I would like for it to be impossible to spot enemy units in a a province made up of mostly Forrest or Jungle. Quite alot of wargames have this included and I can think of some relevant situations like Fall Gelb where knowing the enemy had taken the territory but not beeing able to spot how many divisions he was bringing in worked negativelly for france.
Another example would be Okinawa, when the americans was landing they had no way of telling what awaited them in the Jungles. Even if they had over a thousand Carrierborne aircraft to scout for them.
I think it would be nice if we could separate detection by scouting (nearby units, on hills or mountains, or airplanes) from Signal Intelligence (Interception of the enemies communications). Both allows you to detect an enemy prescence (with the exception of forrests/jungles for the first). But SigInt can give you more exact information and get info from enemies operating far into the fog of war.
A really cool multiplayer feature would be actually "see" the other players orders real time if you had a big enough SigInt advantage (or just happend to be allies). Not see what the orders are but to what zones he sent orders. This will prove to be a great defence towards "surprise" attacks that realistically not could have occured like huge German or Japanese forces sneaking in and landing on the US or UK mainland. And it would give you an advantage of knowing what front hes putting his effort into right now.
Another example would be Okinawa, when the americans was landing they had no way of telling what awaited them in the Jungles. Even if they had over a thousand Carrierborne aircraft to scout for them.
I think it would be nice if we could separate detection by scouting (nearby units, on hills or mountains, or airplanes) from Signal Intelligence (Interception of the enemies communications). Both allows you to detect an enemy prescence (with the exception of forrests/jungles for the first). But SigInt can give you more exact information and get info from enemies operating far into the fog of war.
A really cool multiplayer feature would be actually "see" the other players orders real time if you had a big enough SigInt advantage (or just happend to be allies). Not see what the orders are but to what zones he sent orders. This will prove to be a great defence towards "surprise" attacks that realistically not could have occured like huge German or Japanese forces sneaking in and landing on the US or UK mainland. And it would give you an advantage of knowing what front hes putting his effort into right now.