Do am I right in assuming that if Poland captures Zemplen fort and has an army standing in Lika, that army can effectively ignore Zagreb Fort, go through it and invade Varasd and further?
This doesn't feel right.
This doesn't feel right.
Do am I right in assuming that if Poland captures Zemplen fort and has an army standing in Lika, that army can effectively ignore Zagreb Fort, go through it and invade Varasd and further?
This doesn't feel right.
Also you can't tactically block the armies inside enemy land.
Say, while Poland was besieging Pest, Hungary recaptured Zemplen. Now Polish army has any possible ways to retreat or perform tactical move through all southert Fort line.
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This is a modification of an image uploaded earlier in the thread by @Dominion.
Red for non-ZoC, orange for forts, yellow/blue for different ZoC.
View attachment 301515
Unfortunately, what it shows is that you can't ax the "return province" and move to a simpler movement system based only on "origin->destination" without change to how ZoC is projected. Any proposed change based on "go/no-go" states would have to account for that as well -- just as they tried to do in the 1.19 beta.
Back to the drawing board I guess
Edit: At this point I'm even willing to consider severe movement speed reductions in ZoC/fort provinces [-60%/-80%].
The problem with most designs including this is..
- what happens during occupation, and you get a few provinces deep?
- what if and is occupied behind you?
This is a state-based approach (not the EU4 kinda state, but the technical state). Looks almost identical to the one proposed in this thread except for different treatment of sea zones: https://forum.paradoxplaza.com/foru...state-based-fort-system-with-pictures.981993/
Johan shot that idea down because:
That is an image with a working ZoC - it prevents Albania from reaching to other side of Russia due to 3 fort ZoC.Ok, I don't think I understand picture you're showing and what it is supposed to show? Could you explain what exactly you mean here?*
That is an image with a working ZoC - it prevents Albania from reaching to other side of Russia due to 3 fort ZoC.
Does it stay somewhat the same with the suggested changes? For example, can I get to Samara**?
**I'm currently on 1.21 with default names so province name might be off.
Right now my brain is a little bit fried to come up with some solutions, but afaik/iirc - it is different idea.
Mine tries to 'emulate' standard ZoC rules, with some 'tweaks'
So does that...it's the same idea.
How would your idea allow units to move if a fort is captured behind them?
Depending on which fort captured behind them - but it could result in a) allowing you to still return to your territory/move back b) you would need to siege down that fort to move back to your territory c) move inside enemy territory according to the ZoC rules and what/not.
In my proposed version, I do currently have one small problem that was 'noticed' by the Afdch that it in some cases it allows to return back to your territory where in normal case it shouldn't be possible. So there is no 'problem' as you mention above.
But point b is not a problem because that's what you can achieve in current ZoC system as well and is trapping the enemy inside your territory... SeriouslyPoint (b) is exactly the problem Johan mentioned in the other thread.
But point b is not a problem because that's what you can achieve in current ZoC system as well and is trapping the enemy inside your territory... Seriously