Originally posted by Michaelis
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I'm not sure maintenance costs for garrisons would work. It would open a whole ugly cvan of worms. You'd have to take the size of the fortified city into account, too. Maintenace costs for a level 2 fortress (10k garrison) in a 10k city should be different from those in a 1k colony. and anyway, I think we just have to quietly agree with the fact that all those soldier numbers - army and garrison - in EU2 are way off base; I mean how could a colony of 700 raise 2,000 soldiers at a pop? Plus maybe another 10k for its garrison? Gimme a break. Those numbers are there for gameplay purposes only.
The thing is almost all troops were brought from the Home Country to Garrison and serve in Armies....go to one of the famous Regiments Web Sites...they will show you where they served...alot of times it was just as a garrison. I bet there are not many places where they did raise local Levy's...I know they did in India with the Sepoys....but basically they brought troops in everywhere....Who would you trust....your guys or some locals??
I would cut Troops size to begin with, Increase Fort cost, make troops only moveable by sea ( not to be raised in Cities you create or Conquer....except for the largest of Cities...say level 6 and a maximum of 1000...I mean to think you can build a colony in Roanoke with a city Population of 700 and lets say a rural population of 4 times that. so...3000 souls...now you can raise 9000 men in the colonies in a year...does that make sense?? )
People say it is just bring them over from country it does not really mean you are building them there. How can that be?? Why would you be able to bring/raise 5000 in one area an none in another if they are all suppose to be shipped from the mother counrtry. The reason some Colonial Powers were able to do so well was the fact that they were able to get their troops to an area where their opponent could not...In Eu2...no problem...I can raise 10000 men a year there...arm, train, provide leadership etc.
This would make the Very Expensive, large fortresses very valuable.
The game might also look at reducing the number of ports....a naval fortress should be extremely hard to attack.
I suppose me and many others one day would like to sit down with the brain trust at Paradox and bounce a dozen or so Ideas off of them.
I dont know alot of these things could have been brought up before in the Beta forums....but alas we mortals are not privy to that arena.
