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Summer 10 A.L.
1)Spectre17 - William Montagu and his crew scout for shipwrecks in the archipelago for salvaged goods to sell (+9 gold). Many of which were trade ships belonging to powers rival to the Branic Expedition (+2gold, +6 prestige)
2)Zex - Amartheleon hears of the contract from the iron legion to deal with the gnoll incursions and sets out on the multiple season journey it would take to get there, yet is stopped (0 gold, 0 prestige). Falling off his horse his vision goes black and he wakes up in a rose bush, he takes it as a sign to instead spread the faith. He first goes to gathering coin from local populace to construct a church, but the infidels offer only a pauper's pay (+3 gold). Total: +3 gold, injured [unable to do contracts for turn 3]
3)Dexander - Bloodrain manages to form his own warband, small for now but filled with troops he will make loyal to his word alone (+10 units, -5 gold). He first uses his men as thugs to collect extorsion money at Black Castle along the harobour. They manage to gain an adequate amount before other gangs started trying to push them out (+9 gold). Danx and his band of miscreants go into central Shanid to assist the Bronze Legion from the shadows, they spend most of their time robbing the gnolls of supplies, and sabotaging weapons and defenses. While his tactics are openly frowned upon as dishonorable, they where crucial to the Legion's efforts (+11 gold, +9 prestige, +5 rep Iron Legion, -5 rep Ripsnarl). The Bronze legion gifts Danx and his men with more armor and weapons which gives the needed advantage to kill many of those rival gangs that had tried pushing them out of the harbour (+4 gold, +10 prestige). Total: +15 gold, +9 prestige, +10 units, -5 reputation Ripsnarl, +5 reputation Iron Legion.
4)Bialaska - The Speaker of the Forest spends the whole of spring hunting down the thunderous bird, along the way she heals injured animals yet gains no profit(0 gold). She does manage to find bits of loose change on her trek while freeing animals caught in traps (+6 gold). The trail of traps leads her to a farm where she murders the owner robs him, and realeases his livestock into the woods (+3 gold, +8 prestige). Finally at the eve of the summer months she encounters the beast up close. Up on a great mountain she spies it sleeping unsure of what to do she casts a spell of healing to show no harm was meant. The massive creature perks its head up and looks her in the eye. It blinks and motions its eye to a nearby boulder then flaps its wings with a defeaning crack and flies off in to the unknown. The Speaker of the Forest recouperates from the loud noise to see the bird in the distance; then she examines the afore mentioned boulder and finds a skeleton guarding a chest full of gold (+400 gold). Total: +409, +8 prestige, Grand Quest Completed! (honestly I'm suprised he got the roll :/)
5)Endovelicus - The Phonecian tribe attempts to build a statue to their Pheonix diety, but it falls short of their original asspirations (+2 gold, +10 prestige). While seperate from the Federation of the Horn trade relations with them boom (+12 gold). As trade flourished so did profit for the beak fighters of the clan who acted as mercenary gaurds for many of the trade caravans (+16 gold). Total: +30 gold, +10 prestige.
6)DutchGuy - Upon arriving in Paridium Prince Soler trades excess equipment at a small village before heading off to Soler's Rise (+6 gold). Once there he joins the expidition offering to lead it himself, but the prince's suggestion is denied by the commander of the forces, his older brother (+5 gold, +9 prestige). Despite this set back Elrond decides to besiege the settlement of Falen'na. He is initially succeseful despite not all the expedition soldiers joining him; but the city sallies forth and forces Prince Elrond to retreat. His brother while pleased with the initiative, was also angry at the lack of respect shown by A)disobeying orders and B)thwarting any chance of taking the city diplomaticly (+5 gold, +12 prestige). Total: +16 gold, +21 prestige, +5 rep Arlathan Empire, Moved to Paridum.
7)Aedan777 - Rolack has a busy spring by first using his magic to strip mine hills for ore (+15 gold), and then failing to trick merchants into buying lesser quality minerals (0 gold). He celebrated his earnings by s;aughtering a group of skritt near Split-Earth (+4 gold, +1 prestige). To round off the season he let off steam by raiding the rich trade caravans that flowed west into the Ali'Ga desert (+5 gold, +12 prestige). Total: +24 gold, +13 prestige.
8)Alexander23 - Sacrifices are given to the Dark Gods to incourage donations to bring their favor, but the dieties only offer moderate amount of favor not finding the sacrifices nor folowers adequate(+3 gold). This time with the staff of Naagalloshii Urau'auk finds much success as a payed hexer(+15 gold). Next he acts as hired magic for other clans performing rituals similar to the one he had lead previous that season (+8 gold, +3 prestige). Certain that he simply didn't have enough sacrifices to offer he decides to raid uprotected human targets, with much success, north of Harrisburg(+5 gold, +12 prestige). Total: +31 gold, +15 prestige.
9)Galren - Bane spends the spring hunting in the forests of Greyglen. He manages to sell many excess materials to his contractors gaining a handsome reward(+15 gold, +5 prestige, +5 rep Shadowfall). With his financials secure for the season he decided to take a risky venture by trading with human frontiersmen. The initial talks for trade were well received but in the end no deal was made (0 gold). Total: +15 gold, +5 prestige, +5 rep Kingdom of Shadowfall.
10)Gorgnslayer - Celborn Sera joins his young prince, Elrond Soler, on the trip to join the military expedition. Along the way he trades surplus artifacts he had gathered in Soler'aan (+6 gold). Having just missed the Prince at the border he continues on to the base camp, Soler's Rise, where he meets Elrond and joins the expedition (+9 gold, +18 prestige, +5 rep Arlathan Empire). While personally unsure of attacking Falen'na Celborn joins his friend knowing that if they took the city it would please Prince Elrond's father. In the fighting though Celborn takes an arrow to his calf muslce in his left leg. (0 gold, 0 prestige, may not do quest orders next turn). Total +15 gold, +18 prestige, +5 rep Arlathan Empire, Moved to Paridium, injured [unable to do quest orders next turn].
11)KaiserBeer - Vaynhardt decides to make a trip to more civilized lands and sells goods at Norcireac, before taking the ferry across to Cireachester, Greyglen (+6 gold). Once on the other side he heads for the foothills of the Quopaw Mountain Range, near Turlock. Other Wargen and human frontiersmen had over hunted in the area but he was lucky enough to kill a white stag (+6 gold, +9 prestige, +2 rep Shadowfall). He elects to keep hunters safe by attacking bandit, brigands, and highwaymen with a moderate amount of success (+5 gold, +12 prestige). One hunter, a wargen named Bane, tries to barter trade but no agreement was made seeing how Vaynhardt had so little from his hunting. Total: +17 gold, +21 prestige, +2 rep Kingdom of Shadowfall, Moved to Greyglen.
12)Clophiroth - Elianna starts a small business out of her hovel where she makes cosmetics and other small vanity items(+12 gold). She even moonlights as a hedge magician, pruning people's pets with magic for that perfect look(+9 gold). The yyou magi does continue doing errands for the local wizard, gathering a minor amount of ingredients on the side, but nothing substantial(+1 gold, +8 prestige). She managed to gain some prestige beating up a thug who was harrassing vendors in town, earning her reputation as the town's 'caring' mage(+4 gold, +10 prestige). Total: +26 gold, +18 prestige.
13)Jako473 - The merry band of dwarves attempt to run errands for a water baron, but are given less then full wage which leaves them disgruntled(+3 gold). Kurgan fights the lord and manages trounce him but his hope that would earn his title doesn't work because that is not how titles are passed around in civilized dwarven society(+3 gold, +8 prestige). Kurgan takes the gnome with him to do a simple contract to get more money in his pocket. He meets with much success when one of the gnome's contraptions set a bunch of wild hens on fire, which they then sell the meat to the peasantry(+10 gold, +4 prestige). Total: +19 gold, +12 prestige.
14)Fingon888 - Tak finds a nice helmet that makes him look like 'the baddest skritt in town,' its actually just a rusty chamber pot though(+10 gold, +4 prestige). He tries to sell bones to people but no one wants to speak to him because he smells bad, could it be because of the helmet? (0 gold) Total: +10 gold, +4 prestige
15)Sneakyflaps - Delsaran and his rangers scout southern Soler'aan Coast. A good idea with the usual bandit bands, and strange rumors there(+4 gold, +10 prestige). Once the bandits are defeated he would sell off their goods(+15 gold). Along the way he ran into a scene of utter desolation at a bandit camp, with all the bandits dead. It is unsure if he meet any living soul there or not. Total: +19 gold, +10 prestige.
16)BlackBishop - Stryke's band sets up an ambush spot where they exact a 'toll' from passing merchants (+15 gold). They get into combat with a caravan and find a small child bearing the marks of the Trade Confederacy(+3gold, +8 prestige). Stryke decides to head east toward the North Trading Post, which belongs to the Trade Confederacy (+5 gold, +16 prestige). Total: +23 gold, +24 prestige.
17)Noco19 - Did not send orders.
18)Dadarian - Did not send orders.
19)Tapscott - Did not send orders.
20)Plutonium95 - Did not send orders.
21)Jeeshadow - Did not send orders.
22)Rosvea - Did not send orders.
23)DonKaiser - Did not send orders.
Orders Due Decenmber 20th; 1300 Eastern Standard Time