[Forum Game] Agorath and the Maegi Prophecy

  • Hello Everyone, Today we've upgraded to the latest version of our forum software, bringing more features and better performance to the community. As always, we appreciate your bug reports and feedback, and you can post all of that here, as well as view the list of new features
  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

This thread is more than 5 months old.

It is very likely that it does not need any further discussion and thus bumping it serves no purpose. If you feel it is necessary to make a new reply, you can still do so though.

alexander23

Captain
67 Badges
Feb 18, 2012
480
0
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Surviving Mars
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • War of the Roses
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
I disagree with you my dear dwarve and the Arch mage the High Steward is right T Jacob the mercenary captain is a great warrior, captain and able to use magic he will be an very good asset in the field and so Kvothe Kalare vote yes in releasing him to fight for his freedom
 

Deaghaidh

High King
66 Badges
May 1, 2001
5.037
906
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
House Deagrin votes yes to liberating the spell caster
 

Marschalk

Lt. General
2 Badges
Apr 27, 2013
1.689
110
  • Crusader Kings II
  • Victoria 2
We cannot let these evil undead creatures demolish our Empire.I will immediately send 4000 warriors, commanded by good Aethelwulf Karre, the Knight of Karreholm, to join the Golden Army. I support Kvothe Kalare as the Commander-in-Chief of these forces.

I will join the plot of Ra'Gru of Goi'Orka's. We must find and destroy the vile necromancer, who killed my father. I want the Northern wolves to eat him, while he is still alive. Such filth does not deserva a noble death.

I vote yes to liberating the spell caster. At the moment we need all useful people to unite under our banner. Now petty conflicts do not matter, we must forget about them.


- Arnulf the Young, Erl of Stronghelm, descendant of the Last King
 

unmerged(271387)

Field Marshal
19 Badges
Feb 20, 2011
3.137
32
  • Heir to the Throne
  • Humble Paradox Bundle
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Rome Gold
  • Victoria: Revolutions
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
I believe we should test Jacob's magical abilities before setting him free.While I vote yes on releasing him,he should fight a "madman" and not a "undead",since those who suffer from Corpus are mad and not dead who have been revived,and see what he can do.If he can't kill the Corpus diseased with magic,give him a sword or axe or a weapon of his choice and let him fight.If he kills the undead with magic,let him fight on the frontlines.However,he might need a staff to give a direction to his magical life force or "mana" as the Elves call it.
 

Spectre17

Duke of Vantage
8 Badges
Feb 9, 2012
199
0
  • Crusader Kings II
  • Darkest Hour
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: Pre-order
My Master will support the plot of Ra'Gru of Goi'Orka.

Saladin support the plot of Ra'Gru of Goi'Orka
 

Bialaska

Colonel
91 Badges
Apr 29, 2012
840
5
  • Dungeonland
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Magicka
  • Pillars of Eternity
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Pirates of Black Cove
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
Ruler Name: Justinus Celestian, Lord of Three Rivers
Age: 39
Ruler Trait: Masterful Schemer
Location: Ecclestius
Race: Imperial(Count)
Heir: Antonius Celestian (20)
Daughter: Anastasia Celestian (18)
Vassals: Adelbert von Himmelsberg, Perseus Laecus
Champion: Helena Celestian, sister of Justinus Celestian (35)
Bio: The Celestian family can trace their roots back into the Age of Heroes, with the founder being Celestian. Celestian was a great mage, who was rumoured to be an illegitimate son of Ecclesiasties himself, and as the Golden Empire was formed, the first Emperor awarded a small barony near the capital to Celestian as a reward for his services.

Almost 10 centuries the Celestian served the Empire in this capacity, with many rising to great ranks within the military. Dozens of Celestian woman served the Emperor in his bedchambers, most as mistresses and only two became legitimate empresses.

20 years ago the house of von Adler plotted a civil war, wishing to place his wife, a sister to the Emperor, on the throne. Young Justinus Celestian, the fifth son of a cousin of the baron, discovered this plot and dutifully reported this to his liege. To set an example for others, the Emperor executed the entire von Adler family and imprisoned his sister (who died a few years later).

As a reward Justinus was awarded the title of Count of Three Rivers. Since then he has ruled Three Rivers, ending all possible attempts to overthrow his family before they ever gather power. Within Three Rivers Justinus apparently sees and hears all.
 

Bialaska

Colonel
91 Badges
Apr 29, 2012
840
5
  • Dungeonland
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Magicka
  • Pillars of Eternity
  • March of the Eagles
  • Victoria 2: Heart of Darkness
  • Pirates of Black Cove
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Pre-order
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • King Arthur II
  • Majesty 2
  • Europa Universalis III Complete
Three Rivers



Three Rivers was originally named Adlersburg after the family ruling the lands, but over time it changed name, sometimes becoming Three Rivers, sometimes being called the Riverlands or the City on the Rivers. The reason for this comes from the fact that the Three Rivers is located where the rivers from the Norselands, Galadriel and the Northern Peaks run together.

The Three Rivers is a vital center of trade, with a large number of stevedores and ferrymen keeping the city bustling and wealthy. Because of this location the population is actually quite diverse. The municipal lands are fertile and consists of lots of farms, ranches, lumberjacks and pastures.
 

GreatSlayer

Lt. General
76 Badges
Jun 23, 2004
1.616
0
  • Europa Universalis IV: Common Sense
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Back in the Horse's Saddle​

“Those cowards…” Eylinn was furious, much more so than her words described, but her eyes did not lie.
“Now the Corpus is spreading in Hroniden. They cut their own feet off, and now, the mad horde is marching against the Golden City. Kvothe’s whole army stopped at Mirrorwater. They didn’t send a single man to the Dunes.” Alvon kept his calm expression, not showing a sign of his thoughts on the matter. It led Eylinn to believe her mentor wasn’t at all surprised with the development.
“Kamal raised me up when our party was crushed in their spirits. Araris was slain alongside heroes. What do you make of it?” Alvon shrugged, clearly not interested in offering any biased council, or theoretical judgment in advance. “It means we cannot trust them. Humans…” Her eyes darkened. “…cannot be trusted. They offer grain with the left hand, and slit your throat with the right.” She sat down in her fir-tree chair. “We should stay here.”
“You know that’s folly. Why consider the options we do not even have? How many will we bring?” She thought for a while, but it didn’t lead anywhere. The horrors of the mountain, still fresh in her memory, had firm control of her whole mind.
“Three and a half thousand.” She said with her teeth clenched. “Leave five hundred to keep the calm in the Chasm.”
“Yes, mistress.”
“And Alvon…” He turned around. “Any refugees from Highathar… Let them in, should they find their way here.” The general gave a nod, turned on his heel and left the chamber. It was night. But she dared not sleep. Her dreams would only serve to drive her mad.

At dawn, they took off. Green Chasm’s levies did not use horses, but they knew the terrain well. In only two days, they had crossed the border into Ecclestius on foot, bar the high ranking officers, Green Chasm’s vassals, and the ruler herself, who rode. They spotted a trail of trampled terrain. Clearly, more armies had marched this way, heading for the Golden City. It was a small reassurance for the army. Hopefully it would not end like the quarantine did. All rangers were in agreement. At least ten thousand men had walked this way before. This wasn’t much in itself, considering how many there ought to be in the Corpus horde by now.

Eylinn was still determined to not sleep, but not all her men were blessed with the Flame of Barumin in their hearts. They needed rest, and it was decided to raise camp once they reached the river. A most simple tent was raised for the Mistress. She had no intention of using it anyway.

The sun had long since been replaced by the moon when the young girl remained seated in the damp grass out of sight. She tried to figure out what she’d say at the assembly. She pictured herself standing three times taller than all others, shouting from the top of her lungs to end their preposterous ambitions and schemes. She would tell them how things ought to be, how they’re all wrong, and how the necromancer slayed a host of the world’s most skilled warriors without as much as an effort. How Elves have no business in saving Humans from their righteous fate, that she only were here because the mountains were riddled with the Plague.

“Why do you try so hard to lie to yourself?” She thought. “You want to say these things. You want them to be true. You just don’t believe it.” She sighed. “Why can’t your imagination just settle with that your mind already knows?” She was tired of her mind. She wished she was out of her mind. Life would had been more simple. “Here’s an idea! Just close your eyes, and I’ll take care of that for you. Let me do the thinking for a while.” She loved that idea.

“Don’t make a fool of yourself.” Elvander twisted his mouth. “I’m too obvious a suspect. I have everything to gain from him being dead. But why, in all plains of Hell, would I make such an obvious murder.” The councillor looked at the vassal with piercing eyes.
“That sounds more like a vague attempt to claim innocence from apparent guilt. The fact is, his death would default the regency to you. As Galimon’s oldest vassal...”
“Ah, I was wrong. You’re not trying to make yourself look like a fool, you think that I am the fool. If I even had planned for his death, wouldn’t it have been wiser to drown him in the river? Throwing him off the Lúrien? Why use such an obvious method as poison?” The councillor went silent. “I did not wish for the Master to die. Not before his time, anyway. If anything, his life ended too soon. The girl is old enough to bare children. My son is fourteen. He had only two daughters. Taking my influence within the court would have been much simpler with a simple betrothal.” He looked up at Eylinn on the throne. “I will take my own life if you only wish it. You will never have known me as anything but an honest man, living an honest life, with honest ambition. And at least, I wouldn’t be dying a liar’s death.”
“Enough!” She yelled. “These investigations will end now.”
“But mistress, your father...”
“Let me grief him. For I will. And I wish. It doesn’t matter who killed him anymore.” She rose from the chair. “I will not marry your son. I will not marry Coertha. You’re free from all suspicion. Just go!” Elvander initiated a bow. “And don’t bow.” He froze. “Noone bows in the Green Chasm from this day on. It’s disgusting.” He straightened his back. Confused on how to show respect without bowing, he pound his chest with his fist instead. Then he left.
It was sickening. Only an hour earlier, they had all poured herbs on her father’s pyre to send him to the air, and bury his ashes in the earth. And now, immediately after, the council called for a manhunt in such a degrading display. She would not have it. “Let him rest. Let me rest.” She said to herself.

“Mistress...” Alvon entered the throne room. “We must attend the assembly in your father’s stead. A necromancer right next to our borders with the dwarves is bad news for anyone.” She shivered. She was not too keen to revisit the Golden City.
“We will travel tomorrow. Send a thousand men to the quarantine in the Dunes.”
“Should I accompany them?”
“No. You will remain here, and act as my steward.” Alvon soured.
“You’re mad.” Eylinn let out a fake laugh.
“Am I now? I’m an orphan! An orphan with a fucking province on my shoulders! Not mad. I don’t want you with me! That is all!”
“Fair enough. Didn’t fancy going there anyway.” He said with his usual lack of emotions. The councillor was shocked by the display.
“Mistress! We can’t possibly let you go alone! We are fully capable of running the province in your absence. Please, take Alvon with you.” Eylinn’s cheeks blushed, and her eyebrows shot up her forehead.
“Can’t let me?” She went down the steps and approached him slowly. “My own vassals just proclaimed me in majority rule, something you counter-proposed. I’m your acting ruler, both by de facto and de jure. You...” She stared him down. “...do not let me. You do as I say.” She turned around. “And I do, as I say. I will go to the assembly. Alone.”

It didn’t take long to reach the Golden City with just a small escort. The town was even filthier than she remembered.
“I can see why Alvon didn’t fancy coming back here.” She lowered her hood, revealing her ears for anyone to see. It’s not safe to have them bare in the wilds outside Galadriel. You can never really be too careful in Human lands. “We’ll walk.” She told her courtiers. She wanted to take the shortest possible route, but the city is huge. Going north would be their best bet, trying to steer away from the market as best as they could. A cart filled with fresh slaves passed them as they went.

She was finally there. By the imperial palace. A plump Dwarf had guided her to the assembly doors. She was just about to grab the handles when her heart froze. “No...” She couldn’t. She wouldn’t. She turned around. The hallway was empty. “Maybe I can just wait out here.” She thought. “All those people.” Indeed. They were yelling quite high in there. “Dammit! Just open the door!” She thought to herself. “No...” She backed away and stared at it. “To hell with them.” She left.

Hours passed as she waited outside. Finally, a male Elf in a well ornate tunic walked beside another Elf with a more rugged look about him. “They were at the assembly, I bet.” She hastened her steps to catch up with them, acting naturally. However, the second Elf stopped while the more prestigious one kept going.

“Hello there, fair lady.” She did not stop until she reached him. No turning back now!
“Good sir, was that Master Armas I saw walking with you?”
“Indeed. Master Armas Coamenel of Coamenel. And who might you be?”
“Mistress Eylinn Mindrilla of Green Chasm, here in my late father’s stead. The funeral ran late, and I just arrived only minutes ago.” She lied.
“My condolences. However, you have much to catch up with. I assume you heard about the quarantine and the necromancer?”
“Indeed I have. I already sent one thousand men to the quarantine to act as aid and support.”
“We also embark on a quest along our peers in the assembly, to capture the necromancer. If you could send someone with us, it would be highly appreciated.” Eylinn stood still for a while. What better way to get away from everyone and have a moment’s respite.
“No need. I’ll go myself.” The Elf raised his eyebrows.
“I see. Very well. We leave at dawn, besting the winter as good as we can.”

The Elf left, leaving Eylinn standing there. She smiled an honest smile for once. But the knocks were getting tiresome. Mist and haze clouded the hall. It was annoying.
“Wake up.”
“What?”
“The sun is up.” Alvon stood in front of her, looking down at her drooling, messy face.
“I slept. I think.”
“That is nice.” She sat up, letting out a yawn. Birds were chirping in the distance. Odd, considering there wasn’t a single tree in sight. “So, are you getting up?” Eylinn stared back at him.
“How do I look?” Alvon observed her.
“Terrible.” She narrowed her eyes. If a gaze could ever have killed a man, this one would be it. She offered her hand.
“Then we better change that, shall we?” Alvon drew her up on her feet.
“Alright.”

The journey had been long for the army, but it continued without any dramatic events. They’d set camp with the North and East Elves on the other side of the river. An air of uncertainty and fear reeked from the city. She brought Alvon with her up to the Imperial Palace, and she stared at the door from across the hall.
“I remember you.” She said to herself.
“I beg your pardon?” Alvon gave her a puzzled look.
“Nevermind. Let’s go in.” And so they went in. They sat and listened for a long while. Such a bunch of bickering fools and prideful folly. This was not her element. That much was clear. But she would make it so. She found her opportunity, and she rose from the chair. She would speak now.
 
Last edited:

GreatSlayer

Lt. General
76 Badges
Jun 23, 2004
1.616
0
  • Europa Universalis IV: Common Sense
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings III
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
“Gentlemen, when I came back from our quest to capture the necromancer, what was the first news I was presented with? Our land was being invaded. Our forest, our last free sanctuary, seized by Kvothe Kalare, who now proves he’s not settling with enslaving our people, but seek also to banish us from our own homes! When we were in dire need, he wouldn’t send a single man to the quarantine.

Even worse, another Human decides to further his advancements in conquest, while we’re under the shadow of the Dark One. I am sorry, but I do hope you all understand me, that there’s Nothing that speaks for these people to be trusted. Not only should they be refused to lead the Golden Army, but they should be discredited as traitors of the realm. The Green Chasm will never follow a Nord or Desert man into battle.

Therefor, I, Mistress Eylinn of the Green Chasm, votes for Ra'Gru of Goi'Orka to lead the army. If you instead elect that Nord slaver brute, me and my men will return home. I will not follow someone of such blatant self interest and greed, who would ever only see me as a piece of property to begin with!


I, Mistress Eylinn, will however, wholeheartedly support Ra’Gru’s plot to investigate the Necromancer, and whatever it leads to, I will return with any new fellowship, that decides to take him down.

In the matters of this mercenary captian, we know not much about him. It would be unwise to set him free. We do not believe that the Dark one can't use Light magic, or that the Light can't use Dark magic. It's about intention, and we know nothing about his intentions. He should be thoroughly interrogated by the Archmage before we act on his part.

I also call for, in these days of urgency, that a common agreement where conquest shall be halted. If anyone goes to conquest when we’re needed to protect the Golden City, then everyone that joins in on the defence, should Swear to liberate the victims of aggression during our mission to protect the Golden City. I can only see that as fair. Me and my people, are growing weary of this unending and unwarranted aggression towards us.”

Eylinn sat down, quite proud of herself.
 
Last edited:

Galren

Private
22 Badges
Jun 12, 2013
23
0
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Emir Asad would like to free the captain in order to combat the Corpus horde.

We will need all of the good people we can in order to beat off this horde.

I also support the proposal to end all conquest for the time being.

This will allow us to refocus our efforts on the real threat.
 
Last edited:

Plutonium95

Colonel
69 Badges
May 9, 2012
860
0
  • Victoria 2: Heart of Darkness
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Rome Gold
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Crusader Kings III
((Reiterating my votes and adding some new ones))

I, Armas Coamenel, Master of Coamenel, will be leading my entire army (I think that is 4200 men) to join the Golden Army and fight the horde.

I am also support Ra'Gru of Goi'Orka's plot to find a necromancer to determine the horde's weakness.


I believe that the mercenary captain should be freed to fight against the horde. He has not shown any evidence of dark magic, but has shown evidence of light magic. We cannot allow our fear to stop us from using one of the few proposed solutions available. And anyway, what can he do to make the situation work. I do think that he should need to train and study with the ArchMage before hand though.

I absolutely support Mistress Eylinn's proposal to end all conquest during this time. We need everyone feeling as safe as possible so that they will send their armies to join the Golden Army. A guarantee such as this will stop armies from being kept at home for aggressive and defensive purposes, which will be best for all of us in the long run.
 

Deaghaidh

High King
66 Badges
May 1, 2001
5.037
906
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
Far be it from me to question his prowess as a war leader, but will Chief Ra'Gru Goi'Orka even be with the Golden Army? My understanding was that he was going to remain in the west to strike at the necromancer once found.

House Deagrin supports the call to end all wars of conquest, though in truth this will not impact the size of the force sent either way. With the Corpus at our doorstep our Mountainhome requires defenders, even if we had perfect faith in all others to keep their word. Deagrin Wrothiron will march with nine-tenths of our army, 4500 Dwarves, and his chief vassals and his second son and champion. His elder son and heir will defend the Mountainhome with what remains, and the defenses built for just such an hour.

I also wish to make this warning public: while the surface-dwellers in the immediate shadow of the mountain will be allowed to take shelter in the Bazaar Under the Mountain, no refugees from further afield will be admitted, and once our gates are closed anyone who approaches them does so at their own peril. Whatever sympathy we may feel will not deter us from using deadly force to keep the taint of Corpus from spreading inside the mountain. Refugees will be provided with a supply of food and clean water, but will not be suffered to enter the inner reaches of the mountain where our people dwell, on pain of death.


((To summarize Deagrin Wrothiron votes:

Vote Yes to mustering the army
Vote to free the mercenary captain to fight the horde
Vote yes to ending all conquest
Nominate self (Deagrin Wrothiron) to command the Golden Army

Carry out my own plot to reinvent liquid fire
 

Galren

Private
22 Badges
Jun 12, 2013
23
0
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Anwar Musa Karim, steward to Emir Asad, has come to him after managing the evacuation efforts in Herasnia.

"So," Emir Asad began, "I suspect you have something to tell about the evacuation?"

"Well, the evacuation didn't go so well," Anwar answered.

"I expected some people resist being left behind or killed because of Corpus," Emir Asad remarked.

Anwar, with a disgusted look on his face, retorted, "Some degree of difficulty? Are you kidding me? Was I expected to burn down an entire village full of infected people? Did you expect your loyal steward to deal with multiple attempts of murder so that I wouldn't take their friends or family away from them?"

"Anwar, listen to me, I didn't want to do this but it had to be done in order to protect the rest of the land!"

"'Protect rest of the land?' There were people with Corpus up to my ass! There were riots, looters, and even slavers getting in our way! Why did you put me in charge of this?"

"With Kamal on the quest, you were the only person I could trust in my court with this responsibility."

"Oh I feel so honored! Let's set bonfires with dead corpses all across the countryside while the aristocratic leave in luxury!"

"I was doing the exact same thing as you. In fact, most of the nobles tried to help out in some way."

"I'm not going to argue anymore, I'm just going to let you ask who caused all this stuff to happen?"

Emir Asad knows that this was a self explanatory question, so he let Anwar rant about Saladin.

"Saladin is to blame for all of our problems! Saladin! *Bangs on table* Saladin! *Bangs on table* Saladin! *Bangs on table*"

Emir Asad just sighs and lets him rant on about Saladin.

"That bastard and his conquest of Tirath has caused chaos in our land! Now there's thousands of our people that have become infected with Corpus! Blowing up the mountain passes was the stupidest move I have ever heard in my life! Without the help from Burntbeard and Saladin, we would've stopped Corpus! Now this powder keg has been lit, our farms have been ruined, and our people are in fear!"

After his rant, Anwar stormed off in fury.
The rest of the lords and ladies in the Assembly of Lords were shocked by the debate and had been listening to it the entire time.
 

Deaghaidh

High King
66 Badges
May 1, 2001
5.037
906
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
Deagrin Wrothiron was sitting in his private study in the citadel of Kogansunan. His sons Benthorn and Gilthammer were sitting with them, drinking from the late master Burntbeard's private stock of mead. Silence hung in the air.

Wrothiron was many things, but a sentimentalist was not one of them. But even he felt that something ought be said on such an occasion. Never one to shirk his duty, he began.

"You are my sons, and you have made me proud." The words were heavy as the mountain itself. "I know not whether I shall set eyes upon either of you after this day."

"Either?" Gilthammer asked. Wrothiron's younger son had been named champion after the games had been canceled. He shared his father's skill at arms, and love of ornamenting his great war hammer. "Am I not to march with you to the city?"

"You will go to the city, but not with me. When we have left the mountain, you will take the west road to the Orc-cave." A lifelong fighter of Orcs, Wrothiron had never been comfortable with their settling in a ruined dwarf city, and refused to call it by the name they bestowed upon it. This made his order all the more shocking. "You will place yourself at the service of this chief of theirs. You will find the necromancer, or whatever else is behind this. And you will end it. I know you will not fail me in this, as there is less fear in you than any dwarf I ever knew."

The brash dwarf prince was abashed by his father's words. "What is good in the axe comes from the smith." The tired proverb was all he could think to say.

"Yet never was a good blade forged of bad steel." His father countered with another maxim. His younger son only nodded.

Wrothiron turned now to his elder son and heir. "Benthorn, I leave you here to defend the Mountainhome. The line of Deabrok the Elder King must not be broken. But the battle we go to may well end in defeat, and the ruin of all. Against that day, you must guard always. Let the humans from the nearby countryside take refuge in the Bazaar. Keep the water flowing into the fountains there so long as you clan, and drop what food you can spare from the watch towers overlooking them. But under no circumstances let them any further inside, nor open the gates for any reason. If needs be, cut down every stranger rather than let a single dwarf become infected. Do not let the taint consume us from within, that is your most important task now. If we succeed, and the curse is lifted, then only can you open the gates again. If not, keep them sealed and shun the surface. Long might you survive when all the surface is lost."

"Yes, Master" Benthorn bowed his head.

"I leave you behind because unlike your brother, you do know fear, and that is good. A leader's life is ruled by fears, of defeat, of famine, of disease. Answer them, and do not let them rule you. And should I return, I would not take it ill to find you wed and your wife heavy with child." The Master of Kogansunan raised his mug. "We shall meet again!" He said.

"In this world or the next" his sons answered.


((My "greek fire" plot is officially on hold, and I will support Sneakyflaps' necromancer hunt
 

Spectre17

Duke of Vantage
8 Badges
Feb 9, 2012
199
0
  • Crusader Kings II
  • Darkest Hour
  • March of the Eagles
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • 500k Club
  • Europa Universalis IV: Pre-order
Saladin orders the construction of a Manor in the Golden City
 

Deaghaidh

High King
66 Badges
May 1, 2001
5.037
906
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis

Groogy

EU4 Game Designer
53 Badges
Sep 4, 2009
5.418
17.006
  • Europa Universalis: Rome
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ancient Space
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • 500k Club
  • IPO Investor
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Paradox Order
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • Prison Architect
  • Victoria 2
  • Europa Universalis III Complete
Character
Ruler Name: Arl Alföðr "The Crownless" Frostsverð
Age: 34
Ruler Trait: Brilliant Strategist
Location: Norseland
Race: Nord
Heir: Freyr Alföðrsönnir Frostsverð (14 years old)
Daughters: Gudrun Alföðrdöttir Frostsverð (16, deceased), Freyja Alföðrdöttir Frostsverð(14 years old)
Vassals: Thane Grímnir Hávi, Thane Týr Váfuðr
Champion: Myself

Bio
Alföðr Týrsönnir had spent all his adult years as the marshal of The Pale. He was known troughout the settlement of Blekborg as a very just person. He had several times acted as law speaker in place of his liege at the local ting.
His house carls were well trained, loyal but few. Most prominent of those were Grimnir and Týr. Much older and wiser than him but knew their place.

The pride of Alföðr was his daughter Gudrun, she wanted to be just like her father, marshal and champion of the realm. Now a grown woman ready to join her fathers band of soldiers, to learn from the best the north had to offer. Her strength and passion were a virtue most men in The Pale desired. A woman that would die beside him with a smile as they smashed their enemies together, to be reunited yet again forever in the halls of Eftirheim with their peers. Of course the young Arl Thormund kept a close eye on her.

On the night before her day of admittance she was summoned to the Arl's longhouse. Alföðr don't know what happened that night. But some of the longhouse guards returned her to their home and her soul had left her. Alföðr dispaired but did not know what to do. He did not leave her side troughout the night. But in the morning, she had cut her own throat and he cried out. Grimnir and Týr heard the foul scream of pain and hurried to their friends home. To find him in the door opening with his sword drawn and crying. The drops falling on the sword and instantly freezing in this cold winter morning. They did not try to stop him as he headed towards the longhouse of the Arl, no one did, no one dared. The whole court just watched as Alföðr struck Thormund down and stomped on his bronze crown.

The comming days he took over the duties of the Arl, but never formally coronated. Until the next ting where he sat down on the throne as usual but the steward introduced him not as the law speaker of the ting and marshal of the realm, but the Arl of The Pale. The Steward asked who shall be the new marshal and champion of the realm. After some deep thought on the previous Arl's decisions he rose up and declared, "No nord should follow a man who dares not swing a sword in defence of his own brethren. For years have we been loosing our home to the savage Tribesmen to the east because of Thormund craven ways. Our settlements burnt and all we have left is Blekborg. An Arl's purpose is to protect his people and I shall not fail." and thus it was written down in the law scripture of The Pale.

Province
Province Name: The Pale
Capital Seat: Blekborg
Other settlements: None

History
The Pale is a border province in the north, right next to the tribesmen's mountains to the east. It consists of two parts. Bronsholm and Ísskógur. The people of this province are called a Pale one, they used to cover the whole province but recently they have lost a lot of land to the tribesmen of the east. All that is left is the last solitude of Blekborg at the southern tip of the island Bronsolm. It was the area of Ísskógur that had the soil for farming and the wood for building. Now the Pale ones are barely surviving in Blekborg on fishing and the small farms Bronsholm can provide.

Bronsholm is very much barren and frozen landscape. There's not much snow because the cold air has made the land dry so it rarely snows. The most common death in Bronsholm is from the cold itself and not from age. So called stone-flowers grow quite plenty on the island though.

greenland-sydkap.jpg
The typical landscape of Bronsholm

wonderland,winter,forest,cold,nature,photography-f9698aa2ff5c3de1aa1b308eb10241e3_h.jpg
The typical landscape of Ísskógur

Dynasty
Name: Frostsverð
Head: Alföðr

History
The dynasty is recently formed by Alföðr. Even so some traditions have been associated with the dynasty itself. One of them is that the ruler does not wear a form of crown to display his ruling title. The titles of the family is passed with the rulers cermonial sword, the famous frozen sword with the tears of Alföðr. The tears for some reason are still frozen on the blade and the rumor is that as long as a true Frostsverð weilds it, the tears will stay frozen. Either the sword is given or it is taken by blood, that is the whole inheritance process of the Frostsverd. With the sword also comes the title as champion and marshal of the realm. These traditions comes from the coronation speech Alföðr had after defeating the previous Arl: "No nord should follow a man who dares not swing a sword in defence of his own brethren".

The dynasty name is picked from Alföðr's sword.

(( I hope it's okay I have the whole thing with the tears on the sword and that they don't melt. If you deem it lore breaking or too magical I can remove it. But I found it as a cool effect that put weight on my characters back story and legitimacy ))
 

Deaghaidh

High King
66 Badges
May 1, 2001
5.037
906
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
(( I hope it's okay I have the whole thing with the tears on the sword and that they don't melt. If you deem it lore breaking or too magical I can remove it. But I found it as a cool effect that put weight on my characters back story. ))

((Thus far magical artifacts from the age of heroes have been ok, although the only weapon of that type anyone has is the one found in a dwarf tomb. But as long as you don't expect a bonus to your rolls, I think it'd be fine))
 

alexander23

Captain
67 Badges
Feb 18, 2012
480
0
  • Crusader Kings II: Legacy of Rome
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Surviving Mars
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Expansion Pass
  • 500k Club
  • War of the Roses
  • Stellaris: Humanoids Species Pack
  • Surviving Mars: First Colony Edition
Official Norseland political Division
 

Attachments

  • hzx7.jpg
    hzx7.jpg
    198,6 KB · Views: 57