Volf said:
God damn it!
It was only an example to make U understund... But I guess I have failed...
Actually, I suspect he was making a cynical counterpoint which you missed.
The micromanagement issue holds, and your comment about rivers doesn't address it, consider the complexity of border based fortifications (not to speak of rear of fortifications still providing some extra defence, weaker, not negligable), especially for a province like Stryj (whatever spelling) on the eastern front with eight borders. Now consider that the map in HoI3 will contain many, many more provinces than HoI2. If we assume 10x provinces means 3x along a very linear border (Ger-Fra for example), and that each province has contact with two opposing provinces, the mere act of contruction/assessment would be six times as complex (omitting the step of chosing WHICH borders to build on, which didn't fit very well in the calculation - click, click, click UI design at its best). And thats in a forgiving, straight line border scenario.
User interface methods can be found to simplify this (a fortifications overview map which highlights them with strength, "drawing" new forts onto the map with drag and drop etc...) but this isn't a game about fortresses and I just don't see the complexities of this being motivated.
Forification facing, if well done, would be nice. But just nice, and given the amount of things which would be nice, if I were designing a computer game due for delivery in Q3 next year... I'd probably omitt it.
Just my 2 cents, but all the same.