I'd argue that Sins of a Solar Empire has shown pretty well that static defence buildings can work in a 4x-ish game.
However, when it comes to Stellaris it's a bit more tricky to adjust the power level of defences, given that tech has a pretty massive impact on ship quality and that Stallaris doesn't have as big of a diminishing returns for having a giant fleet size.
However, when it comes to Stellaris it's a bit more tricky to adjust the power level of defences, given that tech has a pretty massive impact on ship quality and that Stallaris doesn't have as big of a diminishing returns for having a giant fleet size.
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