Full disclosure, I got the idea from this thread here - https://forum.paradoxplaza.com/forum/index.php?threads/university.968464/ .
Specifically, it was the second and third posts that got me thinking - why not use the current "vanilla" Fort slot as a generic or universal "local industry / fort" holding ?
The first thing to do would be to rename the current Fort slot as something generic, say "Outpost". The idea would then be to create a number of buildings within the currently empty (but moddable !) Fort slot that are only buildable under certain conditions, say a Fishing Haven if the province is coastal, a Timber Camp if the Outpost is in a forest etc.
Even better, the Regions system allows players to mod in new custom Regions that can overlap the existing regions. One "region" could be a collection of say 50-60 provinces that contain "copper deposits", this would allow the Outpost to build a Copper Mine if the province was located in the "copper deposits" region. Similar "regions" could be made for iron ore, salt, or gold etc.
You could also build the holding up in other directions, ie as a mini-Castle or Church. Building options could include a small Blockhouse or Barracks (more troops), Shrine or Hermitage (Piety source) or Breastworks or Ditch and Bank (Increased Fort Level).
At it's heart though the holding would be a Fort, which means that it could be wiped out in a single siege. The option should thus exist to convert the Outpost into a permanent holding type fro a fistful of cash and or Prestige.
An Outpost that had the Level 'X' Breastworks might be able to be turned into a Tribal or Castle, if it had a Level 'Y' Fishing Port it could be turned into a City, a Level 'Z' Hermitage could be turned into a Church. Doing this would of course remove the Outpost, which would open the slot to another Outpost development.
At the very least, being able to set up a Fishing Village, or Copper or Gold Mine would be very immersive.
Specifically, it was the second and third posts that got me thinking - why not use the current "vanilla" Fort slot as a generic or universal "local industry / fort" holding ?
The first thing to do would be to rename the current Fort slot as something generic, say "Outpost". The idea would then be to create a number of buildings within the currently empty (but moddable !) Fort slot that are only buildable under certain conditions, say a Fishing Haven if the province is coastal, a Timber Camp if the Outpost is in a forest etc.
Even better, the Regions system allows players to mod in new custom Regions that can overlap the existing regions. One "region" could be a collection of say 50-60 provinces that contain "copper deposits", this would allow the Outpost to build a Copper Mine if the province was located in the "copper deposits" region. Similar "regions" could be made for iron ore, salt, or gold etc.
You could also build the holding up in other directions, ie as a mini-Castle or Church. Building options could include a small Blockhouse or Barracks (more troops), Shrine or Hermitage (Piety source) or Breastworks or Ditch and Bank (Increased Fort Level).
At it's heart though the holding would be a Fort, which means that it could be wiped out in a single siege. The option should thus exist to convert the Outpost into a permanent holding type fro a fistful of cash and or Prestige.
An Outpost that had the Level 'X' Breastworks might be able to be turned into a Tribal or Castle, if it had a Level 'Y' Fishing Port it could be turned into a City, a Level 'Z' Hermitage could be turned into a Church. Doing this would of course remove the Outpost, which would open the slot to another Outpost development.
At the very least, being able to set up a Fishing Village, or Copper or Gold Mine would be very immersive.
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