Forming new nation change your gov type?

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balmung60

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The decision will tell you, yes.

On the subject of nation formations changing government type, the following nation formations all change your government: Italy, Qing, Persia, Mughals, Westphalia, and Prussia (only if the Teutonic Order forms them).
 

Olligarchy

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Italy is one of those countries that always kicks you in the balls as a "thank you" for forming it. It's the reason why in most MP games any Italian nation despite controlling most/all of the peninsula rarely forms the crappy nation.
 

Golladan

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The decision will tell you, yes.

On the subject of nation formations changing government type, the following nation formations all change your government: Italy, Qing, Persia, Mughals, Westphalia, and Prussia (only if the Teutonic Order forms them).
And Italy only does it if you're a republic.
 

Great One

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The decision will tell you, yes.

On the subject of nation formations changing government type, the following nation formations all change your government: Italy, Qing, Persia, Mughals, Westphalia, and Prussia (only if the Teutonic Order forms them).
Does forming Germany change government type?
 

Xaioxaiofan

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Does forming Germany change government type?
Nope, you can check stuff like this in the decisions folder.
Code:
country_decisions = {

	german_nation = {
		major = yes
		potential = {
			NOT = { exists = GER }
			NOT = { tag = PAP }
			NOT = { tag = HLR }
			OR = {
				ai = no
				AND = {
					ai = yes
					num_of_cities = 15
				}
			}
			OR = {
				ai = no
				AND = {
					ai = yes
					NOT = { government = theocracy }
				}
			}
			OR = { 
				primary_culture = hannoverian
				primary_culture = pommeranian
				primary_culture = hessian
				primary_culture = saxon
				primary_culture = bavarian
				primary_culture = prussian
				primary_culture = rheinlaender
			}
			is_colonial_nation = no
			OR = {
				is_former_colonial_nation = no
				AND = {
					is_former_colonial_nation = yes
					ai = no
				}
			}
		}
		allow = {
			adm_tech = 10
			is_subject = no
			is_at_war = no
			owns = 46	# Mecklenburg
			owns = 50	# Brandenburg
			owns = 52	# Altmark
			owns = 53	# Lüneburg
			owns = 57	# Hannover
			owns = 58	# Anhalt
			owns = 61	# Dresden
			owns = 62	# Leipzig
			owns = 63	# Erfurt
			owns = 67	# Franken
			is_core = 46	# Mecklenburg
			is_core = 50	# Brandenburg
			is_core = 52	# Altmark
			is_core = 53	# Lüneburg
			is_core = 57	# Hannover
			is_core = 58	# Anhalt
			is_core = 61	# Dresden
			is_core = 62	# Leipzig
			is_core = 63	# Erfurt
			is_core = 67	# Franken
		}
		[COLOR="#FF8C00"]effect = {
			german_region = {
				limit = {
					NOT = { owned_by = ROOT }
				}
				add_claim = GER
			}
			add_country_modifier = {
				name = "centralization_modifier"
				duration = 7300
			}
			add_prestige = 25
			change_tag = GER
		}[/COLOR]
		ai_will_do = {
			factor = 1
		}
	}

}
 
Last edited:

Great One

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Nope, you can check stuff like this in the decisions folder.
Code:
country_decisions = {

	german_nation = {
		major = yes
		potential = {
			NOT = { exists = GER }
			NOT = { tag = PAP }
			NOT = { tag = HLR }
			OR = {
				ai = no
				AND = {
					ai = yes
					num_of_cities = 15
				}
			}
			OR = {
				ai = no
				AND = {
					ai = yes
					NOT = { government = theocracy }
				}
			}
			OR = { 
				primary_culture = hannoverian
				primary_culture = pommeranian
				primary_culture = hessian
				primary_culture = saxon
				primary_culture = bavarian
				primary_culture = prussian
				primary_culture = rheinlaender
			}
			is_colonial_nation = no
			OR = {
				is_former_colonial_nation = no
				AND = {
					is_former_colonial_nation = yes
					ai = no
				}
			}
		}
		allow = {
			adm_tech = 10
			is_subject = no
			is_at_war = no
			owns = 46	# Mecklenburg
			owns = 50	# Brandenburg
			owns = 52	# Altmark
			owns = 53	# Lüneburg
			owns = 57	# Hannover
			owns = 58	# Anhalt
			owns = 61	# Dresden
			owns = 62	# Leipzig
			owns = 63	# Erfurt
			owns = 67	# Franken
			is_core = 46	# Mecklenburg
			is_core = 50	# Brandenburg
			is_core = 52	# Altmark
			is_core = 53	# Lüneburg
			is_core = 57	# Hannover
			is_core = 58	# Anhalt
			is_core = 61	# Dresden
			is_core = 62	# Leipzig
			is_core = 63	# Erfurt
			is_core = 67	# Franken
		}
		[COLOR="#FF8C00"]effect = {
			german_region = {
				limit = {
					NOT = { owned_by = ROOT }
				}
				add_claim = GER
			}
			add_country_modifier = {
				name = "centralization_modifier"
				duration = 7300
			}
			add_prestige = 25
			change_tag = GER
		}[/COLOR]
		ai_will_do = {
			factor = 1
		}
	}

}
If I'm reading that code correctly, I cannot form Germany if I am a Theocracy (or maybe that is only for an AI player). Does that mean that the Teutonic Order cannot form Germany? It is one of the options in my game menu and it doesn't say anything about government form...only that I have to own and have a core in several provinces.

According to the wiki, Germany is a Feudal Monarchy (http://www.eu4wiki.com/Germany).

What can I expect to happen if I form Germany as the Teutonic Order (which is a Theocracy)?
 

aitaituo

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If I'm reading that code correctly, I cannot form Germany if I am a Theocracy (or maybe that is only for an AI player). Does that mean that the Teutonic Order cannot form Germany? It is one of the options in my game menu and it doesn't say anything about government form...only that I have to own and have a core in several provinces.

According to the wiki, Germany is a Feudal Monarchy (http://www.eu4wiki.com/Germany).

What can I expect to happen if I form Germany as the Teutonic Order (which is a Theocracy)?

Based on that code you should stay a theocracy. Only AI theocracies are restricted form forming Germany.