Forgotten & Unfun Mechanics of EU4

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Rikissa

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It's almost like target audience of this game is your average MMS (Modern Military Shooter) player with a squeaky voice and foul mouth, who just don't have the patience to wait for the end of the battle.

I'm terrible at the sarcasm. And yea, I don't mock the person which I quoted in this post. I mock Developers.

I thought the common argument was that battles take too long, weeks or months instead of the single or few days they took in real life!
 
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No, I do; I've had a blast as both the Inca and Iroqouis in previous versions, but I've since quite playing as them precisely because of so many arbitrary restrictions.

And I don't support many of the stupid or arbitrary restrictions placed on them either - but EU4 is a game that tries to have some bearing to history, and no nation in the history of the world has adopted so much, so quickly, and with no resistance, and there certainly weren't domino-like waves of westernization either.

Finally; new world natives are supposed to be an immense challenge - there is a lot that can and should be done to improve their situation gamewise, but giving them ridiculously easy westernization that ruins both the colonial game for everyone but them and the immersion of it is not the way to go about it. They most certainly should not be more technologically advanced than Asia or even some European countries due to sharing a border with a colonizer for a few months - that is not good gameplay or good history, and takes quite a bit of fun out of playing nations that are supposed to be some of the hardest starts ingame.
I think you could make a case of rapid technology growth for natives from a historical standpoints via their trading with the europeans. They went from Bow and Arrow and no horses to horse riding gunmen fairly quick.
 
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Vyktor

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Pretty much agree with most of the OP.

Only things I'd like to add is that they introduced sailors but then kind of forgot to make them even remotely interesting. Even manpower has some interesting choices (like using mercs etc)... so sailors could defo use some more dev time. Then there's current buildings (I don't think I've ever built a dock) would be another area for adding another layer of strategic choices too, right now they pretty much pick themselves all being the same cost (tropical wood was a fun minor change) and feel like a speed bump to get to late game. More building choices wouldn't hurt.
 
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ruzen

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Pretty much agree with most of the OP.

Only things I'd like to add is that they introduced sailors but then kind of forgot to make them even remotely interesting. Even manpower has some interesting choices (like using mercs etc)... so sailors could defo use some more dev time. Then there's current buildings (I don't think I've ever built a dock) would be another area for adding another layer of strategic choices too, right now they pretty much pick themselves all being the same cost (tropical wood was a fun minor change) and feel like a speed bump to get to late game. More building choices wouldn't hurt.
You are absolutely right. Sailors are so insignificant I don't even remember seeing It on the UI. Perception.
 
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Grand Historian

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I think you could make a case of rapid technology growth for natives from a historical standpoints via their trading with the europeans. They went from Bow and Arrow and no horses to horse riding gunmen fairly quick.

They adopted firearms relatively quickly; they did not adopt pike squares overnight (or, really, at all).
 
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PhoenixDown

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I would like to see actual pirates back. They could have been annoying(you have no heavies and met a pirate fleet with heavies) and buggy(~100 pirates blockading red sea :mad: ), but world felt more alive.
 
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ruzen

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I would like to see actual pirates back. They could have been annoying(you have no heavies and met a pirate fleet with heavies) and buggy(~100 pirates blockading red sea :mad: ), but world felt more alive.
I would love to send my fleets to track down pirates hideouts. There even could be relation triangle colonies-pirates-overlords which effects, liberty desire and so on. The piracy was cancer for that era all world was affecting from pirates, just like pirating games in 2000's.
 
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By the time they adopted guns pike squares were obsolete, you don't have to go through every tech step to get to the most modern one.

The Inca remnants were using guns and horses within decades of the Spanish Conquest of Peru; when the pike square was spreading all across Europe.

But, very well; we can replace 'pike square' with 'line infantry' and the results would be mostly the same.

And we haven't even begun to cover Admin and Diplo techs.
 
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Benghi Bon

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How insanely easy it is for institutions to spread and adopt should also be thrown onto the pile - it's especially worse as New World natives, who can adopt almost everything overnight and free of charge, and even off westernized natives at that.
I strongly disagree - the reason natives are broken and they "spread too fast" is solely because the natives can adopt it too fast. They modernize way, way, way too quick. For anyone else it's a very large monarch point dump or many, many years of a tech penalty - it's actually very harsh, colonalism being the worse one of the bunch with how silly the modifiers for its spread is.
 
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I strongly disagree - the reason natives are broken and they "spread too fast" is solely because the natives can adopt it too fast. They modernize way, way, way too quick. For anyone else it's a very large monarch point dump or many, many years of a tech penalty - it's actually very harsh, colonalism being the worse one of the bunch with how silly the modifiers for its spread is.

Oh come now, there are an abundance of screenshots on the forums showing West Africa on technological parity with Europe in the 1600s.
 
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Benghi Bon

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Oh come now, there are an abundance of screenshots on the forums showing West Africa on technological parity with Europe in the 1600s.
To be fair, it was common in previous patches for Indians and many other tech groups to keep up relatively well with the Euros. Given the current system, I guss I'm not really that surprised that they do. I do welcome the change of giving ROTW more of a fighting chance, but I don't think nerfing the spread and whatnot is what has to happen for that. We don't want the game to end up with east asians with a +150% tech cost. The root of the problem are the natives modernizing too fast, and random African tribes getting institutions too easily by standing still.
 
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7) Coloniarism. It's totally broken, colonial nations never breaking free, colonizers are allying each other instead of fighting and basically everyone are BFFs in the New World...
 
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To be fair, it was common in previous patches for Indians and many other tech groups to keep up relatively well with the Euros. Given the current system, I guss I'm not really that surprised that they do. I do welcome the change of giving ROTW more of a fighting chance, but I don't think nerfing the spread and whatnot is what has to happen for that. We don't want the game to end up with east asians with a +150% tech cost. The root of the problem are the natives modernizing too fast, and random African tribes getting institutions too easily by standing still.

True. I suppose my gripe is how... bland the spread is. It's almost entirely fueled by geographic proximity, which is just unrealistic and ahistorical.
 
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Benghi Bon

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True. I suppose my gripe is how... bland the spread is. It's almost entirely fueled by geographic proximity, which is just unrealistic and ahistorical.
True, there's no degree of depth to the system and it's very frustrating to get blocked off or denied an institution due to the gamey rules. I'm not saying what we had before was good, I prefer this new system (I suppose), but institutions and spreads is always one of my biggest focuses now. Getting them to spawn near you, which is pure RNG most of the time, is a chore but a must-do unless you force spawn it.
 

LordNeidhart

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Speaking of diplomacy and spy networks, that system could definitely use a few quality of life improvements.
The most significant one being that having a diplomat building spy network in a country should also count as a resident, permanent diplomat for other diplomatic actions that are not dependant on time. So having a diplomat building spy networks also meant that you could use that same diplomat to, say, declare war, ask royal marriages, and all other one-time actions without having to stop building or sending a second one, but if you wanted to, say, integrate a vassal you're also building spy networks on then you'd have to send a second one because you couldn't have a single diplomat handling both "bars" at the same time.

The justification for this being that obviously your diplomat doesn't warn the target country that he's there to manage spies, for all they know he's there simply as a diplomatic envoy, and as such there's really nothing stopping him from taking five minutes from his spy business to write a letter to the royal palace saying "by the way, you're embargoed now".
 
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moscal

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Forgotten and unfunny mechanism? Native advenements and buildings. In comparison to the changes That have experienced the normal countries, mechanics indian is very weak and lackluster.
 
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Grand Historian

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Forgotten and unfunny mechanism? Native advenements and buildings.

Now, I suppose there's an argument in saying that a bunch of hunter-gatherers being able to form organized bureaucracies and modern armies overnight is actually funny.
 
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