With national unity and leadership added we have alot more tools to play with to help us determine when an entire division could defect.
I belive both dissent (unhappy population), national unity (population that wants to give up) and leadership (badly and few trained leaders) Should be important factors.
Alot of other games also include spies that can bribe generals or armies into defection.
Adding nationality of troops and manpower (as it work in Victoria) is the only way I can see this feature work, but on the other hand china, spain and ahistorical civil wars are the only places where this would be really useful. But it would be damned cool with a totally dynamic civil war system where divisions can switch sides depending on how its going and other things mentioned before.
If there are enough event triggers it might be simpler to make events that let chinese factions enherit each others units when they are encircled and out of supplies.
I belive both dissent (unhappy population), national unity (population that wants to give up) and leadership (badly and few trained leaders) Should be important factors.
Alot of other games also include spies that can bribe generals or armies into defection.
Adding nationality of troops and manpower (as it work in Victoria) is the only way I can see this feature work, but on the other hand china, spain and ahistorical civil wars are the only places where this would be really useful. But it would be damned cool with a totally dynamic civil war system where divisions can switch sides depending on how its going and other things mentioned before.
If there are enough event triggers it might be simpler to make events that let chinese factions enherit each others units when they are encircled and out of supplies.