This is the game rule that managed Auto Migration:
All conditions must be true at the same time, otherwise a pop cannot auto resettle.Code:# Root = current planet # This = pop # Migration Controls policy and target habitability is checked in code. can_pop_auto_migrate = { planet = { NOT = { has_modifier = planet_culture_shock } } is_sapient = yes is_unemployed = yes is_being_assimilated = no is_enslaved = no is_non_sapient_robot = no is_shackled_robot = no }
Machine pops don't count as sapient, so they should not be able to auto migrate.
Machines in Machine Intelligences count as sapient (as do the cyborgs in driven assimilators).
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