Hi all,
Having played close to 150 hours on the new patch, I have come to the conclusion that this time, the cure is definitely worse than the original disease. While I greatly appreciate efforts to make the AI “smarter”, forts in almost every single province are certainly not the solution. Early game becomes incredibly tedious as soon as every 5 dev OPM has a fort in their mountain capital. As mercenaries are at this stage an option only for a few wealthy countries, sieging those forts is a constant drain on your manpower since you lack any means of doing something about this. In late game, most of your allies sign a white peace before you even come into sight of any large country’s capital and accumulated -25% war score with imperialism due to level 8 forts in two out of three provinces blocking any meaningful advance. Again, if you’re not playing as any major power from day 1, you can’t even siege more than two or three forts at the same time, given that the enemy still has most of their country to amass new troops. Thus, major wars in late game have become a constant source of frustration. Another side effect thereof is that in regions with a lot of small nations, nothing happens at all since nobody even has the force limit to conquer a neighboring province. For example, I very much liked that the formation of Kitara brought some dynamic to the Great Lakes and Congo areas, but now it’s stalemate for 400 years all over again. Taken together, I have a few suggestions to do some about this (in my opinion) untenable situation:
What are your thoughts and experiences on this? I simply do not get why large-scale conquest is being made so much more tedious and frustrating. I mean, none of these changes tests your skills, only your patience with horribly prolonged wars of attrition.
Having said that, I’ll be reverting to 1.32 although I am in principle very fond of some other new features and balancing activities, but right now things are unplayable to me.
Having played close to 150 hours on the new patch, I have come to the conclusion that this time, the cure is definitely worse than the original disease. While I greatly appreciate efforts to make the AI “smarter”, forts in almost every single province are certainly not the solution. Early game becomes incredibly tedious as soon as every 5 dev OPM has a fort in their mountain capital. As mercenaries are at this stage an option only for a few wealthy countries, sieging those forts is a constant drain on your manpower since you lack any means of doing something about this. In late game, most of your allies sign a white peace before you even come into sight of any large country’s capital and accumulated -25% war score with imperialism due to level 8 forts in two out of three provinces blocking any meaningful advance. Again, if you’re not playing as any major power from day 1, you can’t even siege more than two or three forts at the same time, given that the enemy still has most of their country to amass new troops. Thus, major wars in late game have become a constant source of frustration. Another side effect thereof is that in regions with a lot of small nations, nothing happens at all since nobody even has the force limit to conquer a neighboring province. For example, I very much liked that the formation of Kitara brought some dynamic to the Great Lakes and Congo areas, but now it’s stalemate for 400 years all over again. Taken together, I have a few suggestions to do some about this (in my opinion) untenable situation:
- Tune down the AI’s likelihood of constructing forts to maybe 2/3 of 1.33 as compared to 1.32
- Make sure that mothballed capital forts actually count as a level 1 fort if sieged within the first month of the war. It’s absolutely annoying that a fort labeled as mothballed suddenly turns into a fully defensive level 9 one as said OPMs often can’t even afford the maintenance of what they build.
- Allow for looting a certain amount of money (10-20%) from buildings destroyed after seizing an enemy province. This would allow for some compensation for the mercs you need so early so desperately.
- Come up with something like hordes’ razing mechanic for occupied forts. To me, it seems plausible that after occupying a fort for several months and placing a substantial army in the province should enable them to tear down the respective fort.
What are your thoughts and experiences on this? I simply do not get why large-scale conquest is being made so much more tedious and frustrating. I mean, none of these changes tests your skills, only your patience with horribly prolonged wars of attrition.
Having said that, I’ll be reverting to 1.32 although I am in principle very fond of some other new features and balancing activities, but right now things are unplayable to me.
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