[Forum Game] Master of the Galaxy IV-2: Return to the Unknown

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Scrapknight

Consul of Baekdu
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((My deepest apologies to @Brettles but we're going to need to make a roster change, as I haven't seen or heard from him since I gave him the spot. GPs in particular need to be present. Please welcome @oxfordroyale as Baekdu. Brettles has his choice of IC nations or characters, and will be highly ranked on the reserve list in case of drops. Again, my sincerest apologies.

As you were.))
 

Scrapknight

Consul of Baekdu
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Initiative, Ingenuity, Loyalty, Progress

The colony of Atlantis would like to send this message to formerly instigate trade partnership between the below signatories within the Novus Galaxy. We do this in hopes of creating a more stable economic quadrangle and reduce the chance of conflicts between us all. The below need only apply to the Novus Galaxy itself as trade may need different parameters within the Harthus Galaxy. We offer it to the Federal States of Azeratii, Baekdu Republic, and Kingdom of Divine Light due to proximity. Though we are all different, it is a fact who we can harness into a force of progress in absorbing the best of each other. We need only absolve one another of said dispersions.
  1. Merchant and other trading vessels [along with crews] will be allowed free passage, amnesty, and protection within the controlled zones of the signatories.
  2. Any criminal activity caused by merchant and other trading vessels [along with crews] will result in a trial.
    • The trial will be held by the owners of the controlled zone.
    • A legal defender will be offered by the one holding the trial.
    • If the accused is unable to obtain or refuses a legal defender from the owner of the controlled zone then the signatory government of said accused must provide a legal defender of the accused.
    • Trial is postponed until the requirement for legal defenders are met.
    • The trial will be based off the laws of the controlled zone where in by the infraction of the accused occurred.
  3. Tariffs against imported goods from the signatories will not exceed 22%.

[X] Knight-Commander Murad Aljanov of Dragos Chapter and Vavasour of Atlantis
[ ] Federal States of Azeratii @jeeshadow
[ ] Baekdu Republic @Brettles
[ ] Kingdom of Divine Light @MadMartigan
__________________________________________________________________________
*OOC: Yeah I know I'm only an IC Nation but it fits for my current leader to try to increase the economic output of the colony.*

((You're fine, iis. IC nations can totally do stuff like this.

As you were.))
 

MadMartigan

First Lieutenant
May 15, 2017
252
0
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The Kingdom of Divine Light
Species: Watchers
The Watchers are a sapient reptile species most closely resembling snakes. Like conventional snakes they are scaled, elongated, legless, and exothermic vertebrates. They reproduce in a similar manner to garden and rattle snakes, giving birth to live young from a membrane pouch that develops on the mother. Unlike snakes they are omnivorous. They live 3/4ths the lifespan of an average human and breed in large groups (like a snake mating ball), giving their society a clan structure that the Children of the Word have gone to great lengths to eliminate from their society in favor of state run creches to raise young Watchers and serve as a social groupings/families once they leave home and go out into the world.

Capital: Gate-of-Prosperity (city) on Soil-Dark-As-Night (homeworld)
Settlement Worlds: Road-of-Heralds, Pilgrim's Rock


Form of Government: Theocratic Absolute Monarchy
Head of State: Her Holiness, The Loving-Kindness Oracle (born Snowscale Mosstower), 62nd reincarnation of the Everlasting-Word Oracle

Head of Government: Clothed-in-Bronze Sandpit (Faction: Sages, De Jure Rank: Overseer of the Court of Miralces)
Commander-in-Chief: King of the Gate, (wip)

Overseer of the Court of Miracles:
Currently the head of government/premiere/prime minister
Chief Elder of the Court of Songs:
First Speaker of the Assembly of Judges:

King of the Vanguard:
Scales-on-Fire Water-Like-Blood
King of the Rearguard:
King of the Right Flank:
King of the Left Flank:

State Religion:
Children of the Word

Currency:
Holy Treasure (HT)
Computing Language: Binary system using paired trigrams based on religious proverbs
Written Languages: Oldscript (formed with the body on a soft surface), Wildscript (formed with the body on the bark of a log), Viewscript (dictated to an electronic machine)
Spoken Language: Wordspeak (all languages prior to the Prophetic Era eradicated)

Technology:
Using their bodies to make pictographs and crude tools they developed written language and from that came spoken language and a more complex social structure allowing for the passing on of technological and cultural innovations from generation to generation. Without any manipulators they were able to invent the wheel and domesticate "Shoulderbeasts" of burden, but ultimately their development of manufacturing required the harnessing of "Handbeasts", which resemble something like a cross between a kangaroo and a giant rabbit. However, even while the vehicles they used to replace Handbeasts possess manipulators they shun the use of prosthetic limbs, preferring to use a form of control involving wrapping their bodies around a pillar or stick like controller with various pressure sensitive buttons and switches.

Traditionally they harnessed various combustible gasses as well as heat energy from swamps and volcanic vents rather than relying on petroleum for fuel, but in the electromechanical era they developed hydrogen fuel cells that led the way for their contemporary technology.

Having thrown rocks at predators and each other during their stone-age, they have a cultural affinity for large kinetic projectiles and as such are fond of railguns as opposed to explosive warheads or energy weapons. Having developed hot air balloons relatively early they are also fond of vehicles that float rather than tread upon the ground.

Culture:
Culturally they associate the eyes with thought and the soul in the way humans once thought of the heart, and so most early tribal groups used something like "Observer", "Watcher", or "Seeing Ones" to denote the concept of people.

In the early electromechanical era a new redacted/undecided era, a new religious sect formed by a blind prophet, Milkeyes, emerged and the resulting state expanded rapidly and became on of the world's great powers. Only after an apocalyptic war and resulting ecological castastrophe was the Kingdom of the faithful able to conquer the heretical states and unite the planet and the species under God's banner.

Their civilization is, resultingly, a theocracy ruled by a God-elected Oracle. When one Oracle dies, the high priests use divination to determine what newborn is the reincarnation of that leader, and that child is taken and raised by the priesthood to lead as a living prophet and direct conduit with god.

The Children of the Word’s conception of God is one of a messianic interceder in the cycle of reincarnation, like real life’s Pure Land Buddha. Like in Islam, the Oracle is the secular leader and the direct messenger of God and like in Mormonism the Prophet and other leaders are seen as being living prophets and having actual oracular abilities, being “seers and revelators” to use the Mormon terminology. In their religion Watchers are only ever reincarnated again as Watchers, as people, so the ultimate goal of their religion and their species is to ascend and become spiritual beings in the court of God, no longer incarnating into new bodies.

Prior to the global domination of the Children of the Word, clan-based militaristic societies ranging from dictatorships to democracies warred over natural resources and in hopes of eliminating all rival bloodlines to their clans. The destruction to both Watcher life by these genocides and to the planet is part of what allowed the ecological and egalitarian message of the Oracle Milk-Eyes to spread so fast and to undermine the dominant states from within. So while the Watchers are still an isolated species who have no mechanism for incorporating the alien into their religion, they do have a strong religious tradition against racism and genetic determinism more generally, and view monarchies and other forms of direct blood succession as superstitious and barbaric.

Politics:
As the Oracular succession is determined through divination to find the reincarnation of the previous prophet, and the newly found prophet is raised by the Court of Miracles that perform this divination, there is a highly oligarchic and politically charged element that one might not suspect and which is not advertised or admitted to largely in their society. Courtly intrigues are largely personality based, without regard for family lineage, as exact parentage has never been a culturally significant matter for this species. In lieu of clans, there are your childhood crechemates but the successful high priests have spent their formative years in monasteries, so they are likely to have forgotten their “siblings”. Instead there is competition between the different monasteries and priestly orders for patronage and prestige, as well as for the attention of the Oracle, who even with the secretive machinations of the court still wields tremendous power.

Just as the Court of Miracles is the top of a pyramid of religious organizations followed by the Ecclesiastical Office that adjudicates disputes between monasteries and appoints monk-officials, followed after that by the monasteries and priestly orders themselves, there is a secular state component as well. The Court of Songs consists of elders and experts, bridging on Meritocracy, and is the upper house of a body known as the Assembly of Judges, which has more popular and charismatic leaders with a less technocratic bent and more popular representation, representing the Faithful (the populace) as a whole.

The third arm of the Kingdom is the Sword of God, the military, presided over by the King of the Gate and his seconds-in-command: The King of the Vanguard, King of the Rearguard, King of the Right Flank, and King of the Left Flank.

The breakdown of the factions, official and unofficial, within the government is thus:

Wayfarers (Court of Miracles): Those high abbots who believe that the best way to preserve the fragile environment of the sacred homeworld is to offload as much of the population as possible onto exoplanetary colonies. They enjoyed the favor of the previous Oracle, the Clear-Seeing. [Paternal Autocrats]

Sages (Court of Miracles): The ministerial center of the Court of Miracles, these abbots use holy divination to determine even the minutest details of public policy, trusting God to make their decisions for them. [Enlightened Absolutists]

Caretakers (Court of Miracles): The dissenters in the Court of Miracles, these abbots argue that the traditional ways of living in balance in nature on the homeworld should continue and seek an end to the forced transfer of populations to exoplanets. [Classical Liberal]

Scribes of the Word (Court of Songs): The academic arm of the church, and the most holy of the lay orders; responsible for archiving the words of the Oracles and administering civil examinations based upon those teachings. They are the advocates of the adjucation of disputes by lay lawyer/scholars of the religious laws rather than by central authorities. [Anarcho-Capitalists]

Knights of the Temple (Assembly of Judges): The most militaristic of the lay orders, the hawks of the lower secular assembly who were responsible for vanquishing the remainder of the eugenicist militarists and liberating captives after the catastrophe-war. [Social Liberal]

Knights of the Hospital (Assembly of Judges): The more humanitarian of the lay orders, the doves of the lower secular assembly. [Social Democrats]

Elders of the Staff (Court of Songs): The civil service's representatives in the secular Court, proponents of common sense policy. [Social Meritocrats]

Naming Conventions:
While there may be duplicate names for different watchers, they used to use familial and clan names in the dark times and in the age of the word there may be no two living watchers of the same name from the same sept, which is something like a sibco from the Clans in the Mechwarrior series. Septs have their own names separate from the cities they are in and are in many ways like monasteries or cathedrals in their own right.

For instance, before she was selected at a young as the reincarnation of the Clear-Seeing Oracle, the current and Loving-Kindness Oracle was raised and designated by the caregivers at the Mosstower sept on Soil-Dark-As-Night (the homeworld) with the personal name Snowscale.

The current King of the Vanguard is Scales on Fire from the underwater cavern sept known as Water-Like-Blood.

Other Content:
 
Last edited:

oxfordroyale

A Model Modern Major General
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뱈두 공화국
Baekdu Konghwaguk / Republic of Baekdu
"Liberty, Equality, Unity"
Do You Hear The People Sing?

Official Name: Republic of Baekdu
Short Form: Baekdu
Capital City: Hanseong
Capital Planet: Baekdu, Joseon System
Government: Unitary constitutional semi-presidential republic

  • The Consul is democratically elected by universal suffrage every four years. In the past, tradition mandated a single term, but some Consuls have broken this rule.
  • The National Assembly is elected by proportional representation across all departments in the Republic, with a minimum vote share needed for representation.
  • Traditionally, if the Consul and Premier are of the same party, the Consul handles both foreign and domestic affairs. If the Consul and Premier are of different parties, the Consul traditionally handles foreign affairs while the Premier handles domestic affairs.
  • Government bodies:
  • Executive: Consul Han Jei / Premier Choi Jaeun
  • Legislature: National Assembly, 6350 seats (DPP/SP majority government)
  • Judicial: National Court of Arbitration
Politics:

Major Parties:

  • Democratic Progressive Party (Radical Socialist): The Democratic Progressives had their roots in the revolutionary White Rose Society, a pacifist and proto-socialist political grouping that, until the Great War began to truly get into gear, were essentially a minor party. Due to incompetent management of the mainstream socialist party, the Labor Party, and its eventual absorption by the Liberals during Hwang Miyoung’s second term, the DPP managed to pick up more and more of the left-wing vote until it swept into power in a landslide after the end of the Great War. The party is socialist in character, advocating for public management of the economy, and, more uniquely, pacifist. While moderated somewhat from the immediate post-war, they are resolutely anti-military and promote cooperation in the Republican League rather than maintaining a preeminent military force. The party is split between syndicalists and anti-syndicalists, but the anti-syndicalists are in control, having essentially coopted syndicalism with widespread nationalizations and labor reforms.
  • Liberal Party (Classical Liberal): Often called the natural first party, the Liberal Party clearly has its roots in the revolutionary Yellow Faction, named for the color of cockades its Deputies wore. Unlike the Blue Faction, they were urban instead of rural, and very militaristic. When Consul Lee Hyori left office and politics became more officially partisan, the Liberal Party competed with and eventually supplanted the Blues as the main party of the right. When Consul Hwang Miyoung was elected, the Liberals were a very centrist organization, perhaps even leaning center-left; however, as the agrarian lobby collapsed and more conservatives joined the Liberals, it became an essentially conservative, and more importantly, capitalist and militarist party. More technocratic than doctrinaire on economics, having accepted some of the DPP’s socialist reforms, the Liberals are a very outward-facing party, promoting a strong military and active intervention to spread and defend republicanism abroad.
Minor Parties:

  • International Party (Totalist): The descendant of the Baekduan Section of the Workers’ International, this radical syndicalist party sees itself as a “vanguard party” and is, on the main, anti-democratic. For this reason, it is not very popular, with most evolutionary syndicalists caucusing with the DPP.
  • Meritocratic Collectivist Party (Social Meritocrat): A party that promotes a very different form of meritocracy than established in the Adrallan Oligarchy, using meritocratic means to achieve socialist ends, it is even less influential than the International Party. Surprisingly, not funded by the Oligarchy, as their endorsement of “technocratic, meritocratic democracy” is heretical to orthodox meritocrats.
  • Socialist Party (Social Democrat): Once known as the Independent Labor Party, a grouping of Labor deputies that refused absorption by the Liberals, the Socialists are essentially a moderate and sanitized-for-the-middle-class version of the DPP. They are in a permanent coalition with the latter, running in more conservative areas.
  • Social Democratic Party (Anarcho-Capitalist): Another fragment of the old Labor Party, the SDP has a very non-indicative name and is in fact a party of radical, libertarian capitalists. Initially a caucus with the increasingly right-wing Labor Party, the SDP voted for absorption but broke again from the Liberals after the Great War, as national unity was less of a concern. It occasionally props up the Liberals, but is increasingly a cult of personality for its leader, Antonius Junpyo.
  • Dawn Party (Republican Conservative): The best candidate for a real third party, other than the Socialists, the Dawn Party is the remnant of the once-mighty agrarian democrats in the Rural Party. They are left of the Liberals economically and right of them socially. Of note, the party is actually dominated by Salvatorans, both Franco-Baekduans and converts.
  • National Front (Ultranationalist): A right-wing organization that blossomed in the post-war period as a reaction to Progressive anti-militarism, the National Front is a right-wing authoritarian party that seeks to put an end to representative democracy. Occasionally, their propaganda advocates for either or both of quasi-syndicalist business and labor councils and meritocratic tests as a replacement, but on the main, the party are human supremacists and nationalists.
List of Consuls of the Republic:

Lee Hyori (An. 1 - An. 5) (Independent)
Kim Jayu (An. 5 - An. 9) (Rural Party)
Hwang Miyoung (An. 9 - An. 24) (Liberal Party) (died in office)
Lee Jihyo (An. 24 - An. 25) (Liberal Party)
Kim Yoori (An. 25 - An. 29) (Democratic Progressive Party)
Kim Bora (An. 29 - An. 33) (Democratic Progressive Party)
Jung Hyosung (An. 33 - An. 37) (Liberal Party)
Son Hangaram (An. 37 - An. 39) (Democratic Progressive Party) (assassinated)
Park Byungjun (An. 39 - An. 41) (Socialist Party)
Hahm Jeemin (An. 41 - An. 45) (Liberal Party)


Homeworld Description:

The planet Baekdu is a terran planet that is approximately 65% water and has three large continents, Silla, Goryeo and Baekje. All three continents are relatively close to each other, believed to have been a supercontinent relatively recently on a geological timescale. To the west lie the Wa Islands, a major archipelago that has always been somewhat isolated from the three "mainland" continents, and to the south lies the continent of Namgeug Daelyug, icebound and generally unhabitable. Climates range from subtropical in southern Baekje to tundra and taiga in the north of Goryeo, but much of the most densely inhabited areas have a Mediterranean climate with mild summers and cool winters.

The capital of the Republic, Hanseong, sits on the Han River on the continent of Silla. Other notable cities include Gyeongju, Pusan, Gwangju, Wonsan and Pyongyang.

History:

The known history of human civilization on Baekdu goes back at least 20,000 years, but much of the earlier period is lost to history. For much of that early history, the planet was divided up into many petty kingdoms across its three major continents of Goryeo, Silla and Baekje. The Duchy of Gyeongju, a major kingdom on the continent of Sillae that was the first to experience the industrial revolution, launched a military and diplomatic offensive to unify the entire continent under their rule. With their ability to mass-produce guns and other advanced industrial goods, they managed to eventually unify the continent, or most of it, into the Kingdom of Silla, moving the capital to the city of Hanseong. Their influence reached in some capacity or another to nearly all of Baekdu, causing scholars to refer to this period as the “Unified Silla.” Silla control, or effective control, was unstable, barely lasting 100 years as other states on Baekje and Goryeo caught up to the Silla technologically and revolts in some of the more prominent Duchies overstretched the Gyeongju-centered Kingdom of Silla. While its satellite states overseas eventually collapsed and several rogue generals managed to start their own kingdoms on the home continent, the Kingdom of Silla proper survived and, indeed, was still the most powerful state on the planet.

Inspired, or perhaps scared by, the Silla’s success, kingdoms in Baekje and Goryeo also began to work to unify their own continents. The industrial age was in full swing, and imperial powers tried to extend their control as much as they could.. During this period, intraplanetary colonial powers and a crash-landing of would-be Frankish colonists upset the technological, political and cultural foundations of planetary society. Over time, as society adapted, technology surged ahead, the Frankish religion of Salvatoranism became a well-established minority faith, and space colonization commenced during the late monarchical era. However, the powers were unprepared for the stormy political times ahead, a period that would become known as the “Springtime of Nations.”

A political crisis in the Kingdom of Silla, having long since fallen from grace and torn asunder by internal rivalries, resulted in the overthrow of the tyrannical King Sindeok and the proclamation of the Baekdu Republic in Hanseong. The new republic was founded around the principles of liberty, equality and nationalism, meaning that all the people of Baekdu were a single nation and deserved to be governed as a single nation. The leader of the National Assembly, Lee Hyori, was acclaimed Consul, but she refused to formally take the position until the world was united under the revolutionary banner. The Revolutionary Wars that ensued saw the Republic of Baekdu annexing the states bordering the Kingdom of Silla and fending off an attempted military coup from Field Marshal Park Minjung, who attempted to proclaim herself Empress and remained a prominent figure in anti-revolutionary circles for some time afterwards. The last holdout, the Kingdom of Goryeo, fell to its own pro-Baekduan revolutionary movement, and within five years of the proclamation of the Republic, it had now united the world. In the first consular election, Lee Hyori ran as an independent and was elected nearly unanimously as first Consul of the Republic.


The Early Interstellar Era:

In the interstellar era, the Republic would quickly expand, as rapid colonization of the Asadal and Jeju systems created a large food surplus back on the homeworld, this in turn leading to the early dominance of the conservative Rural Party. Soon after the election, the Novus Galaxy and wormhole travel would be discovered by a Baekduan explorer, naturalist and professor, Jun Haneul. This gave the Republic a huge advantage in claiming territory and resources in the Novus Galaxy, which in turn enabled it to fund ambitious projects at home. Additionally, the Celtic Revolution occurred just a few years after the Hanseong Rising, which gave the young republic its first genuine ally and formed a lasting cultural bond between the two nations (even if their cultures were very different). As revolutions toppled empires in Azeratii, Zelsar and the Shufalen (Tasavalta), Baekdu cast itself as the leader of the republican world, forming the Republican League as a military alliance and international organization to coordinate diplomatic action between the republican nations.

The Republic also joined the Pan-Galactic Community and was an important member, participating in the Solesian War in the Six-Nation Alliance against the corrupt Solesian Democratic Republic and the Totalist regime known as the People’s Republic of Terran. After a brutal ground campaign across first Solesia and then Terran, the Terran government was brought down with a combination of an Alliance blockade and a domestic coup against increasingly delusional Premier Josef Tytus. As the Terran government surrendered, peace was celebrated, but it did not last, as a civil war in the Federated States of Azeratii spiralled out of control between meritocrats and syndicalists. Baekdu intervened on the side of the Syndicalists, which expanded the Azeratiian conflict into a galactic one.


The Great War:

This was the spark for the Galactic War. The Kingdom of Francia and Adrallan Oligarchy mobilized to protect their own interests in Azeratii, which brought in the other republican nations against them. Consul Hwang Miyoung, who began her career as an agrarian democrat and gradually drifted leftward into the Liberal Party, began to commit the nation for total war. Despite her capitalist instincts, a system of rationing was put into place that would last some eight years, and all the resources of both the metropole and the colonies were marshalled for a fight for survival. Baekduan troops and ships participated mainly on two fronts; the Western Front, against Francia, and the Central Front, against the Adrallan Oligarchy. The former was by far the easier battle. Francia had fewer colonies to draw upon, a more outdated military, and a high command hamstrung by the whims of its monarch. Despite an aggressive push into Myongseong by Frankish troops, their offensive stalled within months as Baekduan troops dug in and winter set in in the densely populated northern hemisphere. Desiring quick victories, the Franks made the crucial mistake of invading Azeratii, which enabled Baekdu to push back hard, pushing the Franks out of Myongseong, then back into Germania, then back into Francia proper. By An. 21, the Skaven Federation spied opportunity and declared war on the Franks, which prompted the Frankish kingdom to sue for peace. In the treaty, desiring to break Frankish power altogether, Consul Hwang made the fateful decision to seize Frankish colonies. While the colonists therein were granted citizenship and have mostly integrated into society, it was a controversial move, with some anti-war activists latching onto the issue, but on the main it was well-received by the colonists, despite some dissent. Hwang, suffering from a terminal lung condition, sought an unprecedented third term, determined to see the war through to its conclusion.

There was still, however, the Oligarchy, fully committed to the war. Unlike the Western Front, which was fought against an outmatched foe with inferior technology, on the Central Front the galaxy’s two most unified, industrialized and resource-rich powers engaged in an epic clash of wills. Despite massive fleets being launched at eachother in meat-grinder actions over Asadal and Rycuh, the frontlines moved no farther. For better or for worse, the Oligarchy counted on the Tasavalta as a neutral buffer, and so marshalled nearly all its forces against the Republic, which was still fighting the Franks. Though planetary shields absorbed most of the worst of the collateral damage, raids on cities were still quite common, and none were truly spared the horrors of war. The first signs of the turning of the tide came after the Frankish surrender, as an influx of comparatively fresh troops and ships from the Western Front pushed the Oligarchy out of Asadal for the final time. Even as Uksugu increased raider attacks on the Oligarchy from the east, the war continued, as the Baekduans advanced light-second by painful light-second into Rycuh. The war with the Oligarchy, however, would carry on for four more long years, and might have gone on still longer if not for the invention of the elerium bomb.


The Bomb:

The Oligarchy, despite at this point unable to win the conflict, would refuse to surrender and fought on to the bitter end. Even as Rycuh finally fell, the brilliance of Admiral Relacey, a man whom the Republicans developed a grudging respect for, made the League bleed for every orbital they took. Things took a further hit when, in late An. 24, Consul Hwang’s lung condition finally claimed her life. As the nation mourned her, second in history and importance only to Lee Hyori herself, her Premier, Lee Jihyo, assumed office and was left to finish what she started. He would be forced to utilize a secret weapon, developed by scientists working around the clock in secret, to bring the conflict to an end: the elerium bomb.

Before the invention of the bomb, invading a planet was an incredibly bloody process, resulting in lives lost in the millions on both sides. Naval forces had to first weaken a planetary shield, and then ground troops would have to assault the planet from orbit. These troops, if they even survived orbital and surface-to-air defenses, had to establish a beachhead and then, somehow, conquer an entire world. Planetary invasions were dreaded and brutal affairs even if, like in the Republican League, codes of conduct were in place regarding the use of nuclear weapons and treating prisoners of war. Other powers were not so considerate. It was in these circumstances that many galactic powers searched for methods to circumvent this process, for humanitarian and military reasons alike. Baekduan scientists happened across one that actually worked.

The elerium bomb is an advanced weapon that utilizes the properties of elerium, AKA element 115, to neutralize any energy field. The bomb itself is not very destructive, having only the force of a few thousand tons of TNT; the elerium reaction is what is prized, shutting all known shielding systems on contact. Planets that were previously considered immune from orbital attack could, theoretically, be vaporized from systems away, or at least conventional weapons could be unleashed to their full, devastaing effects.

With the leadership of the Oligarchy committed to a death struggle and the populace growing tired of war, Consul Hwang, and later Consul Lee, decide that only the sheer tactical superiority afforded by elerium bomb-assisted attacks could end the war. Thus, after several elerium bombs had been produced, he authorized the use of a kinetic kill vehicle targeting the Adrallan capital, which, in combination with elerium bombs, would reduce it to rubble from systems away. The bombing occurred on 28 Brumaire. The Adrallans did not surrender. Another KKV and elerium bomb attack was ordered on another populous city soon afterward. The Adrallans did not surrender. Only after the third did Admiral Relacey begin to put out feelers regarding terms. Only after the fourth did an official envoy speaking for all three pillars propose even a ceasefire, and this was on laughable terms, demanding territorial gains for the Oligarchy. It took a total of five KKV strikes on densely populated cities to fully demonstrate the gravity of the situation. Utilizing emergency powers, Relacey silenced his critcs and offered surrender. The war was over. The Republic had won.


The Peace Governments:

The legacy of the Great War was impossible to overstate. Baekdu produced more war materiel than any other nation, and lost the second most sons and daughters, second only to the Oligarchy. The nation was exhausted and desperately wanted change. The conservatives had promised an end to wars after Solesia, and they hadn’t delivered. It was in this environment that anti-war activist Kim Yoori, at the head of the socialist Democratic Progressive Party, swept the Liberals out of power and into the Blue House. Regarded as incorruptible and a fierce advocate for her beliefs, “Saint Yoori” undertook a massive demobilization, reached out to try and welcome the defeated Axis powers into the Pan-Galactic Community, and created the National Labor Relations Board, which established a system of cooperation between unions and business that greatly expanded their power. The NLRB and other reforms coming from the government, such as an eight-hour day, three weeks’ vacation, free education and single-payer insurance transformed Baekdu from a vigorously capitalist state into a true social democracy. The DPP was also not inclined to reverse emergency nationalizations enacted by the Liberals during the war, and even expanded them.

On the other hand, Yoori might have been principled, but she wasn’t naive. Syndicalist sentiment was widespread in the immediate aftermath of the war, with the Baekduan Section of the Workers’ International approaching major-party status. The Democratic Progressives themselves were split between syndicalist and anti-syndicalist factions, and syndicalists were threatening to take over the party. Those who did not agree with all of the principles of orthodox syndicalism would have to work around it, or have it forced on them. Yoori herself was personally sympathetic to syndicalism in theory, even calling herself an “anarcho-syndicalist at heart,” but noted the anti-democratic elements of state syndicalism, and was wary of handing power directly to labor organizations, as they excluded the unemployed and truly disenfranchised. Cynics noted that she gave the syndicalists essentially everything they wanted except a state-sanctioned Council of Unions, which effectively drained their support away into nothing. Moderate Syndicalists were essentially won over by her radical socialism; radicals decried her for “putting a smiling face on capitalism.” Beloved by the population at large and getting the economy out of its post-war recession by the end of her term, her successor, Kim Bora, easily won election.

One of Yoori’s proteges, Bora was not cut from the same cloth as her predecessor, buffeted by factions in her own party and prone to letting the Liberals score easy political points. Hahm Jeemin, the top Deputy on the Foreign Relations Committee and the heart and soul of the Liberal Party, battered her again and again on the Holonet, and Consul Kim would continuously walk into it. Bora’s more moderate position also made the syndicalists harder to keep in line, and in the next election the DPP candidate lost to the Liberal Jung Hyosung. While she would roll back some nationalizations, Jung kept most of the labor reforms intact, accepting the status quo; but she knew that the Republican League needed leadership, and began to rebuild the military and increase enlistment again. A diplomatic spat with the Oligarchy seemed to confirm the validity of the policy for the immediate term. The heady postwar days were now clearly over, and the Republic would have to adopt to the changing times.


The Modern Era:

In An. 35, a fresh outbreak of violence in the Albish Civil War prompted Consul Jung to lead a Republican League invasion and occupation of Albion. Albion had been a bleeding sore of civil violence for over twenty years, and the stream of refugees by this time formed a notable expat community in the Republic. Over time, the Republic had generally supported the central government as the best of many bad options, though relations ran from chilly to positively frigid. By this point, the power of the monarchy had essentially eroded completely, and many Liberals and agrarian democrats spied opportunity. After a brief buildup, the Baekduans and Celts rolled through Albion, wiping away the warring factions in an instant and establishing the Albish Free State. Nation-building efforts were difficult, and between the frustration of the occupying forces (operating under a theoretical PGC mandate, which was questionable since the Oligarchical ambassador was not present) and the election of another DPP government in An. 37 led to a relatively quick withdrawal. The Albish occupation did not greatly affect the nation the way the Great War did, and the ensuing DPP government mainly focused on expanding welfare. Tragedy struck, however, six years ago, as a Totalist shot Consul Son in An. 39, leading to his Premier (a member of the Socialist Party, the DPP’s social democratic coalition partners) to serve out the remainder of his term. At the end, Hahm Jeemin, foreign minister at just age 25 in the initial revolutionary government and grande dame of the Liberal Party, decided it was finally her moment to step out of running the party from the shadows and finally take the top job herself. She finally ran for Consul at age 66, won, and served a surprisingly uneventful term, presiding over economic expansion and well-managed relations with most of the galaxy (though the syndicalist Celts, who dealt with her on and off for some thirty years in endless Liberal governments and hated her with a fiery passion unrivaled outside of Adralla, weren’t fans on principle alone.) Now, the freshly elected DPP government under Consul Han Jei will have a lot of work to do if it will be able to maintain the Pax Baekduana.

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Gorganslayer

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Noble Titles in the Albion Free State

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The Noble circles stick true to their traditions of which many date back long before the Union of Albion


Prior to the Republic’s founding the system of Nobility in Albion was intrinsically tied to the Political system and way in which the Albish Kings ruled over the Commonwealth. However the history of the systems of nobility in the Free State stretches back long before the union of Albion into one global nation. In the ancient nation of the original Albion, back when it was just one nation among the many that existed in Albion, the ancient Albish Kings ruled through a feudal system in which their power was devolved to and was in turn derived from the nobles who controlled individual regions of Albion. These first nobles were the Earls, Barons and these nobles and the king himself were serviced by Baronets and Esquires, (these were non-hereditary titles that were given to influential servants of the nobility and their primarily those operating in a military state.) Over time during the period of Industrial revolution with a burgeoning middle class that threatened the influence of these Baronets and Esquires as well as the growing size of the Albion Commonwealth which had resulted in the nobles being responsible for even greater regions of land led to the King being convinced to recognise the Baronets and Esquires as full hereditary noble titles.


During Albion’s history it always had a confrontation with its neighbouring nation Faranca. The two nations were significant regional powers which through conflict in the Albish equivalent of the medieval period both claimed to be the true inheritors of their respective rivals throne. Throughout this period many wars were fought over the Crown, with which ever nation had the upper hand shifting throughout history. But after nearly 200 years of intermittent conflict, the Great Albish King, Harold Curtmantle II, lead Albion to final victory over Faranca establishing a Personal Union between the two nations that would lead to the annexation of Faranca into the Albion Commonwealth. This brought Albion into contact with the Farancan system of nobility. Rather than impose the Albish system wholesale onto the Farancan’s the Albish adopted some of the Farancan titles notably the title of Marquess. The former royal line of Faranca, was also conferred the honorary Title of Bastard-Prince which although discounting them from inheriting the Albish throne conferred upon them a level of peerage above the then highest title of Earl.


Following the Union of Albion and Faranca the Albish aligned nation of Ophiussa agreed to join the Albish Commonwealth and as with Faranca the Commonwealth adopted some of the elements of the Ophiussa, notably the title of Count. All of this mean’t that the Albish reliance of nobility and feudalistic control of the nation left the King with relatively little power and beholden to the whims of his vassals.


During the Industrial Revolution the Albish Royal House of Curtmantle split into the rival Houses of Winchester and Beaufort. The Beauforts supported a even balance of power between King, Nobility and the burgeoning middle class and the Winchester’s supported continuing the feudalistic system of Albion. After the Albish King made the positions of Esquire and Baronets hereditary titles many in the Nobility felt threatened and that this was the first step on a road to removing the traditional noble families from power or diluting their influence. Rallied by the House of Winchester they led a revolt across the Albish Commonwealth. The revolt was large in scale and had the support of many influential nobles and several bastard-princes of Faranca. However the beauforts were able to rally the Middle Class and lower nobility in support of the Rebels and eventually crushed the revolution. To thank the middle class the King created the title of Viscount and Gentleman, these titles were given out by the King and although conveyed privileges were in essence not highly vaunted titles, often only giving the recipient a small parcel of land amongst other things. The only significant difference between the titles of Viscount and Gentleman was that a Viscount was hereditary and a Gentleman was not.


After the civil war, the Albish King introduced an advisory council, consisting of the nobility and important members of the middle class, while the feudal system was still very much alive this represented a transition towards a more representative society. This advisory council was still in place during Albion’s forays into extrasolar travel and was only officially disbanded after the First Ducal War led to the creation of the Noble Council which superseded it, and though the body had more authority, many argue it represented a step back in Albish Political Development which had been slowly moving towards a tricameral system of Middle Class - Nobles and Royalty jointly governing.


As it was when Albion first took its steps both into travel and expansion within its own system and into its neighbouring system, that when it was decided upon how these systems would be ruled, that the Albish King decided that the best way forward was the creation of a new series of Noble Titles. These were the titles of Duke and Lord. A duke ostentatiously governed a planet in a system while a Lord oversaw an entire system. However due to most systems only having one substantially colonised system, this Duke (such as Duke Layman of Eora) would quickly grow to become the prominent authority within a system.


The last ‘noble title’ is that of the Knight. A Knight is in someway similar to that of the Esquire, notably generally being a lower title for a more military oriented noble, but were as Esquires were once the elite soldiers of landed gentry, A Knight was derived from a series of Independent Orders established in Albion and other nations in medieval period. These Orders often had an explicit goal and many of them survive to this day. Knights were formally inducted as a noble title following the union with Faranca as many Knightly Orders served with distinction during the conflict. Today Knightly orders vary on the order with some still being military while others are more culturally or academically inclined. Some of the more prominent orders include:

  • Conqueror Order
Founded to spread the Albish Commonwealth to far off lands, the Conqueror Order was most active in the period of colonisation that preceded the Industrial Revolution but succeeded the Union with Faranca. Nowadays it is less active and has generally been superseded by the Discovery Order. It is most active in the Albish Ukrask Colonies known as Alba.

  • Exploration Order
Founded by a group of explorers in the early medieval period, it is one of the earliest Knightly orders not explicitly focused on military affairs. The Order is still prominent today running many of its own private exploration journeys to the New Galaxy.

  • Chevalier Order
A Farancan military order based on martial prowess and skill. While large and active in the heyday of Chivalry and conflict between Albion and Faranca the order has declined since then with the military moving towards a more formalised structure, especially since the formation of the Reconstructed Army. Nowadays the Chevalier Order is an order focussed on its history regardless of its reality

  • Order of The Lion
The order of the Lion is oldest surviving knightly order in Albion. It has always played a significant role in the history of the Commonwealth noted by the adoption of the Lion by the Albion Commonwealth as a national symbol, one now resplendent on the Free State flag. If there has been a conflict involving Albion then it is nearly a 100% certainty that members of the Order of the Lion have been involved. Even today were other military orders have declined the Order of the Lion is still a force, and while due to its stringent entry requirements it may not be the largest order it is perhaps still the most influential.

  • Scientia Order
The most influential order of the overtly non-military oriented. The Scientia order is a Knightly order for the top academic’s of the Albion Commonwealth. The order has become increasingly influential since Albion following the Commonwealth’s ascension to a galactic power, and was under the personal patronage of King George XXVII until his abdication.

  • Knights Philanthropic
An order founded on the belief that it is the responsibility of those in power to aid those who are less well off than themselves. The Knights Philanthropic have traditionally drawn membership from industry leaders and professionals in the Medical Industry and is probably the order that draws the most from the Middle Classes.

  • Knights of Order
The Knights of order are not technically one of Albion’s actual Knightly Orders, rather they are a defected chapter from the Knights of Progress. Renamed the Knights of Order they have generally been integrated into the noble societies and circles of the other Knightly Orders.


From this a pseudo hierarchy of Albish nobility can be derived. However the Albish Nobility system is one full of ancient anachronisms and is a permanently changing landscape. Thus any attempt to fully classify the hierarchy of the more middle / lower ground titles is both futile and counterproductive of the ultimate point that the individual influence of a noble is usually more significant than the actual ranking of his title.


  1. King / Queen
  2. Lord / Lady
  3. Duke / Duchess
  4. Bastard - Prince / Bastard - Princess
  5. Earl / Earless
  6. Marquess
  7. Count / Countess
  8. Baron / Baroness
  9. Viscount / Viscountess
  10. Baronet
  11. Knight
  12. Esquire
  13. Gentleman -> while ostentatiously equal to Viscount, the non - hereditary nature of the title significantly reduces the position of the title in the Hierarchy

Nobility in the Free State.


During the Civil War, the nobility was significant in forming its own political faction, fighting as a reactionary force against the Roundheads. Influenced heavily by Laymanism this Noble movement was primarily a self-interested body, that both wanted to replace the monarchy and the prevent the rise of a Republic it was this self - interest and ideological divide between supporters of Layman Meritocracy, Democratic Monarchy and a strengthened noble council that meant while on paper the Nobles were the strongest civil war faction, realistically the were probably weaker than the Roundheads at the start of the conflict prior to the Renewal Factions split from the Roundheads. In the civil war the Nobility was defeated, by the Reconstructed Army, led by Cromwell with the support of Republican League forces after they staged their intervention.


However after the civil war, no social revolution was enacted upon Albion by the cautiously revolutionary Roundheads and the nobility were able to enter the new parliament as members of the nationalist Albion National People’s Party and the Albion People’s Party, though the more moderate members of the Nobility joined the Centre Party. Because of this Parliamentary inertia and the unwillingness of the major parties to push any explicit anti-nobility legislation, with the Centre Party, APP and ANPP all opposed to any stripping of titles (Though the Centre Party is generally against giving any real power to the nobility.) The Republican Party has hopes of pushing some legislation to perform what it calls a ‘spring clean out’ of the Noble System, while the Equalist and Renewal Factions all want the system of nobility gone, with varying levels of radicalism about how to deal with the Nobles themselves.


For know, though the system of nobility still remains any political power tied directly to the nobles has been removed and their strength and influence primarily comes from their experience in politics prior to the Free State’s founding. Despite this it is a mistake to think the Nobility is not still influential and while they still hold only a shadow of their former power, what power they do still hold gives them significant sway among the Albish people.


((OOC: this involves some slight retconning to specifics of the Albion backstory from MGaSO IV, but nothing drastic))
 

Scrapknight

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Imperu Terran
Terran Empire
"Righteousness Brings Victory"
Official Name: Terran Empire
Short Form: Terran
Capital City: Gozo
Capital Planet: Malat, Koonkazz System
Government: Semi-constitutional monarchy
Executive: HIM George II Mitoff / Prime Minister Stefano de Marco (Constitution Party)
Legislature: Chamber of Deputies (elected by propertied suffrage) / Senate (mix of elected and appointed nobles)

History:

The Terran Empire, known as the Second Terran Empire to historians, is the poorest state in the Harthus Galaxy. It stemmed from a revolt in the last days of the pseudo-Syndicalist People's Republic of Terran. Fed up with the incompetence of their government, a democratic movement rose up against the PRT across the Koonkazz system. However, not wishing to appear unpatriotic by supporting the ideology of the enemy their government was at war with, they instead chose a different form of government: a monarchy with merely a figurehead monarch, with otherwise republican institutions. Terran had, about one thousand years ago, been a monarchy, but the royal line was long since extinct, and so the monarch chosen was General George Mitoff, a renowned infantry officer in the Terran army. Mitoff had loudly disagreed with his government's decision to honor their alliance with the dictatorial Solesian Republic, and had been assigned to defend the Koonkazz system, a virtual desk job considering that the government would surrender long before the system was ever reached. Mitoff had secretly been in contact with rebel cells, and when he was approached by a group of conspirators to serve as their Emperor, he gratefully accepted. The Koonkazz Revolt was undersupplied, and Mitoff and the plotters overestimated defections in the Navy. In truth, the anti-war movement in Terran was mainly republican, and the Koonkazz movement experienced severe infighting, having trouble controlling its own territory. Had it not been for opportunistic Uksugan diplomats spying an opportunity to weaken the Terran war machine by supplying the rebels, the revolt might well have failed.

The Uksugans did not consult with the remainder of the Republican League, and after the war came to regret their decision as much as the rest of the League. As the League conducted de-communization of the Terran regime, resulting eventually in the demilitarized Terran Free State, Mitoff and his army refused to surrender. In a drastic overestimation of his position, he petitioned the League to recognize his as the legitimate government of Terran. This was laughed off, and to this day the Republican League and Pan-Galactic Community do not recognize the Empire. Ultimately, though, after the bitter and bloody Solesian war, the League did not have the stomach to reoccupy Koonkazz with the terrible campaigns against the Double Alliance fresh in their memories, and the "Mitoff cabal," as it was known, was let be. His regime was totally isolated, alienating the Republican League by being monarchist and the Roma-Naseban Axis by being too republican. Mitoff was crowned George I, by the Grace of the Supreme Being and Will of the People, Emperor of the Terrans, in a very lonely ceremony.

George I proved to be a genuine liberal and very independent-minded, which annoyed his parliament rather than endearing him to it. Most that weren't open republicans who supported joining the Free State desired closer relations with Lamia and restrictions on suffrage, and the Emperor wanted neither. Mitoff was, by this point, getting on in years, and was convinced by his cabinet to abdicate not long after the end of the Great War, which passed the Empire by. His successor, George II, is much more conservative than his father, and has actively cooperated with the conservative party to return power to the crown, restrict suffrage and move closer to the Lamians. With increasing numbers of Lamian immigrants, Lamian being taught alongside Terran in schools, and popular scientists speaking of the close racial ties between Lamians and Terrans, a loud but vocal minority of the population sees a chance for a bigger and brighter Terran Empire by other means.

Major Parties:

- Constitution Party (Authoritarian Democrat): The relatively moderate governing party of the Empire, comprised of business interests and rich ennobled individuals. While not advocating an expansion of democracy, nor even a rollback to the more constitutional order of George I, they are essentially pragmatically conservative. They advocate for the Empire's continued independence from foreign interests, including the Lamians, refusing to trade with all states other than Lamia. Those who point out that this policy has kept the Empire very poor tend to find themselves audited by the Terran Revenue Service.

- Freedom Party (Social Liberal): This party is a single-issue party advocating for an end to the Mitoff monarchy and annexation by the Terran Free State. The fact that they are the major opposition to the Constitution Party in the assembly speaks to the current state of and support for the Empire.

- Nationalist Party and Movement for a Greater Hellenic Empire (Market Liberal): The NP-MGHE looks a lot like its counterpart in Corinth on the surface, advocating for a powerful monarchy and closer relations with Lamia, but they are in fact quite different. Unlike the NP, they support a more liberal monarchy... but one ruled by King Victor. The NP-MGHE would, if put in a position of power, offer the crown of Terran to House Venizelos in exchange for a more democratic constiution and autonomy for Koonkazz. They are still a fairly fringe movement, but have recently broken the CP-FP duopoly on the Assembly, gaining the first ever seats by a third party.

--

Treaty of Friendship Amongst Ordered Polities:

[x] Count Martin de Cagliostro, Foreign Minister of the Terran Empire
 
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Fingon888

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The State of Francia

miguelprimoderivera.jpg

Dictator-General Philipus Antonius
Official Name: The State of Francia
Short Form: Francia
Capital City: Roma
Capital Planet: Francia
Ruler: Dictator-General Philipus Antonius
Government: Unitary military dictatorship
The Dictator rules almost completely. As he is the same man who established the dictatorship he does not have any significant challenge from the military. Under him there is the Council.The Council is made up of 12 men, 4 from the military, 4 from the Chantry, and 4 from private individuals, usually important businessmen.

Politics:

There is no legislature in Francia and political parties are banned. However, there are multiple political movements that are more or less organized. All socialist, syndicalist, and communist movements are officially banned while the other left wing movements are merely harassed at times. These movements are:

600px-Flag_of_the_Kingdom_of_France_(1814-1830).svg.png

The Monarchist Movement
The Monarchists seek to restore the House of Pepinus to the throne of Francia. They are absolutists and very religious. Lukewarm support for the Dictatorship.

10081-OWIwZmIyOTRmYQ.jpg

The National Syndicalist and Traditionalist Phalanx
The Phalanx is an anti-monarchist right wing movement that opposes democracy. They are in favor of power to the Chantry and adopting elements of syndicalist economics in favor of a hierarchal and traditionalist society. They are very revanchist and opposed to the Republic of Baekdu. They strongly support the Dictatorship.

Russian-Imperial-Orthodoxy-Or-Death-Flag-3ft-X-5ft-Polyester-Banner-Flying-150-90cm-Custom-Flag.jpg

The Volunteer Army
The Volunteer Army is a non-Chantry sanctioned theocratic movement that has roots in the paramilitary disturbances before the Great War and up until the military takeover. They advocate rule by the Grand Chanter and an officially theocratic state. For the moment they are strongly in support of the Dictatorship.

Flag_of_Russia.svg

Movement for a Representative Republic
The Republican movement in Francia is a mixture of democratic conservatives, libertarians, and moderate liberals. The focus of this movement is the free market and respect for the common man’s rights. They are generally respected as the left of the Frankish political spectrum and only occasionally face any official harassment. They are opposed in principle to the Dictatorship but are in no actual hurry to bring about its end and the inevitable violent confrontation between the Right and the Left that would result from its fall.

latest

Movement for a Social Democracy
The Social Democrats support a republic for Francia that maintains a free market but with an advanced welfare system to provide for all of her citizens. Most socialists, syndicalists, and communists that take part in political activity join this movement and pretend to be social democrats as this movement is allowed to exist. Their offices are often raided and members harassed.
They are strongly opposed to the Dictatorship in principle and practice.

images

Movement for a Meritocratic Francia
The Meritocratic movement is focused on creating a system similar to the Adrallan Oligarchy within Francia. Unlike in Baekdu and Azeratii the Frankish Meritocrats are Orthodox Meritocrats on the Adrallan model. Like the Republicans the Meritocrats are opposed to the Dictatorship in principle but often find it preferable to the socialists on the Left and the monarchists and traditionalists on the Right.

Species Description: Humans
Home world description: Continental with 63% of the surface covered in water.
History since the Epilogue:
Francia after defeat in the Great War was struck by the Skaven Crusade. The Frankish colonies were lost and the home territories invaded. Rather than provide strong leadership the new King failed to rally the people and quickly became a recluse. When Francia itself was invaded he abdicated the throne and all possible claimants refused the crown. The Grand Chanter temporarily took power and rallied a new Frankish Crusade to push out the rats. The war was horrid and bloody but the Skaven were eventually repulsed as the Franks fought with extermination tactics. After the Skaven Crusade the Grand Chanter surrendered his temporal powers and called for a constitutional convention to form a new government system for the Kingdom of Francia. The Constitutional Convention created a republic and elected President Paulus, the great general during the war. However on the President’s death two years into his office the republic was taken over by the Syndicalists. The military overthrew the government under the command of General Philipus Antonius who declared himself Dictator. The dictatorship has been somewhat stable since, but the economic recovery has been slow and incomplete.









 

Fingon888

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"This day is a great victory for peace and good order in the galaxy. This treaty signed between three states that are often pariahs in the intergalactic community and a state firmly ensconced in the post-war settlement is a massive step on the road to full and equal diplomatic and economic relations among powers. I am proud to affix my signature to this treaty and pray to the Lord that in the coming years the Pan-Galactic Community will be opened to the other states of this treaty. All powers must be respected and represented in diplomacy as peace is the highest goal of all people."

- Excerpt from Dictator-General Antonius's press conference after signing the Treaty of Friendship among Ordered Polities

[X] Marcus Jaures, Diplomat-in-Chief of the State of Francia
 

Dadarian

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alt_flag___republic_of_rwanda_by_aliensquid-d4v1p6p.png
Commonly used as the flag of Tasavalta, but not officially used in any capacity

Tasavalta
"Forever Forwarding the Revolution!"
Official Name: Tasavalta or Tsavalta
Capital City: None
Capital Planet: None
Government: Revolutionary Direct Democracy
"Leader": Ihmistenpuhuja Turnu Kaasvla
Ideological Faction of Predominant Position: Janhallitsijasukun (Revolutionary Populist)




    • The Ihmistenpuhuja is not a governmental position, but an ambassadorial position abroad, representing Tasavalta internationally (and therefore becoming the face of the Republic).
    • There is no administrative body in Tasavalta, as all motions are done via direct democracy to the level of administration responsible. The result is collective rule of all things in Tasavalta.
    • All powers lie in the power of the people, and as a result the people have the freedom to do whatever they wish if the majority votes for it.
History:

Tasavalta was a hermit empire long before it became a hermit republic. The Shufalen Empire, decadent in it's administration, ruled it's space with an iron fist and a feudalistic approach to politics. Education was rare, innovation rarer, and to many it seemed as if the Empire would last forever, an immovable entity of administrative apathy and imperial hegemony. What they didn't count on was the longest drought in the history of the Shufalen Empire. Water exports had left the cities throughout the Empire with a dire lack of food, and outrage at the deprevations that occurred as a result toppled what was once seen as the near godly Empire. A man, by the name of Janus Vapaamies, peddled a radical departure from Imperial Governance. He preached a philosophy of public input, of individual choice combined with collective moralism. His ideals, backed by powerful militias, saw a revolution become a Revolution. As the last Imperial Family member was executed, Shufalen fell, and Tasavalta rose.

The new Republic was not without it's detractors, as millions of Shufalenists, anarchists, and would be counter-revolutionaries were purged by People's Tribunals. These organs of the people, juried by all the members of the city, oft brought death upon the necks of those that stood in the way of the Revolution. Millions were slaughtered in the Tribunals, as anti-Revolutionarism was a taboo in which death was the punishment in breaking. The most predominant anti-Revolutionarist was Jax Kekka, a madman who sought a total anarchy deprived of even the smallest sense of attachment to a state. Breaking into the citizenchip hub on the most populous planet of Kalis alongside his followers (named Pojatkekka), it was only through luck and sheer firepower that the entire citizenchip program was saved from elimination. Jax Kekka would then be the subject of the largest Tribunal, of whom every member of the Republic voted on as a jury member. His execution was broadcast live.

Since the end of the Revolution and the Purges, the primary factors for the establishment of the Republic disappeared. The anti-Revolutionarists had died or gone into deep hiding. Food was available to all. The People had their voice. Thus, the state began to sag upon itself as the inherent bureaucracy of everyday life fell upon the people. Longtime and beloved Ihmistenpuhuja, Janus, retired to a relatively private farming commune, leaving his followers to take up the mantle as voice of the people.

As such, internationally the Republic is a hermit, known solely for it's Volunteer Brigades dispatched to nearby civil conflicts in order to defend the people, and it's (usually vacant) seat at the PGC. Ideologically lost thanks to the immense success of the Revolution and without a direction for the future, Tasavalta continues on it's hometread path, terrifying democracies and autocracies alike as it's citizens vote via their citizenchips every day.
 

Dadarian

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alt_flag___republic_of_rwanda_by_aliensquid-d4v1p6p.png


Tasavalta
"Forever Forwarding the Revolution!"
Wherein, the Pan-Galactic Community has unilaterally thrust the PGC Mandate for Ahbrazz upon Tasavalta.
Whereas, Tasavalta is thus in control of the action of the mandate.
As to the recently held vote in Tasavalta regarding actions, if any, within the Mandate.

The People thus declare:

The People of Ahbrazz will be freed from the shackles of their previous administration, and be allowed to form a direct democracy.
The People of Ahbrazz will be given the ability to vote in any and all actions taken in all sectors of political life, with the generous donation of Tasavaltan technology.
That, due to the prevailing beliefs of Tasavalta, there will be a ban on the extraterritorial powers of Tasavaltans on Ahbrazz.

Therefore, Tasavalta will be returning any and all administration of the planet to the People of Ahbrazz in which to define their own destiny.
 

Korona

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LNtUWif.png


THE PAN-GALACTIC COMMUNITY
In my capacity as Speaker-General of the Pan-Galactic Community, I call an emergency session of the Security Council to discuss the actions taken by the People of Tasavalta on the PGC Mandate of Abhrazz .

~ Dafyyd ua Brían, Speaker-General of the Pan-Galactic Community
 

Terraferma

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The Kingdom of Lamia: Armed Forces

Seen as both sword and shield, the armed forces of Lamia are both revered and feared within their militant society. Initially mediocre, the rise of House Venizelos vowed to create a fighting force worthy of the rechristened nation and capable of standing up to any would be foe, real or imagined. The large force, thanks to tremendous investment by the ruling government, has over the years become modernized and well-equipped given its limited footprint in international affairs. While the populace’s loyalty is generally questionable, the military is nearly universal in its commitment to His Majesty be it the Army, Space Forces, Terrestrial Air Force and Navy. However, things have changed since the reign of the late King Niketas. While the rivalries have been tightly reigned in to avoid damaging infighting between the various branches, they have by no means been extinguished. Gone are the days when the Army’s indomitable will held sway. Now, thanks in part to King Victor, the Space Forces who have since been rebranded simply as the Fleet are the proverbial top dog when it comes to influence within the armed forces. Always regarded as the more progressive wing, the Fleet watched its numbers and strength grow exponentially due increased funding and the colonial boom that preceded it. As a testament of how inclusive the Fleet forces have become, a decade after additional reforms by King Victor which allowed women to serve in the military the space branch boasts the largest female participation with just over a quarter of active personnel. However, critics point out that the vast majority of women serving are essentially grunts with very few captains and those that are lead mere screening ships. Unfortunately, the other branches have failed to follow suit with the Army only recording only 12% of its forces comprised of women (Stubbornly enough in non-combat roles) and the L.I.S (Lamian Intelligence Service) employing a meager 5%. It also does not help that the heads of each respective branch are all led by predictably, men.

seldon_crisis__station_by_adamburn-d7h58y7.jpg

Cruiser in drydock​

While the fleet is the embodiment of a Greek Chorus, the Army, conversely, is a haven for Conservatives, Arch-Conservatives, reactionaries and right-wing extremists with little tolerance and little love for some aspects of King Victor’s reform program over the years. Though before anyone seeks to question their loyalties, His Majesty in accordance with his predecessor (And father’s) own experiences, has maintained a near iron-grip as the memories of General Gideon Lente’s rebellion linger. Bitter both over the loss of its political dominance as well as its distant though no less painful failure that was the Zelsar Civil War, the Army seeks to move back into the spotlight wishing to rip Lamia away from its, what they view, pacifistic even cowardly approach to power projection. But while it focuses to regain lost prestige and glory, they along with the fleet are realizing the status quo is being challenged by a relatively new upstart: the L.I.S.

harlock_3.jpg

Standard Lamian infantry​

The creation of a centralized intelligence wing was due to several factors: Partly due to the failure in Zelsar, partly due to General Lente’s uprising (Though to a far lesser extent), it was ultimately due to a change in policy. After these events, King Victor wished to correct his father’s mistakes. One of his first, clandestine decrees was to order an internal review as to the how and why. Seven months later the review found that petty politics, rivalries between the various intelligence units (Each military branch had its own answering only to its respective handlers) and bureaucratic meddling contributed to these fiascos. Given the facts presented, Victor surmised it was time to centralize the various services into one to eliminate the rivalry and the jurisdictional bureaucracy. Easier said than done. For years these intel units deeply entrenched themselves into the highest echelons of the military and although it only delayed the inevitable, Victor would spend much of his reign creating, nurturing and sharpening what would eventually become the Lamian Intelligence Service, in fact its current form is only 10 years old. Two things are asked of: Skill and loyalty, for if one did not have both they would not succeed, let alone survive. The newly created service had one objective: To clandestinely aid both the Kingdom and its interests which included protecting both the King and the citizenry from all threats both foreign and domestic. The King’s vision was strength not with brute force or the proverbial blunt weapon such as an axe or a hammer. Strength would be wielded from the shadows using finesse and precision, much like a dagger.

It is within this organization that the most hardcore, fanatical and most importantly of all, able members go knowing that their successes go unnoticed and their failures for all the galaxy to see. These men are as dangerous as they are ambitious, looking to supplant both the fleet and army to instill how they see, the military should be run. And while their doctrine speaks of subtlety, the L.I.S itself wishes to expand its operations and its reach to display, quite ironically, Lamia’s power in the most profound, blatant ways as possible.

soldier_concepts_by_killmatthew33-d5ld6qq.jpg

Shadow Guard​

Ministry of His Majesty's Fleet: Grand Admiral Pericles Epicurus

Motto: Navigating the stars to greatness

Interesting Note: Uses Carriers as flagships

Ministry of His Majesty's Army: General Lukas Alexander

Motto: Solve the knot with the sword

Interesting Note: Incidents of cowardice and desertion are met with execution.

Ministry of His Majesty's Terrestrial Air Force: Sky Marshall David Hughes

Motto: Always dominate the heights

Interesting Note: Has retired virtually all of its fighters, becoming by and large a bomber force.

Ministry of His Majesty's Terrestrial Navy: Admiral Zeno Atreus

Motto: Master the seas, master the realm

Interesting Note: Effectively a submarine force using sea denial as its operational philosophy.

Lamian Intelligence Service: Maestro [REDACTED]

Motto: Unseen. Unspoken. Unknown.

Interesting Note: Rumored to use assassins codenamed Shadow Guards.
 
Last edited:

Mikkel Glahder

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Treaty of Friendship Among Ordered Polities


[X] Kingdom of Lamia
[ ] Storm Kingdom
[X] State of Francia
[X] Terran Empire​
270px-Dondarrion.png

[X] Michał Domu Leszczyński, Książę burza i Władca-Ochraniacz,
On behalf of Her Majesty, Zofia I Domu Leszczyński
 

aedan777

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The Adrallan Oligarchy
flag_091.jpg

((Lore from previous game))
Government System: The leading meritocratic power in both the Harthus and the Tylorisian Galaxies, the latter being the Oligarchy's name for the Novus Galaxy. Orthodox Meritocracy, as it is commonly known, maintains that a fair society can only be achieved through a rigidly defined and operated Pillar system, that has members of society placed into roles based on their aptitude, and advance purely as a result of successful fulfillment of their duties. The family unit, omnipresent in most other civilizations has been dissolved in the Oligarchy, as the idea of inheritance is seen as inherently unfair in Orthodox Meritocracy. The three Pillars that dominate life in the Oligarchy are the Military, Economic, and Cultural Pillars. Every citizen is a member of one of these Pillars, with a clearly defined rank within them. At the top of each Pillar is a single leader, and the three of them are the Triumvirate, the ultimate leadership in the Adrallan Oligarchy.

The Triumvirate: Exarch Genin Relacy, Arcarius Fellinas Retin, High Counselor Junnitev Presthith

Capital: Wegulj, on the planet Pa'anet'is'vomtu'sssn, in the Rrycuh system

Official History of Recent Events: Forty years ago the Adrallan Oligarchy saw the dawning of a new era. Colonization of the Tylorisian Galaxy had begun, and for the first time the Oligarchy spanned multiple galaxies. To fully appreciate this profound change, the Triumvirate declared that the new era demanded a new dating system, for no longer was the Oligarchy merely Extrasolar, but it was now intergalactic. And so year 560 of the Extrasolar Oligarchy Era was followed by year 1 of the Intergalactic Oligarchy Era.

In this same year, the Oligarchy embarked upon a war against the Solesian Republic, for its incalculable crime of attempted genocide in the Ahbrazz system. Though protected by their allies in the Communist State of Terran, the supremely skilled Admiral Relacy inflicted astounding losses against the Solesian-Terran Armadas. Fearing that the moral stand taken by the Oligarchy, combined with its military success, would allow it to dominate the Middle Galaxy, the Kingdom of Francia and Republic of Baekdu staged an intervention in the war, hoping to carve out their own take of the spoils from the Solesian and Terran states.

Though ultimately victorious, Admiral Relacy's battles against the vast armadas of the Solesians and Terrans took their toll on the much more limited Adrallan Navy, which had never had the need to grow to a large size, unlike the expansionist and war mongering regimes that dominated the galaxy. With the Adrallan Navy needing to recover from repelling the Solesian and Terran invasion, it was helpless to take the charge towards liberating the worlds held by the Solesian and Terran dictatorships. Instead it would be the Francians who first landed on Solaru, where the began to indiscriminately slaughter the local population for not being of the right faith. Baekdu forces soon joined them on the planet, and turned a blind eye to the slaughter since the Solesians weren't "real" republicans.

For several years the Francians and Baekdu fought a bloody war of attrition on Solaru, and the combined Baekdu-Azeratii fleet failed to dislodge the Solesian homeworld defense fleet (the Terran State had by this point fallen into civil war, an inevitability of a communist regime). It seemed as if the Solesian War would drag on for decades at such a rate. Fortunately, Admiral Relacy and the Adrallan military had by now recovered, and in the fifth year of the Intergalactic Oligarchy, the face of warfare changed, forever. General Xeben Bernin used the first produced Landing Spire to deploy his army well behind Solesian lines on Solaru, which allowed him to destroy three Solesian field armies in a matter of weeks. General Bernin's forces needed only a year to mop up the rest of the planet with light casualties, while the Francians slogged on to fight for the last city, losing millions of their soldiers in the process.

The Resurgent Adrallan Navy also began to conduct a blockade of the Solesian Homeworld once their final fleet was destroyed. Once Solaru was cleared, General Bernin's army, combined with Admiral Relacy's fleet, began the final assault against the Solesians, and soon had killed the Solesian dictator and accepted the surrender of the Planet, which was uplifted as a new Oligarchy, fully embracing the ideals of Meritocracy.

Those days were the height of meritocracy. Across the galaxy Meritocracy was rising as a power, with the Meritocrats in Soria moving to unify their system, the Azeratii Republic and Uksugun League having substantial parts of the government controled by Meritocrats, and even the Duke of Australias had embrace Meritocracy, even if purely out of political pragmatism. But this terrified the traditional powers of the Galaxy, Baekdu and Francia. They feared being encircled by the "Green Tide" as they derisively called it. In particular they feared the Azeratii Republic, near totally dominated by Meritocrats and possessing a powerful navy, would be a danger to their nepotistic regimes. Through secret agreements, Baekdu and Celtia would support the communists of Azeratii, and Francia would support the monarchists, and between them they would topple the Meritocratic regime.

However they greatly underestimated the ability of the Azeratii Popular Front. Never popular, even with heaps of foreign funding, the communists and monarchists never were more than fringe activists, easily kept in line by the government. Frustrated by this, Baekdu and Celtia declared that by defeating would-be rebels, the Azeratii were oppressing their citizens, and so invaded Azeratii, seeking to impose a communist government. The powerful Azeratii fleet kept them at bay for many months, until the Francians also invaded, hoping to impose a monarchist government instead. Faced with such an invasion, many members of the Popular Front lost their will to uphold their principles, and instead defected to support the Baekdu and Celtians, fearing the restoration of the monarchy. Friction over promises made in ill faith caused the Francians and Baekdu to quickly turn on each other during the war.

At this point the Adrallan Oligarchy, a power that more than anything else desired peace, entered the conflict, after diplomacy was time and again rejected by the haughty Baekdu and Francians. The Francian puppet state of the Kingdom of Solesia was toppled near instantly by a combined Adrallan-Solesian force, while Adrallan fleets engaged with Baekdu forces at Asadal, where they had been preparing for a preemptive invasion of the Oligarchy, had the Oligarchy not acted when it did. The Baekdu warmongers had accumulated a huge fleet by this time, able to simultaneously fight Azeratii, Francian, and the Oligarchy. However they were not alone, as the communist Celtians were even more eager than the Baekdu to spread their vile ideology at the barrel of a gun, and even the Uksuguns backed the Baekdu invasions, after having overthrown and outlawed their own Meritocratic party.

Beset upon by ambitious expansionists, the Oligarchy surely would have met its end if not for the sheer brilliance of Grand Admiral Relacy. Time and again he repelled the Republican armadas from the Oligarchy's space. Dozens of battleships fell before his fleet's might. Even as Francia and Azeratii fell to the Republican scourge, the Oligarchy fought on, and even the radical baekdu populace cried out for peace. But the Baekdu government, overwhelmed in the euphoria of expected victory, refused to accept defeat, and cast aside all morals and restraint in their desire to see Meritocracy burn. They developed a terrible new weapon, that disabled planetary shields, allowing their fleets to directly attack civilian populations.

The Baekdu were swift to use this atrocious new weapon against the Adrallan Homeworld, which they used to gleefully destroy the capital Naseban, wiping out the Triumvirate in the process. Fully aware that they had destroyed the leadership of the Oligarchy, the Baekdu sent out a mocking demand for the Oligarchy to surrender, with a time limit far too short for the Oligarchy to process the evil conducted by the Baekdu, let alone form a new Triumvirate. As could have been predicted, no surrender came within their ultimatum, and so the Baekdu began firing indiscriminately on other Adrallan cities. Four more cities were annihilated, and nearly a billion Montadonians killed before Admiral Relacy, acting on his own authority and no one else's, informed the Baekdu that the Oligarchy would agree to surrender.

The saving grace for the Oligarchy in the subsequent peace negotiations was that even the Baekdu people were appalled by the atrocities committed by their government, so they were "only" able to inflict crippling reparations upon the Oligarchy, rather than stripping away territory as well. To add insult to this injury though, the treaty of Asadal also proclaimed that the war was entirely the fault of the Adrallan Oligarchy, a profound lie, but one that had to be accepted, least billions more Adrallans perish for the pride and hypocritical morality of the Baekdu.

Both at the signing of the peace, and ever since, many in the Oligarchy have decried it, calling it a gross injustice, and demanding it be overthrown. And indeed, these are true statements, with a great deal of reason behind them. However, sometimes justice and morality must take a backseat to reality. Had Admiral, now Exarch, Relacy not made peace when he did, countless more would have died to the terrible new super weapon brought to bare by the Baekdu. However morally right it would have been to oppose Baekdu despotism to the end, the price was set to be unfathomably high, and it was increasingly unlikely that continuing the war would have brought even a modicum of victory once the Baekdu began targeting civilians.

Since the end of the Great War, the Oligarchy has been dominated by Exarch Relacy, with the other two Triumvirs, while still theoretically his equals, primarily following his lead. Much internal dissent has come from those who chafe under the weight of Asadal. Even the location of the treaty is an insult to anyone who knows their history, for just a few years before the end of the Extrasolar era, nearly a hundred million colonists from the Oligarchy had been killed by Baekdu colonists for the crime of existing, with war only being avoided by the tolerance and peace-seeking of the Triumvirate of the time. Particularly the youngest members of the Oligarchy hate the Treaty of Asadal, since they don't remember the deaths of nearly a billion of their citizens under the guns of the Baekdu.

Hatred for the Baekdu is near omnipresent in the Oligarchy, with the primary force holding them back from another war with the Baekdu is Relacy's brilliant mind and pragmatism, which sees the disastrous consequence of rushing into a war with the Baekdu and their cronies. There are a great many factions within the Oligarchy that plot and scheme for a renewal of hostilities, for the desire of revenge burns deep within their hearts. If Relacy were not the beloved war hero he was, these shadowy groups would have surely turned their knives on him by now, as they do on any soul foolish enough to even broach the possibility of increasing relations with Baekdu. Even Relacy has come under their ire since the ascension to the Pan-Galactic Community, even if the Oligarchy only joined after being promised and given a veto power.

The prevalence of these groups only grows larger, as products of the Cultural Pillar continue to emphasize the evils committed by Baekdu, and portray the Oligarchy as an unbeatable power, which encourages many young and impressionable minds to believe the Oligarchy should strike now against the hated Baekdu enemies. While the Military Pillar remains largely under the influence of Relacy, a growing number of younger officers are pushing for a more confrontational approach with the Baekdu, surely a result of influence from the Cultural Pillar. In contrast, the Economic Pillar is the least infiltrated by Cultural Pillar propaganda, and also less affected by the influence of Relacy, instead seeking a moderate approach to the galaxy, using the Oligarchy's economic potential to support the rise of meritocracy organically in other polities. This can be described by many as naive, considering that the other nations of the galaxy have repeatedly proven their willingness to use military force to crush potential meritocratic support.

Currently the Oligarchy has poor relations with most foreign polities, besides those within the Organization of Meritocratic States, which presently consists of the Adrallan Oligarchy, the Solesian Oligarchy, the Sorian Union, and the Popular Front government in exile of the Azeratii Republic.
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Political Factions in the Oligarchy

Loyalists/The Relacy Faction
Leader: Exarch Genin Relacy
Other Prominent Members: Arcarius Fellinas Retin, High Counselor Junnitev Presthith
Ideologies: Orthodox Meritocracy, patient expansionism, gradual military build-up
Notes: The leading faction in the Oligarchy, most of the population in theory is a follower, and it can generally be assumed that any random citizen of the Oligarchy publically supports Relacy. Though not organized in any official fashion, the long standing praise heaped upon Relacy has de facto shifted into a cult of personality since his assumption of power. Relacy has personally denied any effort to engender this advancement of his status over the other triumvirs, but he has also done nothing to check it either. Public criticism of Relacy is virtually non-existent as a result. The greatest concentration of hardline Relacy supporters is in the Military Pillar.

Revanchists/The Heivia Faction
Leader: Director-General Beunia Heivia (of the Cultural Pillar)
Ideologies: Orthodox Meritocracy, Ultranationalism
Notes: The most powerful "Anti-Relacy" faction, though they would never adopt that label themselves, and many members hold Relacy himself in high esteem. An actual organized (though secret) group unlike the loyalists, directed by Director-General Beunia Heivia, who is the current lead member of the Cultural Pillar on the planet of Skyheart. She has a very popular following in the Cultural Pillar, and has significant pull over many media companies, which she's used to push the general message of the revanchists many times. A very ambitious Montadonian, she has gathered her support by pushing for a more expansionist foreign policy, to bring the Baekdu down through direct confrontation. Though she claims to support the traditional structure of the Oligarchy and has supporters from the Military and Economic Pillars, most of the membership of her faction, and virtually all of her major subordinates, are of the Cultural Pillar. The faction is suspected to be involved in many assassination attempts against moderate Loyalists.

Revanchists/The Yularin Faction
Leaders: Inspector-General Yularin Neiro and Overseer Yularin Tunsse (both of the Cultural Pillar)
Ideologies: Orthodox Meritocracy, Ultranationalism
Notes: The second largest Revanchist faction, which split from Heivia's faction when many members felt that she was drifting away from Orthodox meritocracy towards Cultural supremacy, though Heivia claims the split really occurred because of ambitions by the Yularins. The Yularins, who only share a first name by coincidence, proclaim support for a balanced triumvirate, even criticising Relacy for his de facto dominance of the current Triumvirate. Still, like Heivia's faction, they support coming into more direct confrontation with Baekdu, wanting to bring down the Republican scourge. This faction is also suspected to be involved in many assassination attempts against moderate Loyalists, as well as competing revanchist factions.

Revanchists/The Deduja Faction
Leader: Commandant Huissth Deduja (of the Cultural Pillar)
Ideologies: National Meritocracy, Ultranationalism
Notes: A more fringe offshoot of the general Revanchist movement, The Deduja faction repudiates the necessity of a balanced Triumvirate, claiming that the Cultural Pillar, as the largest and thus most important Pillar, should be dominate over the other two. Whereas the other leading Revanchist factions at least pay lip service to the idea that the Oligarchy should cooperate with meritocrats abroad, Deduja scorns all alien interactions, declaring all non-Montadonians as inferior races to be crushed underfoot. Alone of the Revanchist factions, Deduja speaks derisively of Relacy near constantly, in private at least. His dream is one where all other polities and races have been crushed and absorbed into a Greater Adrallan Oligarchy, as slaves to the master Montadonian race. This faction is even suspected to have orchestrated assassination attempts against Relacy himself.

Revanchists/The Officer Clique
Leader: Colonel Jikika Federu (of the Military Pillar)
Ideologies: National Meritocracy, Ultranationalism
Notes: Another fringe branch of the Revanchist movement, the Officer Clique is near entirely made up of (low ranking) members of the Military Pillar, unlike the Cultural Pillar preponderance of membership in the other factions. Also unlike the other factions, the Officer Clique hold Relacy in high regard, even privately. Their sole criticism of him is that he has not gone far enough to consolidate power and confront the Baekdu openly. More than a few members have even tried to contact Relacy and ask him to seize power and make the other Pillars de jure subordinate as well as de facto. Though he has refused every time, many members hold out hope he'll change his mind, though a minority, including leader Colonel Federu, are making plans for a forceful seizure of power for themselves. The practicality of these plans remain ephemeral however. Unlike the other Revanchist factions, the Officer Clique is not suspected of conducting assassinations.

Anti-Revanchists/The Influence Faction
Leader: Numerius Regun Weevin (of the Economic Pillar)
Ideologies: Orthodox Meritocracy, ceased military build-up, financial support for international Meritocracy
Notes: An open and public organization, though fairly informal in its structure, the Influence Faction cautions against wasteful military spending and costly direct confrontation with Baekdu. Instead they support a more careful and patient strategy of financially supporting meritocratic groups around the galaxies. Near solely made up of members of the Economic pillar, the Revanchists widely deride the Influence Faction as naive and cowardly. This faction is generally supportive of Relacy, and non-violent in their means of expression.

Society for the Restoration of Traditional Pillar Balance
Leader: Exchequer Tyrdale Bristine (of the Economic Pillar)
Ideology: Radical Orthodox Meritocracy
Notes: An open, public, and well structured organization, the Society is an extremely fringe group that believes Relacy has consolidated too much power, and a radical restructuring of the Oligarchy is needed to restore balance between the Pillars, which is a requirement for success in every field. They seek to replace the Triumvirate with a larger body of many high ranking members of each Pillar, to open the highest seats of power to more expression, reducing the concentration of power to just three individuals, who can be susceptible to external pressures, as seen currently. While extremely fringe, there is some overlap in membership between the Society and the Influence and Yularin factions, both of which are the least centralizing factions currently active. Due to the Society being solely focus on one political issue, the stances of its various members on other issues, such as militarization, vary widely.
 

aedan777

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The Adrallan Oligarchy condemns the unilateral and illegal action by the Tasavaltan Republic to imposs their radical system on the Ahbrazz system and end the PGC Mandate over the system without the approval of this body. The Adrallan Oligarchy vetos this action, and commands the PGC determine a new guarantor for the Ahbrazz mandate, one with an understanding of galactic stability.

Cheisa Huljak, Chief Veto User Adrallan Representative to the PGC
 

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THE PAN-GALACTIC COMMUNITY

The Pan-Galactic Community recognizes the Adrallan Oligarchy's veto of Tasavalta's move to declare Abhrazz independent and thus tasks the General Assembly on voting for a new High Commissioner of the Abhrazz Mandate. Representatives can feel free to declare their candidacy.

~ Dafyyd ua Brían, Speaker-General of the Pan-Galactic Community
 

Plank of Wood

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The People of the Celtic Republic are saddened by the short-sighted decision by the Adrallian Oligarchy in undercutting Tasavalta's selfless decision to return power to the people of Abhrazz. We hope that the Oligarchy will reconsider their decision and that democracy will prevail on Abhrazz.

Willeim Connell, Celtic Delegate to the Pan-Galactic Community.
 

aedan777

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The Solesian Oligarchy nominates Manuela Ramirez as the next High Commissioner for the Ahbrazz system. Bonds of reconciliation must be sought between Solesia and its neighboring system of Ahbrazz, to overcome the great crimes perpetrated by the Solesian Republic against the Ahbrazzians. A new future of peace and prosperity requires an ever forward gaze and interconnection within our region of the galaxy.

Francesco Gonzales, Solesian Representative to the PGC
 

MadMartigan

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Initiative, Ingenuity, Loyalty, Progress

The colony of Atlantis would like to send this message to formerly instigate trade partnership between the below signatories within the Novus Galaxy. We do this in hopes of creating a more stable economic quadrangle and reduce the chance of conflicts between us all. The below need only apply to the Novus Galaxy itself as trade may need different parameters within the Harthus Galaxy. We offer it to the Federal States of Azeratii, Baekdu Republic, and Kingdom of Divine Light due to proximity. Though we are all different, it is a fact who we can harness into a force of progress in absorbing the best of each other. We need only absolve one another of said dispersions.
  1. Merchant and other trading vessels [along with crews] will be allowed free passage, amnesty, and protection within the controlled zones of the signatories.
  2. Any criminal activity caused by merchant and other trading vessels [along with crews] will result in a trial.
    • The trial will be held by the owners of the controlled zone.
    • A legal defender will be offered by the one holding the trial.
    • If the accused is unable to obtain or refuses a legal defender from the owner of the controlled zone then the signatory government of said accused must provide a legal defender of the accused.
    • Trial is postponed until the requirement for legal defenders are met.
    • The trial will be based off the laws of the controlled zone where in by the infraction of the accused occurred.
  3. Tariffs against imported goods from the signatories will not exceed 22%.

[X] Knight-Commander Murad Aljanov of Dragos Chapter and Vavasour of Atlantis
[ ] Federal States of Azeratii @jeeshadow
[ ] Baekdu Republic @Brettles
[ ] Kingdom of Divine Light @MadMartigan
__________________________________________________________________________
*OOC: Yeah I know I'm only an IC Nation but it fits for my current leader to try to increase the economic output of the colony.*

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A Message From Her Holiness the Oracle
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Knights of Atlantis,
Though we have traveled the stars for just a few generations, even we know that you are strangers to this celestial realm. You are not Liantar/Scale-Legs/Brood-of-Velius; nor are you Manje/Many-Hands/Devourers. To our eyes your bodies are the same as the Baekdu Clan and Azeratti Clan. Surely you are children of the same mother/world/god? Why are do you speak as neighbors and not as kindred? Why did you travel so far to come to this realm? What do you run from? What do you search for?

We would know these things and more. In the name of God we come in peace to bring you the Word. We ask you to visit us at the Palace of Joy so that we may understand each other.
 

iisbroke

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A Message From Her Holiness the Oracle
1HUdKgZ.jpg


Knights of Atlantis,
Though we have traveled the stars for just a few generations, even we know that you are strangers to this celestial realm. You are not Liantar/Scale-Legs/Brood-of-Velius; nor are you Manje/Many-Hands/Devourers. To our eyes your bodies are the same as the Baekdu Clan and Azeratti Clan. Surely you are children of the same mother/world/god? Why are do you speak as neighbors and not as kindred? Why did you travel so far to come to this realm? What do you run from? What do you search for?

We would know these things and more. In the name of God we come in peace to bring you the Word. We ask you to visit us at the Palace of Joy so that we may understand each other.

To here Holiness the Oracle,

We of the Knight of Progress are a clan of the species known as human. We seek for civilization to progress in whatever ways possible. We have come to these stars in an effort to forge a new existence for our specific clan in hopes of achieving our goal. The Knights are eager to learn more of your clan and this "word" you speak of. We will gladly send envoys to the Palace of Joy. I am certain we can learn more of one another to mutual benefit.

Knight-Commander Murad Aljanov of Atlantis