for those who told us "influence for machine resettlement is gonna be handled well", im sorry but...

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Alfray Stryke

Stellaris Game Designer
Paradox Staff
QA
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Feb 21, 2014
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This is the game rule that managed Auto Migration:

Code:
# Root = current planet
# This = pop
# Migration Controls policy and target habitability is checked in code.
can_pop_auto_migrate = {
    planet = {
        NOT = { has_modifier = planet_culture_shock }
    }
    is_sapient = yes
    is_unemployed = yes
    is_being_assimilated = no
    is_enslaved = no
    is_non_sapient_robot = no
    is_shackled_robot = no
}
All conditions must be true at the same time, otherwise a pop cannot auto resettle.

Machine pops don't count as sapient, so they should not be able to auto migrate.

Machines in Machine Intelligences count as sapient (as do the cyborgs in driven assimilators).
 
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