NCR GOES TO WAR WITH THE ENCLAVE! BATTLE COMMENCES AT MARIPOSA
President Tandi, with the approval of the NCR Congress, has issued a declaration of war against The Enclave. In a speech addressed to the Congress, Tandi stated that intelligence reports from within Enclave military bases and camps that the organization has technology capable of conquering vast amounts of territory and overturning the order established by the NCR. Her popularity has taken a hit with NCR citizens, who spread rumors that the war was only started due to the Enclave's seizure of Redding's gold mine.
Immediately following the declaration of war, President Tandi ordered a battalion of 1,000 NCR infantry and 250 rangers to assault the Enclave base at Mariposa. Half of the defending turrets mysteriously failed to start, while snipers were able to take out the rest. The sheer size of the attacking NCR force was able to best the Enclave's superior technology, resulting in 300 deaths on each side. Enclave soldiers attempted to flee the base, but only half made it to the trucks and vertibirds while the other half was captured by NCR troops. The base is now firmly under NCR control.
METZGER EXECUTED FOLLOWING MILITARY TRIBUNAL - WAR ERUPTS
It has been a busy month for the NCR. Slavers Guild kingpin Metzger, along with all other slavers captured by the NCR, were sentenced to death by an NCR military court and subsequently shot by a firing squad. President Tandi has stated that the NCR will stop at nothing to eradicate the slave trade within New California. The remaining slavers then organized under a man named Aidan. NCR forces then went on to march from The Den to Arroyo and other towns taken over by the guild, but were met midway by several bands of slavers. The force of 600 NCR infantry defeated the 250-strong slaver army, which surrendered after losing over half its strength. The remaining slavers were taken prisoner.
JOHN BISHOP GAINS POPULARITY IN RENO
More citizens have been complying with NCR regulations in Reno, as crime overall has started to fall as a result of aggressive action by the police force. There is still obviously much work to be done, but these developments show some promise for Bishop's regime.
POSEIDON NUCLEAR REACTOR UP AN RUNNING, SAYS HAROLD
Harold, mayor of Gecko, has announced that technicians have fixed the town's previously malfunctioning Poseidon nuclear reactor. His popularity rises as a result.
BROTHERHOOD COMES OUT OF THE SHADOWS - MAKES PACT WITH GECKO
Jeremy Maxson, High Elder of the mysterious Brotherhood of Steel, has recently emerged from hiding and made a public partnership with the town of Gecko, run by the ghoul Harold. The treaty permits the Brotherhood to build a base in the town which would draw power from the Poseidon nuclear reactor, so long as the Brotherhood defends Gecko from attacks. Opinion on this is mixed - Gecko citizens are pleased to have a strong force defending them, but are wary of the presence of an organization known to exhibit anti-ghoul stances. Brotherhood members also have mixed opinions; they welcome a new base of operations, but question Maxson's decision to both publicize the organization and work with non-humans at the same time.
PARTNERSHIP BETWEEN SHI AND TANKER VAGRANTS
An agreement has been made between Ken Lee of the Shi Empire and popular neighborhood figure A. Ron Meyers. Meyers, an accomplished technician, has signed on with the Shi to help develop naval technology. Rumors persist that the Shi are gathering massive amounts of scrap metal with the intention of building a functional naval vessel.
Stats
September 2242
The Core Region, also called “New California”
Despite much of the former population and landscape being eradicated by the war, the region is one of the only places on the continent where civilization has resurfaced. The cities of San Francisco, New Reno, and Shady Sands were damaged least by the war and now stand as the region's most prosperous cities. The Sierra Nevada mountains have become a breeding ground for beasts and raiders, while proto-governments like the New California Republic and The Enclave try to establish control over the region.
Political Map:
New California Republic
Founded in 2186 by residents of Shady Sands, the New California Republic (NCR) aims to restore law and order to the Core Region and bring an acceptable standard of living to the population.
The NCR's structure is based upon that of the pre-war US Federal Government, with the president as highest executive officer, a Congress made up of a lower and upper house, and a judicial court branch operating on American common law.
It also has a sizable standing army, which serves both to protect NCR-governed towns and stand ready in case of war.
The republic has jurisdiction over most of Southern California. Access to the North is blocked both by the wasteland as well as the mysterious force known as “The Enclave,” which has sway over much of the Central Californian territory.
=Government & Economy=
President: Tandi /
baboushreturns
Daughter of NCR founder Aradesh. Elected into office in 2196. Chief executive officer of the NCR and commander-in-chief of the NCR military.
Popularity: Mediocre, in light of recent war with Enclave
-------------------------------
Capital: Shady Sands
About 20,000 citizens living in and between cities
Jurisdiction over New Adytum, Necropolis, The Hub, Junktown, and other smaller settlements.
Uses NCR gold dollar coin. Worth about 20% more than the “bottle cap” currency often used as a standard throughout the region.
Collects taxes from towns within jurisdiction; each pays 15% of their total yearly revenue to the state.
Though it is certainly well-off, the state faces a possibility of shortage in housing and medical provisions. There is also virtually no scientific or technological backbone for the republic, making present-day innovations difficult to achieve.
=Military=
New California Republic Army (NCRA)
2,800 troops. Very well trained and organized. Armed primarily with pre-war assault rifles and small arms; steel-plated armor and helmets.
Uses pre-war Jeeps and other US military ground vehicles for transportation.
Has troops stationed in each town under NCR control. Around 300 troops stationed at various places on the border between NCR territory and the rest of California.
New California Republic Rangers
Chief Ranger: Elise /
MrMan95
Elite branch of the NCR military. Very well organized, rigorously trained. Made up of approximately 300 rangers. Armed with rare and advanced pre-war weaponry; powerful combat armor and hazard-resistant helmets.
Rangers stationed in secret NCR military outposts as well as along the borders. Reserved mostly for emergency purposes. Although they are part of the NCR military, the Rangers operate independently from the rest of the army. The Chief Ranger dictates most affairs.
= NCR Territories =
-Shady Sands-
Founded by residents of Vault 15 in the year 2142. Birthplace and capital of the NCR since 2161.
Population: ~3,000
Strong economy, mostly built around small markets and agriculture. Attracts many settlers and merchants, as it is one of the safest and most stable cities in the region.
-Junktown-
Small settlement founded by a US soldier shortly after the war.
Population: ~400
Decent economy, attracts traders as well many gamblers and lowlifes due to the cheap casino located there. Has some occasional crime, but has been pacified since its annexation by the Republic.
-The Hub-
Large trading community founded in 2093.
Population: ~2,000
Strong economy; largest trading center in the Core Region.
-Necropolis-
Ruins of the pre-war city of Bakersfield. Has no residents aside from a large ghoul population which lives underground. Severe radiation drives just about everybody away. Although under NCR jurisdiction, it has essentially no use.
Population: ~800
-New Adytum-
Often called “The Boneyard,” New Adytum is a settlement built upon the ruins of Los Angeles.
Population: ~700
Decent economy, Gun Runner trading post provides good revenue, and the Followers of the Apocalypse Library attracts tourists and intellectuals. Some radiation hot-spots still exist on the outskirts of the city, however, causing some resentment.
-Dayglow-
Dayglow, originally known as San Diego in the Wasteland before 2162, is a town upon the remains of San Diego, near the site of the Glow and located in southern California.
Population ~ 500
Scavenging supplies from The Glow the ghouls living in Dayglow developed strong trading ties with the Hub and New Adytum.
- New Reno -
Built upon the pre-war city of Reno, which was mostly untouched by the war. Houses multiple casinos, shops, and criminal organizations.
Ownership of the city is separated among crime families, who run the casinos, drug operations, and prostitution rackets. It is essentially New California's vice capital, though the sheer amount of drug use and degeneracy prevents it from realistically becoming a sovereign polity. In July, the NCR forcibly annexed the city and installed John Bishop as mayor. However, criminal operations continue and unrest is rampant.
Population: ~2,500
Mayor: John Bishop
Popularity: Extremely low
150 NCR infantry standing guard and enforcing control.
Factions:
The Mordino Family
Leader: Jesus “Big Jesus” Mordino /
vacant
Aging patriarch. Mostly removed from the business but remains the family's most important figure.
“Lil Jesus” Mordino /
vacant
Son of Big Jesus. Manages most of the family's businesses.
Most powerful family in the city; have a monopoly on distribution and sale of the drug “Jet,” from which they generate huge revenues. Also own the Desperado Casino and receive tribute from the Golden Globes pornography studio.
150 active soldiers. Armed with pre-war small arms and some assault rifles
At war with the Salvatore family
The Bishop Family
Leader: John Bishop /
XVG
Violent and ruthless, veteran mercenary
Second most powerful family in New Reno. Own the Shark Club casino. Mostly are involved in providing muscle for various outside parties, having control over multiple mercenary groups. Rumored to be working with the NCR. John Bishop eagerly seeks to end New Reno's mobocracy and bring it under a stable government subject to the NCR.
100 active soldiers. Armed with pre-war assault rifles and small arms
~80 hired mercenaries scattered around the region.
The Salvatore Family
Leader: Louis Salvatore /
Riccardo93
Very old, afflicted with lung cancer. Still is involved in much of the family business. Guarded closely by Mason, a strong mercenary who acts as Louis' public representative.
Third most powerful family. Own Salvotre's Bar in New Reno. Formerly had much more influence in the city. Mainly deal in drug and slave trafficking throughout the Core Region. Have a partnership with the Enclave, selling chemicals and slaves in return for weapons.
80 active soldiers. Armed with pre-war small arms and advanced energy weapons.
At war with the Mordino family
INACTIVE - BAR OCCUPIED BY NCR. LOUIS SALVATORE MISSING.
The Wright Family
led by Orville Wright /
bakerydog - head of Reno police department
Weakest of the city's families. They mostly stay out of the city's criminal businesses, residing in a small area outside the city. Monopoly over alcohol manufacturing and distribution in the city. They seek to build a New Reno modeled after a traditional town, of churches and schools rather than brothels and casinos.
Orville's son Richard recently died of an apparent Jet overdose; Reno's other families are all suspected by Richard for deliberately arranging for this to happen.
40 active soldiers. Armed with pre-war small arms.
- Broken Hills -
Mining town established shortly after the defeat of The Master. Holds the only known existing Uranium mine in the Core Region. Consists of super mutants, ghouls, and humans living in relative harmony.
Leader: Marcus /
Hax
A former mutant soldier in The Master's army. Has abandoned his former views and seeks peaceful relations with humanity. Founded the town along with Jacob, a Brotherhood of Steel paladin.
Popularity: Very High
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Home to “Unity,” a group founded by Marcus and Jacob dedicated to promoting peace and cooperation between humans, mutants, and ghouls.
Population: ~400
Economy: Brings in decent revenue from uranium sales with Gecko.
The Enclave
Founded before the war as a top-secret organization within the US government comprising of the US president and leaders of the military, important politicians, and major captains of industry. Went into hiding in California just before the nuclear onslaught, planning to eventually retake North America from the Chinese, but these plans were foiled once the bombs fell.
Its first contact with the outside world was in 2140, after which it became determined to rid the former US of all mutations and repopulate the continent with pure humans. The Enclave claims control over the entire former United States as the only continuation of the pre-war government. In reality, however, it only has control of part of Central California.
The Enclave is modeled mostly after the pre-war US government, although the president and vice president have no term limits and there is no judicial branch. Due to the very small size of its actual state, the organization is essentially a military dictatorship.
Its main known bases of operation are in Mariposa and Navarro.
=Government & Economy=
President: Dick Richardson /
King50000
Elected in 2220. Currently in his sixth term. Commander-in-chief of the US military and highest officer of the Executive Branch.
Popularity: High
-------------------------------
Main base of operations located in the Poseidon Oil Rig off the coast of San Francisco.
Remains alienated from the rest of the region, as the pre-war US dollar is mostly worthless and US citizens are ordered to stay within Enclave boundaries and away from mutated outsiders.
Rumored to have a partnership with New Reno's Salvatore crime family, which supplies them with chemicals and weapons.
Possesses advanced scientific and medical technology, but the scope is limited since the state only controls a small amount of territory. All resources are in Mariposa, Navarro, and the Poseidon Oil Rig.
Number of citizens is difficult to estimate, as most serve in the army and Enclave living space is very limited. Est. 1,500 non-military citizens.
=Military=
Col. Charles Curling /
seamus2008
Chief research scientist
Very advanced; all technology is directly carried over from the highest levels of the pre-war US military.
700 troops armed with pristine plasma weapons, assault rifles, and machine guns; all soldiers protected by advanced Power Armor manufactured after the war by Enclave engineers.
Has several aerial Vertibirds that can be used both for transporting troops and for aerial attacks. Also has standard ground vehicles.
Access to FEV laboratories. Possibly is breeding mutant soldiers.
Major military base in Navarro. Occasionally raids independent settlements for slaves and resources.
20 troops in Redding. 50 in San Francisco.
Independent Territories
- Vault City -
A prosperous city built shortly after the war's end by residents of Vault 8. Contains some of California's most skilled scientists, doctors, and engineers.
The city is governed by Council of Citizens, which appoints a First Citizen to be the government's chief executive.
First Citizen: Joanne Lynette /
alexander23
A controlling and uptight bureaucrat; Lynette runs the city with the utmost discipline and harshly enforces the law.
Popularity: Very High
-------------------------------
Society is very closed; outsiders can only be made citizens with the backing of a council member. Most of the city's residents detest all outsiders and ignore virtually all external affairs. Drugs, alcohol, prostitution, and gambling are strictly forbidden.
Population: ~1,000
Economy: Responsible for supplying much of Northern California with medical supplies and medical technology. Vault contains valuable scientific information that is unavailable to most of the region. Small agricultural operations. Trades primarily with the town of Redding, but also has contacts with New Reno and The Den.
At peace with Gecko, conflict resolved in August 2242.
Military: Uses Vault security force to protect the city and enforce the law; 100 active troopers; very well trained; armed with pre-war assault rifles and small arms; protected by metal armor and combat armor; also has a network of laser turrets protecting the city walls.
Chief of the Guard: Stark /
vacant – leader of the Vault Security; largely dictates security policy independently of the Council
- Gecko -
A small city built around a defunct Poseidon Oil nuclear reactor. Consists entirely of ghouls, who use the reactor to power the town.
Mayor: Harold /
Lonelylurker
Popularity: High
-------------------------------
Population: ~700
Economy: Due to the abnormal amount of radiation surrounding the area, Gecko attracts few outsiders. Aside from a few small trading posts, the town is home to a large junkyard containing pre-war materials and a malfunctioning pre-war Poseidon Oil nuclear reactor.
Military: A small militia of about 70 citizens armed with pre-war small arms; adequately trained
Protected by 45 Brotherhood soldiers.
- Vault 13 -
A formerly inhabited vault located in Central California. In May 2242, the Enclave sent a transmission to the Vault indicating that it was safe for the inhabitants to exit, but then proceeded to forcibly imprison everyone and install a unit of specially bred intelligent Deathclaws, gigantic dinosaur-like mutant beasts, to inhabit the Vault and keep it away from outsiders. The Deathclaws, however, have departed from their mission and now seek to live in peace with humanity and access the knowledge within the Vault's computer archives.
Leader: Gruthar /
Noco19
~80 deathclaw inhabitants and 30 humans
- Modoc -
occupied by Slavers Guild
Small farming community built near the remains of Modoc National Forest.
Mayor: Jo /
vacant
Population: ~60
Economy: Formerly a prosperous trade hub, Modoc's economy has been damaged significantly as other traders throughout the region have been able to sell brahmin leather for cheap.
- The Den -
Occupied by NCR
A loosely organized collection of merchants, slavers, and mercenaries. The area has no central authority.
Population: ~500
Factions:
Slaver's Guild
Largest slaver organization in all of New California; the guild controls just about all of the slave trade in the region. Anyone selling slaves without the guild's consent is typically imprisoned or killed.
Leader: Aidan /
aedan777
Approx. 100 remaining enforcers throughout the region. Very low morale as a result of military defeats.
- Klamath -
Small trading community that is infested with geckos and rats. It has no central authority, and is mostly just a poaching spot for trappers and a stopping point for traders.
Population: ~100
Economy: The trappers generate a relatively high amount of revenue from the gecko pelts, which are used to make armor.
Head trapper: Slim Picket /
vacant
- Arroyo -
Tribal village founded in 2167 by the Vault Dweller, a man that is said to have brought down the mutant onslaught.
Led by the Village Elder /
vacant
Population: ~60
Currently suffering from a severe drought, which has brought agricultural production to a standstill.
- Redding -
Home to California's only surviving gold mine. It is one of the most important towns in the Core Region, with the NCR seeking control over it to serve as the basis for its currency and nearly every other faction in California wanting access to the gold.
Mayor: Ascorti /
vacant
Popularity: Moderate
OCCUPIED BY ENCLAVE.
-------------------------------
Population: ~400
Gold mine has been overrun by Wanamingo's, strange alien-like creatures that massacre anyone trying to gain access to the mine. They seem impossible to remove, since their hard shells are resistant to small arms fire.
- San Francisco -
Still one of California's largest cities even after the war. It lacks any central authority, and consists of various factions trying to control the city.
Population: ~2,000
Economy: Contains a handful of shops that attract visitors, though most wealth is generated by the Shi.
Factions:
Shi
A scientific research group founded by inhabitants of a Chinese submarine that landed on the shore shortly after the war's end. Mostly stay to themselves, avoiding outside affairs and focusing instead on research. Maintain control over the Chinatown district of San Francisco.
Supposedly led by an emperor, who has never been seen. Chief Advisor to the emperor and apparent leader of the Shi is Ken Lee /
Bialaska
Protected by the Shi guard, a small but effective police force. Has about 100 members. Armed with energy weapons and pre-war small arms.
The Shi possesses some of the most advanced technology in all of the wasteland. They have access to multiple pre-war computers and laboratories. They are capable of manufacturing energy weapons and restoring damaged power armor to a working state.
At conflict with the Hubologists, a bizarre pre-war cult that views all science but there's as false propaganda.
Hubologists
A strange pre-war cult dedicated to spreading the word of Dick Hubbel, a pre-war science fiction author who founded the religion. They claim to hold all the answers to the universe, and thus view all other science to be fake.
Although they are viewed as insane by just about everyone, they appeal to a few wealthy individuals – mostly actors and actresses. Possess a large amount of wealth, though the means by which this was acquired is unclear. They also seem to have a large amount of knowledge about the pre-war and post-war world, holding details about the Enclave and NCR that are unavailable to most Californians.
Leader: AHS-9 /
vacant
At conflict with the Shi. The Huboligists have been said to kidnap Shi citizens and brainwash them to get access to the Emperor, though efforts have mostly failed.
BASE OCCUPIED BY ENCLAVE, SEVERAL HUBOLOGISTS INCLUDING AHS-9 ARE IMPRISONED.
Tanker vagrants
Loose collection of vagrants living in and around a non-functioning oil tanker docked in the San Francisco bay. The tanker is the one of the only surviving naval vessels on the West Coast.
Leader: A. Ron Meyers /
vacant
Former Enclave engineer, who left the organization after learning of its genocidal ambitions. Now works for the Shi.
--------------------------------------------------
Other Organizations:
Brotherhood of Steel
Formed by American soldiers after the Great War, the Brotherhood is a mysterious paramilitary organization dedicated to acquiring and preserving pre-war technology. They operate mostly in secret, tending to avoid contact with the outside and wasteland affairs. Despite this, they historically have made their presence known, sending troops to fight The Master's armies at Mariposa. Most of its members continue to detest mutants.
Following the destruction of The Master, the Brotherhood became closely associated with the NCR, bringing the organization to the height of its power. However, as they became more and more arrogant of their position as technological paragons, the organization stagnated and lost much of its influence within California. The Brotherhood is currently suspected to have at least one major base of operations in the Core Region and perhaps several smaller bunkers.
Organized like a typical military order, but with a larger emphasis on scientific research. The Brotherhood is broken up into three castes: Scribes, Knights, and Paladins. The chief officer of the organization is the High Elder.
-------------------------------
High Elder: Jeremy Maxson /
jeeshadow
Popularity: Moderate
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Owns a vast amount of pre-war technology, including numerous supercomputers, weapons, and medical equipment.
250 knights – standard infantry of the Brotherhood - armed with advanced energy weapons and protected by T-51b power armor. Very well trained.
150 paladins – elite units – armed with plasma weapons and protected by T-51b armor. Rigorously trained.
50 scribes - generally not trained for combat purposes; dedicated to scientific, historical, and philosophical research
30 knights and 15 paladins in Gecko. Constructing base in Gecko.