Welcome to Guns and Sorcery: Forward unto Tomorrowland
My name is alexander23. I must before anything give my gratitude to the former Frymonmon and his game line in the World in Revolution series as well as strombringer,RNN, XVG and many more for their amazing games and ideas.
Now onto me, I am the creator and main the GM of the game line of Masters of the Galaxy a space opera games. I have Created as well Shattered earth, which was a horror/sci fi mixture.
Now what is Guns and Sorcery: Forward into Tomorrowland?
Guns and sorcery is my attempt to mix sci-fi, magic and magitek in a fantasy world where humans and other races live and form societies. The year in-game shall be standard 2100 the beginning of a new century upon the fractured land. In guns and sorcery players will begin in control of a nation or a character on their own trying to make a footprint upon history. If you decide to join as a character, i can tell you it will be a lot of fun, you have more freedom to do things and achieve what you desire. Characters can start inside a nation as part of their government, nobility, economic system, armed forces, whatver they wish to be!.
SIGN UP
IRC CHANNEL: Using the IRC channel is not mandatory but i reccomend it greatly as most players will be there and many talks occur on it: /join #Mgaso at http://coldfront.net/tiramisu/
Nation sign up
At this time all nation spots have been taken in the sign up threat, i shall announce when more are open.
Name:
Land Claim: With paint or any other software to edit pictures mark what part of the world you want for yourself, doesn't matter if other claim it too, maybe they get in, maybe you do or something else arranged.
RACE: What your people are.
Character or characters: Characters that rule your nation
Government Style:
History:
Advantage trait: A trait that will give a big bonus to your nation
Disadvantage Trait: A trait that will give a big disadvantage to your nation.
Land Claim: With paint or any other software to edit pictures mark what part of the world you want for yourself, doesn't matter if other claim it too, maybe they get in, maybe you do or something else arranged.
RACE: What your people are.
Character or characters: Characters that rule your nation
Government Style:
History:
Advantage trait: A trait that will give a big bonus to your nation
Disadvantage Trait: A trait that will give a big disadvantage to your nation.
Character sign up
Game system
Name:
Race:
Location:
Assets: In here give the description of what your character own, posses or knows, including positions, titles and so on.
Race:
Location:
Assets: In here give the description of what your character own, posses or knows, including positions, titles and so on.
Game system
Orders
Nation: Each nation player will send a pm titled withe their nation name and current year. On it they can send up to three administrative orders to make their nation progress in whatever way they desire. When a nation is at war then they will receive two war orders which can be use for battle plans for the turn.
Characters: following same format of nations, each player shall send a pm with their character name and the year on the title. Each character can send up to two orders with whatever action they wish to do during the turn.
Warfare
Nations MUST declare war at least 24 hours before deadline to obtain war orders. NO WAR ACTIONS can be ordered when less than 24 hours exist before deadline. Defenders always get war orders if the war is declared publicly.
Nations can use their administrative orders to launch surprise attacks upon their enemies. To do this the nation wishing to do so MUST do it 48 hrs before deadline as a minimum. This is so a Mini-update on that can be immediately written by me (if deemed necessary or worthy) over it. Extra orders for each side may be given by my discretion.
Note: This time around no such thing as military levels will be implemented and as such soldiers will be as good as they are at start or as bad, depending on your traits.
Armed Forces
Land forces
- Militia (composed of 10,000 men): Militia are men and woman whom are not formally in the army, nor truly receive as much training as conscripts and so on. Normally they carry whatever they own as weaponry. they lack support for combat vehicles and act many times as the guerrilla forces and quick defense of a area by its inhabitants. The militias receive no paycheck and fight on their own will to protect their immediate homes. Militias normally raise up when invaded, but can be called to action in some cases.
- Conscript (composed of 30,000 men): The conscript unit is the one you obtain by mass mobilization of your people to war. The conscript is rapidly trained and armed to join the front as such they are not as good as standard infantry. They are paid less than professional soldiers, and equipment is lesser yet they still have support vehicles etc with them.
- Infantry (composed by 30,000 men): your infantry division, backbone of your army, they come accompanied of their transport vehicle and supply vehicles.
- Armored (made of 300 units and accompanying forces): Your heavy hitters in those we find tanks, heavily armored vehicles and mechs of your army.
Aerial Forces
- Fighter/bomber Squads (made of fifty units): as science have progressed most have transitioned to fighter bombers, IC wise you can have dedicate bombers of course ic wise.
Naval forces
- Destroyers/Frigates/cruiser AKA Screen ships AKA light ships The many light ships you will have of course armed with missiles, small defensive weaponry and so on, anti submarine warfare etc.
- Aircraft Carrier (carry 100 planes, meaning 2 squads): Your mobile air base for the seas, and the way to project your powah (power) around the world, costly and capable of carrying several squads of fighter/bombers.
- Submarines (can carry up to eight ICBMs each): For the stealthy war under the seas submarines can carry missiles, and be use in long cover warfare or infiltration missions.
Weapons of Mass destruction
-Note: At game start only a few of the nations will possess ICBMS and warheads already, who? is determined by me, and will not be changed.
- ICBMs: Long range strategic missiles, used to deliver warheads of all sort to far away places.
- Warheads: Once you make nuclear, chemical, biological weapons they will be done as warheads. Warheads can then be put on ICBMs or in old fashion delivery by plane.
- Orbital Weapons: as this is more of a what you have up there and can be many things as you build them i detail what they are. just to give some examples, a ion orbital cannon, a kinetic tungsten rod delivery weapon system or a magical powered cannon and so on.
Concentrate Crystalline Magic deposits
There will be a few deposits around the world of CCM, these deposits are very very valuable as such the nation in possession of a deposit will get a very big bonus to monetary income, this is done in order to simulate the selling of it to everyone else in the world. It will work ala oil deposit but much more simplified given that's one of the goal of the game.
The deposits will be worth to fight a war for i can assure you that, at game start there shall be three to five of such deposits known around the world and as the game progress more deposits may be randomly discover around the world, be it land or sea. It is important to note the effect stacks as such the more you own, the more money you receive.
Science and Research
-You can develop many things in the Guns and sorcery game, however i recommend you consult with me first before ordering it to check if i will allow it or not (relax, i am very open on this but sometimes somethings must be rejected)
-There shall not be as in my previous games, anything like a science level so no need to worry of that, research is to invent and build new things.
-If you wish for example to build ICBMs but don't start with any then you need to research their construction and development, that goes for the making of warhead of all types. On the issue of warheads you can make nuclear warheads, chemical warheads (which when you use them..you describe to me what they do) and biological warheads full of diseases. Before being able to build them you need to research them unless you start with one as such you already posses the program.
-In order to build orbital weapons you need to develop a space program which will take a few turns if you don't wish to have a ICBM development.
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