• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Porsenna

Captain
38 Badges
Mar 6, 2009
358
27
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Age of Wonders III
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Came upon a thought recently that a neat mechanic to introduce to republics are
1)event based options to create a mercenary navy, and/or land regiment to be hired out.
- This mirrors the mercenary regiments in Italy and Switzerland in the late middle ages, and the navy-for-hire scheme that Italian states developed during the crusade era specifically.Limited to Duchy/Kingdom level republics

2)These units have commanders that are either elected or appointed upon death by the current Doge/Whatever with a period of being able to bribe the Doge into siding with you.

3)The point of finding it desirable to either be/have a family member as the mercenary captain/admiral is that your family will get a portion of any gold spent by others to hire out the company. (With a bonus if you are the character) - along with some neat events that could pop up during the course of the adventure. (However, the player should be able to retire when they want/ if a AI mercenary captain/admiral gets elected Doge they should also retire from the position.

4)The mercenaries will have split loyalties of course, and if the kingdom hiring them out goes to war with the regiments home country, they would flip sides. (In the same way that sometimes the holy orders will leave your service if the leader decides to join a crusade in his own right. Happened to me before. :()
 

unmerged(358109)

First Lieutenant
2 Badges
Aug 3, 2011
212
0
  • Crusader Kings II
  • Sengoku
Came upon a thought recently that a neat mechanic to introduce to republics are
1)event based options to create a mercenary navy, and/or land regiment to be hired out.
- This mirrors the mercenary regiments in Italy and Switzerland in the late middle ages, and the navy-for-hire scheme that Italian states developed during the crusade era specifically.Limited to Duchy/Kingdom level republics

2)These units have commanders that are either elected or appointed upon death by the current Doge/Whatever with a period of being able to bribe the Doge into siding with you.

3)The point of finding it desirable to either be/have a family member as the mercenary captain/admiral is that your family will get a portion of any gold spent by others to hire out the company. (With a bonus if you are the character) - along with some neat events that could pop up during the course of the adventure. (However, the player should be able to retire when they want/ if a AI mercenary captain/admiral gets elected Doge they should also retire from the position.

4)The mercenaries will have split loyalties of course, and if the kingdom hiring them out goes to war with the regiments home country, they would flip sides. (In the same way that sometimes the holy orders will leave your service if the leader decides to join a crusade in his own right. Happened to me before. :()

Love your suggestions. hope the Dev's sees them for possible implementation.