For the record: Guesses on DLCs

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By_Science!

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DLCs for things that we think should've been in the base game.

DLCs for things that should be in some other game.

DLCs for things that shouldn't be in any game

(sorry for my cynicism, but EU4 hasn't done me well, I don't think I'll be proven wrong by this)
 
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ComradeEZ

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Well, this isn't actually what I expect but rather at best wishful thinking at worst just fantasy, but hear me out.

Cold War Expansion
I read on forums that people want a Cold War game but I think it can be an expansion instead of a game and Vic3 has almost everything we need for that kind of setting.

So what do the people think when they hear the Cold War?
1- A time of diplomatic and economic warfare between great powers but not total confrontation other than proxy wars.
- Vic3 is all about peacetime mechanics over wartime ones. It is a simulation of industrialization, economic expansion and diplomatic domination where it is more important to expand your market than your territory much like the Cold War era.

2- A time of social changes and revolutions.
- Vic 3 has detailed population dynamics with different government formations and various revolutions.

3- A time when many young nations emerged and struggled to build their economic infrastructure and industry.
- In Vic3 you can build a state with ideologies and laws of your choosing and an important part of the game is about building the infrastructure and industry.

4- A time for espionage and intelligence gathering.
- Well, this one is the only main aspect, I see, might be lacking. Though, a La Resistance (HoI) type expansion can import those mechanics.

So, I believe a separate campaign with 1948 start date (skipping WW2) and with some new espionage mechanics it could be the best Cold War game possible.
 
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FenixRz

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I would like to see a DLC about the First International and the working class movement with events around Marx/Bakunin.
With events centered around which ideology you could make to be more famous and control the international, or try to fix the bakunist-marxist split, or split it and having some trade unions in countries with Marxist leanings while others are more anarchic, siding with reform (socialdemocracy) or revolution (communism) and trade unions (more anarchist) or political parties (more socialist), make revolutionary goverments more autoritharian and state owned or socialist and worker owned, etc.
In this time capitalism with their monopolies, trade agreements, and rules was found, but also the working movements was defined around the game lifespan.
 
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Nostalgium

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... the Imperator team...

5NTx.gif
 
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Alyssea

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League of Nations mechanic for the endgame, perhaps?
 
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Ratgar

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League of Nations mechanic for the endgame, perhaps?
It would be cool if like other people said they strove even further and made it generalized conference/league mechanic for multiple uses. So like you could represent everything from the Concert of Europe to the League of Nations, and instead of being prescripted the system would generate names for the conferences (or in the case of something like the league, a series of conferences) and allow them to settle things all with a well thought out shared system.

The way they could do this is to express them all with certain shared characteristics. So for example every conference or league will either be loose or strong, perhaps depending on the degree to which the strongest adhering parties share an interest. The league would be weaker because of the strongest involved participants, the victorious powers after WW1, they all pretty much had different agendas, most notably the US. Weaker leagues could leader to weaker effects from going against their decisions, such as merely giving weaking Casus Bellis or something, or just allowing trading sanctions. Stronger leagues could automatically pull in participants into wars, or something like that. Different conferences would concern different things. Some might be about diplomatic questions like borders, or others might be about things like treaties, or the use of certain military technologies, and others might be about domestic institutions like slavery for instance. There could even be tariff based conferences, or limitations of subsidies. Countries could penalize those that dont join treaties by excluding them from trading blocks.

The benefit of expressing all similar international conferences/leagues/treaties with one mechanic is that they can then really make that shine, as opposed to having a bunch of disparate conferences that are more railroaded and the AI is less able to handle effectively, and when they want to update it to improve it they can improve them all at once.
 

panda_Express12

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Well, they already mentioned that uncentralized regions are not playable on launch, so it is safe to assume that a DLC will make them playable at some point.
 

Krajzen

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Marxism DLC.
I'm serious (besides the enormous memery it would generate). A DLC devoted to discontent, socialism, workers rights, rebellious intellectuals, terrorism, anarchism, various branches of left side of the spectrum welfare state, and obviously 17 - style revolution and its fallout.

Nationalism DLC!
An expansion devoted to national culture, fervour, identity, freedom, intolerance, ethnic relations, Great Men, national literature and art, and lategame ideology of Really Intense nationalism.

Colonialism DLC
An expansion devoted to various lighter and darker aspects of managing oversea colonies. Ideally (and tactfully) it would cover both sides - many events and mechanics involve relations with the colonized cultures, and their point of view.

Now that we have covered main sources of 20th century misery (I assume Capitalism is going to be the focus of base game), let us have obligatory Flavour Packs!

Minor Flavour Packs:
- Europe (the big question is would it be split up for individual powers)
- Islam (main focus on Ottomans, Persia and Egypt)
- Russia
- USA
- Latin America
- China
- Japan
 
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Woifee

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Propably something with Museums and Expeditions. Then you can have your brithish national museum of stolen culture ore something like that.
 
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YashaCarry

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I'm hoping for a few DLC ideas.

WW1 DLC
This is pretty self-explanatory, a DLC around the First World War

Revolutions of 1848 DLC
This would be a DLC around the various revolutions in 1848, such as the Milan Revolution, the Revolution of San Marco, the French Revolution of 1848 where the First Paris Commune was set up and the Hungarian Revolution. The only new tag I would see needed to be added during this would be an independent Paris tag

Decentralized Nations DLC
A DLC which makes the decentralized nations playable, which also adds a few like the Iroquois in the land of the Seneca (where they are in 1836 before the trail of tears), The Creek (or Muskogee) in the area that they controlled in Florida, the Seminole further south in Florida, and the Cherokee in their land in North Carolina.
This also could add more decisions and event to sort out the tribes and see if Sequoyah will exist or not.

Ideological DLC
A DLC which expands upon Communism and Fascism coming into play, and maybe a few other ideologies.

Anyways, those were my DLC ideas.
 

Fulbert

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Scandinavia Stronk DLC that lets the Norsies do something anyone should be capable of but somehow isn't, like navigating rivers in CK3.

American Civil War DLC because the US are the market you want to cater to.

And on a more serious note, the Great War DLC with a 1914 start date, a focus on warfare, revolutions, and endgame in general.
 

Nokori

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Scandinavia Stronk DLC that lets the Norsies do something anyone should be capable of but somehow isn't, like navigating rivers in CK3.
It's not on topic but first african canoos can do too and second this is not rather there are boats on a river like in all over europe/asia/afrika but if there are structures to transport a huge number of troops in an orderly feshion across a long streth of water. There are examples of this being done in Skandinavia. There aren't in central europe afaik.
 

TheSeto3000

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Scandinavia Stronk DLC that lets the Norsies do something anyone should be capable of but somehow isn't, like navigating rivers in CK3.

American Civil War DLC because the US are the market you want to cater to.

And on a more serious note, the Great War DLC with a 1914 start date, a focus on warfare, revolutions, and endgame in general.
With this argument it's more : The fate of eastern Dragon
Biggest market in the world, there is definitely a DLC on this.
Maybe put Japan in too.
And of course, a dlc : State and Revolution
Best name possible
 

Belph

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I'm almost certain the first or second DLC will be a Colonialism focused one with playable Decentralized nations.
 
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Bella_Gerant

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Seeing as the Concert of Europe dominated most of the game's time frame (the post-Napoleonic, pre-WWI period), it'd be thematically on point for each DLC be to titled after a famous song of the era at least tangentially related to the DLC's regional/mechanical focus. Like a DLC fleshing out the Americas would be called "From the New World," Wars of Independence "Thourios," China/Sinosphere "A Cup of Solid Gold," Communism and Revolution "The Internationale," and so forth and have renditions of those songs in the DLCs.
 
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Darrenb209

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I will be disappointed if there isn't a Balkan DLC that's basically built around the idea of really, really stupid but realistic games of influence in the Balkans so that now you can be directly responsible for the first great war!
 
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