Forcing planet modifiers on initialization?

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Garnrag

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I understand this used to be impossible, but maybe someone's worked up a solution since I last looked into it... Is there any way to force a planet to spawn with a modifier in place in 2.1.x?
 

Garnrag

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Okay, so the game_start.2 event wipes any modifiers off of systems with the capital_scope, but does that extend to neighbouring systems within the same empire cluster?