I've been doing a little project for myself on trying to create a unique government type that uses both Dutch Republic mechanics and Parliament mechanics, but I have trouble with the Dutch Republic events since it asks for 'Dutch_republic' government unlike parliament which has 'has_parliament' as its requirement for events.
Is there a possibility to change the trigger from Dutch_Republic to has_dutch_mechanics in the next patch or does the code not work like that?
I've got the equivalent of a third-grade reading level in C++ so I'm probably asking for more than I think I am.
Is there a possibility to change the trigger from Dutch_Republic to has_dutch_mechanics in the next patch or does the code not work like that?
I've got the equivalent of a third-grade reading level in C++ so I'm probably asking for more than I think I am.
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