~Appendix~
Region: Kalifa Wastes(The spine)
Cults: Al'ghol, Dha'vol, Dhjin'nen ,Kabalison, Morannon
Ruler(s): Azzaut the Defiler, King Leoric, Seprentus Astaroth, Iron Mammon, Fenrir Tor'Ladaniel, Vûró
Prominent Race: Valkron
Racial Strength(s): Undying- (Valkron are made of bone, yes, but this bone is as hard as stone. The vast majority of them wear armor, and otherwise fatal attacks to other races will not hinder a Valkron in its capability.),
Dreaded Presence-(The plane of mortals is levied by fear, and the vast majority of non-fighters would rather cower then face the walking dead. They tear through their enemies using their ungodly terror as a tool.)
Weakness(es): Few in number- (After centuries of fighting and no one way to bring about more of them, the accursed ones are slowly dying off.)
Brittle bones, brittle ways- (The valkron are segregated and confused in nature. They do not congregate, they do not collaborate, they are a species in flux and each individual will do anything to gain more power. Thus they cannot rightfully form a true nation, and perhaps will always fracture and fight with each other and any sentient, so they will likely not follow much diplomatic praise or efficiently combine.)
Minority Race(s): Orc(Trained- Orcs are relatively intelligent creatures, however are broken and torn down to be able to serve. They can make tactical decisions on their own, and each creature has its own conscious rather then the beastmen or Valkron.
Beserk- Orcs have a racial trait that makes them lose control once cornered or pushed over the edge. This could be devastating to the enemy, or more importantly their own forces. These orcs are sometimes trained for this, but are often put down in the midst of battle because of it.)
Beastmen (Loyal to a fault- Beastmen are unlike orcs, and do not act without an order. They would kill anything if designated by their master, and thus are dangerous foes. This could prove dangerous, because if one were to take out the head, the entire race could turn ravenous.
Sterile- Beastmen are an all-male race, thus they cannot produce more on their own, needed outside species as supplements to increase their numbers, or they would slowly die out. The arts to create them having long been dead, cattle(food if you must) are needed to supply them.)
Region Biography: Rocky mountains exist within the Spine, giving its name. The mountains are mostly black, with no ice caps of any kind sticking to them, giving a cruel and ominous description. No civilized race makes its home in these crevices, most of it inhospitable to any sort of society. There exists one escape of this terrain, however, in the Devil's Breath, which is two huge lakes that are the tributaries to a large river that travels out of the continent. One might suggest that its a perfect place for a fortress or city, with natural barriers all around and a path outside by the river, however the water is toxic to anything that drinks it. The perfect definition of 'impossible' living standards, few, if any, explorers ever traveled into the depths of these grounds.
It is often humid and the air is almost entirely unbreathable, making a person have to constantly have oxyified-herbs with them to be able to travel. Rain is almost nonexistent, leaving the waters in the lakes to sit and fester, the fauna markedly some of the deadliest in existence.
It is often humid and the air is almost entirely unbreathable, making a person have to constantly have oxyified-herbs with them to be able to travel. Rain is almost nonexistent, leaving the waters in the lakes to sit and fester, the fauna markedly some of the deadliest in existence.
Nation description: The various tribes in the Spine are described as 'cults'. Each cult has its own sovereign, all in belief of the 'everlasting dark'. This darkness is permeated by corrupted beings, with each leader of the separate cults appropriating to be. The five major groups have been listed, but there exist many more, all vying to become greater, and usually the leader of said cults duel each other for supremacy.
Many cults use elements combined with their bodies to use as weapons, some more spiritual, and others define themselves on killing the living. The Valkron are complex and their intentions unclear, they have a deep social-ladder that was set from before they changed. Their transformation happened before the cataclysm, a 'disease' as they had called it before their downbringing, but it was clear that demons had infested this civilization and brought a curse upon them. The more powerful one is, the greater amount of control they have over other Valkron.
Al'ghol- A tight-knit group of Valkron, they are primarily composed of Orcs and lead them into battle. They usually inhabit swamps and set up traps to feed their hunger for flesh. Although they do not normally go out of their lands, they sometimes raid the inhabitants of Minos.
Dha'vol- This cult uses fire as a tool, infusing their bones with lava through ritual and slash their enemies with artificial flame. They loathe other Valkron, and constantly engage in fights with others, to claim superiority and carry out their mysterious goals.
Dhjin'nen- Coated in sand and other dust, these Valkron prey on the Sha’ddin. They often use an oasis as a trap(which the Sha'ddin have to usually supply with to feed their animals and such) and kill them for sport and steal whatever wares they hold. They think of themselves as 'above' non-valkron, and refuse to even engage in the use of other species as tools.
Kabalison-Unlike the Dhin'nen, the Kabalison have long enslaved many beastmen to serve them, they usually get them to mine ore and other artifacts for the cult, and use it to supply and trade with other cults. They are largely neutral themselves, but do sometimes send their beasts to hunt and pillage farms or even villages.
Moranun- The most respected of the Valkron, these have never been seen by a mortal, for they are the highest sect of their 'civilization' and do not trifle themselves with the matters of the outside world. They believe in the old tradition of isolation, and hardly ever venture out of their lands(an act criticized by almost every other warlord of the valkron). They are highly Ritualistic and are always seeking dangerous artifacts buried deep underground.
Many cults use elements combined with their bodies to use as weapons, some more spiritual, and others define themselves on killing the living. The Valkron are complex and their intentions unclear, they have a deep social-ladder that was set from before they changed. Their transformation happened before the cataclysm, a 'disease' as they had called it before their downbringing, but it was clear that demons had infested this civilization and brought a curse upon them. The more powerful one is, the greater amount of control they have over other Valkron.
Al'ghol- A tight-knit group of Valkron, they are primarily composed of Orcs and lead them into battle. They usually inhabit swamps and set up traps to feed their hunger for flesh. Although they do not normally go out of their lands, they sometimes raid the inhabitants of Minos.
Dha'vol- This cult uses fire as a tool, infusing their bones with lava through ritual and slash their enemies with artificial flame. They loathe other Valkron, and constantly engage in fights with others, to claim superiority and carry out their mysterious goals.
Dhjin'nen- Coated in sand and other dust, these Valkron prey on the Sha’ddin. They often use an oasis as a trap(which the Sha'ddin have to usually supply with to feed their animals and such) and kill them for sport and steal whatever wares they hold. They think of themselves as 'above' non-valkron, and refuse to even engage in the use of other species as tools.
Kabalison-Unlike the Dhin'nen, the Kabalison have long enslaved many beastmen to serve them, they usually get them to mine ore and other artifacts for the cult, and use it to supply and trade with other cults. They are largely neutral themselves, but do sometimes send their beasts to hunt and pillage farms or even villages.
Moranun- The most respected of the Valkron, these have never been seen by a mortal, for they are the highest sect of their 'civilization' and do not trifle themselves with the matters of the outside world. They believe in the old tradition of isolation, and hardly ever venture out of their lands(an act criticized by almost every other warlord of the valkron). They are highly Ritualistic and are always seeking dangerous artifacts buried deep underground.
Character Bios-
The Defiler is one that does not feel, does not care, he had a sadistic sense of nature that is only sated by blood. He kills at his own will and is by far the most powerful being in his cult, leading them with an iron fist that doesn't allow much leeway. Some time ago, he had lead armies of orc and dragon into battle, but the cataclysm wiped out the last of the wyrms and his orc tribes are desperate for escape. A reason for this is the nature in which the Valkron used them, popularized by Azzaut. First, they take the children from birth away from their maternal mothers, and train them under harsh conditions, to make dumb grunts to use. Azzaut deploys them in tribes, to keep them separate, however some have already escaped and it has led him to bring a tighter grip among those still left. The most loyal of his servants wear heavy-plate and are called
. These special orcs are used to pacify and bring down the others, as wardens, to further produe dissent against each other, rather than himself. The entire composition of his Cult is called the Al'ghol, and once every few years they go on warpaths to collect bounty or whatever oddities they are looking for. His lieutenants keep his secrets safe and he has no fear from leading his forces directly.
The Iron Mammon is a silent fellow, who leads the Dha'vol, and his cults perverse fascination with fire. He is not an outward figure, and prefers to let his captains carry out his will. Some say he is so withered that there is nothing inside his armor, his soul trapped inside to rove the world. Even the Valkron do not anticipate his moves, and rarely converse with him, which is why he is particularly dangerous, given his cult's betrayals and counterplay. Despite these claims against the Cult, they would not kill at first contact or needlessly.
The leader of the Dhjin'nen, Astaroth earned his title from consorting with 'Hydraraus', an old-mystic of the humans of Pangea, he had consorted with the dark rituals of the demons. He, master of the nether, brought the curse upon the Valkron and transformed them as they are known today. Or so they say. Astaroth now is hollow shell of the once proud warrior he once was, and has forsaken his king. His cult doesn't wish to kill all sentients, or regain their old power, but he does have a personal goal in the deserts of Minos.. He enjoys some carnal, more human nature, such as beautiful women and games, and as such some of the most talented Sha'ddin he encounters are free to leave and live.. But that isn't to say some don't stay.
"The sword that casts the light, the knife that bleeds the darkness." Fenrir Lor'Daniel was no hero, he was no great master, he was just a boy when the curse struck. He was apart of the Jadoruman Sentinels, a group solely responsible for the safety of their King. Once ago, the Valkron were united, they were one civilization and the curse destroyed all that in the aftermath. Fenrir was a rabid wolf in his youth(and beyond), on the prowl for any soul that would venture in his path, loving a fight and a challenge. He was promoted from his spot as a lowly grunt into a captain by slaying all of his squad and proving his strength above them. He cemented his place in their history as Lord Valarys was tasked with executing the disobedient captain. Challenged to a duel in which he accepted, Fenrir slayed him as well. Claiming the Sentinels for himself he transformed them into the Kabalison. His cult is very loose, just like him, and so often Fists of beastmen led by a few Valkron Sentinels travel the countryside of Minos to raid and pillage as they like. The Braln are the biggest receiver of this, 'the wolf' loving to destroy rather then even take anything he wins.
Ontop of it all, Leoric was once the sole ruler of the Valkron in life and death. He held the sword, he cast the judgement, he who above it all, fell so far. Without any social construct to bind them, without any fear to possess them, the Valkron easily turned against their once-beloved leader in his greatest time of urgency. His powers haven't truly been shown, but none of the other warlords fear him, and the few remaining loyalists(the Moranun) are holed up inside of the ruins of his old fortress. They carry on their lives as they once were before, eclipsed and frozen in a perpetual cycle of denial. Not even the Catacylsm shook their belief, and so they remain, too afraid to step out, or awaiting the right moment to bestir the world.
While Hydraraus was the bringer of plague, he was not the first affected by it. Vûró once had an old name, an old life, but none of it remains. The first demon sprouted into his soul, it bound him, and he killed Hydraraus on the stone of ritual and spilled the darkness across the Spires of Elysium(the old name of the Spine.) Vûró knows no code, he knows no comrade. He is alone without a cult, his presence feared by all others. He rests in the first place of the curse, slumbering in the ruins, life avoiding the place and having never touched it since. What he does, what he is, well none could say. A giant compared to his old form, he is the first of his kind, and perhaps will be the last.
The Defiler is one that does not feel, does not care, he had a sadistic sense of nature that is only sated by blood. He kills at his own will and is by far the most powerful being in his cult, leading them with an iron fist that doesn't allow much leeway. Some time ago, he had lead armies of orc and dragon into battle, but the cataclysm wiped out the last of the wyrms and his orc tribes are desperate for escape. A reason for this is the nature in which the Valkron used them, popularized by Azzaut. First, they take the children from birth away from their maternal mothers, and train them under harsh conditions, to make dumb grunts to use. Azzaut deploys them in tribes, to keep them separate, however some have already escaped and it has led him to bring a tighter grip among those still left. The most loyal of his servants wear heavy-plate and are called
The Iron Mammon is a silent fellow, who leads the Dha'vol, and his cults perverse fascination with fire. He is not an outward figure, and prefers to let his captains carry out his will. Some say he is so withered that there is nothing inside his armor, his soul trapped inside to rove the world. Even the Valkron do not anticipate his moves, and rarely converse with him, which is why he is particularly dangerous, given his cult's betrayals and counterplay. Despite these claims against the Cult, they would not kill at first contact or needlessly.
The leader of the Dhjin'nen, Astaroth earned his title from consorting with 'Hydraraus', an old-mystic of the humans of Pangea, he had consorted with the dark rituals of the demons. He, master of the nether, brought the curse upon the Valkron and transformed them as they are known today. Or so they say. Astaroth now is hollow shell of the once proud warrior he once was, and has forsaken his king. His cult doesn't wish to kill all sentients, or regain their old power, but he does have a personal goal in the deserts of Minos.. He enjoys some carnal, more human nature, such as beautiful women and games, and as such some of the most talented Sha'ddin he encounters are free to leave and live.. But that isn't to say some don't stay.
"The sword that casts the light, the knife that bleeds the darkness." Fenrir Lor'Daniel was no hero, he was no great master, he was just a boy when the curse struck. He was apart of the Jadoruman Sentinels, a group solely responsible for the safety of their King. Once ago, the Valkron were united, they were one civilization and the curse destroyed all that in the aftermath. Fenrir was a rabid wolf in his youth(and beyond), on the prowl for any soul that would venture in his path, loving a fight and a challenge. He was promoted from his spot as a lowly grunt into a captain by slaying all of his squad and proving his strength above them. He cemented his place in their history as Lord Valarys was tasked with executing the disobedient captain. Challenged to a duel in which he accepted, Fenrir slayed him as well. Claiming the Sentinels for himself he transformed them into the Kabalison. His cult is very loose, just like him, and so often Fists of beastmen led by a few Valkron Sentinels travel the countryside of Minos to raid and pillage as they like. The Braln are the biggest receiver of this, 'the wolf' loving to destroy rather then even take anything he wins.
Ontop of it all, Leoric was once the sole ruler of the Valkron in life and death. He held the sword, he cast the judgement, he who above it all, fell so far. Without any social construct to bind them, without any fear to possess them, the Valkron easily turned against their once-beloved leader in his greatest time of urgency. His powers haven't truly been shown, but none of the other warlords fear him, and the few remaining loyalists(the Moranun) are holed up inside of the ruins of his old fortress. They carry on their lives as they once were before, eclipsed and frozen in a perpetual cycle of denial. Not even the Catacylsm shook their belief, and so they remain, too afraid to step out, or awaiting the right moment to bestir the world.
While Hydraraus was the bringer of plague, he was not the first affected by it. Vûró once had an old name, an old life, but none of it remains. The first demon sprouted into his soul, it bound him, and he killed Hydraraus on the stone of ritual and spilled the darkness across the Spires of Elysium(the old name of the Spine.) Vûró knows no code, he knows no comrade. He is alone without a cult, his presence feared by all others. He rests in the first place of the curse, slumbering in the ruins, life avoiding the place and having never touched it since. What he does, what he is, well none could say. A giant compared to his old form, he is the first of his kind, and perhaps will be the last.
IC Index
None
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