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venividivicious

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Can someone explain to me exactly what this does?

The description mentions "organizing" the army/navy but wouldn't that simply be discipline?

If by organising the army before battles wouldn't that be where national manpower/reinforce speed comes in?

Does it help the army manuever on the map faster?

Does it do any of these things or something else that i'm missing??

(All info. is appreciated) :)
 

ZomgK3tchup

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A forcelimit is the amount of men you are allows before any extra have double the cost. For example, if your forcelimit is 50 units and you have 51, you have to pay double for that extra unit.

A forcelimit modifier increases your maximum forcelimit. If your forcelimit is 50, and you get a 10% increase, then you can now field 55 units with no penalty.

The same applies to ships.
 

Restless Native

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No, force limit and manpower are different things, although they do tend to increase at a similar rate.
Force limit is just the amount of Regiments you can have at normal maintenance, every regiment over that limit has a penalty and so costs more to maintain, but you can still go over that limit if you want.
Manpower is just how many men are available for reinforcements or new regiments to be built,
I always think manpower is much more important as you can go over force limit and still afford it if you reduce the maintenance slider during peace time, whereas manpower can run out quickly if you in a big war and when it depletes during a war you can find yourself in a lot of trouble. Although I’m sure that’s debatable.
 

unmerged(475128)

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A forcelimit is the amount of men you are allows before any extra have double the cost. For example, if your forcelimit is 50 units and you have 51, you have to pay double for that extra unit.
No, it's not double cost for each extra unit. If you go beyond the limit, the maintenance of all of your army will be: number of regiments/support limit * normal maintenance cost of your army.
For example if you have 100 regiments, each regiment costs 1, and your force limit is 50, the total cost will be 200, not the 150 it would be according with what you said.
 
Jul 15, 2007
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Can someone explain to me exactly what this does?

The description mentions "organizing" the army/navy but wouldn't that simply be discipline?

If by organising the army before battles wouldn't that be where national manpower/reinforce speed comes in?

Does it help the army manuever on the map faster?

Does it do any of these things or something else that i'm missing??

(All info. is appreciated) :)

It is logistics i suppose. Organise more grain supplies cheaply.
 

springel

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No, it's not double cost for each extra unit. If you go beyond the limit, the maintenance of all of your army will be: number of regiments/support limit * normal maintenance cost of your army.
For example if you have 100 regiments, each regiment costs 1, and your force limit is 50, the total cost will be 200, not the 150 it would be according with what you said.

But the rule of thumb of 'double cost for extra regiments' is a pretty good approximation for the first few extra regiments.

It gets to 'triple cost for extra regiments' when you are at double your force limit, etc.
 

DDRJake

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Remember when your maths teacher told you you'd use maths in later life? Welcome to hindsight. Uokko's post tells you what you need to know about the relationship between forcelimit and cost.

Here's a tip: Armouries Training fields and Barracks produce troops at a lower cost and troops produced there also have lower maintenance costs. Produce all of your troops in provinces with Barracks one you research them As well as disbanding all the troops that were not make in barracks.

Higher level army buildings do not affect regiment cost, so building in those places is only better for recruitment time.
 

springel

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Here's a tip: Armouries Training fields and Barracks produce troops at a lower cost and troops produced there also have lower maintenance costs. Produce all of your troops in provinces with Barracks one you research them As well as disbanding all the troops that were not make in barracks.

Does the game remember the moment the regiment was built, or does it help to build these buildings later and will all regiments from this province profit.

If not, how do I recognise regiments that were built with the help of these buildings and distinguish them from the others from the same province?
 

unmerged(204522)

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when the new buildings are added, the benefits apply to all the units produced in that province since the start of the campaign-bear in mind that starting units are considered built in the capital, so replace these with fresh troops/ships once your recruiting bases are established. it helps to plan ahead and build all your regiments in peacetime, so that your manpower can be replenished before you need it for reinforcements.
 

sprites

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But the rule of thumb of 'double cost for extra regiments' is a pretty good approximation for the first few extra regiments.

It gets to 'triple cost for extra regiments' when you are at double your force limit, etc.

well , no , if you are at twice your forcelimits , you'll pay double , not triple :D

you can very easily reach them if you are a small trader , not so otherwise
If you have 100 forcelimits and 101 regiments , all will cost an extra %.
 

springel

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well , no , if you are at twice your forcelimits , you'll pay double , not triple :D

you can very easily reach them if you are a small trader , not so otherwise
If you have 100 forcelimits and 101 regiments , all will cost an extra %.

Usually you want to decide whether to build a few more regiments. It is the differential cost that will matter for that decision.

Of course it is all just different ways to look at the same equation.

With a force limit of 100:
100 regiments cost 100d, 101 regiments cost 101 * 101 / 100 = 102.01, that is effectively 2.01d for the 101st regiment.

With a force limit of 50:

100 regiments cost 100 * 100 / 50 = 200d
101 regiments cost 101 * 101 / 50 = 204.02

So I was wrong, at double your force limit the next regiment will effectively cost you 4d
 
Last edited:

ZomgK3tchup

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No, it's not double cost for each extra unit. If you go beyond the limit, the maintenance of all of your army will be: number of regiments/support limit * normal maintenance cost of your army.
For example if you have 100 regiments, each regiment costs 1, and your force limit is 50, the total cost will be 200, not the 150 it would be according with what you said.
+1 to you. I didn't know this.
 

jdrou

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Here's a tip: Armouries Training fields and Barracks produce troops at a lower cost and troops produced there also have lower maintenance costs. Produce all of your troops in provinces with Barracks one you research them As well as disbanding all the troops that were not make in barracks.

If you produce units in province X that has no army buildings, but build army buildings there later, will the maintenence price of those units go down or does it only apply for untis build when the upgrade was already there?
 

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And you can tell a lot about questions like this by looking at a savegame file; you will see that it stores the home province for every regiment but no information about cost or when it was constructed which means the cost must be calculated based on the current situation.
 

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when the new buildings are added, the benefits apply to all the units produced in that province since the start of the campaign-bear in mind that starting units are considered built in the capital, so replace these with fresh troops/ships once your recruiting bases are established. it helps to plan ahead and build all your regiments in peacetime, so that your manpower can be replenished before you need it for reinforcements.

And you can tell a lot about questions like this by looking at a savegame file; you will see that it stores the home province for every regiment but no information about cost or when it was constructed which means the cost must be calculated based on the current situation.

If Simon is right and the initial regiments don't profit from new buildings, how does the game know these regiments were original.

I can't find any clues in the savegame file.

And I saw that the starting regiments of France 1399 came from several different provinces, only two came from the capital (1 inf, 1 cav, both called 1st Regiment.
 

jdrou

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Well as DDRJake suggested you can easily test this yourself by putting buildings in specific provinces and seeing how the maintenance cost changes (since you can see the maint cost of each regiment by mouse tooltip). Easiest to add the buildings by editing the savegame or using events fired from the console; event 6410 <province ID> will put a regimental camp and all lower army buildings in that province giving a -20% regiment cost.
 

Flammehav

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Is there anyway to upgrade your forcelimits without building conscriptscenter or take grand army as a NI? There is some events/missions and sliders to increase MP, but landforcelimits seems differnct. Ofcourse adding new land would help, but what else? Is there any decsitions, missions or something that will increase forcelimits?