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John Doe

Sergeant
29 Badges
Jan 31, 2018
71
32
  • Darkest Hour
  • Hearts of Iron III
  • Arsenal of Democracy
  • Victoria 2
  • Europa Universalis III
Screenshot (562).png


+ Overview +
This mod adds lots of details and improvements to the base game. It has dynamic country flags and names that change based on ideology, adds several formable nations, allows natural reunifications to occur between opposing governments of the same nation, allows nations to assimilate new cores, adds an experimental event chain which gives every country in the world the potential to join any alliance, and contains a modified 1939 scenario allowing for players to control purely the military aspect of WWII for any given faction.

+ Flags +
Hundreds of new flags have been added to the game. These are based on real historical flags representing the specific ideologies of their respective countries. Not every ideology is different enough to warrant a totally separate flag (social liberal and market liberal, for instance, could both reasonably be considered centrist). Most countries have about 3-4 different flags, and some have as many as many as 8. Some smaller nations do not have any alternative flags (e.g. Namibia or Nicaragua).
The new formable nations have their own sets of flags as well. Some flags are specific to who has puppeted a country. For instance, a German puppeted Norway will be called "Reichskommissariat Norwegen" while a Soviet puppeted Norway will be "People's Republic of Norway". All new flags also have accompanying counters and icons.

+ Formable Nations +
There are several new events which allow the formation of larger theoretical countries. These include:

The Roman Empire : Formable by Italy. Requires control of at least three of the following: Rome, Athens, Istanbul, London, Cairo, Paris, or Madrid.

Austria-Hungary : Formable by either Austria or Hungary. Can be formed either diplomatically through a secret event chain, or by either country controlling both Vienna and Budapest.

Scandinavia : Formable by Denmark, Sweden, Norway, Finland or Iceland. Requires at least two Scandinavian capitals (starting country's counts).

Byzantium : Formable by Greece. Requires Athens and Istanbul.

Polish-Lithuanian Commonwealth : Formable by either Poland or Lithuania. Requires Warsaw and Kaunas.

Arab-Federation : Formable by Iraq, Egypt, Lebanon, Syria, Jordan, Saudi Arabia, Oman, Yemen or Palestine. Requires Cairo, Jerusalem, and Baghdad.

Gran Columbia : Formable by Columbia, Venezuela, Ecuador or Panama. Requires Bogotá and Caracas.

Indochina : Formable by Vietnam, Laos or Cambodia. Requires control over all three capitals.

Central America : Formable by Honduras, El Salvador, Guatemala, Nicaragua, Costa Rica or Panama. Requires control of at least two capitals.

Yugoslavia : Formable by Serbia, Croatia, Bosnia, Montenegro or Slovenia. Requires Belgrade, Zagreb and Sarajevo.

Benelux : Formable by Netherlands, Belgium, Flanders or Wallonia. Requires at least two capitals.

Belgium : Formable by Flanders or Wallonia. Requires Brussels and Liege.

Baltic State : Formable by Latvia, Lithuania or Estonia. Requires at least two capitals.

China : Formable by any of the Chinese warlord states assuming that Nationalist China no longer exists. Requires control over Beijing and Chongqing.

Germany : Formable by Prussia, Bavaria, Hanover, Rhineland, Austria or Luxemburg. Requires at least four of the following: Berlin, Hamburg, Cologne, Munich or Vienna.

Transcaucasia : Formable by Georgia, Armenia or Azerbaijan. Requires at least two of the following: Tbilisi, Yerevan or Baku.

+ Reunifications +
Nations that can be split ideologically (such as Nationalist Spain and the Spanish Republic) can now reunify assuming that one country's government changes to match the other. The country which will take the dominant role in the annexation process is always the one whose ideology is already naturally aligned (Nationalist Spain being Autocrat/Fascist, for instance). For example, if the Soviet Union performs a successful coup on west Germany while east Germany exists, east Germany will automatically annex west Germany. If east Germany does not exist, west Germany will simply become east Germany as usual. Additionally, if a player were to manually change their ideology in the diplomatic menu, they are now given the option to form the new opposition government through the flagchange event. Also, a player that is on the receiving of an annexation will always be notified by an event beforehand, so there is no worry about a game abruptly ending with no explanation due to being coup'd.

The countries that this currently applies to include:
German Reich / German Democratic Republic / German Federal Republic
French Republic / French Socialist Republic
North Korea / South Korea
Communist China / Nationalist China
Spanish Republic / Nationalist Spain / Spanish Democractic Republic
USA / CSA
Russia / Soviet Union
United Kingdom / English Republic
Polish State / Polish Socialist Republic
Czechia / Communist Czechia
Austria / Communist Austria
Romania / Communist Romania
Bulgaria / Communist Bulgaria
Yugoslavia / Communist Yugoslavia
Greece / Communist Greece
Turkey / Communist Turkey / Ottoman Empire
Italy / Communist Italy
Albania / Communist Albania
Hungary / Communist Hungary
Netherlands / Communist Netherlands
Belgium / Communist Belgium
Denmark / Communist Denmark
Sweden / Communist Sweden
Norway / Communist Norway
Finland / Communist Finland
Portugal / Communist Portugal

+ Political Turmoil Event Chain +
There are a new set of decisions that allow players as well as the AI to more radically influence the direction that their nation takes in WWII. These events allow for interesting scenarios that are otherwise impossible in the base game. For example, the UK can leave the Allies, join the Axis or Comintern, or simply remain neutral.
Nations which are already members of a major alliance have a lower likelihood of leaving and joining another compared to neutral countries. Additionally, nations are more likely to join the alliance which currently reflects their respective ideology. Liberals lean towards Allies, Right-wingers towards Axis, and Left-wingers towards Comintern. The decisions are structured so that AI countries do not collectively take them all at once, and some countries may never activate the decisions at all over the course of the game.

+ Modified 1939 Scenario +
This mod also contains a modified 1939 scenario called "Class War" located at the bottom of the scenarios list. The idea of this scenario is to allow the player to take pure military control over an entire faction and play through WWII while offloading all other aspects of the game (research, diplomacy, events, trade, etc.) on the AI. This offers a more casual, faster-paced and action-oriented version of the game.

+ Download +

(DH Full)
Version 5.0 LATEST: https://www.dropbox.com/scl/fi/td0m...s-v5.zip?rlkey=ebqa6y16e6jhip374lns6af1i&dl=0
Version 5.0 Alt Link: https://pixeldrain.com/u/1gEo4kQT
Version 4.0 (attached to bottom of post)
Version 3.0: https://www.dropbox.com/s/mvnf9y8ctv5m6hn/CSMF.rar?dl=0
Version 2.0: https://www.dropbox.com/s/fsi79pdyrbhcwwz/CSMF.zip?dl=0
Version 1.0: https://www.dropbox.com/s/pap8nf8yriprtzk/Cosmetic Features Full.rar?dl=0

(DH Lite)
Version 3.0: https://www.dropbox.com/s/k4uqxqfrrnef9sj/Cosmetic Features V3.rar?dl=0
Version 2.0: https://www.dropbox.com/s/rrdhuq67hn2vhxy/Cosmetic Features v2.rar?dl=0
Version 1.0: https://www.dropbox.com/s/begojfjaip1ztgc/Costmetic Features.rar?dl=0
 

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It is impressive. One more thing could be added if you feel like it. If a dissent rate is too high, or if a larger government meddles in your affairs, than there could be a civil war. You already have chopped up nations for it. So in the '30s Weimar Republic is not DFR and German Union (or something like that) is not DDR, but everything else could be the same.
 
It is impressive. One more thing could be added if you feel like it. If a dissent rate is too high, or if a larger government meddles in your affairs, than there could be a civil war. You already have chopped up nations for it. So in the '30s Weimar Republic is not DFR and German Union (or something like that) is not DDR, but everything else could be the same.
This is a good idea and I think I will try to implement it. The question is: how high should dissent be to trigger such an event and what options should the player be given to counter it (if any)? My first thought is that at 25% dissent a country has a high chance of losing control over puppet states and they can either choose to allow them to break away or go to war with them (causing further dissent). At 50% maybe there's a high chance for internal nations (Ukraine in the Soviet Union for instance) of breaking away and the player has the option of either allying them or going to war. At 75% the country automatically loses control of all puppets, all internal nations are released, and the country is put at war with any "shadow governments" (Russia for the Soviet Union) that they may have, or maybe the player has a choice to become that opposing government if they desperately wish to avoid war. I'll play around with this tomorrow and see if I can get it working. Thanks for the recommendation.
 
To save tags it would also be doable, to just choose a successor nation after 75% dissent and let a lot of revolts happen, which the nation should deal with. So in case of SU, there can be either SU or Russia and with various governments for both. The player has a choice if that is happening, and it would be random for the AI. So for instance a communist SU falls and a new Russian Monarchist state could lead a war against a lot of revolters and partisans or SU becomes a democratic SU and fights the rebels. With actual tags and actual civil war would be better, but there won't be any possibility for that.
AI could also randomize of letting nations go or declaring war. So SU could let the Baltic states go, but declare war on Ukraine.
Breakaway nations would give dissent, but annexing defeated puppets would actually lower them. Why? It shows, that the government is still in power and they have the means to overcome chaos.
 
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@John Doe

Thanks, man, this is really helpful seeing as some of my custom-designed shields/flags...weren't exactly up to scratch. In fact, a few of them were complete crap.
 
V2
Hello again everyone. I have recently finished the second iteration of this mod. I have added a new set of civil war events (triggered by high dissent), several new formable nations, a new playable scenario, and many new flags. I hope you all enjoy. I am also working on porting this mod over to DH full.

https://www.dropbox.com/s/rrdhuq67hn2vhxy/Cosmetic Features v2.rar?dl=0
 
V3 and DH Full