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Ironhide G1

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The King of Cardolan rose from his seat. "For the situation of Arnor, I accept. We are all Dunedain, and rather than fighting each other, we should fight the enemy, which is why I accept the second offer as well."

The King of Rhudaur laughed. He appeared bent and withered, although he was not ancient even in the standards of the Dunedain. He laughed harder. "I see already you have fallen to the trap of Angmar, oh wise King of Cardolan. For you haveaccepted the poison which the elves and Arthedain have given you. I see your folly! But never will Rhudaur bow to the likes of you! For you all think you can beat this enemy. Nay, nay, I have met him myself. He is wise and strong, cloaking his true power and his form. There is no beating him. He himself told me said no man can slay him. Why try? Long have I spent in counsel with him, and it is clear to me: we must stand with him or be destroyed. Take your petty offers elsewhere! Against the power of the North alone you stand no chance. And should by some miracle you triumph on the fields to battle, against a greater threat there will be no victory. So try as you may, any resistance will be futile."
 

Deaghaidh

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"On the affairs of the kingdoms of Men, I have naught to say. Let them join together, or not, it is their concern. But the shadow that has fallen over the mountains is very much on my mind.

I came here with the intent of proposing just such an alliance as the King of Arthedain has called for, and therefore I agree entirely. The darkness shall be driven away, and the lands cleansed of Goblins and trolls and worse.

To that end, I have already begun to secure the Northern mountains. Even as we speak, an army of my folk are climbing the High Pass from the East. Those I brought with me here will join them from this side. They shall make a bastion in the mountains, from which we will prevent the further spread of Goblins from Mount Gundabad. We will keep the way over the mountains safe for decent folk, so that the free peoples of Wilderland can aid those of Eriador."
 

AzagalTheGreat

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The King of Cardolan rose from his seat. "For the situation of Arnor, I accept. We are all Dunedain, and rather than fighting each other, we should fight the enemy, which is why I accept the second offer as well."

The King of Rhudaur laughed. He appeared bent and withered, although he was not ancient even in the standards of the Dunedain. He laughed harder. "I see already you have fallen to the trap of Angmar, oh wise King of Cardolan. For you haveaccepted the poison which the elves and Arthedain have given you. I see your folly! But never will Rhudaur bow to the likes of you! For you all think you can beat this enemy. Nay, nay, I have met him myself. He is wise and strong, cloaking his true power and his form. There is no beating him. He himself told me said no man can slay him. Why try? Long have I spent in counsel with him, and it is clear to me: we must stand with him or be destroyed. Take your petty offers elsewhere! Against the power of the North alone you stand no chance. And should by some miracle you triumph on the fields to battle, against a greater threat there will be no victory. So try as you may, any resistance will be futile."
King Malvegil of Arthedain rises once more...

So the rumors are true.. The King of Rhudaur has fallen into evil. He already leagues with the Dark Lords servant. One can see it on his body. The man is 100 years my junior but already old and frail. Lord Elrond , Radagast and Gandalf, I would kindly ask for you to remove this servant of Sauron, the great enemy from this council. I would kindly ask for you to clear his body of the Nazgûls evil. Then he may return.
 

Ironhide G1

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Saruman rose from his seat and turned to the King of Rhudaur. "Nazgul!" He cried. Release your hold over this man. He has been your consuls far too long! He stood up, and he grew to a mighty height. "Release this man!" He lifted his staff and pointed it at the king. The King screamed in pain. His guard stood, but were motioned to stop by Elrond. The others looked on in amazement."Begone!" Saruman cried, and the King hunched over. The King however, slowly got up, and was not as bent over as he had been. "Dark have been my dreams of late", he said. "A shadow has passed. But it is over. King Malgevil, I agree to one offer, not the other. I agree the Dark forces of Angmar must be held back, but I do not agree to the reunification of Armor. I will keep my separate territory. But no more will I fight you for control of Armor, except if you attack me. Yet now against Angmar our chief concerns lie. What must we do?"

((Saruman uses admin order to try to cure the King of Rhudaur. Success.))
 

AzagalTheGreat

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Saruman rose from his seat and turned to the King of Rhudaur. "Nazgul!" He cried. Release your hold over this man. He has been your consuls far too long! He stood up, and he grew to a mighty height. "Release this man!" He lifted his staff and pointed it at the king. The King screamed in pain. His guard stood, but were motioned to stop by Elrond. The others looked on in amazement."Begone!" Saruman cried, and the King hunched over. The King however, slowly got up, and was not as bent over as he had been. "Dark have been my dreams of late", he said. "A shadow has passed. But it is over. King Malgevil, I agree to one offer, not the other. I agree the Dark forces of Angmar must be held back, but I do not agree to the reunification of Armor. I will keep my separate territory. But no more will I fight you for control of Armor, except if you attack me. Yet now against Angmar our chief concerns lie. What must we do?"

((Saruman uses admin order to try to cure the King of Rhudaur. Success.))

It is good to see your true self return King Aradarth. I remember your early youth. You were a good kid.You grew into a good heir for your father, King Aranath. I finally see my Kinsman return to his roots. I will hold up my proposal, and if any changes are nessescary with your restored thought, I will gladly listen to them.

((Iron could you get on IRC ?))​

High King Malvegil I of West Arnor, Rightful King of Arnor
 

CaesarCzech

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It is good to see your true self return King Aradarth. I remember your early youth. You were a good kid.You grew into a good heir for your father, King Aranath. I finally see my Kinsman return to his roots. I will hold up my proposal, and if any changes are nessescary with your restored thought, I will gladly listen to them.

((Iron could you get on IRC ?))​

High King Malvegil I of West Arnor, Rightful King of Arnor


Could you then transcribe what went on IRC ? i would like to read it after game.
 

Ironhide G1

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((Agmar probably won't be crushed. They have 40k+ troops. But yeah I'll come to IRC soon. After the game I'll tell you what the gist of IRC was-I can't save records. Don't worry though CC I can easily make sure evil does not get crushed. I'm not saying for sure it will win or not, but I won't let one side get too OP this early. Both sides will get a fighting chance.))
 

viola

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((I might want to join, I'm not really well-versed in the lore of the Middle Earth however. I hope that won't be a problem.

I was thinking about taking the most beloved, ingenious and skillful races of all, the Orcs, and the Goblin King seems to be exactly the ruler I want to use. Is there any information on him or is he a made up character I can take some liberties with? I'm pretty sure he has nothing to do with David Bowie anyway.))
 

Ironhide G1

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You are welcome to join! Just because you don't know a lot of lore doesn't prevent you from playing. Feel free to make up a character ruling the Goblin Kingdom! It can be a king/lord whatever, but currently, if not stated in OP(which it might not be), you are at War with Khazad Sum(Moria before the fall). If you have any question about the game or if you need help or background, feel free to PM! I'm here to answer your questions. But feel free to join! Thank you!
 

Ironhide G1

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The deadline for orders is 19:00 GMT tommorow((3 PM EST)). I'm not sure how that corresponds to all your timezones, so I think there might be a calculator which changes it to your time online. I've already got several orders in, though, thanks to all the people who have sent orders in, but to those that haven't its fine.

BTW the council is still ongoing with discussions.

Thank you all!
 

JKrugger

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The Council of Galtrev (Warning: It's long.)
While the Council of the North was taking place, another smaller council was underway to the South. High Chief Conn of Dunland, who called himself King, had called his advisers and vassal chiefs to his largest settlement, Galtrev. The settlement was situated not far off of the old North-South Road, a little less than a hard day of riding if one were in a hurry. As defenses go, it was not much, just a timber palisade around the majority of the homes and a large ditch in front of the palisade. The palisade was large enough to have a walkway around its entirety and watchtowers on all corners. For the usual raiding parties and armies of the tribal hillfolk, it was almost unassailable. For anyone else, however, it would not stand up for very long.

Since the settlement sat on one of the larger hills in the region, the Hall of the Chief stood at the very top, with another palisade and gateway surrounding it. The Hall was larger than any other occupied building in the whole of Dunland, and it was here that the council met. The sun had risen two hours before, but Conn had already been awake, and watched it rise from the walkway of the inner palisade, his oldest and most wisest adviser, Madoc, standing beside him. Madoc was interesting character, and no one save Conn's late father, Cathal, had known exactly where Madoc hailed from. He had the features of a Man and aged like one, despite seeming to be older than anyone else in the settlement. Conn suspected Madoc had some amount of Numenorean blood in him, like Conn himself did, but he could not tell for certain, for the man was short and stocky in stature, with dark features, like all of the Haladin, but he was a genius and had taught Conn in every subject during his childhood. Even when Cathal insisted on teaching the art of war and how to rule, Madoc had gone further in depth, so that Conn was not just a good soldier, but a good leader and tactician.

On that particular morning, Madoc had spoken first, which was unusual. "Your time is coming, young raven, but I fear I will not be there to see it. We will not be able to enjoy too many more of these sunrises together. Your father was a good man, who had his faults, as all men do, but you will be a better man. He and I both made sure of that. Today, you will begin to make your dreams come to fruition. Stay true to them and do what is necessary, even if some of these proud dimwits do not agree." At that last comment, one of the guards nearby shot a sideways glance at the pair, but Conn let it go. These particular guards were loyal to Conn and Conn alone.

With a deep sigh, Conn laid a hand on the shorter man beside him. "Thank you, Madoc. For everything you have done for my father and for me. I ask that you still stand by me while you can for this council, for I fear that the chiefs will not take kindly to what I am going to propose." Madoc knew for certain that they would not, and nodded his head. As the sun rose further and warmed them both with its light, they turned and headed back to the Hall.

Now, Conn sat in a large throne-like chair, raised up on a small dais at the end of the room. There were long tables running perpendicular to his own and at these sat fifteen chieftans. Most only could call upon a small band of twenty men or so, but there were also a few who ruled larger tribes with more land who could call up men in the hundreds. The smaller chieftans would generally do whatever Conn said with no argument, but the larger chieftans liked to try and test the young High Chief at times. With everyone seated and food and drink in front of them, Conn began.

"As some of you might or might not know, there will soon be war. The lands of Rhudaur to our North that are still settled by other hillfolk and Numenoreans who rule them have been controlled by a sorcerer king from even further North. I have been told that he is called the Witch-King and is far more evil than even the nightmares we use to scare children. He also is said to lead armies of Orcs and there has even been talk of him breeding orcs and the hill men of Rhudaur. I am telling you this because an emissary arrived two weeks ago, asking for our help. The emissary came from the Kingdom of Arthedain, one of the Numenorean realms. While I despise many of the Numenoreans as much as you, I despise Orcs and Half-Orc abominations even more so. I told the emissary that if they were willing to do some things for us, I would bring it before my chiefs. In return for fighting in this war, the Numenoreans would build greater roads for us to travel easier and faster on, they would equip our men with stronger weapons and armor and they would teach our smiths how to craft their armor." Murmurs erupted forth, as weapons and armor were generally very poor quality in Dunland, since there was not much iron that they knew of and trade with other peoples was almost non-existent.

Chief Aran was the first to speak, "We have little enough metal to make what we need to begin with, where are we going to get enough iron to even think about making that kind of armor?" Conn let a little grin cross his face, as he formulated his reply to the red-haired chief from the western areas of Dunland. "I have spoken with another emissary, this one much... shorter. The dwarves of Khazad-Dum, just to our North, have asked that we begin a new period of friendship and trade. We keep the peace here and do not raid their hobbit friends, who have settled in the plains North of the Glanduin, and in return, we get access to their market, which means more metal for us, and more cows and leather for them." A couple of the chiefs looked at Conn suspiciously, as they knew that dwarves did not like to deal much with men, and others because he had taken upon all of this business without first consulting them. The tradition was that all major decisions were voted on by all of the chiefs, not just the High Chief.

Chief Aran stood and faced Conn, raising a mug of ale as he did so. "You have my vote. I will follow your decisions." The red-haired chief controlled one of the larger tribes, being able to call up roughly four hundred men, a lot of them being light horsemen. Twelve other chiefs stood and pledged the same, vowing to follow Conn with whatever his decisions were. Conn looked at the two chiefs who had not stood. One was Chief Bran, his father's main rival, and also one of the strongest chieftans, and the other was Chief Cian, who came from a smaller tribe in the Northeast, but was known for being devious. Bran spoke his piece first, "They are Numenoreans," at that, he spat on the floor and continued, "and even if these half-Orc abominations are true, they'll never come this far South. They're only concerned with those damn Numenoreans. I say let them have their war and we stay out of it." Conn looked to Cian next, who stood as well. "High Chief Conn, in most cases, I agree with you and follow your decisions. However, do we know why there is going to be war? Do we know anything about the numbers of this alleged enemy? All you know is what that Numenorean told you..."

All of the chiefs turned to look at Conn, waiting for his answers. "Yes, they are Numenoreans, but as I stated, I believe Half-Orc, Half-Human abominations are much worse. And if you think they would be content with staying North, then you must not know much of anything about Orcs, especially when they are controlled by one of evil. Chief Cian, you may not know it, but we have eyes and ears around the borders and even across the borders. They have told me much the same tale that the Numenorean told me. There will be war, because that is the way of Orcs and their overlords. Regarding the numbers of orcs, we all know that they mass in hordes and I have no doubt there will be thousands of them." Both chiefs narrowed their eyes at Conn, but in the end nodded their heads and vowed to send men. Conn highly doubted it would be anywhere near the full amount they could call upon, but that was a situation to deal with at a later date. For now, he had to prepare for war.
 

viola

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3023803-slide-s-8-weta-workshop-designer-showcases-fantastical-behind-the-scenes-concept-art.jpg


Great Chief Khrull,
the "Goblin King" of the Misty Mountains


Specialty: Combat
Age: c. 30
Bio
: With the Darkness rising everywhere and the return of the Dark Lord seemingly coming closer and closer every day the Orcs and Goblins of the Misty Mountains quickly began to grow in both numbers and ferocity. Ferocious infighting soon broke out between the many Orc tribes occupying the Mountains, fighting for both dominance and living space, at last only one winner came out on top. The unifier of the Gundabad Orcs was a brutish warchief named Khrull, with a single leader in charge of the Hordes from the Misty Mountains the Orcs are now ready to ensure that whatever age will come after the current one will be an age ruled by the Orcs.

Khrull himself is just your typical Orc: hates everything and everyone, likes to torture people, despises art, makes no beautiful thing (but many clever ones!) and is Green and mean! (no wait, wrong franchise. Those are the better kind of Orcs)
 

Deaghaidh

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Meanwhile, in Khazad-dum
Not secret, just long

Under steward Barin, recently named Master of the Hollymarket, was as industrious and tireless a Dwarf as any of Durin's Folk. But even his patience and dedication were being sorely tested.

King Durin V had decreed that a new market be established, and so it would be done. But it fell to humble Barin to make it so. So rather than the awesome figure of Durin, the various craftsdwarves involved were dealing with a decidedly unintimidating civil servant. So they wrangled and debated as only willful dwarves can.

Still, Barin was rolling this stone up the mountain. A stout stronghouse was built to serve as storage for coins and gems. The market ground had been cleared, a league square with a standing pillar in the center. Teams of workers cleared and widened the old road that had once run along the Sirann on to Ost in Hidhel, the Capitol of lost Eregion. The Thai of the Hobbits had been charged with organizing the wagons and stalls of his folk.

Now came the hard part, dealing with his own people. They were prone to squabbling over precedence, and reluctant to be told what to sell. "Nothing of Mithril is to be allowed." He told them. "Hobbits are not warriors, so those selling lamps, farm tools, and cutlery get more space than armorers." Barin had the same arguments over and over.

Now he was meeting with one of the finest swordsmiths in the world. Old Bogar was to craft a gift for the King of Dunland. The smith was conveniently deaf when he heard something he did not care for.

"A blade that length is absurd" he repeated, looking at the sketch. "There'doesnt no Dwarf in the world tall enough to swing it, and he would forever be dragging it in the dirt."

"That is because it is for a man. A King of Men, who is said to be uncommon large."

Affecting to just now understand, Bogart pursed his lips and stroked his beard. "I have always made arms for the King of Durin's Folk! To waste my work on some wild hillman.." He made a disapproving noise.

"You are making this sword for King Durin, because he wishes to give it as a gift, as I have told you and you know full well. So let the blade be five foot of steel, and the hilt-"

"I do not like to question the King, but to give such a blade to a man? What service can any man give to earn it?"

"That is for the King to decide! I beg you-" Darin rubbed his forehead. "Consider this now. This mannish king is given a splendid sword. All his warriors and chiefs are in awe of it. What then would they not give for a dwarf sword of their own? And if the King Under the Mountains can give such weapons away, what wonders must he keep for his own? The King charges you to make this blade for him, so that he can give this to one man, so that we might sell to a hundred more and have a thousand dread his wrath."

The old smith kept pursing his lips and stroking his beard, but did not contradict Barin at once. "Well," he said "five feet of steel then. And what is this figure on the hilt?"

"Ravens are the symbol of his land, and since they also are friends to our folk, let the whole hilt be in the shape of one. See, these are the wings, outswept, carved of obsidian-"

"Obsidian? That shall never do. Much too brittle, though it polishes up pretty. Much better to have it be steel as well. I shall darken the metal itself. That is a trivial matter. And the eyes of course must be rubies. I shall send to my cousin Bodor, in the seventh deeps. He has a fine eye for rubies. For inscriptions, do you have the text? And what language? Westron I suppose, with Daeron's runes. Gold, or might I use Mithril? Expensive, but more splendid, if the King thinks this man worthy..."
 

Ironhide G1

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Orders deadline. Update in progress
 

Ironhide G1

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Year 1301 TA-Year of Success

In Harad, King Gorkan tries to establish a council of chiefs to assist him. It is a smashing success. Not only does it make the chiefs more loyal to him, and allows for him to gain advisors, some of the less loyal chieftans, hearing they finally will get a say in government, grow closer to the king, allowing for more soldiers.

((Harad's supply increases by 10%))

Outside Khazad Dum in Hobbit owned Hollin, a market is built to promote trade and establish better relations with the Hobbits. Not only do the excess food and supplies help both populations grow, it also makes a huge profit. On Durin's Day, a huge festival is thrown, and people from far and wide came to celebrate and party. Wandering Dwarves come to the Kingdom, and the Hobbits settle and grow significantly.

((Hobbit poulation increases 50%, Khazad Dum's population increases 10%, as well as Khazad Dum and Hollin earning 1000 gold each in profits from the market))

Lord Gror of the Iron Hills decides to build a series of forts on the road to Erebor. Three were planned to be built: one a third of the way there, one midway, one two thirds. They would be for travelers and others passing through on the road to protect. However, heavy snows hinder the building, and while they are eventually built, it is not without cost.

((Iron Hills builds forts on the road, but loses 1000 gold on the project))

In Dunland, the new chief proves his worth by building a road connecting his capital to the North-South Road, increasing trade. He establishes a grand market at the beginning of every month, and sends a caravaan to Khazad Dum at the end of every month. All of these are a smashing success, and the profits start to reap in.

((Dunland gains 2000 to income))

In Arthedain, now renamed Arnor with the addition of Cardolan and the friendship of Rhudaur, King Malvegil tries to rebuild the old city of Annuminas. It had fallen into decay in the past couple centuries, but was more dusty than destroyed. He rebuilds and polishes it, restoring it to some of its former glory. While by far still the greatest city of the North, it is nowhere as proud as when Elendil the Tall called it his home. Nonetheless it was a success, but it was costly.

((Arnor(Arthedain+Cardolan, now combined) moves its capital to Annuminas, but loses 1000 gold in the process.))

In the Northern Misty Mountains, the Orc Warlord Khrull decides his armies need better furnishing. He sends his slaves to mine the holes for iron and to send it to his new blacksmiths to equip the army. It works, as the orcs now have better weapons with which to fight, more join their numbers, and Khrull starts to make some money.

((Goblin Kingdom income increases 500. Supply increases 10%))

In Angmar, the Witch King demands a tribute and support from his former vassal. However, he is shocked to learn that the King of Rhudaur is no longer under his sway! While does not get the tribute(instead he gets a haughty letter), a band of fell men, coming to Angmar, sack a town and bring its riches to the Witch King instead.

((Angmar's supply increases by 500. It gains 1000 gold.))


((That should be everyone who sent orders. I may have looked over one by mistake. Please tell me if I missed you.

War order should come soon- at the latest it will be tomorrow))
 
Last edited:

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War is Brewing- 1301 TA

In Harad, King Gorkan and the council of nobles decide to start increasing their military power. They send Haradian boys off to Rhun and other areas to learn how to fight and gain experience. When they return they are experienced and well trained, but fewer in number than before. Some 1000 of them decide to join the army immediately, while the others wait.

((1000 well trained troops join Haradian forces.))

King Durin V of Khazad Dum sends a force of 1000 soldiers to the High Pass to protect it from the Goblins and allow people to go along it. All goes well, with the area reinforced, but aside from a few(now dead) scouts, there seem to be no Goblin presence in the area.

((1000 Dwarvish soldiers secure the high pass))

In the Iron Hills, 300 Dwarvish warriors protect the construction of the road, though they cannot stop the weather from bogging down, though they face little other challenge. They man the forts later, 100 in each one. Soon enough trade starts to increase as he Goblin attacks decrease. Erebor and the Iron Hills now have a steady trading relationship.

((300 Dwarves occupy forts on the road to Erebor. Both Erebor and Iron Hills get a income increase of 1000))

In Dunland, in the capital city of Galtrev, a force of 50 of the best soldiers are outfitted and trained to be the King's personal guard. They will answer to the King only.

((200 gold Spent on training/equipping 50 elite soldiers. These 50 get a +2 combat bonus))

Warlord Khrull sends his orcs from Mount Gundabad to claim the Grey Mountains, after the Dwarves recent departure. He finds new lands, with plenty of riches, and plenty of orcs willing to join him.

((Khrull sends 4000 orcs to conquer the Grey Mountains. They go under his control, he gains 3000 Gold, and his supply increases 20%))

In Arnor, the combined forces of Cardolan and Arthedain march to the Angmar border, leaving a scanty force of only 500 and 1000 behind, repsectivley. Rhudaur marches most of its raised armies to their Northern Border. They are ready for war. But they are not alone. The Elves of Lindon march to their help as well, lead by Cirdan the Shipright. Meanwhile, Angmar musters all its strength left, and marches with 10,500 more to the borders to reinforce his armies.

((Arnor marches an army of 9000 infantry combined(5000 Arthedain/4000 Cardolan) with a force of 100 Cavalry(50 each) to the border. Meanwhile Rhudaur marches to its Northern border with 4000 infantry and 100 Cavalry. Lindon also brings a force of 1000 Elves. Angmar has 50,500 troops on the border. The combined forces of the men and elves is 14,200))

Gondor mini is coming up soon after this!
 
Last edited:

Audren

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((Oh wow, y'all really were doing neat stuff during the Council. My poor buddy Rhudaur!))