Ok, I'm still playing my first LeGuin game, currently in the 2400s. My expansion was more or less hemmed in, so I decided to build up and assault the Holy Guardian FE near me, and take all their Gaia worlds. Reconnaissance indicated this was probably the strongest of the FEs, so I really needed to min/max for this fight. I decided to field a large number of "glass cannon" naked Arc Emitter Battleships. I wanted to put the maximum amount of shield/armor bypassing damage in the field, and with the longest range. I was able to destroy most of this 1st FE by going WAY over Fleet Cap, spending a bunch of rare resources on ship-buffing Edicts, taking the Ascension Perk, etc.... but I suffered a lot of casualties and now I need to rebuild my navy. This is what I WANT to build:
However, this is the design I'm FORCED to build:
Do you see the difference? Because I now have ZPE Reactor tech, this ship is a whopping **20%** more expensive to manufacture, and 28% (energy) / 11% (alloys) more expensive to maintain, compared to what I need (NOTE: my original design for the 1st war had Lvl4 reactors which were also too powerful and too expensive). For NO legitimate reason and no added tactical/operational value.
Why was this change to the ship systems even made? I admittedly don't spend much time on the forums but I never noticed people demanding this as a "feature". It really hamstrings the player's ability to tailor their ship designs to efficiently fit their requirements/use cases. Another example: maybe someone wants to design slow and cheap corvettes for anti-piracy patrols: the slow speed ensures that they spend as much time in a single system as possible, lowering the Piracy Effect. You can't design such a ship anymore. It will automatically have super-fast and expensive Lvl5 engines, if you have the tech.
So, Paradox, please revert to the 2.1 "core ship systems" functionality of allowing the player to set the components as they desire, and NOT automatically forcing the highest-tech/most expensive component into the design.
However, this is the design I'm FORCED to build:
Do you see the difference? Because I now have ZPE Reactor tech, this ship is a whopping **20%** more expensive to manufacture, and 28% (energy) / 11% (alloys) more expensive to maintain, compared to what I need (NOTE: my original design for the 1st war had Lvl4 reactors which were also too powerful and too expensive). For NO legitimate reason and no added tactical/operational value.
Why was this change to the ship systems even made? I admittedly don't spend much time on the forums but I never noticed people demanding this as a "feature". It really hamstrings the player's ability to tailor their ship designs to efficiently fit their requirements/use cases. Another example: maybe someone wants to design slow and cheap corvettes for anti-piracy patrols: the slow speed ensures that they spend as much time in a single system as possible, lowering the Piracy Effect. You can't design such a ship anymore. It will automatically have super-fast and expensive Lvl5 engines, if you have the tech.
So, Paradox, please revert to the 2.1 "core ship systems" functionality of allowing the player to set the components as they desire, and NOT automatically forcing the highest-tech/most expensive component into the design.
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