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Loke

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Oct 30, 2000
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How about a maintenance cost for fortifications?

Maybe 1 gold a year for each level?
Example - When you have a level 2 fortification you would recieve 2 gold less on the 1st of January and so on...

It would also be interesting with a possibility to 'pillage' a province and destroy its fortifications.

Historical note :

When Sweden in 1658 counquered Blekinge, they took control over the Danish border city/fortification at Kristianopel. Some years later the fortifications were removed and one reason was the fact that the maintenance cost was a bit to high. Besides Kristinopel had become a Swedish inland town and had lost its strategic value.

Whats your opinion?

/Loke

[This message has been edited by Loke (edited 11-02-2001).]
 

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This is one thing that should be adjusted in a possible EU2. In reality upkeep of fortresses and garrisons was a huge cost but in the game this is free, leading to strange effects. An upkeep should be paid and/or garrisons should in some way be a part of the normal system of units.

Indeed, the question when you build a fortress should not just be 'can I afford to build it?' but also 'can I afford to own it?'.

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'-The general was essentially a man of peace, except in his domestic life.'
 

Syt

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There could be a slider bar like for the army and navy where you can set the level of maintenance, with unmaintained garrisons decaying. However, this extra cost might require a complete re-design of income/expenses, as the system is pretty well-balanced the way it is now.

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Attrition is not a strategy. Attrition is the apparent lack of strategy. (Sun Tzu)
 
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Sytass - that would be an excellent idea. As you noted, it might destroy the balance of income/expense. Especially since your monthly military expenses now cannot be paid by monthly income unless you are willing to accept inflation. It would be nice to allow you to cover these regular monthly expenses without creating an increase in inflation ...
 

Syt

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There would be two possibilities for it: either raise the income slightly, or lower the prices/expenses. Any way, you end up having more money to buy/invest, relatively speaking.

And this might hit the balance even further, as you can go for larger armies, quicker development, more manufactories...unless you carefully adjust thos prices, too. Anyways, it would take a lot of testing to determine the new balance, I guess.

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Attrition is not a strategy. Attrition is the apparent lack of strategy. (Sun Tzu)
 

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What do people think of the price of fortifications being affected by the size of the territory they are being buily in. For example, fortifying the towns and strategic areas of Flanders should be less expensive than fortifying the same areas in Posen or Volgograd for example. In terms of the cost of maintainance, I think that would be an excllent addition since many fortifications built during the Dutch rebellion had decayed by the later 17th century and were fairly easily taken by the French.
 

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How about a maintenance cost for fortifications?

This was in the original BG. You will have to ask Paradox why they choose to remove this. Though they probably had a good reason as they must have gotten a lot of flak from the Beta testers with BG roots =).

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/ Stefan Huszics EU FAQ
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We have had this discussion in the beta-testers' forum.
A proposal was an upkeep cost of 0,5 gold per year per level above 2 (ie a level 6 would cost (6-2)/2 = 2 ducats per year).

Don't know what Johan thinks about it however.

Infrastructures (including fortifications) can be destroyed in sieges.
 
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I beleive it is random, I've at least not seen any relationship with anything regarding this, but I'm quite sure it is not a button to push rather that if X and Y there is a ##% chance of the fortification losing a level.

Cobos

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Originally posted by yndenwal:
We have had this discussion in the beta-testers' forum.
A proposal was an upkeep cost of 0,5 gold per year per level above 2 (ie a level 6 would cost (6-2)/2 = 2 ducats per year).

Don't know what Johan thinks about it however.

Infrastructures (including fortifications) can be destroyed in sieges.


This seems like a good balanced way to include it and IMO follows the intentions of the BG mechanics.

What I would also like to see is a 0-100% maintainence slider for the fortress upkeep, just like ship & army maintainace, possibly on a province by province level. The lower the manitainance % the higher the risk of the Fortress defences dropping a level.
However I guess this latter part would be a bit too big a change for a patch. For EU2, Paradox ?

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