, whose eyes had begun to glow a dull yellow and whose lips were barred to reveal sharp fangs, was not a person to fight. He faded back, cursing to himself. The troll, less intelligent, decided to take exception.

“Hey,” the creature said with words that didn’t sit right in its mouth, “hey, you little dandy, who do you think you’re shoving?”

Vulf stood still, waiting for the troll to makes its move as he relished in letting the wolf out of its cage. His senses seemed to heighten and things began to move more slowly.

The troll raised a heavy fist. “I’m gonna enjoy making…”

Vulf interrupted him with a stiff overhand right that smashed blood from the creature’s nose. The troll’s eyes widened with shock as it took half a step back, just in time for Vulf’s heavy boot to connect just below his sternum, driving the air from his lungs. While the troll folded, Vulf stepped around him, put one hand on the back of the troll’s head and the other on against his broken nose. The knuckle against the creature’s shattered bone was more than enough to convince it to stand up and bend over backwards until he fell to the ground. A shiver went down Vulf’s spine as the air seemed to fill with the smell of the troll’s fear.

When he had the beast arranged on the ground to his satisfaction, Vulf kicked him once more, the toe of his boot stabbing with exceptional precision into the troll’s solar plexus. The troll curled into a fetal knot of pain, his breath coming in ragged, broken gasps. Seeing his opponent so thoroughly defeated prompted Vulf’s blood to pump even harder as the wolf celebrated its victory.

He straightened and eyed the surrounding crowd, his exceptionally long, sharp, carnivore’s teeth bared. “Anyone else?” By now even the half-mad doomsayer had quieted and no one in the crowd thought to offer themselves. As Vulf peered at the crowd the wolf looked for the slightest sign of a challenge, a defiant stare, a threatening pose, anything. It found none and slowly retreated back into the cage.

Vulf nodded and brushed the dirt from his shirt, the threatening display of his fangs becoming a casual smile. “Well then,” he said in a tone that might have fit better if he were preparing to leave the party of a fellow noble, rather than just having beat a troll to a pulp on the docks, “I suppose I’ll be on my way.”

The crowd parted for Vulf as he made his way down the street, looking out at the clam blue-green waters of the harbor. He stopped at a little stall where a female elf in what looked to be formal evening wear smiled politely toward him. “May I help you, sir?” These were not the people of the Vishantu'um or Viric, they were cultured, civilized, and most important to Vulf, they made fantastic wine.

“Yes, you may,” Vulf said, already pulling coins from his purse, “A bottle of Farius wine, the best you’ve got.”

When the transaction was done he pulled the cork out with his teeth and spit it aside, letting the best wine he had ever tasted dance across his tongue. He could tell he was going to like this city.

Vulf arrives in Sidon, gets into a fight on the docks, and drinks some wine. It's a great day.
 
Last edited:

Arrowfiend

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lizard_man_by_sansyu.jpg

Lizardmen auxiliaries advance towards Arcadis
"Have the envoys been sent?" Several figures stood hunched over a table in a dimly lit tent. Sprawled across the table was an old, almost ancient looking, map.

"Yes, Lastborn. The Lizardmen chieftains should receive our messenger within five days, the orcs twice that." Shadows, cast by several lonely candles, flickered against the tent walls.

"What of the scouts? Have they reported back yet?" For Cruetian standards, the night was quite calm. The occasional bloodsucking or venomous insect whizzed about, which the Draconians did not mind (owing their thick scales). In the distance, one could hear the infrequent cries of predators and their prey entangled in the game of life. All the while, the full moon cast a soothing glow across the entirety of the swamp.

"Indeed. From what we have gathered, the Campestrian towns are empty of any armed forces, save for some scant militia. The human armies appear to be fighting among themselves in the South, leaving the towns wide open." If it were several years ago, Zorvarax may have taken this night to relax and ponder the future. However, now was not three years ago. Now was a time of war.

"Very good. Prepare to march at dawn. We have an empire to rebuild."
 

BlackBishop

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Spoils of Empire
Part I

1442766a-a15d-4ddb-a6cb-34e093dfbd0e.jpg

The remnants of the Empire are crippled by external and internal threats, their once great cities burn.

With word of the Campestribus Empire's fall spreading throughout all the Shattered Pangeas, many descend upon the beleaguered city-states that once made up the proud human empire. Known for their wealth and unmatched mastery of weapons and armour, to many the opportunist, their rapid declined presented a great opportunity. The orcs of Arsa-labut, a long standing enemy of the empire, after slaughtering the Second Legion, march south through the Augstinus passes and lay siege to Screntum. Meanwhile, to the east, the Arcania Dominion has deployed their troops to siege Orcusidium and Colestii, both cities fall, the anarchy within preventing any worthy defense. The Dominion troops pillage and raid, leaving smoking ruins in their wake.

Farther north, the Uvarathi have been gathering their strength, anticipating battle to come. The fall of the Empire seems to be a gift from the Gods, the Blood Sky of the spring foretelling of their fall. Zorvarax the Lastborn leads his people south, to assault the lands of the Arcania Dominion. The Dominion, not seeing the scattered clans of wild-folk in the Cruetia Marshes as much of a threat, pay little heed to their incursion, their efforts focused on the seizing the spoils of Campestribus. As the First moon of summer wanes, the armies of the Draconians are firmly entrenched in the Arcania swamps and forests, the towns and holdfasts fleeing in terror as the scaled minions of an empire reborn march forth.

Zorvarax raises a camp before the Dominion capital of Hanatius and commences his siege in earnest. In the surrounding holds, Zorvarax's lieutenants manage to rally Arcania's outcasts to their banners. Orcs, serpkins, and humans. An assorted band of the Dominion's enemies, a thousand in all. The troops of the draconian overlord anxiously await their commander's orders as the lightly manned walls of the Dominion capital stand before them. At the rise of the second moon of summer, horns from the siege lines bellow and trolls of the Bogda clan charge forward, hurling great stones at the towers and parapets. The gates to the city cave in, and the invading army rush in like the ocean's tide.

The garrison of the city was a mere token force, barely five hundred men. Many of the more affluent occupants and leadership of the Dominion had since fled, loading up ships and sailing for friendly ports. Some land in New Cosmogne, others in Sidon, while another sails the long voyage to Brindisi. In the aftermath of the siege, the Draconian occupiers pledge that all who submit will be spared, while those who defy them will be shown no quarter. Some, paralyzed by fear, pledge their loyalty, but word of resistance, and the odd missing patrol was telling of the militias that were forming beyond the sacked capital. To further hindrance on his victory, Zorvarax learns of the Dominion army marching toward him, back from razing the imperial border, his scouts reporting they number some 3000 men.

((The Draconians sack the Arcanian capital of Hanatius, losing 100 troops. An enemy army of 3k approaches to win back the capital. Arrow and his allies must respond to this threat.))

As the walls of Hanatius fall to the Dranonian horde, a large fleet arrives from the distant Ebudike Confederation. It soon becomes apparent that the fleet intends to raid as they engage the few warships still docked within the cities of Agrippentius and Dravidium. Their rams crowned with hard iron, the confederate ships ram the enemy fleet, and break their paltry navy asunder.

A series of raids follow, the confederates elated to find that both cities have been engaged fighting both the Legion and each other. Landing on the Henrician Coast, the Confederate commander, Adannaya Chidubem marches past the sprawling jungle to the fertile lands beyond. There his army raid and pillage the surrounding shires in a bid to draw the army of Dravidium out in the open. The ploy succeeds, but to Chidubem's chagrin, a sizeable force marches out to meet him, three thousand in all, compared to his twenty-six hundred, all he could squeeze into his ships.

Chidubem sounds the retreat and makes back for the coast, only to find that his escape has been cut off by the First Legion, a famed fighting force of five thousand will armed soldiers. Fate seemed to turn against the raiders, trapped on land, far from their ships.

((Ebudike troops, 2600, are caught between a Dravidium army of 3k, and a Imperial army of 5k.))
 
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oxfordroyale

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Tirdal

Region: Tirdal
Nations: Kraldom of Wasau, Kraldom of Dalekar, Krasee of Vler, Assorted Goblin Warbands
Rulers: The Kral of Wasau, the Kral of Dalekar, the Velekez of Vler
Prominent Races: Tirdan (Humans), Goblins
Racial Strengths: TBA
Weaknesses: TBA

The lands inhabited by the three Tirdan nations of Wasau, Dalekar, and Vler consist of temperate grasslands and forests along a narrow strip of fertile coast south of the Vyoskar Mountains. Warm ocean currents from the west have granted Tirdal a mild climate in spite of its northern location, with warm summers and cool winters. Bubbling forth from high mountain springs and running to the sea, the Rleka, Eskir, and Skerl rivers provide nutrients to man and plant alike, the former being the largest and most bountiful in its gifts. A meek river flows on the island of Kamen as well.

North of the Vyoskar Mountains (a massive mountain chain that splits northern Pangea Ulsa in two) lies the Borderlands, an inhospitable region devoid of most life, plagued by extreme cold, wind, and stalked by dangerous predators who haunt the dreams of human and goblin alike. The Vyoskar Mountains act as a natural barrier between the Borderlands and Tirdal proper, spanning from the shores of the west and nearly linking with the Peligin range to the east. Though they possess an average mountain height of 13,000 feet, the Vyoskar Mountains is made up of lesser peaks that can facilitate settlements and passage deeper into the range. To those who are familiar with its terrain, such as the goblin warbands who inhabit it, it is even possible to travel from one side to the other.

Southeast of the Borderlands are the Shriev Marshes, a vast swampland of winding, muddy rivers and toxic lakes. These, too, are inhabited by goblins and thus even more dangerous to Tirdan travellers than they otherwise would be. The very south-eastern tip of Tirdal is a continuation of the Gant Plains, and is home to the prosperous city of Vler. This serves as the main location where interaction between Tirdan and foreigners is easy.

Little is known of the Tirdan people before the Cataclysm, though it is thought that they were once a nomadic tribe that roamed the land, not content to settle in one place but preferring to subsist through hunting and gathering as they travelled. The chaos and destruction of the Cataclysm, however, drove them into the upper reaches of Pangea Ulsa, where they sheltered along a fertile coast protected by mountains and marsh. Turning to permanent settlement and organized agriculture in the face of a growing population and limited space to roam, the Tirdan became sedentary and turned from their nomadic society to one of a loose collection of half a hundred small city-states ruled by Krals (meaning “kings”) that, although ostensibly part of a larger whole, often squabbled amongst themselves for power and conquest. After four centuries, however, five of these city-states grew in size and prominence, incorporating the other settlements as satellite cities while establishing formidable militaries and vibrant economies. These five city-states were the Kraldoms of Wasau, Streni, Sverkar, Dalekar, and Vler.

However, ever since the transition away from their nomadic roots, another political force has existed within Tirdan society: Torvalit (meaning “Faith of the Sky”), a religion that was influential among many in all the city-states. Torvali and Roughly a century ago, the decadent and tyrannical Kral of Vler was overthrown by his own people, led by a group of devout Torvali. In his place a Velekez (meaning “High Priest”) was installed, and Vler became a Krasee (meaning “Theocracy”). Fearful of attempts by the religious order to supplant their role as monarchs, the krals of the remaining for city-states joined in a war against Vler – however, the limited land access to Vler from the east prevented any of their armies from assaulting the city directly, and even the famed Sverkar navy sank below the high cliffs that protected the city from the sea. After two years of ineffectual warfare that cost the four cities thousands of lives, similar rebellions broke out in Streni and Sverkar.

While both of these were quelled by the impeccable Wasau military, the kral of Wasau used this opportunity to establish hegemony over the Tirdan people – with his troops already in both cities to put down the religious unrest, he seized power in both Streni and Sverkar and forced their krals to become his vassals. Outraged, Dalekar pulled its support from the war effort and retreated to its own territory, fearing a similar attack back its neighbour. As of today, there are only three Tirdan states – the Kraldoms of Wasau and Dalekar, and the Krasee of Vler, all of whom share a deep enmity and hostility. Skirmishes between their forces occur on an almost yearly basis, with the entire region constantly seeming on the verge of war.

TBA
TBA
TBA
 

Tapscott

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More than a Slave, Less than a Person

Zhanna wiped the sweat from her burnt skin, too tired to even curse at her captors or the oppressive heat. It had been at least three months since she and what remained of the people of the Sidonian trading caravan had been captured by one of the Sha’ddin Qabalyas and were promptly enslaved. She had expected the worse once they had fitted a heavy bronze collar around her neck, but to her surprise she, and those captives that cooperated, were treated surprisingly well. The horror stories of rape, mutilation, humiliation and general depravity being forced upon the slaves of the Sha’ddin seemed to have no truth to them, and while she was undoubtedly ‘property’ of the Qabalya and its chief, its Al-Abba, she seemed to be better off than those serfs of her homeland, the Varaanian Empire.

A command was shouted at her by one of her captors in their own buzzing tongue, and she looked blankly at him. Spitting on the ground in obvious disgust he shouted back into the camp, drawing out the scurrying figure of her companion, the scholar Vadim. He had been one of the few had been cooperative since their capture at the hands of the Sha’ddin, and as such spared the strangling rope. His fluency in the tongue of the Sha’ddin made him useful to their owners, who sought to use him as a translator when they could not get a command across with simple gestures. His position in the Qabalya had grown as he cooperated, and after he helped cleanly heal a snake-bite victim his credentials as a surgeon and general wise-man had seen him elevated to a position alike that of a freeman. As Vadim hurried forward his chest heaved and he broke out in a full sweat. Standing before the impatient Sha’ddin male he made the necessary gesture of respect, a strange twisting motion that saw one’s hand move from their heart to their lips, before talking to the man in his tongue. The Sha’ddin talked brusquely before turning on his heel and walking back into the sprawling camp. Initially Zhanna had been surprised and delighted when she saw the limited surveillance that the slaves were kept under, and she had begun to plan her escape immediately. It took only two days before one of their companions from the trading caravan broke off his collar and ran away into the Kalifa. The Al-Abba seemed unconcerned and had sent only two of his warriors to search for him. They had returned a day later carrying a burnt wreck of the man that had fled, and had him paraded before the other captives before he was executed. The Al-Abba had delivered a speech which Vadim had been forced to translate, but which Zhanna summed up succinctly as ‘to enter the Kalifa without an escort is to invite death itself to you. Only those who know the land can survive.’ It was a grim outlook, but a realistic one considering the vast emptiness that surrounded them on all sides.

Vadim walked over to her and waved with a half-hearted smile on his lips. She tried to return the smile but failed, instead grimacing as she felt the heavy bronze collar rub her burnt skin raw. Looking at her with sympathy he hesitated slightly before speaking. “I’m sorry that I can’t give you any more ointment for the burns. The Al-Abba found out about my little gifts to you and our friends, and decided to take the skin from my back as punishment.”

She nodded sympathetically, but inwardly repressed a sneer. She and the other captives were worked to the point of near death under the ever-present Sun, their skin being burnt, their eyes being stung by the sand, and their body covered in weeping sores where the sand-flies had bitten them remorselessly once the Sun had set. A few whippings sounded easy and pleasing by comparison. Forcing an understanding grin to her face she tried to put on a light-hearted tone to her voice to hide her anger and desperation. “Don’t worry Vadim, I’m sure that a little Sun won’t hurt us. Now what did that oaf want?”

Wincing at her choice of words he glanced over his shoulder before lowering his voice to a conspiratorial whisper, distress clear in his voice. “He wants me to tell you that the Chief wants you to attend him tonight.” Wringing his hands helplessly he hopped from foot to foot as he was wont to do when sorely upset. “I’ve tried everything I can to dissuade him of this, even making up lies that you are my wife…” He swallowed uneasily. “He… He got the truth out of me soon enough.”

Closing her eyes so as to not let the terror show on her face at the prospect of being forced upon by the Al-Abba, she talked quietly. “How did he manage that? I thought these… people were respectful of such things, no? You told me that when they first captured us.” She opened her eyes to stare at the obviously miserable man. “How? How could you do this to me?” She wanted to cry, she wanted to scream. Her only true escape lay in the desert vastness behind her, but to run would be to delay the inevitable painfully.

Vadim stayed quiet, his head bowed as he lightly touched at the front of his tunic and began to speak before falling silent again. Looking at his chest curiously she saw the hint of bandages beneath the thin clothing. He tried to push her hands away but she swatted his aside as she lifted up his tunic. Stifling a gasp she studied the mess that had been made of his chest. The bandages covered the worst of the damage, but here and there were exposed signs of the torment he had been subjected to. Many of the wounds were blackened depressions in the skin, where a heated object had been forced, hard, against his body. In other areas there were crudely stitched knife wounds. Unable to stay silent as she examined him, Vadim tried to improve the mood. “The stiches would be done better if I had a mirror to look through. As it stands, I think I did more damage than the Al-Abba’s thugs did!” His feeble attempt at humour went unremarked as Zhanna let the tunic drop over his chest and stared up at him, her own eyes swimming with tears.

“Vadim… I’m… I’m so sorry!” She wanted to through her arms around the old man, to weep and promise to never doubt him again, but managed to restrain herself with an effort. Taking a deep breath she calmed herself and wiped the tears away with the back of her hand. Looking at Vadim with resolve she stopped her voice from trembling. “What do we do about this Al-Abba? I won’t let him touch me. Ever. I’d rather die.”

Putting a tender finger to her lips Vadim smiled sadly. “Don’t tempt the gods.” He warned. He paused for a moment, his mind at work, before nodding to himself as he made a decision. “I have an idea.”

“What is it Vadim? Please, I’ll do anything! Anything but… But that. With him.”

He nodded. “I know… I can make a sleeping draught for you to slip in his wine when he comes for you tonight. Once he is asleep you must take some provisions and head west into the desert. There is supposedly another Qabalya moving in this direction, a much larger one than this puny band. Go to them, and say this: 'Atawassal limusaeadatikum, fi aism Khalifa.’ That should earn you their help, if the Qabayla there is the one lead by the man called Nabhan. He is known for his kindness and generosity.”

“Where can I get these supplies?” She asked distractedly as she memorized the phrase he had given her.

“I will organize a pack for you, and place it outside the Al-Abba’s tent. Now you best get going. The Al-Abba will be wondering where you are. He will want you bathed and presented to him at sun-down, so best you go and get ready.”

Zhanna nodded, clenching her teeth as she tried to calm herself. The night ahead was going to dangerous, and she’d have to have all of her wits about her. Walking slowly, she picked up pace as she headed towards the camp. ‘You can do this.’ She thought to herself as she held her chin up high and met the gazes of those who milled around. All she had to do was take things one step at a time.

Zhanna is chosen to share the bed of the Al-Abba. She and Vadim plot a way out of the situation by drugging the Al-Abba and having Zhanna escape the Qabalya to reach the nearby Qabalya of Nabhan's for succour.
 
Last edited:

Deaghaidh

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The carpet of clouds beneath Khar Narroweye glittered as the rising sun cleared the peak behind him. He was still in shadow, and the cold was with him. It was close to his heart within the layers of leather and fur.

He was far above the treeline, on a spur of rock surrounded by glaciers. He was alone with the mountain.

It was still a stranger to him. He had been contemplating it ever since he first caught site of it. He watched it grow on the horizon as his people trekked through its kin. He pondered its cloud hidden head when it was shrouded. He stared at the red glow fading above its nearly perfectly pyramid shaped peak while he led the funeral prayers. He saw it with his mind when he closed his eyes.

By the time he could see it they were out of the boglands and through the gap. They were in country where men dwelt. They met them sometimes, and found their burned out villages and farms others. They were decent enough folk, for long-shanks. They were willing to trade a little, and to talk some about the lands ahead. They told Khar that their people lived in these mountains, and that they mined them for coal and iron. Hospitable as they were, they made it clear that they had no need for new neighbors, especially not ones who would put them out of work.

The Men here followed many lords. The mountains were the hinterland between two such realms. There was a spur of peaks that jutted west, and at the end of this spur was a singular mountain. This was generally agreed to be the point where one King gave way to the next, though both were far away. Some woodsmen and mountain folk lived there, but not many.

When he heard of this peak, Khar felt something stir. He kept it to himself. He wanted to see, and touch, and roam the place. Roots of stone could not be moved lightly. He must be certain.

While the convoy of refugees trudged further, and climbed slowly up the outer slopes, Khar Narroweye began to roam afield. He would take with him one or two sworn shields at times, and at others he would take Durgon Rocksong, their most learned priest in Geomancy, or with Urist Redrover the traveler. He would return with small stones and rock chips, which he would grind and mix with dwindling supplies of reagents. He noted his findings and discussed them with Rocksong. And thus slowly he made the acquaintance of the mountain the humans had called the Rainbringer.

He became more certain, and his expeditions roamed farther. He had Dwarves go ahead of the main body to clear trees and debris for the great wagons. When they reached a high meadow above the treeline, he called for a rest. Khar Narroweye didn't rest. He climbed and hiked. He returned with samples and descriptions. And last night he, alone, ascended all the way to the peak.

The Mountain was still a stranger. It would take more than a lifetime to know it. But Narroweye believed it was not his enemy. That felt like enough.

By the evening he was back at camp. He called Rocksong into his tent and showed him what he had brought back from the peak, and asked him his conclusions.

"The Stone Power dominates here. That is beyond doubt. The Water Power is strong as well. They have reached an accord of sorts. The Air Power is as it always is. It comes and goes as it wishes. Water appeases it; Stone rejects it. The Fire Power was mighty here once. But now it sleeps. I think it will only be found in coal. But before it slept it joined with Stone, and left the hard metals.

I would say this place is a good place. Living here will bring Stone and Water blessings. Stability, Honor, Safety, and also Health and Fecundity. Fire and air are in opposition to each other here, and I doubt we will find much in the soft metals. A place of refuge and health, but it will be slow to become a place of Art, and likely never an easy place."

Khar Narroweye nodded and thanked the priest. He spent the night in contemplation and prayer.

As the sun rose the next morning, he led his people to the foot of a great slate bluff. The long, cold shadow of the mountain spread over them. He bore a great mattock on his shoulder. He addressed the crowd.

"My people, you know me. To the Mountain, I name myself; Khar Narroweye, Khar Hammerfoot's son. From the Mountainhome of Khartoba, I have brought these, my kin and boon companions. We are Dwarves, the work of Mahal the Maker, the Stone Power, and Armok of the Blood, the Fire Power. We are the Children of Hard Metal. I am resolved to dwell here, upon and within you. I name myself, Khar Narroweye, as Lord of the Mountainhome Higkhar. THUS I STRIKE THE EARTH!"

With this last he swung the pick head of his mattock with a mighty blow. A chunk of slate dropped to the ground. A city was begun.

((TLDR: The Kharkrim have founded a settlement, named Higkhar. It is located bewteen the Stone and Iron resource in Wali-Dah. They settled here based on signs divined from Geomancy, a combination Geology and Feng Shui

Musical accompaniment, Strike the Earth! by Booze Control))
 

BlackBishop

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The First Legion


Strengths: Shield Wall - The legionnaires of the former Campestribus Empire perfected the use of the shield wall. Soldiers fight as a unit, protected behind a nearly impenetrable wall of shields, reducing their casualties.

Weaknesses: Conventional - While the Legion excels at conventional warfare, they are ill prepared for guerrilla tactics, often vulnerable when marching, and dependent on supply lines from their home, Porta.

Troops: 5000

The storied history of the First Legion dates back from before the Cataclysm, and the formation of the empire centuries ago. Though the Empire may have fallen into independent, warring city-states, the First Legion still celebrates their renown past. Based in the former imperial capital of Porta, the First Legion makes use of the extensive road network in Campestribus, able to march out at a brisk pace and challenge any threats within the region relatively quickly.

During the fall of the Empire, the Emperor ordered the First Legion to march out and reestablish order in the southern reaches of the empire. While the First Legion was securing victories against the rebellious city-states, to the north, their compatriots were defeated and scattered by Orcs and the Arcanian Dominion. Now with the Emperor dead, and Porta burning, the First Legion looks to maintain a hold of a mere shadow that was the Empire's glory.

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Hates Augustus
Prince of Porta
Captain-General of the First Legion
Rightful Emperor of Campestribus

Hates Augustus is the younger brother to the Emperor, and is thought by many to be given the esteemed position of Captain-General, not by merit, but rather his ties to the Emperor. He is known to be pliable when it comes to strategy, heeding the counsel of his advisers. The death of his brother, and witnessing the fall of the empire which his family presided over as emperors for five generations, have given the man greater drive and resolve to see his throne restored.
 

BlackBishop

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Seal of Augustus

To the esteemed commander of the Ebudike forces within Campestribus,

I am Hates Augustus, rightful Emperor of these beleaguered lands, or more concerning to you, commander of the First Legion, the army blocking your path towards coast and salvation. Instead of bloodshed, however, I instead offer a proposal. Aid me in the sacking of Dravidium, all plunder within is yours - I only ask the fertile shires surrounding the city remain untouched. Not only do I offer the lion's share of pillaging, but I am willing to establish a trade deal which guarantees exports of strong lumber in exchange for surplus food from the Okgaweti Isles. You shall return to your lands a hero, securing riches and a sustainable income of lumber for years to come.

To be forthright, I wish to avoid unnecessary violence. For what besets my realm, I need my army intact for as long as I can manage. Our cooperation secures this goal and serves us both well.

What say you?

~ Hates Augustus.
Prince of Porta, Captain-General of the First Legion, Rightful Emperor of Campestribus.
 

Corman50

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An Important Meeting

In Tregevelt a gathering was held. A council of the mayors was called, with members of each of the prominent merchant families in attendance to observe. It was for this reason and that alone did he enter the city. Gacan Adem, head of the once great Adem family, held a great dislike for this city. He found the city itself dirty and much of its architecture and buildings he thought looked faded and poorly maintained. He took great lengths to expose himself to it as little possible, sealing himself in his carriage for the duration of the journey.

In reality his dislike for this city manifested from his hatred of the man that owned it. This hatred for the Grand Mayor did not come from personal interactions between the two (of this was little) but the stories he had been told since he was little. The Adems were once a family whose wealth and influence rivaled that of the Eces. Many members of this family have held the title of Mayor and even Grand Mayor. All of this was changed around 30 years ago, when the Eces betrayed the Adems. The head of the Adems family at the time, Gacan's grandfather, had been working with the Eces on a joint business venture for some time, but now it was reaching its conclusion. Gacan's grandfather was in the middle of finalizing the last exchange when word reached him that his warehouses had all burned down. With the majority of his income sitting in those warehouses the effect was devastating. To make matters worse many of his contracts were stolen from under him after the fact. Once evidence of arson was found and it was discovered that many of the lost contracts went to the Eces, it was obvious what had happened. Gacan's grandfather committed suicide shortly after, and would take Gacan's father many years to return the Adems to a place of prominence, though they were still a shadow of their former glory.Since that moment, the Adems have considered themselves enemies of the Eces and under Gacan this has not changed.

The carriage stopped in front of a large official looking building and Gacan entered. As he walked down the very ornately decorated hall, he found himself joining a crowd of similarly well dressed gentlemen and walking through a large set of doors leading to a central chamber. While the majority including Gacan himself sat on seats overlooking the center of the chamber, there was a large table rectangular in the middle where the Mayors of each of the cities within the league sat on the two longer sides with the Grand Mayor himself on the end opposite the entrance. With the ringing of a small bell at his side he beckons silence in the chamber to begin the proceedings.

"Welcome everyone. We shall begin this conclave, the purpose of which is to discuss recent events over the past year, with special note given to the raids against our recent enterprises."

With that one of the Mayors began to provide his input. "It is strange. The Sha'ddin have not been this aggressive since before the Cataclysm."

Another speaks. "Perhaps it is related to the recent celestial event, it would may have been wise to postpone these new ventures"

"Perhaps this hindsight would have been more useful beforehand" Gacan mutters under his breath. The next few minutes involved talk about disrupted trade routes, lost profits, external relations, just about anything besides a solution. This was ended when the Grand Mayor stood up and exclaimed "That is enough, I believe we all now have adequate grasp of the issue. Now is time to talk about the solution" The room remains silent for a moment "Well then... I suppose this means no one will object to the arrangements I've made specifically for this matter" This causes many curious and concerned whispers which the Grand Mayor stopped again. "The arrangements made have only caused a moderate dent in the League's joint treasury and once the matter is resolved we will more than make up for the losses with an increase income"

Soon one of the other Mayors stands up to address Aslan "Grand Mayor Aslan, would please elaborate on these arrangements."

"With pleasure" The Grand Mayor replies. Many present fear what might happen should the plan fail, however Gacan is more worried about what could occur should it succeed.
In response to the recently raids by the Sha'ddin tribes, the Grand Mayor has made several "arrangements" to resolve the issue
 

happycats517

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Seal of Augustus

To the esteemed commander of the Ebudike forces within Campestribus,

I am Hates Augustus, rightful Emperor of these beleaguered lands, or more concerning to you, commander of the First Legion, the army blocking your path towards coast and salvation. Instead of bloodshed, however, I instead offer a proposal. Aid me in the sacking of Dravidium, all plunder within is yours - I only ask the fertile shires surrounding the city remain untouched. Not only do I offer the lion's share of pillaging, but I am willing to establish a trade deal which guarantees exports of strong lumber in exchange for surplus food from the Okgaweti Isles. You shall return to your lands a hero, securing riches and a sustainable income of lumber for years to come.

To be forthright, I wish to avoid unnecessary violence. For what besets my realm, I need my army intact for as long as I can manage. Our cooperation secures this goal and serves us both well.

What say you?

~ Hates Augustus.
Prince of Porta, Captain-General of the First Legion, Rightful Emperor of Campestribus.

Hates Augustus,

I apologize for not having a fancy seal to affix to my letter. If I had thought I'd be sending missives to foreigners with long titles, I'd have kept a vial of blood from some of the men and women I gutted while raiding and used it to write my name in the old symbols. I am Commander Adannaya Chibudem, I doubt I can match your titles but I will try. I am commander of the raiding fleet of the Ebudike Confederation and the leader of its crews. I am captain of the great warship the Aghazu. And I am the proud mother of eight children, three of whom march with me today, two sons and a daughter. Not as impressive as Emperor of this and Prince of that but I do my best. I doubt that your army blocks much of anything, with that heavy armor and shields weighing you down and all. My army could outmaneuver yours if it came to that, that I have no doubts. However, I was only ordered to bring lumber back to the Isles and your offer avoids the ugly mess of holding land far overseas.

Consider Dravidium yours. Mark it on your little map if you like. We should have no trouble slaughtering the peasants that stand in our way. The lands around the city will be untouched, with any soldier caught looting or taking from them losing their hands. I will not promise the state you'll receive the city in. We will try to keep the looting in check, but no guarantees. In exchange, we will take the plunders of the city and you will send us lumber which we will pay for with food at a rate of two ships of lumber for a ship of food. Pray that you are lucky enough that the Emir doesn't grace you with our delicacies. Although I'd be quite interested to see how your northern stomachs hold up to insects, spiders, bats, and monkey brains.

And of course, upon capturing Dravidium, you will allow my soldiers and I to return to our ships and leave, undisturbed by you or your men.

Commander Adannaya Chibudem

Equipment of the Ebudikan Army
The Ebudikan armies are built for mobility and maneuverability. As such, they forgo heavy armor and metal shields, preferring lightweight options, even at the cost of protection. This philosophy partly feeds back to the idea of the ascetic warrior and the ideal of the warrior monk, partly is due to the lack of iron on the Okagweti Isles, and partly is due to the fact that a soldier in heavy armor wouldn't last long in the jungles of the Okagweti due to heat and mud. Most of the iron they do get goes into making Ebudikan Iron for weapons, leaving little for armor. Due to this, most of their infantry wear a lamellar armor made from boiled leather. Heavy infantry wear a coat of plates and a mail hauberk with boiled leather covering their legs. Some infantry, those who style themselves as true warrior monks, wear no armor at all beyond a set of heavy robes.

Most weapons are made of Ebudikan Iron, a lightweight iron alloy that retains iron's strength. The light weight allows the Ebudike to strike faster than their enemies and helps reduce the overall weight of their kit to help with fatigue. Common weapons include spears, both short and long, swords, axes, and shortbows. One handed weapons are often paired with wicker shields backed with leather or wooden shields wrapped in leather. All told, the Ebudike rely on their added mobility to outmaneuver and ultimately outflank enemies and use their lighter weapons to break down their enemies defenses with a series of attacks in quick succession.

Brief:
The Ebudike accept the First Legion's offer plus some free flavor about the Ebudikan army's equipment
 

BlackBishop

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Blight Upon the Sha'ddin Coast

R01DuQEQXBk.jpg

Ironically, the Devourer offers haven to spice traders as the Sha'ddin Coast is assaulted.

In the summer of 500, or when the Kalifa Desert begins to shed her last droplets of rain before the oppressive dry season, queer ships are spotted sailing up along the southern coast, from the Blight Isles. It is soon discovered that they are Gil-born, and they have come to raid along the Sha'ddin Coast. Merchant vessels are harassed, boarded and sunk, their valuables taken, including the valuable spice for which the Sha'ddin are known to cultivate.

The attacks would not rest upon the sea, for the Gil-born were soon spotted on land, within the badlands that dot the Kalifa coastlines. Entire villages uproot and make for the safety of the deep desert, while militias are raised to combat this threat. Some of the wisemen of the Sha'ddin point out that the Gil-born have not attacked the Sha'ddin directly, instead targeting foreigners, mostly traders hoping to purchase spice. It is unclear what the Gil-Born are after, their true intentions masked in mystery, as is often the case with the Gil-born. Nevertheless, their fleet have occupied the coastline and a camp of one thousand troops awaits for an unknown purpose.

((The Gil-born hamper trade in Kalifa - the Sha'ddin should respond.))