A Song of Ice and Fire
A Faith In Flames
Signups are OPEN
One slot available in the North,
One Slot avaliable in the Iron Isles,
one slot available in the Reach.
A Faith In Flames
Signups are OPEN
One slot available in the North,
One Slot avaliable in the Iron Isles,
one slot available in the Reach.
Reign of Viserys II Targaryen
Dawn of a New Reign
1st-3rd Moons of 171 AC
The Great Slaver Fleet
The Battle of Grief
4th Moon of 171 AC
The Great Reaving
4th-6th Moons of 171 AC
The Father's face is stern and strong,
he sits and judges right from wrong.
He weighs our lives, the short and long,
and loves the little children
The Mother gives the gift of life,
and watches over every wife.
Her gentle smile ends all strife,
and she loves her little children
The Warrior stands before the foe,
protecting us where e'er we go.
With sword and shield and spear and bow,
he guards the little children.
The Crone is very wise and old,
and sees our fates as they unfold.
She lifts her lamp of shining gold
to lead the little children.
The Smith, he labors day and night,
to put the world of men to right.
With hammer, plow, and fire bright,
he builds for little children.
The Maiden dances through the sky,
she lives in every lover's sigh.
Her smiles teach the birds to fly,
and gives dreams to little children.
The Seven Gods who made us all,
are listening if we should call.
So close your eyes, you shall not fall,
they see you, little children.
Just close your eyes, you shall not fall,
they see you, little children.
It is the year 171 of Aegon's Conquest, the pious yet increasingly erratic rule of Baelor the Blessed is at an end. After ten years of reign, weeks of excessive fasting have ended the life of the popular king. The realm has prospered from peace since the failed Conquest of Dorne. An alliance, sealed with the marriage of Prince Daeron II Targaryen and Princess Mariah Martell of Dorne, have brought Dorne into the fold of the Seven Kingdoms. The memories of past wars run deep, taking root in the ancestral blood of Westeros' dynasties. Some question Dorne's new place among the king's court, grumbling of Sunspear's close friendship with the Free City of Myr, whom not so long ago, fought against the Kingdoms in the War of the Triarchy. As is always a constant, houses great and small begin posturing for greater power in this transitional time.she lives in every lover's sigh.
Her smiles teach the birds to fly,
and gives dreams to little children.
The Seven Gods who made us all,
are listening if we should call.
So close your eyes, you shall not fall,
they see you, little children.
Just close your eyes, you shall not fall,
they see you, little children.
Mere days remain until the coronation of Viserys II Targaryen, uncle to Baelor and former Hand of the King. A respected statesman, Viserys' reign seems promising, yet the aftermath of Baelor's rule is cause for some concern.
The Iron Throne is broke and owes a sizable debt to the Iron Bank of Braavos. The patience of the lenders wears thin, and a sizable interest has been levied against the crown. The Iron Bank always gets it's due.
In the Iron Isles tales are spun of glory of days past, a time when the Red Kraken assaulted the western coasts of Westeros as dragons spewed fire in their deadly dance in the skies above. Young men dream of winning the glory of their fathers, and the drums of the Iron Isles sound from Old Wyk to far flung Lonely Light, beating for a return to the Old Ways. What is dead may never die...
Far to the north, along the borders of the kingdoms, the Night's Watch struggle to maintain their vigilance upon the Wall. Their once proud order rotting from within, now a mere den of exiles and brigands, many castles along the Wall have been abandoned, and Wildlings infiltrate the ancient defense. Tales reach the hearths of the Northmen of a war party that descended down from the Gift, eating the flesh of men.
In King's Landing, an ambitious and calculating man has risen to the illustrious office of High Septon. Dubbed the Righteous One, he cast out the Child who was said to be a the worker of miracles by Baelor himself, yet failed to save the life of the king. The High Septon, holding sway of the Faith at a time when they are at their richest and most powerful since the days of Maegor the Cruel, prepares to bring the Faith into a new golden era, not keen to relinquish the influence seen among Baelor's court. Among the whispered talks of the Most Devout it is said that the High Septon prepares for a new enemy, the object of a warning brought to him by the Gods.
An enemy cloaked in darkness and eyes of flame.
How to Play
In a Faith in Flames you take on the role of a ruling dynasty in George R. R. Martin's epic fantasy world of A Song of Ice and Fire. This game is largely open ended with the overall goal for your house decided by you. Whether you want to sit the Iron Throne, or depose of an overbearing lord, or be the chivalrous knight, the choice is yours. This game is about story, whatever your goals, the fun of the game is telling the tale of your house, and how you clash with the game's other dynasties.This game does not rely on rigid mechanics, but rather common sense and role play. While there are hard stats for the game, your choices through your IC and orders will bear the brunt of success or failure. Mounting an assault on the Eyrie? Good luck! Throwing your vassals into your battles while you eat lemon cakes safe in your castle? Coward I name you! Rape pillage and burn a bloody swath across Westeros? Well, don't expect an invite to my heir's wedding, you monster! The way you play the game will reflect how both players, NPCs, and orders will turn out for you.
This isn't to say that I expect OP tales of awesomness at every corner. Play the bad guy, carry your faults with pride. It makes for a great story, and a bribe here and there goes along way to rally swords to your side.
However you want to play, realism is what we are aiming for in orders, and how they turn out for you will be based on reason. Bear in mind that I am human, and make mistakes. Be that as it may, my word is final as are all updates. If you feel I overlooked a crucial detail come to me in private, (not spamming the IRC please), and I will decide if you deserve compensation in a future update.
Now then, as we aren't all strategists, some things to keep in mind; The wiki is your friend. It will be my main resource in deciding outcomes, it stands to reason it should be yours as well when forming orders. Bookmark it, keep it close. Let it be your maester to guide you through this time of peace and war.
Wiki of Ice and Fire
Military units have been broken down into specific roles to help plan and decide outcomes. Levies are lightly armoured and can move quiet, as are archers. Your spearmen are your best defense against mounted knights and cavalry. Your heavy foot can take on other infantry but your cavalry are best overall and perfect for quick strikes.
The best advice I can give you is be patient and use your head. Rome wasn't built in a day nor was it's downfall.
Orders are pm'd to me. Please try and be brief as possible, I don't have the time to sift through an entire novella of war strategy. Be concise, be specific. Give an outline of your strategy, a possible back up plan, and anything you want added for flavour; such as who your commanders are.
As far as diplomacy goes, don't expect NPC's to be mindless drones waiting on your beck and call. If you can't give them a good enough reason to lift their banner by your side, then they won't. Simple as that. In fact they might come back to bite you. Be reasonable. Money, influence, marriage, all this can make the difference between an enemy and a friend. Just look at the Targaryens and Martells. Be reasonable!
Administrative orders are an area I will still largely rely on rolls. Too many factors may impede your internal realm's progress, and it is a matter I'd rather leave to chance, both on the success, and the outcomes. You can expect everything you do to have a cost. Whether it will be worth the reward, I'll leave it to the dice. Don't expect a boom of gold over night. Your income is reflective of the most influx of gold you will see in your treasury. A cap of 30% of your income per turn is the best you can hope for. As for your income yourself, best case scenario will leave you with an increase of 10%.
Income growth is curbed at a more, hopefully, realistic level then last time around, and events such as war and winter can see both your income and population fall.
Speaking of population, peace brings growth. 0.5% per year. Banners are also replenished once a year. Be warned, lost levies in combat are struck from your population, so keep that in mind.
To say I am excited about this game is an understatement. My first foray into forum games was with Plank of Wood's A Game of Thrones, and other then being a fan of the genre in general, I am a huge fan of the books and show, but I am in no means an expert on the lore, so forgive any fumblings I may make as we go forward. I would like to also recognize all those who came before me, the GMs that laboured to make their own piece of this wonderful setting. It's been a difficult game to keep running here on the thread, but here's hoping we get it right this time around.
Now on with the game!
Valar morghulis!
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