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wildwolf

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A very good idea barrister, maybe 2% for core covered and 1% for non-core? Could be scaled based on empire size too. For instance, if I as Britain had some NE colonies sacked, I might not care, but if you cover Wales and Anglia, that's something different.

Kleveswarrior and Xanadu- I'm in Redmond, we should all get together and do some LAN EUII!!! How cool would that be? Let's start recruiting more WA'ers right now...
 

Xanadu

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Sounds like a plan to me.
Lets work this out via private messages so we don't feel the wrath of the Toxic Twins ;).
 

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Originally posted by JohnMK
Well, I don't think any solution that prescribes (or makes financial unfeasible) you from building a large or mighty fortress in a strategically important province should be considered. There's no reason why a large fortress in Rousillon should cost more than a fortress in Ile de France. In fact, Vauban built many substantial fortresses in Rousillon.

It is a little limiting. In all of these threads the exceptions are what everyone complains about - Loiusburg, Gibralter - what about the other 600+ provinces who would benefit from this. This does not prevent you from building a Gibralter type fortress in Rousilion - it would just cost a great deal. If the AI were not allowed to build beyond the limits you would not have the overwhelming number of mighty/max fortresses you have now. I think the fortress costs that are in place now are certainly better than before but still could be raised a little.

The ideas I presented were from the point of view of making the programming changes easy enough to be viable. I agree with most of the other posts about reducing a fort with assault and charging maint for forts and garrisons and supplying garrisons from your field army - but those are all big changes (except maybe for garrisoning from your field armies).
 

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Originally posted by Xanadu
If I have to pay for the troops in a fortess then I better be able to be allowed to reduce fortress levels wherever I choose. Otherwise the cost from expansion will be astronomical.
Wait a sec. Did I not get this memo? Who says you have to pay troops in a fortress?
 

Xanadu

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You don't as of now, but if the changes that have been discussed in this thread are implemented then you would have to pay maintenance costs for all your armies including garrisoned troops.
 

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Originally posted by Xanadu
You don't as of now, but if the changes that have been discussed in this thread are implemented then you would have to pay maintenance costs for all your armies including garrisoned troops.
Oh that memo. Well I do not expect that any more changes will be made to the Game. Including ones as insightful as this. :s
 

Xanadu

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I doubt it too, but it is always good to give Paradox great ideas for consideration for upcoming games. :)
 

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Advocatus Sancti Sepulcri
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Originally posted by Xanadu
I doubt it too, but it is always good to give Paradox great ideas for consideration for upcoming games. :)

Right - so when the Crusades game comes out you will be able to dismantle the city defenses of Ascalon.:)
 

Xanadu

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You probably won't have cannons to aid you though ;).
Fire mines...yes...cannons.....doubt it.


EDIT: My typing skills suck so expect future typos such as the single/plural cannon(s)
 
Last edited:

JohnMK

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I have nothing substantive to add to this conversation except that, in my universe, cannon is just fine for plural. :)
 

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Advocatus Sancti Sepulcri
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Originally posted by Xanadu
You probably won't have cannon to aid you though ;).
Fire mines...yes...cannons.....doubt it.

I meant voluntarily dismantle your own defenses.:rolleyes:
 

Pwyll

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What is the reasoning behind not allowing assaults till level 5?
Did not Henry V assault Harfleur??
If you have to garrison your forts out of your Troop pool then you should be able to control the troops you place inside those fortifications. The Fort may have a capacity of 20000 but you can only afford 5000 att the moment etc...
 

Xanadu

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I think because in EU1 you could assault right on the get go, and you could crush the AI too early.
 

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Originally posted by Pwyll
What is the reasoning behind not allowing assaults till level 5?
Did not Henry V assault Harfleur??
If you have to garrison your forts out of your Troop pool then you should be able to control the troops you place inside those fortifications. The Fort may have a capacity of 20000 but you can only afford 5000 att the moment etc...
Hey, nice point there! Say... what do you think about this idea: why wouldn't they give the abilitly to assault fortresses to some leaders? Even though the land tech level is not 5? That way Henry V COULD assault Harfleur but some of his captains couldn't... How's that?
 

Pwyll

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Originally posted by JereRed

Hey, nice point there! Say... what do you think about this idea: why wouldn't they give the abilitly to assault fortresses to some leaders? Even though the land tech level is not 5? That way Henry V COULD assault Harfleur but some of his captains couldn't... How's that?

Not a bad Idea...How to put this in the game tho.ugh
 

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Originally posted by Xanadu
You probably won't have cannons to aid you though ;).
Fire mines...yes...cannons.....doubt it.


EDIT: My typing skills suck so expect future typos such as the single/plural cannon(s)



I have 50 cannon. I have 50 cannons. Both can be plural. Cannon is actually the correct form i think.
 
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I don't find sieges of maxed out fortresses such a big problem. I just make sure I've got enough troops and cannon a hundred and fifty is the absolute minimum) and then wait the required three years. If the going's really tought, I just recruit a lot of infantry and conduct a suicide attack - even though it doesn't succeed the defense wears down more quickly.

I like the fortress prices as they are right now. I very rarely build past level 4 anyway - medium fortress is end of game standard for me. I concentrate on having an army that can take fortresses rather than the fortresses themselves; by the end of the game I usually have a total of 600 cannon or so.

I'm not sure maintenance costs for garrisons would work. It would open a whole ugly cvan of worms. You'd have to take the size of the fortified city into account, too. Maintenace costs for a level 2 fortress (10k garrison) in a 10k city should be different from those in a 1k colony. and anyway, I think we just have to quietly agree with the fact that all those soldier numbers - army and garrison - in EU2 are way off base; I mean how could a colony of 700 raise 2,000 soldiers at a pop? Plus maybe another 10k for its garrison? Gimme a break. Those numbers are there for gameplay purposes only.
 

Pwyll

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Originally posted by Michaelis
.

I'm not sure maintenance costs for garrisons would work. It would open a whole ugly cvan of worms. You'd have to take the size of the fortified city into account, too. Maintenace costs for a level 2 fortress (10k garrison) in a 10k city should be different from those in a 1k colony. and anyway, I think we just have to quietly agree with the fact that all those soldier numbers - army and garrison - in EU2 are way off base; I mean how could a colony of 700 raise 2,000 soldiers at a pop? Plus maybe another 10k for its garrison? Gimme a break. Those numbers are there for gameplay purposes only.

The thing is almost all troops were brought from the Home Country to Garrison and serve in Armies....go to one of the famous Regiments Web Sites...they will show you where they served...alot of times it was just as a garrison. I bet there are not many places where they did raise local Levy's...I know they did in India with the Sepoys....but basically they brought troops in everywhere....Who would you trust....your guys or some locals??
I would cut Troops size to begin with, Increase Fort cost, make troops only moveable by sea ( not to be raised in Cities you create or Conquer....except for the largest of Cities...say level 6 and a maximum of 1000...I mean to think you can build a colony in Roanoke with a city Population of 700 and lets say a rural population of 4 times that. so...3000 souls...now you can raise 9000 men in the colonies in a year...does that make sense?? )
People say it is just bring them over from country it does not really mean you are building them there. How can that be?? Why would you be able to bring/raise 5000 in one area an none in another if they are all suppose to be shipped from the mother counrtry. The reason some Colonial Powers were able to do so well was the fact that they were able to get their troops to an area where their opponent could not...In Eu2...no problem...I can raise 10000 men a year there...arm, train, provide leadership etc.
This would make the Very Expensive, large fortresses very valuable.
The game might also look at reducing the number of ports....a naval fortress should be extremely hard to attack.

I suppose me and many others one day would like to sit down with the brain trust at Paradox and bounce a dozen or so Ideas off of them.
I dont know alot of these things could have been brought up before in the Beta forums....but alas we mortals are not privy to that arena.:D