- Jan 31, 2018
This mod adds lots of details and improvements to the base game. It has dynamic country flags and names that change based on ideology, adds several formable nations, allows natural reunifications to occur between opposing governments of the same nation (east and west Germany, for example) and has an experimental political turmoil event chain which theoretically gives every country in the world the ability to join any alliance.
Version 3.0: https://www.dropbox.com/s/mvnf9y8ctv5m6hn/CSMF.rar?dl=0 (*Latest Release)
Version 2.0: https://www.dropbox.com/s/fsi79pdyrbhcwwz/CSMF.zip?dl=0
Version 1.0: https://www.dropbox.com/s/pap8nf8yriprtzk/Cosmetic Features Full.rar?dl=0
Version 3.0: https://www.dropbox.com/s/k4uqxqfrrnef9sj/Cosmetic Features V3.rar?dl=0
Version 2.0: https://www.dropbox.com/s/rrdhuq67hn2vhxy/Cosmetic Features v2.rar?dl=0
Version 1.0: https://www.dropbox.com/s/begojfjaip1ztgc/Costmetic Features.rar?dl=0
Flags - I've added hundreds of new flags to the game. These are based on real historical flags representing the specific ideologies of their respective countries. Not every ideology is different enough to warrant a totally separate flag (social liberal and market liberal, for instance, could both reasonably be considered centrist). Most countries have about 3-4 different flags, and some have as many as many as 8. Some smaller nations, however, do not have any alternative flags (such as Namibia or Nicaragua). The new formable nations have their own sets of flags as well. Some flags are actually specific to who has puppeted a country. For instance, a German puppeted Norway will be called "Reichskommissariat Norwegen" (this is different from an independent fascist/nazi norway) while a Soviet puppeted Norway will be "People's Republic of Norway" with differing flags, of course. All of the new flags also have accompanying counters and icons.
Formable Nations - There are several new events which allow the formation of larger theoretical countries. These include:
The Roman Empire: Formable by Italy. Requires at least three of the following: Rome, Athens, Istanbul, London, Cairo, Paris, or Madrid.
Austria-Hungary: Formable by either Austria or Hungary. Can be formed either diplomatically through a secret event chain, or by either country controlling both Vienna and Budapest.
Scandinavia: Formable by Denmark, Sweden, Norway, Finland, or Iceland. Requires control of at least two Scandinavian capitals (starting country's counts).
Byzantium: Formable by Greece. Requires control over Athens and Istanbul.
Polish-Lithuanian Commonwealth: Formable by either Poland or Lithuania. Requires control over Warsaw and Kaunas.
Arab-Federation: Formable by Iraq, Egypt, Lebanon, Syria, Jordan, Saudi Arabia, Oman, Yemen and Palestine. Requires control over Cairo, Jerusalem, and Baghdad.
China: Fordable by any of the Chinese warlord states assuming that Nationalist China no longer exists. Requires control over Beijing and Chongqing.
Gran Columbia: Formable by Columbia. Requires control over Bogotá and Caracas.
Reunifications - Nations that can be split ideologically (such as Nationalist Spain and the Spanish Republic) can now reunify assuming that one country's government changes to match the other. The country which will take the dominant role in the annexation process is always the one whose ideology is already naturally aligned (Nationalist Spain being Autocrat/Fascist, for instance). For example, if the Soviet Union performs a successful coup on west Germany while east Germany exists, east Germany will automatically annex west Germany. If east Germany does not exist, west Germany will simply become east Germany as usual. Additionally, if a player were to manually change their ideology in the diplomatic menu, they are now given the option to form the new opposition government through the flagchange event. Also, a player that is on the receiving of an annexation will always be notified by an event beforehand, so there is no worry about a game abruptly ending with no explanation due to being coup'd.
The countries that this currently applies to include:
Communist China/Nationalist China
Spanish Republic/Nationalist Spain
Political Turmoil Event Chain: I have added an experimental set of decisions that allow players as well as the AI to more radically influence the direction that their nation takes in WW2. These events may seem redundant, but they do in fact allow for interesting scenarios that are otherwise impossible in the base game. For example, the UK can leave the Allies, join the Axis or Comintern, or simply remain neutral despite being the leader of their respective alliance. This is not just a random free-for-all either. Nations which are already members of a major alliance have a lower likelihood of leaving and joining another compared to neutral countries. Additionally, nations are more likely to join the alliance which currently reflects their respective ideology (centrists lean towards Allies, Right-wingers towards Axis, and Left-wingers towards Comintern). The decision is deliberately structured so that AI countries do not collectively take decisions all at once, and some countries may never take the decision at all over the course of the game. Due to the highly randomized nature of these events (which is a major turn-off for some players) they are disabled by default. To enable them, simply go to to db\events.txt in the mod folder and find the second to last line "#event = "db\events\mod\politicalturmoil.txt" and erase the "#" symbol.
My long-term goal for this mod is to refine the new content, finish applying it to every reasonable nation, add unique artistic elements (title screen, etc.), and add a new scenario. I intend to add a few more formable nations in the future. This is the earliest version of the mod I have released, and I intend to continue working on it until my previous goals are met. I look forward to your feedback.