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XVG

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And yes, I would also like to have another turn :p
 

Revan529

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Mayest I have another turn, Storm?
 

99KingHigh

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I would like another turn as well.
 

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Not sure how much time Spectre has left. Should I start my turn?
 

Spectre17

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Hellanis​



Introduction: Hellanis is the name of the area around the Komnen Land Bridge that connects the Eastern Hardos Desert with the major landmass to the south. The area now known as Hellanis was first colonised in the year 50 with the first major settlements being constructed around 650. It is a relatively flat region although it has a large number of forests and a few hilly areas.

Economy and Geography: The economy of Hellanis is based on agriculture although mining and trade are also quite important. There are three major categories of cities in Hellanis, the major cities of Perilis and Demilis who have a comparatively diverse economy as well as a strategic location on major trade routes, the medium sized cities who have an economy usually based on two or three different products as well as reasonably good soil and finally small cities which are constructed specifically to be located near the production area of a specific product, for example the mining city of Sarlis.

Hellanis is a relatively flat region although the area around Demilis is quite hilly. Many small streams flow through the region but there are no major rivers. The area also has quite a few forests although most are been used as sources of wood for the cities. Although it may seem logicial Hallenis is not in fact a particularly urbanised areas, most “cities” are in fact a large number of empty but well-maintained buildings that serve as the government center and place of protection for the densely populated farmlands outside.

History:
The largest of these cities, Perilis, quickly began to assert its dominance over the region, thanks to it’s powerful army however an alliance of the major cities managed to force it back. The largest of the cities in this alliance was Demilis and it slowly began to increase its influence over the area until Perilis, this time fighting for the freedom of the other cities, attacked Demilis. The cities under Demilis control revolted and, with the assistance of Perilis managed to free themselves from Demilis’ control. The precarious balance of power lasted until the year 900 when a new power, Therandis, attempted to secure control of the northern part of Hellanis. Perilis and Demilis, sensing a threat to their dominance, joined forces and attacked Therandis. After their eventual victory Therandis was burnt to the ground with the survivors fleeing into the desert.

The people of Therandis fled across the desert and eventually managed to reach the Hardos mountains where they encountered the Nahirleri. The Nahirleri of the Hardos, already starting to differ culturally from their brethren to the south welcomed the Therandis’ in however the cultural tensions have not been resolved and no response has yet been received from the south.

In Hellanis proper the area continued to grow despite the constant warring. The two major cities continued to maintain the balance of power however they were powerless to stop the rise of the nw city of Athis. Located upon the main island of the inlandsea of Laral it is a significant naval power and thus unassailable for the principally land powers of Perilis and Demilis.
 

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Tua’nuha T’phai​

althis2.png

Intro
Some years leading up to 1000 ST, settlers now referred to as the Kao’ilung arrived and began to settle down along the shores and islands of the Tua’ni Islands (Located between the lands of the ancient empires of the Nahirleri and the Xai Dynasty). It is unknown as to where the nomadic sea ancestors originated, but it is known that they arrived through the means of simple rafts and used rather crude tools for the time period. As mysterious is how the Tua’nuha T’phai rapidly developed into a one of the dominant societies in the region. Fueled by a growing maritime trade network with the neighboring peoples Tua’ni cities began to grow and spread at a massive rate.

H%C3%B6k%C3%BCle'a,_a_prototype_of_ancient_Polynesian_boats.jpg

Example of an early Tua'ni vessel


Cities and Lifestyle
Whilst a large amount of the Tua’ni could resided in small rice and sugar cane farming communities, several major cities had sprung up. The de facto capital of the civilization stood as the city of Hua’li T’ace (Located on a small peninsula along the northern border of the Tua’ni.) The city was a true marvel of its age, with a sprawling system of canals and religious temples. Recent archeological discoveries show that the city was prone to massive floods one of which may have caused the death of up to 60% of the city’s population. Other cities included Uahi Lua on the Great Shale Bay, the southern stronghold of Keaiapeai, and the bustling island trade city of Mau’la Pahi. The majority of these cities reached their peak in 1480 ST.

tenochtitlan2.jpg

A highly over-dramatized artist's depiction of Hua'li T'ace.


The Social Structure of the Tua’ni can be rather simply stated. The dominant faction being the High Priests, with the scholars and merchants below them, the working class city folk, and finally at the bottom, the farmers of the countryside. There was no major division between these groups at the social level as Tua’ni religious belief was strongly centered on brotherhood and cooperation.

9958489.jpg

These modern day structures are an almost perfect example of the housing used by Tua'ni fishermen and Rice Farmers.


Governing
In Tua'ni culture decisions were made by general the entire band of people. Tribal type meetings would often be set up to make decisions with the Priests, Wealthy Merchants, and Local "Nobles" holding a large sway in the decision making. In terms of administrating, the Tua'ni were not necessarily efficient as it was simply handed down to whomever took it as their responsibility, be it a priest, merchant, or noble. The lands of Tua'nuha T'phai were united under the leadership of two main individuals. The High Chief of Hua'li T'ace and the High Priest of the Grand Temple of Hea'h Phei.

Firaxis-polynesia-kamehameha02.jpg

Modern Video Game Depiction of High King Nualu Hakiki, leader during one of the most prosperous times of the Tua'ni

Religion
The Tua’ni had a massive Pantheon of Gods pertaining to all aspects of society and life and as such the Priestly class made up a large portion of the city population.

• Hea’h Phei-The King of the Gods, Lord of the Sea. Often depicted as a “Turquoise Sea Eagle.”
• Mai Kua-His Wife the queen of the Green Things, of Farms
• Hai’ Khanuaten-The Great Warrior and Patron of the Worker
• Ua Uahi-Patron Goddess of Sailors, who guides them along their way
• Iliuan’uha-God Stone and Shelter, Protector of Tua’nuha T’phai
• Hea’ Uaiean-The Mysterious God of the Storm
• Mexa Uilan-God of Fire
• Nei P’hahasi-Goddess of the Rice
• I’ak Ka-God of the Moon and Stars
• And on…

depositphotos_2974890-Small-Mayan-Temple-in-Tulum-Mexico.jpg

The Remnants of the Temple of Ua Uahi in Keaiapeai

Ambrose Radcliffe, Professor of World History and Archaeology
 

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I'll take another turn at the end please.
 

Tapscott

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Sorry Taps, my bad.

Dadarian, Taps, Afa, Noco, jeeshadow, Goti, Fingon, XVG, Riccardo, Ekon, King, baboush, Spectre

:D Huzzah!

Edit: So it has been over four hours and Dadarian hasn't posted. Should I put up my history then?

2nd Edit: Well I have to go out shortly, and I don't know how long I shall be gone, so I shall post my history now!
 
Last edited:

Tapscott

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The Partois Kingdom

Time-Line of Events of the Partois Kingdom: (Historian's Note: The following timeline goes with our best approximate knowledge of when events occurred, and as such should not be taken as the definitively accurate date.)

1,000 ST – The tribes of various rivers, which form the the Partois Delta, begin to be united by a single Warlord, called Mixtus.
1,002 ST – Complete union of the various tribes is achieved by Mixtus, and the Partois Kingdom is declared, compromising all the territory of the former tribes of the Partois Delta.

PartoisKingdom-Early_zpsc721fb1b.jpg

These are the earliest known borders of the Partois Kingdom. The territory of the various Daboo Tribes are shown to the north in red.​

1,014 ST – Mixtus dies, and is succeeded by his son Quinto.
1,018 ST – Quinto founds the city, Mazoto, and declares it to be the capital of the Partois Kingdom. Slave-trading begins to occur on a large scale during this time.
1,024 ST – Quinto dies and is succeeded by his son Jargo.
1,030 ST – Jargo dies and is succeeded by his younger brother, Ultis.
1,050 ST – First evidence of the Partois Kingdom using an alphabet is discovered, with writing found on clay tablets.

PartoisKingdom-ClayTablet_zps44803552.jpg

An unearthed Partois clay tablet. The script used by the Partois is still not fully understood.​

1,070 ST – Ultis dies and is succeeded by his grandson, Maxobo.
1,080 ST – Records are contradictory here, with the only consistent theme being that the capital city of Mazoto was burnt down. The city was rebuilt on the ruins. Maxobo dies the same year the city is burnt down, and is succeeded by his infant son Altis.
1,083 ST – The Partois Kingdom enters an internecine civil war. Uncovered evidence indicates it was a war of religion, between the two sects of Thule and Davos, both of which were offshoots of the semi-organized religion of Anatal.
1,090 ST – The Religious War ends, with the sect of Davos emerging triumphant. While most of the sect’s ideology is unknown, the key theme seems to be worship of the King of Partois as being a divine figure.
1,100 ST – The Partois Kingdom begins to aggressively expand, initiating what is known as ‘The Decades of Conquest’. The Kingdom of Partois starts moving down the Partois Delta, annexing the many small tribes and petty Kingdoms that exist there.
1,108 ST – Altis dies and is succeeded by his son, Altis the Great.
1,115 ST – Altis the Great expands the Kingdom greatly, taking more land in one reign than any other ruler of Partois before or since.

PartoisKingdom-Middle_zps9f65ee26.jpg

This is the size of the Partois Kingdom after the conquests of Altis the Great. Such a huge gain in land was never seen again under the reign of one King.​

1,130 ST – Altis the Great dies and is succeeded by his son, Marrus.
1,150 ST – Slave-trading becomes the principal source of wealth for the Partois Kingdom, with their main slave-gathering area being the lands to their North, which are populated with various tribes collectively known as the Daboo Tribes.
1,155 ST – Marrus dies, and is succeeded by his son Jadon. Marrus had fathered dozens of sons, due to the Partois custom of one man marrying several women, and the realm entered a state of anarchy as the sons fought each other for the crown.
1,155 – 1,200 ST – Records are missing from this period, with the few sources available showing that the wars started by the sons of Marrus had continued on between the grandsons of the dead King.
1,205 ST – The civil conflict ends with Maxobo II ascending to the throne. The Partois Kingdom is now weak and poor, and is beginning to decline.
1,240 ST – Maxobo II dies heirless. The crown passes to his brother-in-law, Parmo.
1,250 ST – A large slave revolt breaks out across the Partois Kingdom. Led by a man named Aton, the revolt accelerates the decline of the Kingdom, although the revolt is eventually repressed. The Daboo tribes to the North of the Kingdom begin to raid Partois lands.
1,260 ST – Parmo dies and is succeeded by his son, Parmo II.
1,270 ST – Parmo II dies and is succeeded by his younger brother, Maxobo III.
1,290 ST – The population levels in the Kingdom of Partois begin to decline, causing less income from taxes and trade to occur to the Kingdom. Daboo raiding becomes even heavier and more fearsome.
1,295 ST – Maxobo III dies and is succeeded by his son, Maxobo IV.
1,320 ST – Maxobo IV dies and is succeeded by his son, Maxobo V.
1,350 ST – Maxobo V dies and is succeeded by his son, Parmo III.
1,355 ST – Parmo III manages to stop the raids from the Daboo tribes, defeating their armies in a series of battles across the countryside. The Partois Kingdom experiences a minor resurgence, as the borders of the Kingdom are re-established to the size set by Altis the Great, and are then gradually extended, over the course of several decades, to the greatest extent experienced by the Kingdom.

PartoisKingdom-Late_zps614640c4.jpg

This is the state of the Partois Kingdom at its greatest size. The borders would not change for the next couple of centuries, although the Kingdom would stagnate.​

1,380 ST – Parmo III dies, and is succeeded by his son, Than. Than is known as ‘the Old’ due to his reign lasting over 60 years.
1,400 ST – The various Daboo Tribes to the north of the Partois Kingdom begin to coalesce and unify. The Partois Kingdom stops its slow expansion, and its borders become static.
1,420 ST – The Daboo tribes finalize their unification by crowning a renowned Chieftain, named Chagger, as King of the Daboo.
1,440 ST – Than the Old dies and is succeeded by his great-grandson, Marrus II.
1,450 ST – The practice of slave-trading, the principal source of income for the Kingdom since its founding, becomes too difficult and untenable to continue to practice, due to the newly arisen Daboo Kingdom being able to repulse all slaver parties.
1,470 ST – Marrus II dies and is succeeded by his son, Parmo IV.
1,500 ST – The Partois Kingdom continues to decline, losing any significance it once held in the region, being supplanted by the younger Kingdom of the Daboo.

Partois Culture

The main feature of the Partois culture was the complex caste system that one was born into. Slaves were at the bottom, and the King was at the top. Slaves, even after being freed, could not move up the order, but their children could. Contrary to what one would first think when examining this hierarchy system, what caste a person was born into did not restrict them to being confined to that caste for their entire lives. There was much more fluidity than previously thought, as it has been discovered that it was possible, through a number of ways of ‘proving’ oneself to the rest of society, to move up the rungs of society. Other things of note, about the Partois Culture, was its strict patriarchal nature, in that women were the property of their fathers and then their husbands, once they were married. A woman could not own anything herself, as she was property, and it was expected that a man would marry several women, to show off his wealth and virility. A man was considered weak if he had fewer women than he could afford/was expected to have. An example of this is King Marrus I who, at the time of his death, had over 50 wives. This created problems with inheritance, which were usually solved by violence.

Slavery

Slavery was the cornerstone of Partois society. Almost every Partois citizen would own a slave, and the slaves formed the core of the Partois economy. They worked the fields, made the tools, built the houses. Without slaves, the entire Partois society would crumble from within. The main area from which slaves were captured was the region directly to the north of Partois Kingdom, inhabited by the Daboo Tribes. During the earlier years of the Partois Kingdom, the tribes offered an easy source for slaves, and raids into Daboo territory were common and brutal. During the decline of the Kingdom, however, the Daboo Tribes united. This, above all else, signed the death notice for the Partois Kingdom, as they no longer had access to the slaves they had come to so completely rely on.

Religion

The Early religion of the Partois is not well documented. What we do know is that the most-widespread belief was a religion called Anatal, named so after its deity. This peculiar religion advocated that all of humanity were the children of the Sun God, Anatal, and the Earth. The religion advocated that upon the death of an individual, they must be cremated so as to become one with their father. The religion split, circa 1080 S.T., between the two teachings of the well-known priests called Thule and Davos. Thule advocated the traditional Anatalian belief that all of humanity were the scions of the Anatal, but with the assertion that those who became Priests became his favoured sons. Davos, on the other hand, proclaimed a radical shift in direction. Davos argued that the Kings of Partois were the only trueborn sons of Anatal, with the rest of humanity being born as bastard children of the Earth. These strange views on divinity are believed to have been encouraged by the royal family, who funded the priests who advocated this particular strain of Anatalism. With this knowledge, we can see that the Davos sect was really a traditionalist sect, which aimed to strengthen the priesthood from outside influence; while the Thule sect was a belief system funded by the royals to legitimize their rule via divine right. This is one of the earliest examples of the divine right to rule being practiced and encouraged.

PartoisKingdom-GodStatue_zps669b33ee.jpg

This is an unearthed carving of Anatal, the Sun God of the Partois people.​
 
Last edited:

Stormbringer

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Let's shake things up just a bit. People for some reason are afraid to touch other civilizations, so here is an example:


Aryan Empire

The first tribes settled the Saba river valley nearly a millennium before the Bronze Age. There is evidence of a proto-state existing in the area that is alternately referred to as Araras and Ahisum at some point between years 1,000 to 1,300. Very little is in fact known about this early civilization, although there is evidence that it was a group of foreigners (who came from where?) ruling over the people of the Saba valley.

Around the year 1,320 a confederation of local Kings and Chieftains overthrew the Araras state. The Chief King ruled out of the town (city?) of Tyre along the river while collecting tribute from other rulers. Between 1,320 and 1,450 this loose “Tyrian” confederation exerted political control over much of the river.

By 1,400 the people called Galulu had settled in the upper reaches of the Saba river. In 1,450 (some claim 1,436) a King of the Galulu people named Baraba led his soldiers down the river and conquered the city of Tyre and assumed the title King of Kings. The city’s name would become corrupted to Ayre over time. The region would assume the name Arya and Baraba’s Empire would become known as the Aryan Empire.

With the wealth and the support of the Saba people Baraba launched an invasion of the Knowles and Hyren river tribes, which were easily subdued. There is evidence that the “fire people” the Rosek tribes clashed with during this time may be Baraba’s warriors. In 1,461 Baraba and his troops sacked Thelasea, ending the loose confederation of towns that had continued to exist until this point along the northern coast of the Shallow Sea.

Between 1,465 and 1,466 Baraba subjugated the nomadic people who lived on the east bank of the Rose River. A town on the river built to commemorate the conquest bared his name for many centuries afterwards. Finally, in 1,470 Baraba launched an invasion of the Azeratii river valley, but he died during the fighting and his soldiers withdrew.

The uneasy peace continued for only a few years as the next King of Kings named Lagalu chose to finish what Baraba had started. By 1,480 the Azeratii valley was conquered by Lagalu’s force that was made up of Saba and Galulu fighters as well as Rose river riders. Lagalu himself chose to return to the Ayre, leaving a promising young general to rule over the Azeratii.

The cultural impact of the Aryan Empire (or Galulan Empire as it is sometimes known) cannot be underestimated. It created a bridge between the western civilizations of Harpaxa and Azeratii and the eastern one of Thelasea. Even by 1,500 it was already apparent that many Harpaxan customs have been adopted by the Aryan ruling elite as far away as the Saba valley while at the same time the Thelasean alphabet and language (now known as Telan) was used in the Azeratii valley.


Summary so far:

Thelasea (ca. 800 – 1,461) - cities surrounded by farming communities. Early shipbuilding. Thelasean alphabet and language. Conflict with tribes of the Rosek Mountains. Polytheistic religion. Conquered by the Aryans.
Jea Rosek (ca. 500 - ) - hunter/gatherer tribes that have subjugated surrounding areas. Jeaism a prominent bitheistic religion.
Azeratii (ca. 600 – 1,480(?)) - highly developed society of cities surrounded by farming communities along a major river. Trade and conflict with Harpaxa. Polytheistic religion and ancestor worship. Conquered by the Aryans.
Xai (ca. 600 - ) - warlike hereditary society that has subjugated peoples of the surrounding areas. Conquest of a powerful neighboring country of Kayl.
Kragrook (ca. 337(?) - ) - hunter/gatherer tribe in conflict with nearby tribes. Trade with merchants from the south.
Nahirleri (ca. 500 - ) - river tribes that have migrated north towards the mountains and have begun to settle down. Polytheistic religion.
Harpaxa (ca. 200 (or 524) - ) - large developed civilization built on maritime trade. Possibly with feudal characteristics. Possible earliest written language. Conflict and trade with Azeratii. Expansive polytheistic religion.
Qaseem (? - ) - nomadic desert tribes.
Nihom (possibly ca. 500 - ) - warlike agrarian culture. Evidence of war that unified the island.
Variluola (?) - no reliable information.
Lehim (possibly ca. 100(?) – ca. 1,000) - an early despotic kingdom. Built on centralized power and maritime trade. Gradual decline into obscurity.
Levna (154 - ) - an aristocratic agrarian city-state. Possible conflict with Lehim. Some pseudo-democratic institutions.
Suz'Kh (ca. 200(?) - ) - isolationist tribes. Cannibalism practiced. Nature worship.
Dardyne (ca. 100(??) - ) - a loose collection of agricultural communities. Coastal trade between different tribes. Maritime raids on Harpaxa and other areas.
Qarthattushan (ca. 900 - ) – Highly developed mercantile civilization. Possibly matriarchal. Established outposts far from home islands and intermingled with native tribes. Natural sciences prominent.
Hellanis (ca. 650 - ) – large agricultural communities. Constant fighting between small polities. Migration to the northwest.
Tua’nuha T’phai (ca. 950 - ) – maritime and agrarian civilization led by a class of high priests. Expansive polytheistic religion.
Partois (ca. 1,000 - ) – hereditary Kingdom ruled by God-Kings. Economy built on slavery and raiding of the Daboo tribes.
Arya (1,436(?) or 1,450 - ) – large Empire that has conquered numerous previous states and has adopted a lot of their customs.

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The order is Afa, Noco, jeeshadow, Goti, Fingon, XVG, Riccardo, Ekon, King, baboush, Spectre, Viden.
 
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Afaslizo

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Nakiaa Culture

They gave the Merchant Sea its name. "As fickle as a Nikian" and "As smart as a Nikian" remain sayings from this early culture and its contacts with those around it. Their city states ruled by the merchant class and their trade empires across the Merchant Sea rose to wealth and power as they made boons out of there rather poor hinterlands, lack of ressources and inaccessability on the land routes. Relying on mercenary armies and powerful marines the Nikians never became great conquerers but their trade connected the realms around them and led to a circulation of ideas.

Not surprisingly this led to further innovation especially in the forms of shipbuilding and navigation but also in construction and mathematics. In later times philosophy became a powerful school of thinking in the western Nikian city states. This was somewhat overshadowed by a great slave uprising which disrupted the trade between east and west for a time and contact to the colonies in the southwest was lost completely.

Interestingly the southwestern exiles carved out a small kingdom called Nikaa which ultimately turned its focus to expansion and conquest. The Nikians had treacherous gods, beings who were annoying at best and murderous if worst. They played games for the lives of mortals and did not care for the damage they wrought. The most powerful among them were Baphok, God of the Sea and Merchandise, and Narsede, Lady of Wind and Rain. For the Nikians the Underworld was a place of eternal wealth earned by getting as much money in life as possible, a place the gods could no longer reach to ruin the lives of the mortals.
 

Noco19

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History of the Kragrook Tribe: Volume II
1,000 ST - 1,500 ST

The Reign of Lykr

Under the command of High Chieftain Lykr, the Kragrook Tribe experienced the greatest boom of progress since the days of Kragrook himself, with Lykr's rule establishing the first signs of a distinct Kragroot culture, economy, and science. On top of this amazing feat, the tribe reached new heights in expansion, not just through warfare, but through diplomacy.

Northern Fealty

It was no mystery just how Lykr negotiated with submission of the lesser tribes, situated within the central plains of what was now dubbed Yggal, the peninsula jutting from the island, of which the Kragrook were the entrance to. Vovok raiders ravaged the central plains, pillaging any sembelance of wealth from it's natives. When High Chieftain Lykr arrived, displaying the massive warband behind him, the lesser tribes quickly swore oaths of loyalty, in exchange for protection. True to his words, Lykr quickly subdued any roving bands of Vovok, pushing them back west in 1003 ST.

Destruction of the Vovok​

More than perturbed, the Vovok opted to observe rather than retaliate. This was their fall. Upon securing his new holdings, Lykr immediately ordered forth new men from the central plains, bolstering his already terrifying warband, and rushed straight into the heart of Vovok lands. Surprised by this unheard of bout of fervour, many cities were wiped out entirely before a Vovok army could be assembled. Any organization of resistance was futile at best, and some remaining cities even surendered, being mantained by previous victims of Vovok subjugation, who were more than happy to betray their cruel masters. Soon, the Vovok people were wiped out, save for what few enslaved women and children existed by the year 1006 ST.

A Culture Emerges

Content with his feats, High Chieftain Lykr focused more on internal building, noticing the distinct lack of a unified and concrete Kragrook culture. The following thirteen years, commonly labeled "The High Reformation", were spent in relative silence on a historical level, with the changes were evident with gradual changes observed in various fields, such as:

Religion​

During The High Reformation, worship of minor deities was seemingly phased out, with the Grim King, now known by the name Grumkin, installed as the sole focus of reverance. Although the reasons for such are unclear, Lykr himself was reportedly in favor of this change, with several ancient depictions of him joining in new rites dedicated for Grumkin prayer.

Equally important was the creation of a new caste of seers within Kragrook society, all devoted to observing the rites neccesary to properly honor the Grumkin. Evidence suggest the High Chieftain himself kneeled before the seers.

Writing​

Until this point, it was unclear what language the Kragrook had used, but with the advent of codified rules and regulations on the new Kragrook alphabet. Utilizing only 19 characters, it seems the use of character-combinations and accented marks was an integral part of speech and writing. Writings have been found on Lukrin slabs throughout the Tribe's holdings, so education of the Kragrook were apparently enforced.

Economy​

The use of the Rook, as they called their currency, became widespread sometime near the end of The High Reformation, and the years beyond. Made from Lukrin wood, Rooks were carved into triangular shapes, carved with various prayers, coated in bronze, and stamped with the image of the incumbent High Chieftain.

Rooks have been found throughout the island, found as far south as the coastline, carried along by such nations as the Novgardr.

A New High Chieftain

The High Reformation's end is often attributed to the death of Lykr, his death from natural cause and advanced age. In his place rose his nephew, Akk, son of Rut, in 1019. [Note: Not to be confused with the 9th-Century Kragrook artist, Akk, son of Yut]

The Reign of Akk

Akk's reign, although shadowed by his predecessor's genius, still heavily impacted the success of the tribe as a whole. His most notable achievement was the creation of an alliance with their eastern friends, the Bani. While having no immediate result, this action set the stage for further gains.

Akk's official death in 1061 is a debatable subject for analysis, with many conflicting tales. Stories typically include women of "questionable morals", which leads most historians to conclude his death came from disease.

The Reign of Gurhog

The tale of Gurhog is one of interest for it's display of how the system of choosing an heir, a glorified fistfight between siblings, had it's flaws. Gurhog, a lad of three, whose entrance into the fight was strange to say the least, was technically the last one standing, staying unharmed long enough for every other contestant to knock one another out. Despite this obvious flaw in the system, loyalty was given to Gurhog the Child Chief, for none wished to anger their ancestors by ignoring the Quarrel results. Thus Gurhog ascended in 1062.

Having nothing of notice, save his odd ascension, lead Gurhog to bear his title of Child Chief affectionately, well into elderly age, dying in late 1138.

The Reign of Skur

Skur, grandson of Ake, ascended in 1139, and was known as a jovial Chieftain, often drunk and feasting. Of note, he did order an expedition of Kragrook men to sail south, and explore the world. They were never heard from again. Skur died in 1208.

The Reign of Hreak

Hreak ascended in 1208, serving as the opposite of his predecessor Skur. Quiet and religious, Hreak was a man of the Grumkin. His greatest influence on the Kragrook was his honoring of the Bani Alliance in 1220. The Bani, having suffered years of constant raiding and attacks from their eastern border, finally decided to rally their Kragrook allies for assistance.

The Bur were a barbaric people, charging into battle wearing naught but wolf pelts and antlered helms. Starting as a nuisance, the Bur grew stronger every year, eventually sacking a Bani hunting camp. Hreak himself rode forth with an advancing army to assist their allies when a Bur ambusher slew Hreak in the field of battle in 1221. Thus sparked with of the longest and bloodiest wars in Kragrook history to date.

The Reign of Hreak II

Angered from the loss of their High Chieftain, the Kragroot fully devoted to annihilating the Bur culture. Hreak II was quickly ascended, styling himself such in honor of his fallen predecessor, and mobilized the warbands. The Bani, knowing that standing alone would be their death, quickly agreed to swear fealty to the Kragroot Tribe, uniting the opposition against the Bur savages. Hreak II fell in the field of battle against MicYom, the fabled Champion of Bur, in 1224.

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The state of the Kragrook under Hreak II

The Reign of Hreak III

Following in tradition, the next High Chieftain took the title Hreak III, and continued the war. It was estimated that sometime in Hreak III's early reign, the Sysl Confederacy contacted the Kragrook, offering a marriage between Princess Lerka to Hreak III, as well as assistance against their common enemy, the Bur.

Coordinating as best they could, the two forces cornered the Bur Warband in what is now referred to as, The Silent Pass, a narrow pass connecting Bur and Sysl lands. Stuck between two bloodthirsty foes, the majority of the Bur surrendered, hoping to find forgiveness. None was given as every Bur warrior was executed, and their corpse left to rot at The Silent Pass.

Honoring their comrades, the Sysl gladly accepted Kragrook domination, citing Hreak III the rightful sovereign due to his royal marriage in 1230. His death followed three decades later in 1260.

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The state of the Kragrook under Hreak III, and the conclusion of the war

Consolidation Period

This period refers to the years 1260 - 1500 in which expansion stopped, and the High Chieftains focused on internal affairs, managing the far-off eastern provinces through the establishments of governing official appointed by the High Chieftain. Sometime along this period the Kragrook began loosing the title High Chieftain and Tribe, and phasing to Krag for their leader and Kragdom for their government.

(( Apologies for Kragrook twice in a row, as I got overzealous and already wrote this a tad early. Expect variety next time! ))